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Veki
Posts: 381
Location: Croatia
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Posted: Fri, 29th May 2009 13:58 Post subject: Tropico 3 |
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Tropico 3
- Official web page : LINK
- Publisher : Kalypso Media
- Developer : Haemimont Games
- Genre : city building sim
- Release date : September 2009
- Protection : UNKNOWN
- Story/Description :
Quote: | The time is yesterday and the Cold War is in full swing. Through means devious and dubious you have seized power in the Caribbean island country of Tropico, where you now rule as the all-powerful "El Presidente".
You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere or lead your people to prosperity in your role as generous elder statesman.
No matter whether you turn Tropico into a vacation paradise, a police state or a modern industrial nation - you will always have to defend your actions before your people! Wander through Tropico as El Presidente in order to intimidate political opponents, hold populist speeches or just to enjoy your country's own Caribbean flair.
Don't forget to keep a sharp eye on the dangers and side-effects of your absolute power! Danger lurks on every corner, be it militant revolutionaries bent on installing a communist junta, or the machinations of the superpowers USA and the Soviet Union, both of whom would like to see a more amenable ruler in strategically important Tropico!
History takes its course with events such as the Cuba crisis, papal visits and other actual decisive historical events.
Features :
Comprehensive campaign with 15 different missions
A variety of business sectors : Tourism, petroleum, mining, agriculture, etc.
A timeline editor allows you to create your own fictive historical events or enter real ones
Avatar function : Wander the island as El Presidente and change the course of play
Political speeches, edicts and "other" means of influence
A wide range of editing and modification functions
Mission generator for random map creation
The cinematic, highly detailed graphics perfectly reflect Tropico's own Caribbean way of life
Great Latin soundtrack
A variety of online-functions such as high scores or visiting islands belonging to other players |
Multiplayer : YES
System requirements :
Quote: | Minimum System Requirements :
CPU : 2.4 GHz CPU
Graphics Card : a SM3.0 capable discrete GPU ( NVIDIA Geforce 6 or higher, ATI X1300 or higher )
DirectX 9
RAM : 1 GB
Hard Disk Space : 5 Gigabyte
Recommended System Requirements:
CPU : Intel Core 2 Duo E6400 2.13GHz / Athlon 64 X2 Dual Core 4800+ or better
Graphics Card : Geforce 7600 GT 256MB / Radeon X1600 Series or better
DirectX 9
RAM : 1 GB
Hard Disk Space : 5GBs |
Screenshots : Gamers Hell
Trailer : Game Trailers - SD
Game Trailers - HD
Tropico 3 Q&A : Play2Compete
Spoiler: | Quote: | 1. The first instalment of the series had a Caribbean setting, which progressed to a pirate setting for the second, what kind of setting are we looking forward to seeing in Tropico 3
Tropico 3 will be set in a banana republic Caribbean setting, like the original Tropico. One of our major goals was to preserve the spirit and feeling of the first game, while enriching its proven gameplay with cool new features. Almost everyone here at Haemimont is a huge fan of the first Tropico and we are working very hard to create its worthy successor!
2. Do you plan to include a number of mission-based scenarios or will we be seeing a complete return to the customised open ended game?
A mission-based campaign was a very popular request for the original Tropico. We are happy to announce that there will be such a campaign in addition to the customizable open ended game. We believe that the campaign will make Tropico 3 more accessible for the new players, contribute longevity, and also add tons of flavor.
3. A lot of games that concentrate on heavy building and construction tend to have complicated management controls; will Tropico 3 have a more simplified system this time around?
The complex gameplay of the construction and management simulation games requires some degree of complexity in the controls. We are trying very hard to keep the interface and controls as simple and accessible as possible, but we are never going to sacrifice gameplay features in order to simplify the controls.
4. Are there any multiplayer aspects to Tropico 3, if so can you give us more details of what to expect?
The game play of Tropico doesn't presume classical RTS-style multiplayer with base building and direct military conflict between the players. Instead, we plan to offer several online features that fit better with the theme of the game. Players will be able to create, rate, and share custom scenarios using two powerful tools - the Time line Editor and the Map Generator. They will also be able to pay visits to islands controlled by other players from all over the world.
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'Tropico 3' Developer Interview : Worth Playing
Spoiler: | Quote: | Q:Is Tropico 3 going to be more complex than its predecessors? Will it still be accessible to casual gamers?
Haemimont Games: One of our goals during the development of Tropico 3 was to make the game even more accessible than its predecessors without sacrificing the gameplay elements we all love. While Tropico 3 has cool new features and expanded mechanics in addition to the classic Tropico gameplay, we are confident that the game is still accessible to regular gamers.
