Every zombie is your weapon! Fifty years after the Zombie Apocalypse, military city states weaponize zombies against each other as they battle over scarce resources. This is Moving Hazard: a team-based, PvPvE competitive first person shooter from Psyop Games and IllFonic, using Unreal Engine 4.
In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.
We played Q3 in the office and while I was searching for the parameter to adjust the FOV, I saw that people complained that your weapons are smaller with higher FOV They asked if there is a separate parameter to increase weapon size
We played Q3 in the office and while I was searching for the parameter to adjust the FOV, I saw that people complained that your weapons are smaller with higher FOV They asked if there is a separate parameter to increase weapon size
Wat, why would you ever want more things blocking your view, who are these plebs who you are working with.
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