Stoneshard [February 6]
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Mon, 21st Aug 2017 18:58    Post subject: Stoneshard [February 6]


  • Official pages: WWW | STEAM | Kickstarter
  • Developer: Ink Stains Games
  • Publisher: Ink Stains Games
  • Genre: Adventure, Indie, RPG, Strategy
  • Release Date: 2018

    Stoneshard is a turn-based RPG that presents classic roguelike gameplay in a new way, welcoming for both newcomers and veterans alike.

    You start out as an ordinary mercenary. Mighty forces have clashed over your once prosperous homeland, now ravaged by war, feud and famine. The Grand Magistrate is about to fall, when mysterious stranger makes you an offer you can’t refuse. Travel across the lands as a leader of the Caravan of Companions, as you gather followers for your cause. Along your path not only will you face hundreds of enemies, but also struggle with hunger, fear and pain - as well as internal conflicts within your company.







http://store.steampowered.com/app/625960/Stoneshard/


Last edited by WhiteBarbarian on Tue, 15th May 2018 20:46; edited 1 time in total
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Thu, 2nd Nov 2017 14:56    Post subject:






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Rifleman




Posts: 1388

PostPosted: Thu, 2nd Nov 2017 23:18    Post subject:
Looks fun Very Happy But now need gameplay long vid Razz


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Mon, 5th Mar 2018 16:30    Post subject:
Quote:
Greetings!

Not fueling your interest for a while. But don’t worry, we had our reasons and it’s time to tell more about them. We pretended dead for the whole month to concentrate on the prologue. That forced us to keep the best stuff in secret in order not to spoil your future experience.

More about details. We’ve done a lot and this devlog’s goal is to systematize all the significant news of the last weeks. First comes the most interesting part: Prologue.

Prologue

Story-wise it will take you back a few months before the main game starts. You’ll be playing as Verren, one of the main Stoneshard characters. More specifically, for those who wants to know, Prologue will include:
Tutorial level, teaching the basics of Stoneshard mechanics
A few randomly generated levels with enemies, traps and stuff. By the way, we made brand new dungeon type you’ve never seen before.
Several skill branches (though only the tier I skills will be available). The level hardcap will be around 5-7 levels, it’s still discussed.
Boss fight. Won’t be easy to find the right approach from the first attempt.
A “limited freeplay” stage, a part of the global map will be available (but no Caravan though).
Approximately an hour of gameplay, depends on how roguelikeish you are. Also you’ll see why it’s called Stoneshard.

We are still working on the prologue, a bunch of stuff needs fixing and balancing, but we like the results and are motivated with the pace of our work. If everything goes well, you’ll be able to see it and play really soon. A little more about our progress further.



More @ http://steamcommunity.com/games/625960/announcements/detail/1652130539554629465





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Breezer_




Posts: 10794
Location: Finland
PostPosted: Mon, 5th Mar 2018 19:37    Post subject:
Would be so good on mobile, like rest of the pixel "art" games.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 15th May 2018 20:44    Post subject:


https://www.kickstarter.com/projects/1926605606/stoneshard-open-world-roguelike-rpg-with-tactical


Last edited by WhiteBarbarian on Tue, 15th May 2018 21:08; edited 1 time in total
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 15th May 2018 21:08    Post subject:
Quote:
Stoneshard Prologue is a playable alpha which will get you familiar with some of game’s core mechanics in their current state. Story-wise it is set before Stoneshard events and it will introduce one of game’s main characters — Verren. You’ll be able to explore several levels, including tutorial, and fight a boss.

Prologue contains 2-3 hours of gameplay and introduces Stoneshard’s world and combat system. Windows only.


Download @ https://ink-stains-games.itch.io/stoneshard

Very Happy


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Civ01




Posts: 1294

PostPosted: Wed, 16th May 2018 09:05    Post subject:
People really think it looks good?
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Wed, 16th May 2018 15:57    Post subject:
I could care less how it looks. If the gameplay is there, no issues here. Battle Brothers is a good example. The characters there don't even have moving animation. But the game is fun.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 16th May 2018 18:21    Post subject:
I dig the looks. With the lighting effects the game have it's looks almost like the turn-based Nox Very Happy


Last edited by WhiteBarbarian on Sun, 17th Jun 2018 14:56; edited 1 time in total
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sun, 17th Jun 2018 14:56    Post subject:
$101,186 pledged of $30,000 goal.

Three stretch goals were achieved as well...



Very Happy


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Jun 2018 20:40    Post subject:
Everytime this thread pops up, i have to think of the classic Stonekeep. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 11th Jun 2019 23:58    Post subject:


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blackeyedboy




Posts: 10068
Location: Transylvania
PostPosted: Wed, 12th Jun 2019 10:54    Post subject:
Pretty. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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WhiteBarbarian




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Location: Russia
PostPosted: Sun, 30th Jun 2019 02:37    Post subject:
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Fri, 31st Jan 2020 13:31    Post subject:


Feb 6


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 31st Jan 2020 14:08    Post subject:
This has so much potential and I love the idea, the combat, the exploration, and the art... but god I hate the injury system Sad It's pointlessly brutal and you just end up carrying six hundred different remedies to counter the six hundred injuries you receive from each fight. It's draining and it's miserable.

... and that's just in the PROLOGUE! >_>
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LeoNatan
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PostPosted: Fri, 31st Jan 2020 14:10    Post subject:
Cool artstyle but japcrap type gameplay. Meh
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sabin1981
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PostPosted: Fri, 31st Jan 2020 14:11    Post subject:
LeoNatan wrote:
Cool artstyle but japcrap type gameplay. Meh


Whuuu? Since when was Rogue/Roguelite/Roguelike "JapCrap"? It's quintessentially Western Very Happy
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LeoNatan
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PostPosted: Fri, 31st Jan 2020 14:13    Post subject:
It's a derp-based RPG. It's automatically jap crap.

.
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sabin1981
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PostPosted: Fri, 31st Jan 2020 14:15    Post subject:
Naw, this is pure Western RL.. just with a prettier interface Very Happy It's not like what Japan has done to dungeon crawlers/blobbers (though I still love them regardless! Very Happy)
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LeoNatan
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PostPosted: Fri, 31st Jan 2020 14:19    Post subject:
LeoNatan wrote:
.
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Fri, 31st Jan 2020 14:19    Post subject:
LeoNatan wrote:
It's a derp-based RPG. It's automatically jap crap.

.


Oh you and your bullshit. Worse than PickupFailure and KillerKurwa together Very Happy


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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sabin1981
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Posts: 87805

PostPosted: Fri, 31st Jan 2020 14:20    Post subject:
Technically, if we're doing JapCrap, it should be

. . .

Cool Face
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 31st Jan 2020 14:26    Post subject:
Forum software is too stupid to let me reply in monospaced font, like the japcrapola fonts they use for everything.
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