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Posted: Thu, 28th Jul 2016 21:49 Post subject: Terraria: Otherworld [dead] |
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Posted: Thu, 28th Jul 2016 21:52 Post subject: |
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Quote: | When last we checked in on Otherworld, we let everyone know that the project was not ready, that we weren't going to sacrifice our standards for deadlines, and shared some sweet spoilers of the Crimson biome. Since then, we have been mostly quiet on the project. That silence ends today - we are going to share what's going on, why, and where we are heading. |
Quote: | So, what happened?
To keep it short and simple, at the beginning of this year, we undertook a full in-depth review of the project versus our standards, expectations, and vision for the game. It was pretty clear to us at the time that Otherworld needed quite a bit of work - and even a good bit of rework - in a number of areas in order to hit that mark.
We then spent some time in detailed discussion among ourselves and also with Engine Software in regards to how best to get things to where they need to be. We then made a list of requested reforms and changes and such. As a part of this, the project team at Engine now has a new lead designer and art lead along with other changes made to better align to our vision for the game. On top of that, our two teams have laid out clearly what needs to be done and are pushing forward executing towards that roadmap to deliver the game we expect - and our fans deserve - as soon as possible. |
Quote: | Where do things stand?
We are reworking a number of elements to bring more "Terraria-ness" to Otherworld as well as to really make the things that make the game different stand out in fun and engaging ways.
Want an example? Well, we felt the dynamics of the purity vs corruption did not feel "big" or "dangerous" enough....so that has been aesthetically redone (as just one small piece of that revamp) - check out the below for a taste (as well as few other new aesthetic touches):
We have also been focusing on revamping other biomes - to make them feel more diverse and deep - as well as putting a lot of work into the Weapon Leveling system:
Other examples of ongoing work include across-the-board tweaks to armors and gear, a complete overhaul of the AI (especially around making the tower defense elements deep and challenging), fleshing out the story, and much, much more. |
Quote: | So, what's next?
We will work hand in hand with Engine to keep up the momentum on the work and rework in the weeks and months to come. We are confident in this new approach - but rest assured that we will remain closely involved and will make sure that Terraria: Otherworld gets finished in a way that will be worthy of the Terraria name.
We don't have a date to give you - our focus is on getting the game done right first and foremost. That said, expect it to be a while still - there is a lot of work to get done and done right. As we know more, we will share it - so expect a return of spoilers (though maybe not every few days as before ).
Again, our apologies for the really long radio silence here - but we wanted to be sure that we had things squared away and a plan in place before we shared it with you. We are sure you will have tons of questions - so fire away!
Thanks as always for your massive support of our company and games - it's because of that and you that we continue to strive to develop exciting new games and fresh content. We look forward to delivering on that with Terraria: Otherworld! |
http://forums.terraria.org/index.php?threads/terraria-otherworld-bringing-you-up-to-speed.47302/
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couleur
[Moderator] Janitor
Posts: 14350
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Posted: Thu, 28th Jul 2016 23:52 Post subject: |
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Interesting idea to give players a purpose or quest. I like it.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Last edited by couleur on Fri, 29th Jul 2016 00:14; edited 1 time in total
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Posted: Fri, 29th Jul 2016 00:13 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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Posted: Fri, 29th Jul 2016 00:15 Post subject: |
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Thanks men. I will give it a go.
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Posted: Fri, 29th Jul 2016 03:22 Post subject: |
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Looking great, Pretty much the title im most looking forward to. This and bards tale 4.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Fri, 29th Jul 2016 06:09 Post subject: |
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Ugh, please not horrible and basic animations again... No excuse anymore. So many nicely animated 2d platformers out there.
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Posted: Fri, 7th Oct 2016 12:15 Post subject: |
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Fri, 7th Oct 2016 15:16 Post subject: |
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Looks good in screenshots, but then I go back and watch it in motion and cry. Those horrid animations... so goddamn lazy.
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Posted: Fri, 7th Oct 2016 15:59 Post subject: |
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sTo0z wrote: | Looks good in screenshots, but then I go back and watch it in motion and cry. Those horrid animations... so goddamn lazy. |
hmm.. if anything i would say animations are an improvement on classic Terraria. I've been pretty patient not reading too much about this game. I just hope they don't borrow any idea's from Starbound to be honest.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Fri, 7th Oct 2016 16:52 Post subject: |
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Definitely an improvement, but still that same stiff as fuck lazy overhead flyswatter repetitive shit from before.
So many amazing 2d animated side scrollers out there, I was hoping they'd really step it up this time.
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Posted: Wed, 5th Apr 2017 00:47 Post subject: |
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Hmm pretty bad news, sounds like they now have an aliens colonial marines on their hands. Most companies can't delay launch forever.
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Posted: Fri, 13th Apr 2018 21:39 Post subject: |
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Seeing as they take a year to add a couple items and fix some bugs in Terraria, no wonder this was going nowhere
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Posted: Fri, 13th Apr 2018 21:59 Post subject: |
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Kinda odd to bin a project that ate up this much time and manpower i'd say,are they running out of funds or were they just goofing around with the game going nowhere?
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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