A Fighting game combined with a BRAWLER!
With a huge sword, rocket launcher and a FLAMETHROWER!
The game is a 3D, third-person, arcade-style, action-game that combines the tactical and skill-based combat of a Fighter with the progression, overwhelming odds, and awesome boss battles of an old-school Brawler!
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The game’s called Strength of the Sword:ULTIMATE, but it might as well be named FAN EDITION since if you compare the list of features we’re bringing this time around to those requested by our friends and fans you’d get 100% match. That's no coincidence, the support we received from the small but passionate community of the original PS3 game has been nothing short of amazing, so why wouldn't we pay them back by listening. People played the game and then sought us out to tell us all about their experience. For two guys that spent years cooked up in a sequence of small apartments working on their first independent game, finally getting it out and seeing people enjoy it – best feeling in the world.
WHAT WE'RE BRINGING FROM THE ORIGINAL GAME:
We’re sticking with the hard but satisfying to master gameplay mechanics we enjoy. Call us old-fashioned, though we much prefer ‘WITH AN OLD SCHOOL ATTITUDE’, but we enjoy our brand of unforgiving mixture of a 3D BRAWLER and a FIGHTING GAME. Beating a game used to mean something to us as we were growing up and we want to give the same satisfaction to the player. We are also deadly allergic to button-mashing and if you get to spend some time with our game, we’ll be happy to see you contaminated with the same affliction. Mind your enemy and environment and plan every move before you execute it with intent and precision. You are a deadly war machine after all.
The entire original game is ported and polished as part of the new ULTIMATE game. Every location, every blood-thirsty monster from the original campaign will be back with as much bite if not more. We're very proud of our critters of various sizes and minds, and can't wait to introduce them to a wider audience of victims.
OK, WHAT'S NEW:
NEW PLATFORM
First of all, we're on the PC now. PC never gets out of style and everybody has one.
PVP MODE
It was awesome to have people compete over leaderboard scores, but nothing resolves the 'who is the best' argument better than an old-fashion PvP. Back in the original game we were more interested in the player challenging himself rather than facing others. Well, since then... lets just say arguments were had inside the studio, gauntlets were thrown, words were spoken that cannot be taken back, so the PvP mode is as much for us as it is for everybody else.
CO-OP
But maybe you don't have a wise-ass co-worker that doesn't realize he's no match for your awesomeness. And instead have a trusted friend to take with you in battle. CO-OP will also be a part of the ULTIMATE experience. After all the minions of darkness come in numbers, so it's only natural that there's a place for a second War Golem on the battlefield.
DARK MODE
The third multiplayer mode (yeah, when we do multiplayer we do ALL the multiplayer), is something that we'll talk about more in the months before the release of the game as it will need more time to refine and then be explained. It's called DARK MODE and it's going to be an AWESOME ASYMMETRICAL PVP MARATHON where one player gets infused with the power of the Darkness and goes on a Wargolem-slaying spree.
EXTENDED SINGLEPLAYER EXPERIENCE
Singleplayer will get polished up and we have several ideas on bringing in the some new stand-alone levels that will extend the lore of the War Golem sent from the Almighty Mechanic in the sky. That also means new enemies with entirely new ways of thinking that will have even veterans from the original game sweating. As always button-mashing will not save you.
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Why Early Access?
“Ok. So first: we've balanced out all of the overpowered PvP character builds that our most devious Kickstarted Backers managed to come up with...but that surely can't be all of them. Long story short: We simply need fresh eyes on it.
Second: we have the desire to implement some extra content, but we need input on where to focus our efforts. Should we do more levels for the single player? Should we do more stages for the multiplayer? Custom character Skins? Usability improvements? We honestly don't know right now. So we need a larger community to point us in the right direction.
Approximately how long will this game be in Early Access?
“We're hoping for a full release by the end of the year.” How is the full version planned to differ from the Early Access version?
“The finished game will have:
-3 more Boss Fight Levels for Single Player.
-More Houses to pick from.
-More multiplayer arenas, Character and Weapon Skins or more Single Player levels? You tell us!”
What is the current state of the Early Access version?
“-The full Single player main campaign (11 stages)
-Survival Pit (for both Single Player and Co-Op)
-PvP Arena
-3 Houses to join
-13 swords, 8 shields, 8 sub-weapons, 7x4 pieces of armor for a total of 1997632 character build combinations”
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