why they give ppl who can't drive the controls to show the game? i watched this and loled, then watched the dirt 2 vid and loled again at noob driving with assists and doing 360 spins on empty road
Umm I thought this was supposed to be a sim. Judging from the videos it looks very arcadish, much like any other NFS.
Kamikaze666 wrote:
well íts looks arcade because all aids are prolly on and it's played by some noob with a gamepad, if you do that to GTR2 it too will look arcadish.
Yep, there's a antilock brake system, traction control and stability control icon on the screen and both are obviously on in the videos. Haven't even watched the videos through yet, but I'm impressed:
*There's a mirror in follow camera, hoping you can get it on hood view as well.
*Minimap looks great and actually server a purpose, as you see corners coming and other players positions.
*Feel for speed is great (helps with breaking).
*You get points from clean driving and there is a clean profile -> possible to greate online game where people only with clean driving profiles can join? Or if the profiles are shown in players stats, you'd know who to watch out. (or get a demolition derby race going with just wreckers).
*no catch-up for either AI or player.
*Oh and the blurry view in crashes was great. Even if your car doesn't break undrivable banging through wall, at least you can't see that well lwhere you are going -> people might use breaks
From the BMW video. It shows the car number you crashed with and also some other computer driver blocking somene else out of the screen. Those things would be great to see online as well.
MadK9 wrote:
One thing i did notice was the ease of overtaking, and the 2 lap limit, that was the drawback of Grid, it just became to easy once you learned the tracks to overtake them all on the first lap and just cruise the second lap to the end. I hope to god its not like that, as i want a challenge...
That's probably from start of the game. Lap amount and challenge might pick up. With GRID you had the LeMans, was plenty long as it came so often. That profile video showed endurance award, so there must be longer races as well (and scenery went from day to night).
I have to say it looks fantastic. But as people have already noted, this is an arcade game situated in a corner of racing that usually carters simulation. Sure it might have a realistic option, but somehow I doubt it
why they give ppl who can't drive the controls to show the game? i watched this and loled, then watched the dirt 2 vid and loled again at noob driving with assists and doing 360 spins on empty road
Great point there iNatan.I'm sure some noobs will test the game too.Fail.
I have to say it looks fantastic. But as people have already noted, this is an arcade game situated in a corner of racing that usually carters simulation. Sure it might have a realistic option, but somehow I doubt it
We need a video without ABS, TC or SC, mechanical damage on and DON'T FILM THE VERY FIRST RUN You don't know the car handling or the track, sure it's going to look like poop even if you are not that n00b driver. Drive a race without helps, restart it and then film
I think this video is not so bad,even good , the driver is much better behind the wheel
still dissapointed about the lack of physical damage (not shapeshifting bullshit that's been seen in NFS Porsche almost 10 years ago) .
but the driver aint so bad , it better be one hell of a sim , i remember playin GTR for the first time with all driving aids of and finding it very difficult to start without wheelspin and keeping it straight.
but fuuuck , interior looks great , lightning and everything looks really good.
tho the best sensation of speed i think is in PGR .
Racing games have become increasingly dense over the past few years, with users able to modify the smallest details on their cars in an effort to shave seconds off their lap times. The whole genre has become increasingly immersive as well, to a point that has seen developers rebel against realism and create arcade-style games like Split/Second and Blur.
That's even carried over to the hyperrealistic racing games like Need for Speed: Shift, which lead designer Andy Tutor calls "A return to basics. You know how movies are rebooting with things like Batman Begins? That's what we're doing with Shift." While those are exciting words to hear, once you slip behind the controls of Shift, you'll see that it really is a definite shift (see what we did there?) for the title. Thankfully, Maggie Q is nowhere in sight.
Need for Speed: Shift is an entirely different direction for the franchise, and enters the world of simulated racing. Gone are the high speed police chases of the other NFS titles, here you're just racing to improve your driver profile, and to tune your car to your heart's content. While titles like Blur and Split/Second have gone down the arcade path, Shift and Forza 3 are fully embracing the customization features, and Shift offers players the chance to fully customize car tuning, as well as both the interior and exterior of their cars.
