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nLight
Posts: 388
Location: Sweden
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Sat, 30th May 2009 18:27 Post subject: |
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Posted: Sat, 30th May 2009 18:36 Post subject: |
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they should have really done an open beta for 2 months with like 200 hardcore arma 1 players before even thinking about releasing it in this state, being patched in the end or not, we dont even know if it will ever be bug free.
I was really looking forward and ill wait all summer to see how the patching process goes, but i wont waste my money on it if it takes a year to be in the state it should have been released in.
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nLight
Posts: 388
Location: Sweden
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Sat, 30th May 2009 19:11 Post subject: |
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Heh, seems I was wrong then, interesting.
(Can they even do that legally? Bohemia and Codemasters have already been going at each other due to Codemasters or rather the naming convention that is Operation Flashpoint 2, kinda similar to Far Cry - > Crysis instead of Far Cry - Far Cry 2)
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Posted: Sat, 30th May 2009 19:14 Post subject: |
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Quote: | PC awesome button = Uninstall! |
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nLight
Posts: 388
Location: Sweden
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Posted: Sat, 30th May 2009 19:22 Post subject: |
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JBeckman wrote: | Heh, seems I was wrong then, interesting.
(Can they even do that legally? Bohemia and Codemasters have already been going at each other due to Codemasters or rather the naming convention that is Operation Flashpoint 2, kinda similar to Far Cry - > Crysis instead of Far Cry - Far Cry 2) |
I was thinking the same. Thing is, the extracter tool seem to be from petergame, and they might have taken a wrong picture. Doubt BIS would do that kinda error and risk a lawsuit.
Not to mention the fact that ARMA II´s models are more high res the OFP´s.
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Posted: Sat, 30th May 2009 19:49 Post subject: |
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Also the title of the installer window is "Armed Assault 2", while the official name of the game is "ArmA 2" (and specifically not "Armed Assault 2"). Seems like a bit of a screwup by the online publisher.
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Sat, 30th May 2009 21:39 Post subject: |
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Dammit dammit dammit, why isnt this cool game on Usenet. Dammit!!
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Azazell
Posts: 282
Location: Tuskoland
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Posted: Sat, 30th May 2009 21:39 Post subject: |
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how many space on drive game use?
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Sat, 30th May 2009 21:40 Post subject: |
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A bit above 8.5 GB when fully downloaded from what I've read, probably a bit still once uncompressed (Dual layer DVD disc.) and installed.
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nLight
Posts: 388
Location: Sweden
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Posted: Sat, 30th May 2009 22:15 Post subject: |
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lets try get it working on hamachi network , so we can play a networked game
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suprman
Posts: 651
Location: On Your mum!
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Posted: Sun, 31st May 2009 00:13 Post subject: |
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nxis wrote: | There were Problems of soldiers not knowing what to do, AI helicopters crashing into the fauna, etc. |
Awesome. So helicopters were hitting deer and stuff? Or giraffes? Flora is plants.
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Posted: Sun, 31st May 2009 00:29 Post subject: |
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PC Action review 4/10 & some user experiences:
Quote: | - Campaign is unplayable and impossible to complete due to many scripting errors, broken checkpoints and "missing file" errors.
- Many people can't get game to install.
- bugged pathfinding sometimes makes it impossible to meet NPC´s needed for missions as the NPC´s are not where they are supposed to be but instead are wandering through the woods, lost with their own pathfinding routines
- Missions are reported "failed", even if the player hasn´t even picked the mission yet.
- Motorcycles that have fallen on the ground can´t be used again
- Ingame performance on a Core2Duo @3,16 GHz, 3 GB RAM, Gerforce 8800 GTS 512 MB
is not that satisfying. There are freezes during gaming.
- enemy AI can see through foliage; the higher the detail settings (the more foliage on display) the more you are at a disadvantage
- bugs already in the tutorial missions: translation mistakes; AI doesn't react at one time, reacts way too earlier the next time; firing the Javelin launches the sights along with the missile (!)
- neither the manual nor the tutorials provide a sufficient introduction to many of the game's features
- AI soldier doesn't react to his squadmate getting shot right next to him
- robot-like precision of injured AI enemies, can pinpoint your location in a heartbeat; seems unfair and not very life-like
- attack chopper crashes into the ground on attack approach (editor)
- AI: often doesn't react at all, won't follow orders
- missions: scripts get screwed up, script error messages appear, missions won't proceed, important characters don't appear; mission Manhattan not completable
- clipping errors
- horrible (german) subtitles and translation
- lots of crashes
- Arma2 is Arma1 with a Graphics update + new island and units - not more not less.
- On top of it its pretty bugged or feels some sort of "incomplete" to me, to much variation in quality and so on. In SP there are no big show-stoppers but in MP i already had a couple of CTDs after a like 10 minute long JIP Phase.
- Many scripts in the stock MP missions are bugged, very often i got messages like "You can not play this mission because it depends on downloadable content that has been removed: CA_particleeffects" and various other core "addons".
- No AA settings. Instead you have "Fillrate optimiser" which is like AA (100% = no AA, 150% = 2xFSAA, 200% = 4xFSAA) only it's much more demanding.
- AI is still very stupid. So far i could not see the benefits of the Mirco AI - and i have a Quadcore with 3.4GHz....
- View distance is a major FPS killer. I set mine to 1200 for maximum performance
- Setting model details too high will really kill performance in city areas. |
Sounds great. 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sun, 31st May 2009 00:52 Post subject: |
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inz wrote: | PC Action review 4/10 & some user experiences:
...
Sounds great.  |
ouch 
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Posted: Sun, 31st May 2009 00:53 Post subject: |
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ClifftonBeach wrote: | nxis wrote: | There were Problems of soldiers not knowing what to do, AI helicopters crashing into the fauna, etc. |
Awesome. So helicopters were hitting deer and stuff? Or giraffes? Flora is plants. |
Bears and elephants, actually.
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suprman
Posts: 651
Location: On Your mum!
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Posted: Sun, 31st May 2009 01:03 Post subject: |
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If bohemia didnt release the game in this state it just wouldnt be them lol, and we all know it will get patched eventually and pretty quickly judjing by the first beta patchs release anyway. And it will probably be a great game once it is.
Last edited by suprman on Sun, 31st May 2009 02:02; edited 1 time in total
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Posted: Sun, 31st May 2009 03:21 Post subject: |
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just pred ---> Armed_Assault_2_GERMAN-GENESIS
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sun, 31st May 2009 04:08 Post subject: |
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just on usenet Armed.Assault.II.DVD9
edit : (no file yet / but referenced)
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Posted: Sun, 31st May 2009 05:13 Post subject: |
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collection size: 3.85 GB, parts available: 14759 / 15013
- 1 par2 file
- 27 rar files
lulz, wish there was an nfo for that but Nooooooo there is not one showing on usenet.. oh well no idea what that is yet but prob just a upload of the digital german version im guessing with no workarounds, and even then you cant even start the game right Without activation?..
So even having english pack files make no diff cause you wont be able to start the game anyhow.
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suprman
Posts: 651
Location: On Your mum!
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Posted: Sun, 31st May 2009 05:21 Post subject: |
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3.9 GB at 98% currently, isnt this a bit small to be the real thing?
Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.
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suprman
Posts: 651
Location: On Your mum!
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Posted: Sun, 31st May 2009 06:22 Post subject: |
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Still not showing the Genesis release anywhere, at least the nfo says cracked exe & dll.. so no more trying to get it to run with DT-Lite & Yasu tricks ( just doesnt work, tried 3 diff systems, XP vista, win7 )
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