Q:Will there be an overview of your people's status (happy/neutral/angry)?
Haemimont Games: It is possible to monitor the individual happiness satisfaction of every citizen in several categories. Various overviews summarize this information.
Q:What new edicts will there be?
Haemimont Games: Just recently El Presidente firmly denied the rumors of nuclear testing on Tropican land and the establishment of a Secret Police in Tropico - http://twitter.com/el_prez. And, as you know, when the government denies something, it is probably there. Don't tell anyone, but these are two of the new edicts we are working on.
Q:In the multiplayer component, will you be able to visit islands of other presidents and help them with their administration or start trade alliances?
Haemimont Games: After the successful completion of any game scenario or player issued challenge, you will have the opportunity to share your country and island online and invite other players to visit it. Visitors have the opportunity to take over and reign in your place after your mandate is over - this is just for fun and doesn't grant score, campaign progress, or any other in-game benefit.
This should be the island you are most proud of and you can identify yourself with - the one with the biggest population, the most beautifully decorated, or just the most challenging scenario that you've ever completed. Of course, you are always able to change your mind and invite visitors to another island of yours.
There are no trade alliances between players possible.
Q:Since music was such a big and impressive part of the game (more than graphics, which is rare), how will this aspect be handled in Tropico 3? Do you have any plans concerning the soundtrack?
Haemimont Games: The music was one of the most important parts of the game's unique identity and we are staying true to the style established by it. Certainly, to feel like Tropico, the game has to sound like Tropico.
Q:Will diplomacy and the education system in this game be expanded upon?
Haemimont Games: Veterans from the original Tropico will quickly recognize the base mechanics behind diplomacy and education.
Players have to balance the external affairs of their countries between the cold war superpowers USA and USSR, possibly even allying with one of them. A ruler who disregards the foreign politics will receive less foreign aid and may even have to face the threat of an invasion. Diplomatic negotiations will be themes for several missions in the campaign. High-school and college education are still required for prestigious jobs such as doctors, engineers, soldiers, and generals. Qualified foreign experts may be attracted, but it is often better (and cheaper) to educate your own people.
Q:Will there be "political" events such as a world finance crisis?
Haemimont Games: Yes, there will be many such events in the game. Furthermore, players will be able to use them to create their own scenarios with the Timeline Editor.
Q:Will the weather and/or natural disasters have an effect on the game and what will these effects and disaster be like?
Haemimont Games: Various plants require different humidity and soil conditions. The Caribbean winds spread the effects of industrial pollution. There will be various disasters such as earthquakes and tropical storms, but they will function differently than the disasters in the original Tropico. Players will be able to play and create both – scenarios without any disasters and disaster-themed scenarios.
Q:Will your people be able to express their complaints directly to their leader (for example by petition or open letter)?
Haemimont Games: Factions will express their major concerns by petitions. Individual people are able to protest, and if their demands are not met they may even become rebels and take arms against the government. El Presidente is finally able to meet the protesters and calm them down personally.
Q:What will the production chains in this game look like? Can you give an example?
Haemimont Games: A classic example - Logs are produced from nearby forests by a Logging Camp. While the player is able to export them directly, it is more profitable to convert them to Lumber in a Lumber Mill. Furniture, constructed from Lumber in a Furniture Factory, is an even more lucrative export.
Another example would be Oil that is found in two types of deposits – under the sea and on land and may be refined into advanced oil based products.
Q:Will Tropico 3 be presented tongue in cheek like the last one?
Haemimont Games: We are currently replacing the hamsters powering our own patented tongue-in-cheek humor generators. We are assured by our finest experts that the new hamsters are of the highest quality, so we hope they will do their job well.
Q:What kinds of new industries (aside from the ones we know from Tropico 1) will we be seeing in the game? Will there be new things to mine? Different kinds of gems for instance? Maybe "advanced" metals such as titanium, or maybe radioactive metals such as uranium/plutonium/radium or even oil that the Superpowers might take a lot of interest in?
Haemimont Games: Oil is a new natural resource found both in water and on land. Players will be able to export it or process it into advanced oil based products in their refinery. Prices of oil generally go up over the years, so it is wise to save your oil reserves for later in the game, instead of exploiting them instantly.
Q:Will there be political parties/factions and elections? If so, how will elections be handled? Will there be campaigns, debates or interviews? If there are political parties, will these replace generalized citizen factions, or be in addition to factions?
Haemimont Games: There are political factions - the six from the original Tropico and a new one. Factions have leaders and their own agenda, so they may be perceived as a generalization for political parties.
