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Posted: Thu, 7th May 2009 18:04 Post subject: |
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Is there an english(i know there's german one) launcher fix for v1.5? I'm not requesting it, i'm just asking if there's one.
And what's the weight of this DLC in megabytes?756 or 471?With videos, ofc..
No, we have no bears on the streets here in Russia.
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Posted: Thu, 7th May 2009 18:09 Post subject: |
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Nop, not yet but you can grab a miniimage and use that for the launcher (you only need to run the launcher once anyway to choose the resolution and such); after that you can start the game with fallout3.exe with no further cracks or miniimage needed; as for the mods you can use mod manager.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Thu, 7th May 2009 18:11 Post subject: |
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Yeah, i know that, but now i use the german one, don't want to search for miniimage...
Thanks for the answer, now i only need to know what's the size of the dlc, 'cause i've the bigger one =_=
No, we have no bears on the streets here in Russia.
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Posted: Thu, 7th May 2009 18:20 Post subject: |
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i dont have the RAR-archives anymore so cant help you with that sry..
if you want the decompressed size: bsa/esm 548 MB + videos 159 MB = 707 MB (741,413,214)
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Thu, 7th May 2009 18:29 Post subject: |
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Amer_MerzZz wrote: | Yeah, i know that, but now i use the german one, don't want to search for miniimage...
Thanks for the answer, now i only need to know what's the size of the dlc, 'cause i've the bigger one =_= |
hey Amer_MerzZz so you are using the german fallout launcher fix without problems? (with the english version) if it´s ok I will try that also, thanks!
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Posted: Thu, 7th May 2009 18:37 Post subject: |
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Yeah, it's fine, it's just a launcher anyways..
No, we have no bears on the streets here in Russia.
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Posted: Thu, 7th May 2009 19:31 Post subject: |
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Amer_MerzZz wrote: | Yeah, it's fine, it's just a launcher anyways.. |
roger that! thanks!! installing now
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Posted: Thu, 7th May 2009 20:50 Post subject: |
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German launcher looks like modified Vitality launcher from 1.4, just compare the files.
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Posted: Thu, 7th May 2009 22:40 Post subject: |
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Okay... i still have some serious issues ... After patching and installing i have everywhere graphics ingame with a big red !!! sign.
Anyone any idea ?
Empty again 
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Posted: Fri, 8th May 2009 00:18 Post subject: |
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Fallout.3.Update.1.5-ViTALiTY
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Posted: Fri, 8th May 2009 00:43 Post subject: |
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I install the last update and the broken steel and is running 100%, finish the DLC 
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Martar
Posts: 176
Location: USA (sigh)
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JBeckman
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Posts: 34972
Location: Sweden
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Posted: Fri, 8th May 2009 06:47 Post subject: |
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There are mods that make 1.4 or earlier patches somewhat compatible with the DLC but certain features require 1.5 to function correctly, bit hard to recommend something as both methods have drawbacks.
(1.5 can be a bit buggy in regards to objects and especially NPC's\Creatures placed in the gameworld, Bethesda is supposedly working on it.)
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NeHoMaR
Posts: 855
Location: In my house.
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Posted: Fri, 8th May 2009 18:36 Post subject: |
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Well, I have 1.5, no mods, 3 expansions, and the game crashed to desktop 4 times (if I remember correctly) when playing Broken Steel.
I don't have any idea of why it crashed, but when you rerun the game again, you can do exactly the same action and it doesn't crash. Maybe is some type of "accumulation" of data, scripts, in memory, so if you play for some hours, the game will crash soon or later, in one word: unstable.
BTW, I am using the cracked launcher for the previous version, I patched to 1.5 and the patcher didn't touch the launcher, and is still working normally.
I used to be a knee like you. Then I took an adventurer in the arrow.
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Nec
Posts: 234
Location: Israhell
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Posted: Fri, 8th May 2009 18:51 Post subject: |
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NeHoMaR, what I did was install the game, install the 1.5 patch and then copied the three DLCs.
Did not try any cracked launcher, works perfectly. Already got out of the vault and went on immediately to the anchorage mission.
MOBO: Asus P8Z77-M CPU: i7-3770 Cooler: CM Hyper 212 EVO GPU: Gigabyte GTX 980 4GB MEM: 16GB Kingston HyperX Beast 2133Mhz SSD: Samsung 840 Pro 256GB HDD: WD Black 3TB Sata 6Gb/s CASE: Corsair Carbide 330R PSU: Antec HCG 620W Semi-Modular
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Fri, 8th May 2009 19:50 Post subject: |
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Yay, I think Fallout3 burned something on my PowerColor Radeon 4870 (ironically it wasn't even overclocked at the time). I was minding my own business in Vault 112 when the screen began flashing between desktop and game screen (frozen) and finally a bluescreen with code 0x00000116. Apparently the drivers failed to restart before they timed out. Ever since that happened I can't play 3d games. It takes a random number of seconds and the driver resets (which crashes Fallout 3). I've just put it back together after re-seating the card (and reapplying AS5 on the core just to make sure it's not because of poor connection between GPU and sink. Haven't tried anything yet, will install the latest drivers for Win7. Since the card isn't bricked and I can play for a few seconds I doubt it's actually the card since the ATI diagnostics would warn me (and a dead card is a dead card). I suspect motherboard, Win7 or the PSU. We'll see. Bah...
