Strength of the Sword : ULTIMATE
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prudislav
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PostPosted: Mon, 2nd Mar 2015 23:03    Post subject: Strength of the Sword : ULTIMATE

http://www.swordultimate.com/
https://www.kickstarter.com/projects/1145990096/strength-of-the-sword-ultimate ($54,246 pledged of $14,000 goal with 8 days to go)
http://steamcommunity.com/sharedfiles/filedetails/?id=390481312 (already greenlit)
Release date: September 2015
Quote:
A Fighting game combined with a BRAWLER!
With a huge sword, rocket launcher and a FLAMETHROWER!

The game is a 3D, third-person, arcade-style, action-game that combines the tactical and skill-based combat of a Fighter with the progression, overwhelming odds, and awesome boss battles of an old-school Brawler!




Quote:
The game’s called Strength of the Sword:ULTIMATE, but it might as well be named FAN EDITION since if you compare the list of features we’re bringing this time around to those requested by our friends and fans you’d get 100% match. That's no coincidence, the support we received from the small but passionate community of the original PS3 game has been nothing short of amazing, so why wouldn't we pay them back by listening. People played the game and then sought us out to tell us all about their experience. For two guys that spent years cooked up in a sequence of small apartments working on their first independent game, finally getting it out and seeing people enjoy it – best feeling in the world.

WHAT WE'RE BRINGING FROM THE ORIGINAL GAME:

We’re sticking with the hard but satisfying to master gameplay mechanics we enjoy. Call us old-fashioned, though we much prefer ‘WITH AN OLD SCHOOL ATTITUDE’, but we enjoy our brand of unforgiving mixture of a 3D BRAWLER and a FIGHTING GAME. Beating a game used to mean something to us as we were growing up and we want to give the same satisfaction to the player. We are also deadly allergic to button-mashing and if you get to spend some time with our game, we’ll be happy to see you contaminated with the same affliction. Mind your enemy and environment and plan every move before you execute it with intent and precision. You are a deadly war machine after all.

The entire original game is ported and polished as part of the new ULTIMATE game. Every location, every blood-thirsty monster from the original campaign will be back with as much bite if not more. We're very proud of our critters of various sizes and minds, and can't wait to introduce them to a wider audience of victims.

OK, WHAT'S NEW:

    NEW PLATFORM
    First of all, we're on the PC now. PC never gets out of style and everybody has one.

    PVP MODE

    It was awesome to have people compete over leaderboard scores, but nothing resolves the 'who is the best' argument better than an old-fashion PvP. Back in the original game we were more interested in the player challenging himself rather than facing others. Well, since then... lets just say arguments were had inside the studio, gauntlets were thrown, words were spoken that cannot be taken back, so the PvP mode is as much for us as it is for everybody else.

    CO-OP

    But maybe you don't have a wise-ass co-worker that doesn't realize he's no match for your awesomeness. And instead have a trusted friend to take with you in battle. CO-OP will also be a part of the ULTIMATE experience. After all the minions of darkness come in numbers, so it's only natural that there's a place for a second War Golem on the battlefield.

    DARK MODE

    The third multiplayer mode (yeah, when we do multiplayer we do ALL the multiplayer), is something that we'll talk about more in the months before the release of the game as it will need more time to refine and then be explained. It's called DARK MODE and it's going to be an AWESOME ASYMMETRICAL PVP MARATHON where one player gets infused with the power of the Darkness and goes on a Wargolem-slaying spree.

    EXTENDED SINGLEPLAYER EXPERIENCE

    Singleplayer will get polished up and we have several ideas on bringing in the some new stand-alone levels that will extend the lore of the War Golem sent from the Almighty Mechanic in the sky. That also means new enemies with entirely new ways of thinking that will have even veterans from the original game sweating. As always button-mashing will not save you.






