ARMA 2 [NR / 2008]
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 02:39    Post subject:
our own lol...

Egoldner,,

ur 3rd image has shadows,, what happened lol ?
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 02:41    Post subject:
si110 wrote:
Immunity, this post relates to your prob

http://forums.bistudio.com/showthread.php?t=75258

Our own Moosenoodles in there Smile


just go in game and put it to low then back to disabled and should clear up the blury, goto do it everytime though it seems when u start game.
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fearwhatnow




Posts: 3451

PostPosted: Sun, 21st Jun 2009 02:42    Post subject:
Messing around i tried this:(German version)
1.Installed with zero's
2.Applied patch 1.02
3.Applied crack 1.01
Results:All new options available (AA)+ingame changes,version of course says 1.01,game runs even smoother,certain things corrected as 1.02 changelog.Game automatically now is in English language.Wtf?I am sure 1.02 updated the exe too.No FADE still.
JB?


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 02:50    Post subject:
yeah but if ur version shows 1.01 soon you wont be joining many if any servers as arma community tend to follow patches like its a god given thing u must do.. and servers wont let you on then..
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egoldner




Posts: 164

PostPosted: Sun, 21st Jun 2009 03:10    Post subject:
moosenoodles wrote:
our own lol...

Egoldner,,

ur 3rd image has shadows,, what happened lol ?


Oh.. sorry , forgot to mention that its your self shadow that wont work anymore!!
The others remain the same i believe!
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Sun, 21st Jun 2009 05:27    Post subject:
Not sure if it's been mentioned here before but for those looking at updating and getting the 'Wrong CD Key' message.
Simply open up regedit, cut out the Hex key code, run the update and copy the hex code back in after or during the update.

This worked fine for me on 1.01 and am currently updating to 1.02 this way.
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FireMaster




Posts: 13476
Location: I do not belong
PostPosted: Sun, 21st Jun 2009 05:30    Post subject:
moosenoodles wrote:
yeah but if ur version shows 1.01 soon you wont be joining many if any servers as arma community tend to follow patches like its a god given thing u must do.. and servers wont let you on then..


if someone wants multiplayer that bad then he's better off buying the game
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svr_2009




Posts: 18

PostPosted: Sun, 21st Jun 2009 12:13    Post subject:
So guys is there any workaround to play online with the 1.02 patch? Currently I have the cracked Arma 2 1.01 version installed and it works good.

I read a few pages back, and saw JB's file. But apparently it makes the game German. Anyone to play online with a cracked version with 1.02? My mate offered me his legit cd-key and the .exe files, although I refused because I'm not sure if 2 serials can be used online simultaneously. Can they?
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JBeckman
VIP Member



Posts: 34969
Location: Sweden
PostPosted: Sun, 21st Jun 2009 12:52    Post subject:
Reinstall the game using your friends legal CD-key, patch to 1.02 and everything should work just don't use the serial on any more computers and especially not over any more IP-addresses to avoid it being blacklisted.

My "mod" or what to say switches the tags in the language xml files so that the German localization turns out in English. (Determined via CD-key from the looks of it, hopefully your friend has a English language serial.) however doing this voids the .bisign files so the files are no longer properly signed which may affect multiplayer on secure servers.
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svr_2009




Posts: 18

PostPosted: Sun, 21st Jun 2009 13:18    Post subject:
JBeckman wrote:
Reinstall the game using your friends legal CD-key, patch to 1.02 and everything should work just don't use the serial on any more computers and especially not over any more IP-addresses to avoid it being blacklisted.

My "mod" or what to say switches the tags in the language xml files so that the German localization turns out in English. (Determined via CD-key from the looks of it, hopefully your friend has a English language serial.) however doing this voids the .bisign files so the files are no longer properly signed which may affect multiplayer on secure servers.


Hey,

Do you mean don't use the serial on any more computers than 2 people? Would it be fine if we used it (mate lives in UK, I love in another country)? Or would it still get blacklisted?