Election Speeches are a new feature for Tropico 3 that allows the player to sway voters in his favor before the elections. He is able to make election promises (and bear the consequences from them at the next elections), praise a faction or foreign power, or address a hot issue by blaming it on someone else.
Of course, the player will be able to listen to his own election speech just before the elections.
Q:Will there be a trade system with import/export goods?
Haemimont Games: Goods export prices change over time. For instance a lucrative trade agreement will adjust the prices of processed goods in the player's favor, but the rumors of a mad cow disease will lower the price of beef. As said before, Oil prices generally go up over the years.
Like in the original Tropico, there is no general mechanic for imports.
Q:Are there any plans for building a community through modding and scripting support? How "open" and customizable will Tropico 3 be in this regard? Will you provide an easy to use map editor?
Haemimont Games: The timeline editor is a powerful tool allowing users to create their own custom scenarios called challenges. Events in these challenges will be very customizable, right up to the flavor text. So if you want to create a challenge about aliens abducting Tropican citizens, or to recreate a historical event like the Cuban missile crisis, you can now do so. The game will fully support sharing and rating user created scenarios online.
The players will be able to customize some aspects of the maps. The Map Generator allows you to quickly create a wide variety of random islands by setting various parameters such as map size, elevation, vegetation and natural resources |
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EDIT :
'Tropico 3' Developer Interview #2 : Worth Playing
Spoiler: | Quote: | As in the original Tropico, the player will again be able to play the role of “El Presidente” taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.
Danger lurks on every corner. There are militant rebels planning a Coup d'État for a communistic Junta, while in the background there are two lurking superpowers, the USA and the Soviet Union, who would perhaps prefer a more pliable president in the strategically important island of Tropico!
Q: Will you be able to directly control "El Presidente" in the game, move around the island and talk to people? Will you be able to see the island through the eyes of your president or individual residents?
Haemimont Games: Yes, you are able to directly control El Presidente and make him interact with people and buildings on the island - for example you may send him to calm down a protest, speed up a construction project or decorate a general with a medal. He is also able to address the people from the balcony of his palace.
In similar games you usually watch the maps from far above, rarely zooming down to street level. From a game play point of view this is practical, but you tend to miss all the cool little details that take place at street level. So, in addition to the normal game camera, we are preparing a street-level view that tracks individual units like El Presidente or a selected citizen in a close and personal third-person view. It is not exactly "through the eyes" of the unit, but it comes pretty close.
Q: Will the president have a staff of advisors to help him make the right decisions?
Haemimont Games: El Presidente is a man that likes to keep the power in his own hands and do things by himself and will continue to do so for now. We seriously considered having a cabinet of ministers or appointing particular citizens at key positions. Following this train of thought we generated a ton of ideas, but in the end we decided that they would shift the focus of the game too much - while the concept for a cabinet of advisors is a cool one, we would like to keep it in our drawer for now.
Q: Will a player's chosen background/rise to power/etc. play a greater role in this game?
Haemimont Games: You are still able to customize the background of El Presidente, the way he seized power, his qualities and flaws. The impact of these decisions is roughly the same as it was in Tropico 1 and Paradise Island, but the number of available options is greater than those in Tropico and its expansion combined.
Q: Will you be able to peacefully rule your island without ever using intimidation, suppression or violence and if so, what will your options be?
Haemimont Games: You mean that you want to be a politician that is neither corrupt, nor authoritarian, and cares for the wellbeing of his people above all else... Now that wouldn't be very realistic, would it?
Luckily for you, this is only a computer game, where even politicians can be honest, so you are welcome to try to build your very own Tropican utopia. If you manage to keep your people happy, there will be no rebels and coups, and probably everyone will respect you a little better because you never play"dirty". The people would be happy that they finally have found a leader that truly cares about their interests. Keep this thought in mind when you end up on the boat to Florida with an empty briefcase and no money in your Swiss Bank account.
Q: Which consequences will the chosen political system (communism, democracy) have for the player?
Haemimont Games: This is not a straightforward black vs. white decision - El Presidente is a cunning politician and is able to balance democracy and communism, or even pursue them both at the same time. A ruler leaning more towards the ideology of communism will have better relationships with the USSR and the Communist faction, while a democratic society will strengthen the relationship with the US.
Q: Has a lot of thought been given to the kinds of "moral choices" players will need to make as they run their islands? Will this be a fundamental part of the game, with real consequences?
Haemimont Games: We believe that the moral choices are important for the game. However, Tropico is a humorous game as well as being based on moral values and it is perhaps not the best example of democracy or morality in politics.
Let's say you make an election promise to build a cathedral or to provide housing for the homeless. The promise will win you some voters, but it is up to you whether to keep this promise or not. If you don't deliver on it, the same people will vote against you on the next elections.
