antialiasing: none
frame rate: variable
parallel rendering: on
texture filter: off
model quality: high
background quality: high
soft shadow: highest
self shadow: high
motion blur: high
particles: high
extra touch: ink
LOL SLI Makes this game go into overdrive, it loves it Got over 100 FPS in SLI mode Full screen max detail+ Full QAA, though the game would be too fast to play at that speed at least I know my SLI is doing it's job
It's also the first game ever I have seen SLI give me double the performance! It's just a shame thats pretty much useless in this case, Murphys Law at work Ha!
Spoiler:
Last edited by suprman on Mon, 15th Jun 2009 05:24; edited 2 times in total
The benchmark is meant to be run at 60 fps. If you have less then 60 fps the game slows down. Won't there be any frameskipping in the final game?
My 7600go reached playable 30 fps... and 80 if I change the resolution and disable shadows.
Not sure of that, I tried my hardest to give the game all it could to my card and even buggering it more in the CCC panel options. I could get the game down to 50fps and that was rather solid and wouldnt seem to dip any lower.
Game looked as fluid at those high end forced settings than if it was run normal res all high with 4xAA.. Didnt see any gameplay changes at all. Looks fantastic though must say.
Mine at 1680x1050 and just 4xAA runs around 50-55FPS and an average of 48 (blame this one bcz of the "character circle",aka last benchmark)..but game runs flawlessly..or awesome,whatever...
my specs are at my signature if u wonder
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
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