Terraria: Otherworld [dead]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 28th Jul 2016 21:49    Post subject: Terraria: Otherworld [dead]

Release: When it's done
Genre: Sandbox with RPG and Strategy elements
Developer: Re-Logic
https://www.terrariaotherworld.com/
https://www.facebook.com/TerrariaOtherWorld/
Quote:
Re-Logic and Engine Software have combined forces to develop the next progression in the open world/sandbox arena: Terraria: Otherworld.

Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.

Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world – now overrun by a malevolent force that has corrupted nature itself – to its original splendor.

Combining elements of sandbox gameplay with role-playing and strategy elements, Terraria: Otherworld explores the Terraria experience in an innovative and unique way - providing a fresh approach to the “open world” genre.






Last edited by Bob Barnsen on Fri, 13th Apr 2018 20:50; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 28th Jul 2016 21:52    Post subject:
Quote:
When last we checked in on Otherworld, we let everyone know that the project was not ready, that we weren't going to sacrifice our standards for deadlines, and shared some sweet spoilers of the Crimson biome. Since then, we have been mostly quiet on the project. That silence ends today - we are going to share what's going on, why, and where we are heading.

Quote:
So, what happened?​
To keep it short and simple, at the beginning of this year, we undertook a full in-depth review of the project versus our standards, expectations, and vision for the game. It was pretty clear to us at the time that Otherworld needed quite a bit of work - and even a good bit of rework - in a number of areas in order to hit that mark.

We then spent some time in detailed discussion among ourselves and also with Engine Software in regards to how best to get things to where they need to be. We then made a list of requested reforms and changes and such. As a part of this, the project team at Engine now has a new lead designer and art lead along with other changes made to better align to our vision for the game. On top of that, our two teams have laid out clearly what needs to be done and are pushing forward executing towards that roadmap to deliver the game we expect - and our fans deserve - as soon as possible.

Quote:
Where do things stand?​
We are reworking a number of elements to bring more "Terraria-ness" to Otherworld as well as to really make the things that make the game different stand out in fun and engaging ways.

Want an example? Well, we felt the dynamics of the purity vs corruption did not feel "big" or "dangerous" enough....so that has been aesthetically redone (as just one small piece of that revamp) - check out the below for a taste (as well as few other new aesthetic touches):




We have also been focusing on revamping other biomes - to make them feel more diverse and deep - as well as putting a lot of work into the Weapon Leveling system:



Other examples of ongoing work include across-the-board tweaks to armors and gear, a complete overhaul of the AI (especially around making the tower defense elements deep and challenging), fleshing out the story, and much, much more.

Quote:
So, what's next?​
We will work hand in hand with Engine to keep up the momentum on the work and rework in the weeks and months to come. We are confident in this new approach - but rest assured that we will remain closely involved and will make sure that Terraria: Otherworld gets finished in a way that will be worthy of the Terraria name.

We don't have a date to give you - our focus is on getting the game done right first and foremost. That said, expect it to be a while still - there is a lot of work to get done and done right. As we know more, we will share it - so expect a return of spoilers (though maybe not every few days as before Wink ).

Again, our apologies for the really long radio silence here - but we wanted to be sure that we had things squared away and a plan in place before we shared it with you. We are sure you will have tons of questions - so fire away!

Thanks as always for your massive support of our company and games - it's because of that and you that we continue to strive to develop exciting new games and fresh content. We look forward to delivering on that with Terraria: Otherworld!

http://forums.terraria.org/index.php?threads/terraria-otherworld-bringing-you-up-to-speed.47302/
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couleur
[Moderator] Janitor



Posts: 14350

PostPosted: Thu, 28th Jul 2016 23:52    Post subject:
Interesting idea to give players a purpose or quest. I like it.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."


Last edited by couleur on Fri, 29th Jul 2016 00:14; edited 1 time in total
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Yondaime
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Posts: 11741

PostPosted: Fri, 29th Jul 2016 00:13    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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ace2kx




Posts: 1992

PostPosted: Fri, 29th Jul 2016 00:15    Post subject:
Thanks men. I will give it a go.
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AmpegV4




Posts: 6248

PostPosted: Fri, 29th Jul 2016 03:22    Post subject:
Looking great, Pretty much the title im most looking forward to. This and bards tale 4.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 29th Jul 2016 06:09    Post subject:
Ugh, please not horrible and basic animations again... Sad No excuse anymore. So many nicely animated 2d platformers out there.


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AmpegV4




Posts: 6248

PostPosted: Fri, 7th Oct 2016 12:15    Post subject:
Quote:

Happy Friday everyone!

As you might have seen in our social media teasers, we were working hard in person with Engine's new project lead putting in design work and more on Terraria: Otherworld last week. We wanted to give you guys a spoiler last week as well, but sometimes life (and bugs) get in the way of our plans. Wink

That said - we are happy to be able to share the latest spoiler with you guys this afternoon: a quick dive into the Ocean Biome in Otherworld! Deadly sharks and more await you as you try to hold your breath long enough to explore the murky depths for loot and adventure. There is a lot to see in this quick snapshot, so we will leave you to your usual dissection and speculation. Enjoy!

Oh yeah.....Multiplayer is working, as you can see. Just sayin'. Cool

We hope you enjoy this latest spoiler, and we look forward to sharing more about Terraria: Otherworld with you in the weeks and months to come!


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 7th Oct 2016 15:16    Post subject:
Looks good in screenshots, but then I go back and watch it in motion and cry. Those horrid animations... so goddamn lazy.


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AmpegV4




Posts: 6248

PostPosted: Fri, 7th Oct 2016 15:59    Post subject:
sTo0z wrote:
Looks good in screenshots, but then I go back and watch it in motion and cry. Those horrid animations... so goddamn lazy.


hmm.. if anything i would say animations are an improvement on classic Terraria. I've been pretty patient not reading too much about this game. I just hope they don't borrow any idea's from Starbound to be honest.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 7th Oct 2016 16:52    Post subject:
Definitely an improvement, but still that same stiff as fuck lazy overhead flyswatter repetitive shit from before.

So many amazing 2d animated side scrollers out there, I was hoping they'd really step it up this time.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 4th Apr 2017 21:28    Post subject:
Seems they will kinda remake the game from ground up with the help of the company that ported Terraria to consoles:

https://forums.terraria.org/index.php?threads/changing-of-the-guard-an-update-from-otherworld.56207/
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AmpegV4




Posts: 6248

PostPosted: Wed, 5th Apr 2017 00:47    Post subject:
Hmm pretty bad news, sounds like they now have an aliens colonial marines on their hands. Most companies can't delay launch forever.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 13th Apr 2018 20:50    Post subject:
This is the End: Otherworld Development Cancelled
Quote:
“Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.”

https://forums.terraria.org/index.php?threads/this-is-the-end-otherworld-development-cancelled.68594/



Okay


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 13th Apr 2018 21:39    Post subject:
Seeing as they take a year to add a couple items and fix some bugs in Terraria, no wonder this was going nowhere
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 13th Apr 2018 21:59    Post subject:
Kinda odd to bin a project that ate up this much time and manpower i'd say,are they running out of funds or were they just goofing around with the game going nowhere?


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 14th Apr 2018 15:33    Post subject:
BettyShikle wrote:
Kinda odd to bin a project that ate up this much time and manpower i'd say,are they running out of funds or were they just goofing around with the game going nowhere?

The funds weren't lost, they were pocketed by those who were "working" on the game. Laughing
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