There are many other moral choices - every "dirty" tactic such as election fraud or assassination of inconvenient citizens brings some kind of consequences that you have to deal with.
Q: Will espionage be a part of the game? Will there be several government agencies (examples from the US: FBI, CIA, NSA, Secret Service, Homeland Security, etc?) How much control will we have over the island's government and law enforcement agencies? What kinds of crimes will take place? How will organized crime, illegal drugs and other illicit activities be handled? How about corruption?
Haemimont Games: If your foreign relations take turn for the worse, US and USSR spies will start various subversive activities on Tropican soil. Your own Secret Police will counter these actions, as well as some Rebel activities.
The player has top-level control over the island government and law enforcement agencies - he can set their work mode and issue various edicts about them, but he is not able to micromanage every action of every policeman. He also decides the course of action in a crisis situation, for example - what to do during a Bomb Threat.
Illegal drugs are not present in the standard campaign. There are several"corrupt" actions you can use, such as election fraud and leaching money from the treasury to your Swiss Bank account. Corruption and organized crime are present as themes in some missions. Furthermore, players are welcome to make and share any kind of scenarios using the Timeline Editor.
Q: Will there be other factions like pirates, smugglers, thieves or guerillas in the game? Will there be sea battles?
Haemimont Games: Rebels are the only faction living outside the law - they fight against your regime and undertake various guerilla activities. Sorry, there are no sea battles.
Q: Will you be able to build all structures from the start of the game or will there be a research component in the game to unlock more buildings or improve productivity?
Haemimont Games: Although there is no research, some buildings and upgrades have prerequisites and can't be built immediately. For example, you need a power plant in order to use any building or upgrade that requires electricity. Also, most of the advanced buildings are not available in the first few missions of the campaign.
Q: Will there be a limit for the number of buildings a player can build?
Haemimont Games: There is no hard cap on the number of buildings, although it is possible to run out of building space, especially on the smallest island size. This is intentional - when playing on a small island you have to carefully consider how to use the available space. It should be very hard to run out of space on a larger island size.
Q: Will there be tourism in the game? If so, will there be opportunities to create new/different kinds of tourism? Eco-tourism for example? Maybe rainforests, or having a coral reef in the area, that could either attract divers and researchers to your island (or could that just be shamelessly exploited)? Maybe caves, such as the ones in Jamaica? Or hot springs, like on the Azores? Can foreign celebrities visit our island?
Haemimont Games: Tourism is an important game mechanic and it is possible to focus the whole economy on it and create a tourist paradise. There are several classes of tourists such as eco-tourists and slob tourists. Individual tourists have different preferences and wealth. As the reputation of your island rises, you will attract more and wealthier tourists. Particularly beautiful areas like beaches near coral reefs will be preferable for some tourist attractions. As for foreign celebrities - you can still invite the Pope or some aging American pop singer with the corresponding edicts.
Q: Will you be able to invade other countries with an army, or be able defend your country from a Superpower Invasion? In general, how will combat and conflicts be resolved in the game? Will it be a huge part of the game?
Haemimont Games: In general, Tropico was never a war game and we want to keep it this way. Combat is restricted to skirmishes between rebels and the army, or loyalists and traitors in case of a military coup or uprising. You can send El Presidente to personally shoot some rebels, but the rest of your troops act independently. Both rebels and soldiers try to form groups during battle and coordinate their efforts with their allies as much as possible.
Q: Will there be a variety of military equipment and facilities available besides just regular army troops? For example, will there be tanks?
Haemimont Games: Soldiers use jeeps and the road infrastructure to quickly travel to remote locations. There is no warfare with tanks or other heavy-duty military vehicles - there are plenty of military games that offer this kind of experience and we don't wish to turn Tropico in one of them.
Q: Will there be waste disposal/recycling management in the game so you can keep your island clean?
Haemimont Games: Pollution is produced by industrial buildings and the local population. Most Tropicans don't care very much about it, except those Environmentalists that nobody pays any attention to anyway, but high pollution is a big turn-off for tourists.
There are several ways to reduce pollution - special edicts implementing pollution standards, upgrades, and even the positioning of your industrial buildings can help preserve the pristine environment of your island.
Q: Will the economy remain entirely command-oriented (like in Tropico 1) with the government setting wages, constructing buildings and providing all social services, or will there be any private sector activity at all?
Haemimont Games: Although the command-oriented economy is preserved, privately owned buildings do exist in one or two missions - the player has no direct control over them and can't set parameters such as wages and work mode, but his citizens can work there. Players may use such buildings in their own scenarios.
