[XBOX360] Resident Evil 5 [NR]
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Yondaime
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Posts: 11741

PostPosted: Fri, 6th Mar 2009 15:16    Post subject:
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Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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me7




Posts: 3942

PostPosted: Fri, 6th Mar 2009 15:19    Post subject:
Mclaneinc wrote:
Then perhaps there is a slight allowance for early store released games, How many people get a game more than 2 days early. Most stores get the product on the day of release or at most a day early depending on your status as a retailer. We certainly never got very early releases in the days we were a top 100 Nintendo dealer.

Wrong (this pic was uploaded on March 1st)

Mclaneinc wrote:
Also, it does not explain why my machine was banned, a stealth firmware, NEVER played online, never ever had a disc in the machine while on live. As for your thought track, actually I was saying there's more chance of being banned for going on line before release date with a copy, the chances of being banned drop if you wait surely, well unless part of the NXE has updated checking controls which I doubt as you would be hearing about blanket bans galore.

Getting a game early does not violate the XBL terms of agreement, most people who are banned were banned before there was stealth firmware, I don't recall any banning waves after the release of iXtreme 1.5, even though a lot of people play downloaded games early.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 6th Mar 2009 15:32    Post subject:
that's coz it came out after november, just wait for a new ban wave in november Wink

ppl who really think that this so called stealth is actually working is already cracking me up
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WickedSmurf




Posts: 29

PostPosted: Fri, 6th Mar 2009 16:26    Post subject:
For those that have tried online co-op, could you describe what the experience is like in greater detail? I'm curious to know if it entails progressing through campaign missions together (e.g. Halo 3), or is it closer to horde mode in Gears of War 2, or some other variation?
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Mystic303




Posts: 182

PostPosted: Fri, 6th Mar 2009 16:44    Post subject:
I was really suprised that it actually worked with my old flashed hitachi drive. Used a philips DL dvdr, burned 4x speed. Great game and works like a charm so far.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 6th Mar 2009 16:47    Post subject:
why wouldn't it work?
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Mystic303




Posts: 182

PostPosted: Fri, 6th Mar 2009 16:50    Post subject:
Dunno, cause its old i guess and many people complained about the protection and so on...
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Yondaime
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Posts: 11741

PostPosted: Fri, 6th Mar 2009 17:01    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Fri, 6th Mar 2009 21:25    Post subject:
Alright, attempt number 2. Realised that when the giant axe wielding mofo shows up the gate that was previously closed is now open, had alot more room to move around. Still, no point in killing anything (though I did my best anyway) as there's no ammo to speak of. Tried to kill the axe dude with little success. Somehow managed to S rank it on normal.

Chapter 2 is muuuch better. No more zombie swarms so you can take the time to get familiar with the controls, made it 1000 times more enjoyable. Managed to A rank it (didn't kill enough zombeez, and I took too long killing the boss. Asshole doors took to long to close and he just walked out).

I'm a little more comfortable with it. Not being able to strafe while running is a pain in the ass, and seriously, who would walk in this kind of situation? Oh well. Ammo is far to scarce for my liking, but I guess that's why this is "survival horror" and not "fps #1747362".


i can has computar?!
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Yondaime
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Posts: 11741

PostPosted: Fri, 6th Mar 2009 21:53    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Fri, 6th Mar 2009 22:04    Post subject:
don't forget as well, you can get ammo by destroying crates and barrels ... shit even knifing some melons gave up some ammo Smile


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Spiderman
Banned



Posts: 5877

PostPosted: Fri, 6th Mar 2009 22:58    Post subject:
Yondaime wrote:
nightlith wrote:
Alright, attempt number 2. Realised that when the giant axe wielding mofo shows up the gate that was previously closed is now open, had alot more room to move around. Still, no point in killing anything (though I did my best anyway) as there's no ammo to speak of. Tried to kill the axe dude with little success. Somehow managed to S rank it on normal.