Shift moves to the core racing experience where drivers have to follow the racing line, take the corners aggressively, use drafting, master drift, and try not to crash. Every race affects your Driver Profile, which constantly keeps track of the way you drive and will ultimately determine what kind of driver you are and what types of in-game items are offered to you. Leveling up will open up new cars and customization options, and an aggressive driver can end up with an extremely different looking vehicle than someone who is a calculated racer.
So what does that mean when you're on the thumbsticks? It's definitely not an arcadey racer where you can bounce off of other cars as you go into a steep turn, or use the walls as sponges when you haven't decelerated enough. Experienced racers will find it immediately intuitive, but if you're used to simple racing games you'll definitely be behind a steep learning curve. Mastering the brake and following the line are key to staying on the track and being competitive, and Shift has extremely detailed physics, which includes a unique driver view.
Tutor compares that to the intensity level of a first-person shooter, "You've got grenades going off, airstrikes, all that kind of thing. When you're racing, you've got exactly the same thing going on. You're being shunted all the time, which is like being shot. You have massive crashes which is like a grenade going off at your feet. The cockpit view is just like an FPS view, you can look around with the right stick just like a shooter. We want to cockpit view to really make you feel like you're in the driver's seat."
If you select the cockpit view, you'll see your driver do things like shift gears and adjust his head for a better view, but if you go into a steep turn, you'll also see how the g-forces affect him, and watch him fight to keep his head level. If you happen to crash, you'll be treated to the full experience from inside the car, complete with a loud, semi-orgasmic groan from the driver as his ride turns into junkyard fodder. The harder you hit, the louder your driver is, and we'd be lying if we said we didn't have a lot of fun playing around with that.
Crashes are definitely fun, although Shift doesn't let you drive the wrong way to try and cause one. If you head the wrong way on a track, a five second counter appears on-screen and when it reaches zero, you'll find yourself facing the correct direction again. You'll also notice damage to your car after you bang it up, although they've dialed down how much that actually affects your driving, and you can also go into the menu to turn it off completely.
During our time with the game, we were really wishing this was being demoed with a racing wheel, because we were playing it with an Xbox 360 controller, and it's extremely easy to oversteer with a stick. We noticed that every corner has a gray box near it on your minimap, and if you take a corner precisely you can "master" that corner, and it gets checked off. The box turns yellow as the corner is in-progress, and will X out if you fail, or turn into a check mark if you succeed. Your profile keeps tracks of these, and Slightly Mad Studios is hoping that numbers of corners mastered will become a bragging point amongst racers.
The game is extremely fast, and other than some seemingly longer than normal load screens, we really enjoyed spending time with it, especially in the cockpit view, which is really impressive. Hardcore racers are definitely going to want to pick this up, especially since the developer is estimating 70 hours just to complete the career mode, and another 30 or so for online gameplay. They'll have 70 cars at launch in September, with several DLC packs on the way.
I banged my head againts the table when i read that there is a 5 second counter when you want to drive the wrong way and when it reaches zero it turns your car around. Thats just stupid. I really hope they will let us turn it off just because after i have played the game for hours i want to let off some steam and want to crash some cars in this so called Hyperrealistic game ( what i think will not be knowing NFS reputation these last years which was arcade all the way )
wow looks like cars are like magnet-to-the-road in this game. when he gets a bump from a car behind and goes onto the sand he turns without any slipping. talk about fine gravity
"Forza, I'm very confident we have a better game than them to be honest. Talking to the press, looking at the nominations, that's clear. So, I'm glad that they're confident but I'm as confident as they are."
wow looks like cars are like magnet-to-the-road in this game. when he gets a bump from a car behind and goes onto the sand he turns without any slipping. talk about fine gravity
I'm sure they had all the driving aids and other shit on in the E3 demo, so any noob can come and play.
"Forza, I'm very confident we have a better game than them to be honest. Talking to the press, looking at the nominations, that's clear. So, I'm glad that they're confident but I'm as confident as they are."
Yeah. "Nominations" and not rewards.
well guy is obviously full of shit, they have to suck forza's cock till it bleeds to reach same feel and simulation
overusage of blur in nfs games always made me sick, first thing after setting up the game i was looking for disable blur option, i wonder if their vision get's all that muddy when they drive cars at 100km/h, then they need some serious eye surgery
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