Kalypso's Tropico 3, developed by Haemimont Games, is scheduled for release Sept. 2009.
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Looks really good. 
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Last edited by Veki on Wed, 29th Jul 2009 11:41; edited 4 times in total
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Posted: Fri, 29th May 2009 14:06 Post subject: |
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Nice! Really liked the first one.
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Posted: Fri, 29th May 2009 15:04 Post subject: |
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If the eye candy will be like in the teaser it would be absolutely awesome, the atmosphere will rock especially if the music will be like in the first part.
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Veki
Posts: 381
Location: Croatia
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Posted: Fri, 5th Jun 2009 10:25 Post subject: |
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'Tropico 3' Developer Interview :
Spoiler: | Quote: | Q:Is Tropico 3 going to be more complex than its predecessors? Will it still be accessible to casual gamers?
Haemimont Games: One of our goals during the development of Tropico 3 was to make the game even more accessible than its predecessors without sacrificing the gameplay elements we all love. While Tropico 3 has cool new features and expanded mechanics in addition to the classic Tropico gameplay, we are confident that the game is still accessible to regular gamers.
Q:Will there be an overview of your people's status (happy/neutral/angry)?
Haemimont Games: It is possible to monitor the individual happiness satisfaction of every citizen in several categories. Various overviews summarize this information.
Q:What new edicts will there be?
Haemimont Games: Just recently El Presidente firmly denied the rumors of nuclear testing on Tropican land and the establishment of a Secret Police in Tropico - http://twitter.com/el_prez. And, as you know, when the government denies something, it is probably there. Don't tell anyone, but these are two of the new edicts we are working on.
Q:In the multiplayer component, will you be able to visit islands of other presidents and help them with their administration or start trade alliances?
Haemimont Games: After the successful completion of any game scenario or player issued challenge, you will have the opportunity to share your country and island online and invite other players to visit it. Visitors have the opportunity to take over and reign in your place after your mandate is over - this is just for fun and doesn't grant score, campaign progress, or any other in-game benefit.
This should be the island you are most proud of and you can identify yourself with - the one with the biggest population, the most beautifully decorated, or just the most challenging scenario that you've ever completed. Of course, you are always able to change your mind and invite visitors to another island of yours.
There are no trade alliances between players possible.
Q:Since music was such a big and impressive part of the game (more than graphics, which is rare), how will this aspect be handled in Tropico 3? Do you have any plans concerning the soundtrack?
Haemimont Games: The music was one of the most important parts of the game's unique identity and we are staying true to the style established by it. Certainly, to feel like Tropico, the game has to sound like Tropico.
Q:Will diplomacy and the education system in this game be expanded upon?
Haemimont Games: Veterans from the original Tropico will quickly recognize the base mechanics behind diplomacy and education.
Players have to balance the external affairs of their countries between the cold war superpowers USA and USSR, possibly even allying with one of them. A ruler who disregards the foreign politics will receive less foreign aid and may even have to face the threat of an invasion. Diplomatic negotiations will be themes for several missions in the campaign. High-school and college education are still required for prestigious jobs such as doctors, engineers, soldiers, and generals. Qualified foreign experts may be attracted, but it is often better (and cheaper) to educate your own people.
Q:Will there be "political" events such as a world finance crisis?
Haemimont Games: Yes, there will be many such events in the game. Furthermore, players will be able to use them to create their own scenarios with the Timeline Editor.
Q:Will the weather and/or natural disasters have an effect on the game and what will these effects and disaster be like?
Haemimont Games: Various plants require different humidity and soil conditions. The Caribbean winds spread the effects of industrial pollution. There will be various disasters such as earthquakes and tropical storms, but they will function differently than the disasters in the original Tropico. Players will be able to play and create both – scenarios without any disasters and disaster-themed scenarios.
Q:Will your people be able to express their complaints directly to their leader (for example by petition or open letter)?
Haemimont Games: Factions will express their major concerns by petitions. Individual people are able to protest, and if their demands are not met they may even become rebels and take arms against the government. El Presidente is finally able to meet the protesters and calm them down personally.
Q:What will the production chains in this game look like? Can you give an example?
Haemimont Games: A classic example - Logs are produced from nearby forests by a Logging Camp. While the player is able to export them directly, it is more profitable to convert them to Lumber in a Lumber Mill. Furniture, constructed from Lumber in a Furniture Factory, is an even more lucrative export.
Another example would be Oil that is found in two types of deposits – under the sea and on land and may be refined into advanced oil based products.
Q:Will Tropico 3 be presented tongue in cheek like the last one?
Haemimont Games: We are currently replacing the hamsters powering our own patented tongue-in-cheek humor generators. We are assured by our finest experts that the new hamsters are of the highest quality, so we hope they will do their job well.
