Stoneshard is a turn-based RPG that presents classic roguelike gameplay in a new way, welcoming for both newcomers and veterans alike.
You start out as an ordinary mercenary. Mighty forces have clashed over your once prosperous homeland, now ravaged by war, feud and famine. The Grand Magistrate is about to fall, when mysterious stranger makes you an offer you can’t refuse. Travel across the lands as a leader of the Caravan of Companions, as you gather followers for your cause. Along your path not only will you face hundreds of enemies, but also struggle with hunger, fear and pain - as well as internal conflicts within your company.
Not fueling your interest for a while. But don’t worry, we had our reasons and it’s time to tell more about them. We pretended dead for the whole month to concentrate on the prologue. That forced us to keep the best stuff in secret in order not to spoil your future experience.
More about details. We’ve done a lot and this devlog’s goal is to systematize all the significant news of the last weeks. First comes the most interesting part: Prologue.
Prologue
Story-wise it will take you back a few months before the main game starts. You’ll be playing as Verren, one of the main Stoneshard characters. More specifically, for those who wants to know, Prologue will include:
Tutorial level, teaching the basics of Stoneshard mechanics
A few randomly generated levels with enemies, traps and stuff. By the way, we made brand new dungeon type you’ve never seen before.
Several skill branches (though only the tier I skills will be available). The level hardcap will be around 5-7 levels, it’s still discussed.
Boss fight. Won’t be easy to find the right approach from the first attempt.
A “limited freeplay” stage, a part of the global map will be available (but no Caravan though).
Approximately an hour of gameplay, depends on how roguelikeish you are. Also you’ll see why it’s called Stoneshard.
We are still working on the prologue, a bunch of stuff needs fixing and balancing, but we like the results and are motivated with the pace of our work. If everything goes well, you’ll be able to see it and play really soon. A little more about our progress further.
Stoneshard Prologue is a playable alpha which will get you familiar with some of game’s core mechanics in their current state. Story-wise it is set before Stoneshard events and it will introduce one of game’s main characters — Verren. You’ll be able to explore several levels, including tutorial, and fight a boss.
Prologue contains 2-3 hours of gameplay and introduces Stoneshard’s world and combat system. Windows only.
I could care less how it looks. If the gameplay is there, no issues here. Battle Brothers is a good example. The characters there don't even have moving animation. But the game is fun.
This has so much potential and I love the idea, the combat, the exploration, and the art... but god I hate the injury system It's pointlessly brutal and you just end up carrying six hundred different remedies to counter the six hundred injuries you receive from each fight. It's draining and it's miserable.
Naw, this is pure Western RL.. just with a prettier interface It's not like what Japan has done to dungeon crawlers/blobbers (though I still love them regardless! )
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