Thanks.
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JBeckman
VIP Member



Posts: 34969
Location: Sweden
PostPosted: Sun, 21st Jun 2009 13:24    Post subject:
This game uses SecuROM and also has the ability to use SecuROM digital activation, if you use the activation system (Might require additional files from the download edition but EXE itself is identical, I can upload them if needed.) you don't need any disc for verification and you can activate on several machines (3 - 5 normally) before you need to revoke a earlier activation to free them up or what to call it.
(However several activation attempts and via multiple IP-addresses can get the key blacklisted "banned" but one or two shouldn't be a problem, especially if your friend uses the disc and you use the digital activation as it's a separate process.)

For multiplayer and online play having the same key in the same server would probably just give you a "cd-key in use" message or similar. Smile

Hope this helps explain things a bit better.

EDIT: Activation files.
http://www.sendspace.com/file/s9gl4n
(Place in the game folder, can be moved afterwards.)
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 14:23    Post subject:
So where is this activating? Is it altering some file somewhere you have installed or is it actually activating online via a serial check on a distant server somewhere?

Bis sign keys btw do fail with your ripped out language strings other than english, wondering if its done on file size or something, maybe fake placeholders instead of totally stripping it would work.. ?

Basically I cant use the 505 release english files either the first set you used or the 2nd striped set you uploaded as the server says bugger off. (prob cause im using a legit german serial) changing anything in cfgs to english does diddly squat.. Annoying..

How about untouched language and mission language files with reversed english and german tags ? is that what you did in your first release?

Its getting confusing now there needs to be one post somewhere updated with the info and the different types, like inatans DOW2 thread in technical...
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JBeckman
VIP Member



Posts: 34969
Location: Sweden
PostPosted: Sun, 21st Jun 2009 14:31    Post subject:
I don't know exactly how the signature check and such works but I believe the .bisign file uses a sort of checksum check (Md5 or something) on the pbo file so any modification of the pbo file would make the signature check fail.

Short of signing the files myself there's nothing I can do and if I use a signature on them every server would need the .bikey file for verification which wouldn't really work at all.
(These default PBO files uses Bohemias own .bikey and .bisign file but hacking those are probably difficult as to avoid cheating and such online.)

Activation is standard SecuROM, it'll add a registry value or something (Or perhaps some hidden file similar to how Tages works, like the early Riddick Athena cracks.)

EXE file is identical in the download edition and retail edition and ofcourse the entire game is identical all across the board with the 1.02 update (or how to say it.) so when the EXE finds paul.dll (And the required files for it.) it'll go to a online activation system, without them it'll revert to a disc check for verification.
(Some recent titles can also have the paul.dll file removed to only use a disc check, if the disc has the required data for this which not all of them have.)
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 16:31    Post subject:
yeah, thought so, ok well it blows they hard coded the english choice into the localisation cd keys.. Rather annoying untill they make a patch to cover selection of languages across the board..
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inkle




Posts: 25

PostPosted: Sun, 21st Jun 2009 16:47    Post subject:
Anyone getting this error message?

No Entry
'bin\config.bin/cfgworlds/defaultworld.outsidemultipass'

this happens after i patch with v1.02, but using the v1.01 final crack. i'm using the newest english mod from the final retail.

is something missing in the files??
what does this error means?
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ynitaz




Posts: 77

PostPosted: Sun, 21st Jun 2009 16:48    Post subject:
guys need some tip or help here,

Mission Manhattan, im at the point when i found where Chedaki main base camp is, then team Boomerang says that theyre ready and give us order and will attack , but theyre not under my command , and in radio options theres no such command to order them, basically how to make them move and attack the base?
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 16:51    Post subject:
ynitaz wrote:
guys need some tip or help here,

Mission Manhattan, im at the point when i found where Chedaki main base camp is, then team Boomerang says that theyre ready and give us order and will attack , but theyre not under my command , and in radio options theres no such command to order them, basically how to make them move and attack the base?


did u try middle mouse button? sometimes that uses a specific command needed option line.

other than that no idea dont play the campaign.
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ynitaz




Posts: 77

PostPosted: Sun, 21st Jun 2009 17:03    Post subject:
nope

i thought it should be in radio menu as was in previous games but not here i guess, basically stuck here , cant order to command , cant attack as will be owned in a seconds.
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 17:05    Post subject:
prob more bugs then.. did you update to 1.02?
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ynitaz