Q:What kinds of new industries (aside from the ones we know from Tropico 1) will we be seeing in the game? Will there be new things to mine? Different kinds of gems for instance? Maybe "advanced" metals such as titanium, or maybe radioactive metals such as uranium/plutonium/radium or even oil that the Superpowers might take a lot of interest in?
Haemimont Games: Oil is a new natural resource found both in water and on land. Players will be able to export it or process it into advanced oil based products in their refinery. Prices of oil generally go up over the years, so it is wise to save your oil reserves for later in the game, instead of exploiting them instantly.
Q:Will there be political parties/factions and elections? If so, how will elections be handled? Will there be campaigns, debates or interviews? If there are political parties, will these replace generalized citizen factions, or be in addition to factions?
Haemimont Games: There are political factions - the six from the original Tropico and a new one. Factions have leaders and their own agenda, so they may be perceived as a generalization for political parties.
Election Speeches are a new feature for Tropico 3 that allows the player to sway voters in his favor before the elections. He is able to make election promises (and bear the consequences from them at the next elections), praise a faction or foreign power, or address a hot issue by blaming it on someone else.
Of course, the player will be able to listen to his own election speech just before the elections.
Q:Will there be a trade system with import/export goods?
Haemimont Games: Goods export prices change over time. For instance a lucrative trade agreement will adjust the prices of processed goods in the player's favor, but the rumors of a mad cow disease will lower the price of beef. As said before, Oil prices generally go up over the years.
Like in the original Tropico, there is no general mechanic for imports.
Q:Are there any plans for building a community through modding and scripting support? How "open" and customizable will Tropico 3 be in this regard? Will you provide an easy to use map editor?
Haemimont Games: The timeline editor is a powerful tool allowing users to create their own custom scenarios called challenges. Events in these challenges will be very customizable, right up to the flavor text. So if you want to create a challenge about aliens abducting Tropican citizens, or to recreate a historical event like the Cuban missile crisis, you can now do so. The game will fully support sharing and rating user created scenarios online.
The players will be able to customize some aspects of the maps. The Map Generator allows you to quickly create a wide variety of random islands by setting various parameters such as map size, elevation, vegetation and natural resources |
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Source : Worth Playing
Lots of nice features. Looking forward to see them in action. 
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Posted: Fri, 5th Jun 2009 10:30 Post subject: |
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A must buy for me. Tropico 1 and 2 were awesome, this looks better.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 5th Jun 2009 21:27 Post subject: |
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http://www.worthplaying.com/article.php?sid=63161
A bit of a bonus for those interested in this game, extra disc containing the first game, addon and the second game combined along with material from Tropico 3.
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Ispep
VIP Member
Posts: 4117
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Posted: Fri, 5th Jun 2009 21:48 Post subject: |
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Wow, great idea and nice price. Can't wait.
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Posted: Fri, 5th Jun 2009 22:26 Post subject: |
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Tropico Reloaded? Are they expecting the game to be pirated?
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Tue, 23rd Jun 2009 16:55 Post subject: |
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hirschq
Posts: 478
Location: Coromodir
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Posted: Tue, 23rd Jun 2009 18:17 Post subject: |
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JBeckman wrote: | http://www.actiontrip.com/rei/comments_news.phtml?id=062309_4
X360 version revealed. |
I have a bad, baaad feeling!
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Posted: Tue, 23rd Jun 2009 20:20 Post subject: |
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w00t!
Didn't know this was comming. Now I'm nearly as pumped for it as for Majesty 2 \o/
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JBeckman
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Location: Sweden
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Mon, 29th Jun 2009 13:28 Post subject: |
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Veki
Posts: 381
Location: Croatia
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Posted: Fri, 3rd Jul 2009 11:12 Post subject: |
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'Tropico 3' Developer Interview #2 :
Spoiler: | Quote: | As in the original Tropico, the player will again be able to play the role of “El Presidente” taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.
Danger lurks on every corner. There are militant rebels planning a Coup d'État for a communistic Junta, while in the background there are two lurking superpowers, the USA and the Soviet Union, who would perhaps prefer a more pliable president in the strategically important island of Tropico!
Q: Will you be able to directly control "El Presidente" in the game, move around the island and talk to people? Will you be able to see the island through the eyes of your president or individual residents?
Haemimont Games: Yes, you are able to directly control El Presidente and make him interact with people and buildings on the island - for example you may send him to calm down a protest, speed up a construction project or decorate a general with a medal. He is also able to address the people from the balcony of his palace.
