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Posted: Fri, 22nd May 2009 07:12 Post subject: |
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Team Fortress 2 Update Released
May 21, 2009, 5:33 pm - Valve - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements
Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements
Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating
General
You now find new and old items as you play, instead of through achievements
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
Removed "Final" from map names in the serverbrowser quick list
Servers
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
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Posted: Fri, 22nd May 2009 10:01 Post subject: |
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You now find new and old items as you play, instead of through achievements
This has fucked everything up. Don't bother actually doing the achievements, all the new weapons are random drops. Major >=( across TF2.
EDIT: This sums it up:
Quote: |
It's completely random. Some people get 3 unlocks in one round, others like me get none after playing for 6 hours.
You don't get them for killing anyone or doing anything. I've seen plenty of people afk in the spawn or spectators get unlocks randomly.
You can get unlocks you already have. Which means that if you have 12 out of the 18 unlocks out now, you have a 2/3 chance of the unlock you get BEING SOMETHING YOU ALREADY HAVE. |
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Posted: Fri, 22nd May 2009 10:45 Post subject: |
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Achievements were pointless anyway, you could just join an achievement server and get all the unlocks
So this just makes it more balanced imo
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Posted: Fri, 22nd May 2009 10:49 Post subject: |
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JahLux wrote: | Achievements were pointless anyway, you could just join an achievement server and get all the unlocks
So this just makes it more balanced imo |
I didn't play post patch yet so can't comment on how it is now, but I agree, achievements were utterly pointless because of the mentioned achievement servers.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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ixigia
[Moderator] Consigliere
Posts: 65073
Location: Italy
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Posted: Fri, 22nd May 2009 18:38 Post subject: |
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Random drop system is pure shit.
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Posted: Sat, 23rd May 2009 00:46 Post subject: |
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5h4d3 wrote: | Random drop system is pure shit. |
Agreed wtf is the point ?!?!
Ok the achievements system had some logic behind it ( not much to do about cheaters), but this system seems total crap... Just give all the weapons from the start.... geeez!
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Posted: Sat, 23rd May 2009 00:49 Post subject: |
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It appears it's also bugged (of course it is!).
Read more here
Here’s the full skinny from Robin Walker:
“As in everything else we do, we want to iterate, so this is really the first step towards our desired implementation. We also think we have bugs in the system as well, since we’re seeing some players not finding any items after a few hours of play, which is not at all how it’s tuned. We want unlockable drops to be a pretty regular occurrence for players, with the cosmetic hats being the rare finds.”
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Sat, 23rd May 2009 08:23 Post subject: |
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Fucking sons of bitches ruined the game , i played 9 goddamn hours without getting any weps, i mean i got some weps in this order :
bonk
bonk
bonk
axe
forceanature
natascha
Impossible .... I just cant believe this .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Sat, 23rd May 2009 09:44 Post subject: |
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I got the fucking Hunter bow TWICE - ah the anger.
On a side note, the bow is completely useless, but really satisfying on the off chance you get lucky and hit something with it. Given the run and gun nature of the game the slow traveling arrows really don't have a place and pretty much ruin any usefulness it may have had.
Its a neat toy - but you'd be much better off using pretty much any other weapon. Just wish I had that Razorback shield instead...
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sat, 23rd May 2009 11:26 Post subject: |
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Why couldn't they have just put in an experience system like CoD4 and WaW?
Gustave the Steel
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Posted: Sat, 23rd May 2009 13:46 Post subject: |
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It seemes it's fixed now. A small patch was released also.
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Posted: Sat, 23rd May 2009 14:08 Post subject: |
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how do the drops thing work..shoot someone in the face and you get it?
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Posted: Sat, 23rd May 2009 14:41 Post subject: |
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You just get them, without even doing anything, they said in the blog that it's time based. However after the patch i still haven't gotten any unlocks after 2 hours (i played for about 9 yesterday and only got 1) so i'm not sure if they fixed it.
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Posted: Sat, 23rd May 2009 18:16 Post subject: |
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Indeed, my bad. Same thing as yesterday. You can play 12h for nothing or you can have 1-2 items in less than 1h.
