Transport Fever is a railroadfocused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.
Construct complex roadrailwaterair networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!
Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of realworld transportation challenges.
Game Features
Two game modes: Endless game and campaign mode
Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
Intuitive yet powerful railroad and street construction
Upgradable train and bus stations, airports and harbors
European and American campaign with 10 historical missions each
Randomly generated, modifiable terrains with realistic dimensions
Fully realized European and American game environments
Dynamically simulated urban development and passenger movement
Sophisticated economy model and freight simulation
Content from more than 150 years of transportation history
Realistic vehicle simulation, coloring and aging
Physically based graphics, lighting and simulation
Trains and street vehicles are essential to create a successful transportation network. Therefore, a lot of resources were put into developing simple yet powerful tools to build tracks and streets.
Today’s video demonstrates the scope of these tools. Numerous examples show the different ways tracks and streets can be built, upgraded and combined.
These tools and especially the corresponding user interface are still under development, and we will give our best to still include wishes from the community.
As always, thanks for your great interest. We are looking forward to your feedback!
Pretty awesome improvements here
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I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).
soe... what do?
Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals
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I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).
soe... what do?
Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals
I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).
soe... what do?
Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals
I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).
soe... what do?
Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals
As I think usually these games are much easier to start if you start from a date where wheel was invented already.
Yes 1850.
Check my post above yours, in the spoiler tag is a tutorial how to start out with a profitable train line connecting two cities and building bus lines in each.
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