In similar games you usually watch the maps from far above, rarely zooming down to street level. From a game play point of view this is practical, but you tend to miss all the cool little details that take place at street level. So, in addition to the normal game camera, we are preparing a street-level view that tracks individual units like El Presidente or a selected citizen in a close and personal third-person view. It is not exactly "through the eyes" of the unit, but it comes pretty close.
Q: Will the president have a staff of advisors to help him make the right decisions?
Haemimont Games: El Presidente is a man that likes to keep the power in his own hands and do things by himself and will continue to do so for now. We seriously considered having a cabinet of ministers or appointing particular citizens at key positions. Following this train of thought we generated a ton of ideas, but in the end we decided that they would shift the focus of the game too much - while the concept for a cabinet of advisors is a cool one, we would like to keep it in our drawer for now.
Q: Will a player's chosen background/rise to power/etc. play a greater role in this game?
Haemimont Games: You are still able to customize the background of El Presidente, the way he seized power, his qualities and flaws. The impact of these decisions is roughly the same as it was in Tropico 1 and Paradise Island, but the number of available options is greater than those in Tropico and its expansion combined.
Q: Will you be able to peacefully rule your island without ever using intimidation, suppression or violence and if so, what will your options be?
Haemimont Games: You mean that you want to be a politician that is neither corrupt, nor authoritarian, and cares for the wellbeing of his people above all else... Now that wouldn't be very realistic, would it?
Luckily for you, this is only a computer game, where even politicians can be honest, so you are welcome to try to build your very own Tropican utopia. If you manage to keep your people happy, there will be no rebels and coups, and probably everyone will respect you a little better because you never play"dirty". The people would be happy that they finally have found a leader that truly cares about their interests. Keep this thought in mind when you end up on the boat to Florida with an empty briefcase and no money in your Swiss Bank account.
Q: Which consequences will the chosen political system (communism, democracy) have for the player?
Haemimont Games: This is not a straightforward black vs. white decision - El Presidente is a cunning politician and is able to balance democracy and communism, or even pursue them both at the same time. A ruler leaning more towards the ideology of communism will have better relationships with the USSR and the Communist faction, while a democratic society will strengthen the relationship with the US.
Q: Has a lot of thought been given to the kinds of "moral choices" players will need to make as they run their islands? Will this be a fundamental part of the game, with real consequences?
Haemimont Games: We believe that the moral choices are important for the game. However, Tropico is a humorous game as well as being based on moral values and it is perhaps not the best example of democracy or morality in politics.
Let's say you make an election promise to build a cathedral or to provide housing for the homeless. The promise will win you some voters, but it is up to you whether to keep this promise or not. If you don't deliver on it, the same people will vote against you on the next elections.
There are many other moral choices - every "dirty" tactic such as election fraud or assassination of inconvenient citizens brings some kind of consequences that you have to deal with.
Q: Will espionage be a part of the game? Will there be several government agencies (examples from the US: FBI, CIA, NSA, Secret Service, Homeland Security, etc?) How much control will we have over the island's government and law enforcement agencies? What kinds of crimes will take place? How will organized crime, illegal drugs and other illicit activities be handled? How about corruption?
Haemimont Games: If your foreign relations take turn for the worse, US and USSR spies will start various subversive activities on Tropican soil. Your own Secret Police will counter these actions, as well as some Rebel activities.
The player has top-level control over the island government and law enforcement agencies - he can set their work mode and issue various edicts about them, but he is not able to micromanage every action of every policeman. He also decides the course of action in a crisis situation, for example - what to do during a Bomb Threat.
Illegal drugs are not present in the standard campaign. There are several"corrupt" actions you can use, such as election fraud and leaching money from the treasury to your Swiss Bank account. Corruption and organized crime are present as themes in some missions. Furthermore, players are welcome to make and share any kind of scenarios using the Timeline Editor.
Q: Will there be other factions like pirates, smugglers, thieves or guerillas in the game? Will there be sea battles?
Haemimont Games: Rebels are the only faction living outside the law - they fight against your regime and undertake various guerilla activities. Sorry, there are no sea battles.
Q: Will you be able to build all structures from the start of the game or will there be a research component in the game to unlock more buildings or improve productivity?
Haemimont Games: Although there is no research, some buildings and upgrades have prerequisites and can't be built immediately. For example, you need a power plant in order to use any building or upgrade that requires electricity. Also, most of the advanced buildings are not available in the first few missions of the campaign.
Q: Will there be a limit for the number of buildings a player can build?
Haemimont Games: There is no hard cap on the number of buildings, although it is possible to run out of building space, especially on the smallest island size. This is intentional - when playing on a small island you have to carefully consider how to use the available space. It should be very hard to run out of space on a larger island size.