Last edited by prudislav on Sat, 7th Mar 2015 21:45; edited 1 time in total
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JBeckman
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Location: Sweden
PostPosted: Mon, 2nd Mar 2015 23:08    Post subject:
That looks fucking beautiful. Surprised
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paxsali
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Posts: 18352

PostPosted: Mon, 2nd Mar 2015 23:15    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:51; edited 1 time in total
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 2nd Mar 2015 23:39    Post subject:
The art style is gorgeous. I like the skill based gameplay as well.


Micek:
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deadpoetic




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Location: Canada
PostPosted: Tue, 3rd Mar 2015 00:04    Post subject:
Dunno why but it makes me think of Medievil!
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 3rd Mar 2015 00:09    Post subject:
JBeckman wrote:
That looks fucking beautiful. Surprised

*


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 3rd Mar 2015 00:49    Post subject:
I've seen this a while back when the Zaibatsu group did their video on it. Pretty fucking cool game!
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prudislav
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Location: The land of beer and porn
PostPosted: Tue, 3rd Mar 2015 07:19    Post subject:

BTW: did anyone played the ps3 original version?


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Wed, 15th Apr 2015 00:14; edited 1 time in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 7th Mar 2015 21:47    Post subject:
Seems like Team 17 will help them with marketing especially for consoles
 Spoiler:
 

https://www.kickstarter.com/projects/1145990096/strength-of-the-sword-ultimate/posts/1153065
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diaboliquin




Posts: 400
Location: Mexico
PostPosted: Sun, 8th Mar 2015 04:13    Post subject:
wow, looks nice and the description/gameplay seems interesting.
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Hfric




Posts: 12017

PostPosted: Thu, 12th Mar 2015 03:38    Post subject:
wow

another game with BLACK BARS
that thinks those will make it more CINEMATIC


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prudislav
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PostPosted: Wed, 15th Apr 2015 00:13    Post subject:
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 15th Apr 2015 13:25    Post subject:
Hfric wrote:
wow

another game with BLACK BARS
that thinks those will make it more CINEMATIC

Haha in some moves it adds extra black bars for extra cinematicism !!
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FusionDexterity




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PostPosted: Thu, 16th Apr 2015 01:44    Post subject:
deadpoetic wrote:
Dunno why but it makes me think of Medievil!


Very Happy
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prudislav
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PostPosted: Wed, 5th Aug 2015 19:02    Post subject:
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prudislav
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PostPosted: Fri, 15th Apr 2016 14:26    Post subject:
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 15th Apr 2016 14:37    Post subject:
So many hipsters and furries in the video, wtf man.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Location: The land of beer and porn
PostPosted: Tue, 14th Jun 2016 22:01    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 4th Oct 2018 01:04    Post subject:
still alive and out of nowhere released iin short Early Access

https://store.steampowered.com/app/419130/Strength_of_the_Sword_ULTIMATE/
Early Access DATE: 3 Oct, 2018
Quote:
Why Early Access?
“Ok. So first: we've balanced out all of the overpowered PvP character builds that our most devious Kickstarted Backers managed to come up with...but that surely can't be all of them. Long story short: We simply need fresh eyes on it.
Second: we have the desire to implement some extra content, but we need input on where to focus our efforts. Should we do more levels for the single player? Should we do more stages for the multiplayer? Custom character Skins? Usability improvements? We honestly don't know right now. So we need a larger community to point us in the right direction.
Approximately how long will this game be in Early Access?
“We're hoping for a full release by the end of the year.”
How is the full version planned to differ from the Early Access version?
“The finished game will have:
    -3 more Boss Fight Levels for Single Player.
    -More Houses to pick from.
    -More multiplayer arenas, Character and Weapon Skins or more Single Player levels? You tell us!”

What is the current state of the Early Access version?
    “-The full Single player main campaign (11 stages)
    -Survival Pit (for both Single Player and Co-Op)
    -PvP Arena
    -3 Houses to join
    -13 swords, 8 shields, 8 sub-weapons, 7x4 pieces of armor for a total of 1997632 character build combinations”


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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