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 8th May 2009 20:13 Post subject: |
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Well if every single 3D game crashes now, it's is well enough reason to RMA the card...
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Fri, 8th May 2009 20:22 Post subject: |
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Patch 1.5 is ridden with bugs, I suggest not using it. If that means not using Broken steel at this time, then so be it. Wait for fake patch.
These are some of the bugs relating to 1.5
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Bug #1: Saving Crash
Non-Persistant creatures\NPC's placed by mods will cause the game to crash upon trying to save after visiting and leaving the area where they are in.
Affects: esp's only, esm's and interior cells are unaffected.
Steps to reproduce the bug:
1) Create a new plugin, place a Brahmin (CrBrahmin) at GirderShadeExterior and save the plugin.
2) Activate the plugin, start Fallout 3, load a gamesave and COC to GirderShadeExterior.
3) Fast travel to some place far enough away say Megaton or just COC to megaton01.
4) Try save your game and enjoy the crash!
Bug #2: Vanishing\Resetting Objects
Non-Persistant objects (statics ect) placed by mods will vanish upon loading them the second time. If you changed an already existing object in Fallout3.esm then it will reset to the default position (state, as it was in Fallout3.esm) upon a second loading.
Affects: esp's only (seems to include everything even navmeshes), esm's and interior cells are unaffected.
Steps to reproduce the bug:
1) Create a new plugin, place a static of your choice outside Vault 101 (Vault101Exterior) and save the plugin.
2) Activate the plugin, start Fallout 3 and load any gamesave.
3) Fast travel to Vault 101 (you'll see the object that you placed) then fast travel to Megaton.
4) Fast travel back to Vault 101 and you'll see the object is now gone.
Bug #3: Skin color on new NPC's defaults to "white" no matter what
Affects: esp's only, esm's are unaffected.
Steps to reproduce the bug:
1) Create a new plugin and create a new African American NPC.
2) Place that NPC into the game then save your plugin.
3) Load up a gamesave and pay a visit to your albino African American NPC. |
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Fri, 8th May 2009 20:27 Post subject: |
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Guy_Incognito wrote: | Well if every single 3D game crashes now, it's is well enough reason to RMA the card... |
I've just done a 5+ minute test in Fallout 3 and not a single crash. Seems re-seating the card (and reapplying AS5 on the GPU), delete all drivers and install Cat 9.4's + the just released Win7 WHQL 8.612's etc. solved whatever problem I had. That's the problem with intermittent problems, they're a bitch to nail down and can come from a build-up of static electricity in some part of the system, less than 100% contact between the card and the PCIe slot on one or more lines and so on. I feel very relieved since I really didn't want to replace my 4870 PCS+ until the 5870 in late august.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Fri, 8th May 2009 21:11 Post subject: |
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Now it's back to the random crash (non-gfx related) that has more to do with the patch (1.5, had same problems with patch 1.4 as well). Quicksaving a lot sorts that little problem out.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 8th May 2009 21:25 Post subject: |
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This game crashed a lot back then with the old nvidia drivers. As for now i've only had in-door freezes and they were fixed by changing bUseThreadedAI to 1 followed by iNumHWThreads=2 in the ini (common quad core bug apparently). No other problems so far in 10 hours of Fallout.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Sat, 9th May 2009 02:51 Post subject: |
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Vikerness wrote: | This game crashed a lot back then with the old nvidia drivers. As for now i've only had in-door freezes and they were fixed by changing bUseThreadedAI to 1 followed by iNumHWThreads=2 in the ini (common quad core bug apparently). No other problems so far in 10 hours of Fallout. |
Ironically it stopped crashing when I changed bUseThreadedAI to 0. I've played for ~2 hours and not a single crash, it used to crash every 30 minutes or so. I've only got a dual core CPU though.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sat, 9th May 2009 11:58 Post subject: |
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Would the standalone increased spawns mod be safe to use with 1.5 and broken steel?
I love the extra challenge but i'm worried it'll cause spawn list issues or something.
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sat, 9th May 2009 15:02 Post subject: |
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Unless it places new spawns or new creatures to spawn then no it shouldn't cause any problems.
(If it were to place new spawns then those could disapear once you leave the area and go back to it and if it placed new creatures those would cause crashes if not marked as "persistent" but that also takes up memory space and "bloats" the savegame, not a huge issue now though compared to how it was with Morrowind.)
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Posted: Mon, 11th May 2009 16:59 Post subject: |
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just finished the pitt, how i get my stuff back? i search for a while and i didnt find it anywhere :/
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JBeckman
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Location: Sweden
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