Q: Will there be tourism in the game? If so, will there be opportunities to create new/different kinds of tourism? Eco-tourism for example? Maybe rainforests, or having a coral reef in the area, that could either attract divers and researchers to your island (or could that just be shamelessly exploited)? Maybe caves, such as the ones in Jamaica? Or hot springs, like on the Azores? Can foreign celebrities visit our island?
Haemimont Games: Tourism is an important game mechanic and it is possible to focus the whole economy on it and create a tourist paradise. There are several classes of tourists such as eco-tourists and slob tourists. Individual tourists have different preferences and wealth. As the reputation of your island rises, you will attract more and wealthier tourists. Particularly beautiful areas like beaches near coral reefs will be preferable for some tourist attractions. As for foreign celebrities - you can still invite the Pope or some aging American pop singer with the corresponding edicts.
Q: Will you be able to invade other countries with an army, or be able defend your country from a Superpower Invasion? In general, how will combat and conflicts be resolved in the game? Will it be a huge part of the game?
Haemimont Games: In general, Tropico was never a war game and we want to keep it this way. Combat is restricted to skirmishes between rebels and the army, or loyalists and traitors in case of a military coup or uprising. You can send El Presidente to personally shoot some rebels, but the rest of your troops act independently. Both rebels and soldiers try to form groups during battle and coordinate their efforts with their allies as much as possible.
Q: Will there be a variety of military equipment and facilities available besides just regular army troops? For example, will there be tanks?
Haemimont Games: Soldiers use jeeps and the road infrastructure to quickly travel to remote locations. There is no warfare with tanks or other heavy-duty military vehicles - there are plenty of military games that offer this kind of experience and we don't wish to turn Tropico in one of them.
Q: Will there be waste disposal/recycling management in the game so you can keep your island clean?
Haemimont Games: Pollution is produced by industrial buildings and the local population. Most Tropicans don't care very much about it, except those Environmentalists that nobody pays any attention to anyway, but high pollution is a big turn-off for tourists.
There are several ways to reduce pollution - special edicts implementing pollution standards, upgrades, and even the positioning of your industrial buildings can help preserve the pristine environment of your island.
Q: Will the economy remain entirely command-oriented (like in Tropico 1) with the government setting wages, constructing buildings and providing all social services, or will there be any private sector activity at all?
Haemimont Games: Although the command-oriented economy is preserved, privately owned buildings do exist in one or two missions - the player has no direct control over them and can't set parameters such as wages and work mode, but his citizens can work there. Players may use such buildings in their own scenarios.
Kalypso's Tropico 3, developed by Haemimont Games, is scheduled for release Sept. 2009.
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Source : Worth Playing
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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hirschq
Posts: 478
Location: Coromodir
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Posted: Tue, 14th Jul 2009 19:41 Post subject: |
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Veki
Posts: 381
Location: Croatia
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Posted: Wed, 29th Jul 2009 11:43 Post subject: |
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System requirements :
Quote: | Minimum System Requirements :
CPU : 2.4 GHz CPU
Graphics Card : a SM3.0 capable discrete GPU ( NVIDIA Geforce 6 or higher, ATI X1300 or higher )
DirectX 9
RAM : 1 GB
Hard Disk Space : 5 Gigabyte
Recommended System Requirements:
CPU : Intel Core 2 Duo E6400 2.13GHz / Athlon 64 X2 Dual Core 4800+ or better
Graphics Card : Geforce 7600 GT 256MB / Radeon X1600 Series or better
DirectX 9
RAM : 1 GB
Hard Disk Space : 5GBs |
Source : Worth Playing
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Posted: Fri, 21st Aug 2009 19:27 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 28th Aug 2009 23:44 Post subject: |
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Some gameplay footage.
GT-link
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Posted: Sat, 29th Aug 2009 00:06 Post subject: |
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PC demo available sept. 7th
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Posted: Sat, 29th Aug 2009 12:52 Post subject: |
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human_steel wrote: | PC demo available sept. 7th |
Nice! And from what I've read, this isn't a dumbed-down piece of shit like I was afraid it would be. Me happy
Steam - The Poopflinger
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Mike.83
Posts: 84
Location: St. Helens, England
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Posted: Sat, 29th Aug 2009 22:10 Post subject: |
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I loved the first one, I'll be giving this some attention 
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 10th Sep 2009 15:07 Post subject: |
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http://store.steampowered.com/
Might be a mistake but it's listed as available on Steam, purchase button seems missing though so it might be a technical mistake or what to call it.
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hirschq
Posts: 478
Location: Coromodir
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Posted: Fri, 11th Sep 2009 15:17 Post subject: |
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