At first I just scrolled through both and saw one is some cyberpunk and the other looks like Stardew Valley farming sim so I thought these were from 2 different games and Gamedec is the name of some new game engine.
At first I just scrolled through both and saw one is some cyberpunk and the other looks like Stardew Valley farming sim so I thought these were from 2 different games and Gamedec is the name of some new game engine.
It does look very interesting. Hopefully it delivers and doesn't have the stilted voiceovers from the reveal trailer.
Okay so I sort of retract my statement from before and have to say that the team looks capable of completing the game on a budget and have enough experience to release a finished product without too many delays.
back in the day to solve quests and obstacles in multiple ways was standard in a rpg, now its a core shout of the rooftops feature roflol ... such a derp trailer, made me vomit in my mouth with all the being proud of NOTHING fucking special
I thought your favorite pass time was whining on forums. I would say that in this regard the game created an opportunity for you, not like you really needed one...
I played the demo, there were a lot of locked dialogues, but it wasn't bad.
guess what happens where i go spend time when there is nothing good left to play , "wasnt bad" is miles away from good shit worth playing and only breeds more mediocre crapola
Well considering that Gamedec is only like ~10 hours long for a single playthrough I can see why they would market the game this way.
yeah how dare they dont make the game 500 hours. must be shit tbh. but since you ve seem to already played through the whole game you should give us a detailed review.
Well considering that Gamedec is only like ~10 hours long for a single playthrough I can see why they would market the game this way.
yeah how dare they dont make the game 500 hours. must be shit tbh. but since you ve seem to already played through the whole game you should give us a detailed review.
I was just pointing out a possible explanation as to why the devs would highlight branching paths and choices & consequences as a key feature of their game in the trailers in response to an earlier post in this thread. The 10 hours is what the devs have stated as the estimated length to their game. I'm not complaining about the game's length.
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