Moving Hazard (FPS Zombie MOBA)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Apr 2016 13:31    Post subject: Moving Hazard (FPS Zombie MOBA)

Release: Early Access 10 Mar, 2016
Genre: FPS Zombie MOBA
http://store.steampowered.com/app/334670
DEMO AVAILABLE
Quote:
Every zombie is your weapon! Fifty years after the Zombie Apocalypse, military city states weaponize zombies against each other as they battle over scarce resources. This is Moving Hazard: a team-based, PvPvE competitive first person shooter from Psyop Games and IllFonic, using Unreal Engine 4.

In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.




Trailer


Gameplay
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Thu, 7th Apr 2016 13:37    Post subject:
This game for sure has taken next-gen couch guns to next level, those literally take 50% of screen estate Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Apr 2016 13:54    Post subject:
Well tried out the demo.

This could be a F2P game. Feels very bad. Laughing
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 7th Apr 2016 13:56    Post subject:
We played Q3 in the office and while I was searching for the parameter to adjust the FOV, I saw that people complained that your weapons are smaller with higher FOV They asked if there is a separate parameter to increase weapon size Laughing


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 7th Apr 2016 14:13    Post subject:
"IllFonic"

So much for Star Citizen, eh? >_>
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MisterBear




Posts: 940

PostPosted: Thu, 7th Apr 2016 16:19    Post subject:
PumpAction wrote:
We played Q3 in the office and while I was searching for the parameter to adjust the FOV, I saw that people complained that your weapons are smaller with higher FOV They asked if there is a separate parameter to increase weapon size Laughing

Wat, why would you ever want more things blocking your view, who are these plebs who you are working with.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Apr 2016 17:11    Post subject:
Paxsali.

 Spoiler:
 
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