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Posted: Tue, 1st Nov 2011 00:21 Post subject: Wizorb |
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nerrd
Posts: 3607
Location: Poland / USA
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Posted: Tue, 1st Nov 2011 03:31 Post subject: |
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Got to love all those retro looking games. Glad to see this art-style making a comeback. It's making me feel all nostalgic. TY for heads up.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Tue, 1st Nov 2011 10:19 Post subject: |
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Arkanoid with early-gen zelda touches...? Ehm...
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 7th Nov 2011 08:45 Post subject: |
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Posted: Mon, 7th Nov 2011 11:56 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:42; edited 1 time in total
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Posted: Mon, 7th Nov 2011 12:07 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:42; edited 1 time in total
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 7th Nov 2011 12:52 Post subject: |
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I kinda like how it reminds me of older NES (I had no computer back then.) games though the game play mixes things up via this ball bouncing on your staff gameplay.
(I have no idea how it works but the wizard tranfsorms into a ball and then uses his staff to bounce around, can find shops and hidden locations or even powerups like staff extensions, magnetism and of course keys, gold, 1-ups and also problematic negative "buffs".)
Took the first boss (And was reminded of Castlevania due to the whole fight and health bar setup, not as difficult though.) and the second world feels a bit better with new encounters.
Also started donating to rebuild that village which has given some small items so far but I'll likely get something better once I've build up everything.
(Nice to have a shop available for extra lives and full magic potions.)
Unsure how the game will continue from here, it can get a bit repetitive doing all levels in a world all in a row but so far it's been pretty fun, took a break about two levels into the second world though.
(Can save even in those levels via the enter key but it will reset that levels progress if done and you return to the village or world map, not too much of a hindrance.)
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kretenBG
Posts: 434
Location: Bulgaria and no, I don't want screens!
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Posted: Mon, 7th Nov 2011 16:20 Post subject: |
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THETA rolling on, sir.
Wizorb.v1.0.full-THETA
In your language: Eat lead, laddies!

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Posted: Mon, 7th Nov 2011 17:26 Post subject: |
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Thank you kretenBG. I feel so dirty.
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Posted: Sat, 12th Nov 2011 01:18 Post subject: |
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Posted: Tue, 15th Nov 2011 00:16 Post subject: |
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Microsoft XNA Framework Redistributable 4.0 was the key...
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Posted: Tue, 15th Nov 2011 00:48 Post subject: |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 23rd Oct 2014 22:27 Post subject: |
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I'm loving it but either I'm just a noob or this can be rather hard at times xD
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 23rd Oct 2014 22:36 Post subject: |
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sabin1981 wrote: | You're likely just out of practice  |
Yeah was also on my mind, maybe it's been way too long since I played Arkanoid or it's clones
Quite fun that to this date, small games like these can still entertain me and sometimes even more than some AAA titles. 
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