It's still fucked up.
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Posted: Sat, 23rd May 2009 20:57 Post subject: |
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I've played short spurts and haven't gotten shit yet!
Where's the damn cheat servers at?
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Posted: Sat, 23rd May 2009 21:55 Post subject: |
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Fuck this shit, i finally get something and its a damn duplicate. Why enable duplicates when that marketplace shit isnt live yet. GRRR
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Sat, 23rd May 2009 23:29 Post subject: |
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i played 21 h from when the update was live , i only have the huntsman , the rest are piss crap and shit , 5 bonks , 4 ubersaws , 3 ax , 2 kgb , 2 blutsauger's , 2 sandman's .
FUCKING SONS OF BITCHES ( valve )
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Karmeck
Posts: 3345
Location: Sweden
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Posted: Sun, 24th May 2009 00:14 Post subject: |
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fissesvin wrote: | Fuck this shit, i finally get something and its a damn duplicate. Why enable duplicates when that marketplace shit isnt live yet. GRRR |
so then it dose go live ppl have stuff to trade.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 24th May 2009 04:21 Post subject: |
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the new method for gaining weapons fucking sucks. you used to have to play hard to get shit, and the achievements meant something. now its just horse shit.
but its valve... they do so much right, i guess i can forgive the occasional massive FUCKUP...
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Posted: Sun, 24th May 2009 04:32 Post subject: |
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Ok so does anyone know an achievement server where you can just type something or do you have to get them at random - I've never seen anything drop anywhere besides health and ammo...
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Posted: Sun, 24th May 2009 04:34 Post subject: |
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The items don't actually drop on the floor, you'll just receive a message while playing that you received a certain item.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 24th May 2009 05:23 Post subject: |
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hhahahahahahha i just learned something new. im sure most of you realise this, but you dont even have to fucking PLAY to get the drops. u just leave urself on fucking SPEC and u can STILL get them
yeah sorry, but valve are the biggest fucking idiots right now with this system... they thought achievement servers were taking the fun out of the game? fuck, what about the servers that are CLOGGED with fucking SPECTATORS who are blocking people from joining who actually want to PLAY, just so they can cheat and get their weapons..
they've replaced one problem with an even BIGGER, GAME KILLING problem.. i cant believe a company so smart can be so fucking dumb... a 33-player server i always go to, only has like 10 people playing because all the other slots are all spectators!
like i said, respect to valve because they are pretty fucking awesome, but man this was one fucking stupid idea they implemented... i guess all the smart people were out of the office on the day they conceived this system...

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Posted: Sun, 24th May 2009 05:35 Post subject: |
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The achievements always seemed impossible for me - someone that doesn't play the game every day!
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Posted: Sun, 24th May 2009 09:50 Post subject: |
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chiv wrote: | what about the servers that are CLOGGED with fucking SPECTATORS who are blocking people from joining who actually want to PLAY, just so they can cheat and get their weapons.. |
Why risk being kicked while you sleep, when you can join one of these servers
http://img35.imageshack.us/img35/1151/nofarming.jpg
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Posted: Sun, 24th May 2009 09:56 Post subject: |
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Haha, some of those server names are awesome.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 24th May 2009 10:31 Post subject: |
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yeah man valve completely dropped the ball on this... entire spec-only servers ffs! wonder if valve forsaw that, and if they didnt, they were complete idiots!
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Sun, 24th May 2009 10:55 Post subject: |
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Today i got the cloak and dagger which is CRAP with capital C . Useless
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Sun, 24th May 2009 13:55 Post subject: |
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There should be vote kicking for people idle spectating no? Is there an option, most games going way back like this had some sort of vote system. And with that I mean obvious ones that have been spec for like 2hrs lol.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 24th May 2009 14:13 Post subject: |
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no, the system should IGNORE people spectating, thats how the system SHOULD be set up.
check this.. played 4 hours nonstop yesterday.. got fuck all. went on spec couple hours ago and watched a movie for 90 mins.. now i have the bow, pissjar and backstab shield. how fucked up is that.

Last edited by chiv on Sun, 24th May 2009 14:27; edited 1 time in total
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