Posts: 77

PostPosted: Sun, 21st Jun 2009 17:19    Post subject:
jup i thought that was the thing , so updated, but to 1.02, but didnt help , exactly same situation , sad thing is that it takes round 5-6 hours to get there , yay
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ynitaz




Posts: 77

PostPosted: Sun, 21st Jun 2009 17:27    Post subject:
yay found this on official web forums
Quote:


Manhatten Bug List

* The mission its self can cause a memory leak and produce an out of memory crash. Doesnt happen all the time, ive managed to complete the mission once with out a crash happening.

* No way to tell CS Boomerang to attack. ( no option comes up in any of the raidio channels, thus making that objective come down to luck if the assault force happen to move in themselves.


* This leads to another bug, CS boomerang seems to dissappear with in a certain time frame of not being ordered to attack.

* using the Artillery support will only work once and after that you loose both the arty support AND starforce 21 even if starforce 21 was not shot down.
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 18:05    Post subject:
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Sun, 21st Jun 2009 18:08    Post subject:
That bug was on 1.01 that means they haven't fixed it in 1.02 as well, maybe wait for 1.03 or even 1.1 Laughing
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JBeckman
VIP Member



Posts: 34969
Location: Sweden
PostPosted: Sun, 21st Jun 2009 18:12    Post subject:
Did you follow the instruction regarding resuming missions from 1.0 or 1.01? you have to replay them as existing saves aren't supported.
(It's in the readme file somewhere.)
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ynitaz




Posts: 77

PostPosted: Sun, 21st Jun 2009 18:13    Post subject:
i guess i need to solo the whole army , like good ol Flash Point times rofl
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SilverBlue




Posts: 1747

PostPosted: Sun, 21st Jun 2009 18:45    Post subject:
JBeckman wrote:
I don't know exactly how the signature check and such works but I believe the .bisign file uses a sort of checksum check (Md5 or something) on the pbo file so any modification of the pbo file would make the signature check fail.


Yup it does contain a cheksum of some sort. Check out their wiki to see more info about bisign files and how to create your own, even though it wont help with the issue you guys might be facing since the bisign for these files must be on the server aswell for you to be allowed to play on servers that have this turned on.

BTW, as a client you dont really need the bisign files, they are meant for servers as far as I know.
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jun 2009 18:49    Post subject:
yes servers, but that dont help when in next few days all servers will be assigning server keys as standard.. Same as most of arma1 does..

Its not so much that i mind its more that as a german release untill the localisation is all the same across the board then this is an annoyance, and it happened with arma1 release as well. Think they would of learnt eh.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Sun, 21st Jun 2009 19:36    Post subject:
The AI in this game is seriously flawed. Pathfinding of your soldiers in campaign is completely screwed. I find myself reloading all the time since they get stuck in every single branch & stone.

Anyone has any advice how do you break free a stuck soldier in the field?
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JBeckman
VIP Member



Posts: 34969
Location: Sweden
PostPosted: Sun, 21st Jun 2009 19:52    Post subject:
I had that issue (Or part of it.) in a recently played campaign mission (First one, that night based attack on the village and radar station.), ran around trying to complete side objectives while the team leader shouted stuff like "return to formation" as the actual main objective was to reach the next waypoint, eventually that objective failed (Unsure how, time limit?) and the mission continued (Didn't I fail already?) but instead of heading over to the new waypoint that was now marked the AI teammates all remained on their current positions only moving to engage nearby enemies that passed by and then quickly returning to the squad leaders position, couldn't advance the mission at all and had to restart it. Sad

Some escort jobs were a bit difficult as well in that mission since as you say they get stuck on terrain or move around it in a not so efficient way.
(Combat AI works OK though.)
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ruud28




Posts: 215

PostPosted: Sun, 21st Jun 2009 19:55    Post subject:
regarding the bisign issue. i think those who are playing on the german version. just try to get the original english language pbo and bisign files from the 505 games version. won't have any issues. i did that and so far able to join all servers.
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