Transport Fever (Train Fever 2)
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prudislav
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PostPosted: Mon, 11th Apr 2016 13:23    Post subject: Transport Fever (Train Fever 2)

http://store.steampowered.com/app/446800/
Release Date: Fall 2016

Quote:
Transport Fever is a railroad­focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.

Construct complex road­rail­water­air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!

Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real­world transportation challenges.

Game Features
  • Two game modes: Endless game and campaign mode
  • Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
  • Intuitive yet powerful railroad and street construction
  • Upgradable train and bus stations, airports and harbors
  • European and American campaign with 10 historical missions each
  • Randomly generated, modifiable terrains with realistic dimensions
  • Fully realized European and American game environments
  • Dynamically simulated urban development and passenger movement
  • Sophisticated economy model and freight simulation
  • Content from more than 150 years of transportation history
  • Realistic vehicle simulation, coloring and aging
  • Physically based graphics, lighting and simulation
  • More than 25 challenging achievements
  • Steam Workshop and extensive modding support


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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Mon, 11th Apr 2016 14:32    Post subject:
Mp?


shitloads of new stuff in my pc. Cant keep track of it all.
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Mon, 11th Apr 2016 16:38    Post subject:
Was Train Fever any good?


My specs:
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Derpsole: Nintendo Switch, Derpstation 5 Pro
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 11th Apr 2016 16:42    Post subject:
Not according to the recent reviews for it:
http://store.steampowered.com/app/304730/#app_reviews_hash

Some complaints: Performance, buggy, lazy dev.

And this game seems to use the same engine, so.


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Mon, 11th Apr 2016 17:16    Post subject:
Insta buy here, no problem.

Enjoyed the first one despite its flaws.
I just hope they removed this stupid 20 minutes law regarding passenger/fret.


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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Mon, 11th Apr 2016 20:22    Post subject:
ehhh I guess ISO demo it is for now


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Wed, 18th May 2016 21:15    Post subject:


Finally they fixed station building/debuilding/rebuilding, this was a pain in Train Fever.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Wed, 15th Jun 2016 19:27    Post subject:



Quote:
Trains and street vehicles are essential to create a successful transportation network. Therefore, a lot of resources were put into developing simple yet powerful tools to build tracks and streets.

Today’s video demonstrates the scope of these tools. Numerous examples show the different ways tracks and streets can be built, upgraded and combined.

These tools and especially the corresponding user interface are still under development, and we will give our best to still include wishes from the community.

As always, thanks for your great interest. We are looking forward to your feedback!


Pretty awesome improvements here Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 28th Jul 2016 23:15    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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farne




Posts: 3732

PostPosted: Fri, 29th Jul 2016 22:13    Post subject:
Please don't suck.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 29th Jul 2016 22:36    Post subject:
That's what no man said.


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prudislav
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PostPosted: Thu, 13th Oct 2016 07:38    Post subject:
Available: November 8
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Thu, 13th Oct 2016 13:08    Post subject:
Sounds good, can't wait Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Thu, 13th Oct 2016 17:17    Post subject:
That actually looks pretty good.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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prudislav
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Posts: 29148
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PostPosted: Tue, 8th Nov 2016 08:37    Post subject:
This game will unlock in approximately less than an hour


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 8th Nov 2016 08:46    Post subject:
15 minutes ?

I think I saw release time is 09:00AM CET (08:00UTC) Smile


Edit : yep out ! 4.7GB


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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-=Cartoon=-
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PostPosted: Tue, 8th Nov 2016 09:08    Post subject:
Hope it is better than Train Fever
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scaramonga




Posts: 9800

PostPosted: Tue, 8th Nov 2016 09:09    Post subject:
yep, grabbing now.
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scaramonga




Posts: 9800

PostPosted: Tue, 8th Nov 2016 09:14    Post subject:
Transport Fever 2.0.0.2 GOG

(off to the refund system we go)

Laughing
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 8th Nov 2016 09:33    Post subject:
Happy to pay for this if it is "decent" - let us know how it is Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 8th Nov 2016 09:39    Post subject:
Transport.Fever-HI2U


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 8th Nov 2016 18:27    Post subject:
How is this? sans the lack of MP a decent TTD replacement?


RTX ON
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 10th Nov 2016 12:52    Post subject:
How u play this! Rage

I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).

soe... what do?

Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals Sad


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Mon, 14th Nov 2016 23:13    Post subject:
mtj wrote:
How u play this! Rage

I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).

soe... what do?

Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals Sad


Your prayers have been heard !

http://www.nfohump.com/forum/viewtopic.php?t=108537

Enjoy ! Smile
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ace2kx




Posts: 1992

PostPosted: Mon, 14th Nov 2016 23:51    Post subject:
Thanks mensen. Looking forward to this.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 16th Nov 2016 19:53    Post subject:
Made a little tutorial on how to build a (successful and profitable) Train line between 2 cities.

Including a working Bus system in each city, including an explanation of waypoints, signals, etc.

In the end, you'll have two cities connected with a dual track and two or more trains and each city will have an extensive bus system (4 lines each).

It's a great base to build on upon.

Enjoy Smile

 Spoiler:
 
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 17th Nov 2016 08:06    Post subject:
Sin317 wrote:
mtj wrote:
How u play this! Rage

I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).

soe... what do?

Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals Sad


Your prayers have been heard !

http://www.nfohump.com/forum/viewtopic.php?t=108537

Enjoy ! Smile


Thanks, have to check in the evening.

Did you start from the 1850? (I like horsies )

As I think usually these games are much easier to start if you start from a date where wheel was invented already.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 17th Nov 2016 12:14    Post subject:
mtj wrote:
Sin317 wrote:
mtj wrote:
How u play this! Rage

I somehow cannot get this game... I start a free play map from 1850 -> I tried to transport people between cities -> bankrupt. New game, same setting, tried transporting grain / livestock from farm to bakery (on random map this took quite a few restarts as if the distance is too long, there's no way to make the trip profitable with the 1850 transports) -> err.... 'profitable' if you enjoy watching some 10k profit gains / month until you unlock something better (didn't wait that long).

soe... what do?

Is the beginning of the game just always such a slow grind? (also with road transports (horses) it's not possible in anyway to make sure that the system does not get stuck due to queues? ie. I had few carriages transporting only grain, few only livestock, and had them always wait for full load (4 units) -> at somepoint there were all the grain transports in line waiting for more grain as the 1st one was slowly being filled (due to the potency factor changing and the farms generating the produce at different rates)...
With train I could do this, but they're so expensive in the beginning and I cannot into signals Sad


Your prayers have been heard !

http://www.nfohump.com/forum/viewtopic.php?t=108537

Enjoy ! Smile


Thanks, have to check in the evening.

Did you start from the 1850? (I like horsies )

As I think usually these games are much easier to start if you start from a date where wheel was invented already.


Yes 1850.

Check my post above yours, in the spoiler tag is a tutorial how to start out with a profitable train line connecting two cities and building bus lines in each.
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prudislav
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Posts: 29148
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PostPosted: Thu, 17th Nov 2016 12:58    Post subject:
so how does it compare to previous game???


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 17th Nov 2016 14:41    Post subject:
prudislav wrote:
so how does it compare to previous game???


Better than train fever, but still a longshot from TTD
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