Chapter 2 is muuuch better. No more zombie swarms so you can take the time to get familiar with the controls, made it 1000 times more enjoyable. Managed to A rank it (didn't kill enough zombeez, and I took too long killing the boss. Asshole doors took to long to close and he just walked out).

I'm a little more comfortable with it. Not being able to strafe while running is a pain in the ass, and seriously, who would walk in this kind of situation? Oh well. Ammo is far to scarce for my liking, but I guess that's why this is "survival horror" and not "fps #1747362".


To kill the giant axe dude easier, you need to shoot him until he trembles down on his knee (shoot him a couple times in the head), then run up to him before he stands up, and press X to hit him, those hits, cause A SHITLOAD of damage, especially on stronger enemies, like the axe dude. You can do this on normal zombies too, and it's actually very good way of conserving ammo, as usually, they die from one hit, and if they don't, just run up and press X on their body before they start rising up, and you'll hit them again.

Also, about the door that your char opened to slowly. Press X two times instead of just one time, and he'll kick open the door, much faster and also pushes back enemies on the other side of the door.

Yeah, the ammo is always lacking, until you get more weapons. Just remember to always try and shoot them in the head, it makes all the difference. One headshot, run up, kick them. Very Happy


lulz he abandoned this game because the axe man killed him Laughing
don't tell him about the gigantic cockroaches then or those BIG SURPRISE zombies with those tentacle stuff when you pop their heads .... ops hahaha *imaging now how he will destroy this disc after those will kill him a few hundred times* Laughing
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timechange01
VIP Member



Posts: 6650

PostPosted: Sat, 7th Mar 2009 05:30    Post subject:
For the weekend should I get this or FEAR2?



ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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rampart




Posts: 866

PostPosted: Sat, 7th Mar 2009 05:49    Post subject:
I recommend this over fear. My reasoning is that even if you beat it, you might play through it again for the extra content like clothing and weapons.
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Sat, 7th Mar 2009 09:06    Post subject:
Spiderman wrote:
Yondaime wrote:
nightlith wrote:
Alright, attempt number 2. Realised that when the giant axe wielding mofo shows up the gate that was previously closed is now open, had alot more room to move around. Still, no point in killing anything (though I did my best anyway) as there's no ammo to speak of. Tried to kill the axe dude with little success. Somehow managed to S rank it on normal.

Chapter 2 is muuuch better. No more zombie swarms so you can take the time to get familiar with the controls, made it 1000 times more enjoyable. Managed to A rank it (didn't kill enough zombeez, and I took too long killing the boss. Asshole doors took to long to close and he just walked out).

I'm a little more comfortable with it. Not being able to strafe while running is a pain in the ass, and seriously, who would walk in this kind of situation? Oh well. Ammo is far to scarce for my liking, but I guess that's why this is "survival horror" and not "fps #1747362".


To kill the giant axe dude easier, you need to shoot him until he trembles down on his knee (shoot him a couple times in the head), then run up to him before he stands up, and press X to hit him, those hits, cause A SHITLOAD of damage, especially on stronger enemies, like the axe dude. You can do this on normal zombies too, and it's actually very good way of conserving ammo, as usually, they die from one hit, and if they don't, just run up and press X on their body before they start rising up, and you'll hit them again.

Also, about the door that your char opened to slowly. Press X two times instead of just one time, and he'll kick open the door, much faster and also pushes back enemies on the other side of the door.

Yeah, the ammo is always lacking, until you get more weapons. Just remember to always try and shoot them in the head, it makes all the difference. One headshot, run up, kick them. Very Happy


lulz he abandoned this game because the axe man killed him Laughing
don't tell him about the gigantic cockroaches then or those BIG SURPRISE zombies with those tentacle stuff when you pop their heads .... ops hahaha *imaging now how he will destroy this disc after those will kill him a few hundred times* Laughing


lulz yur reeding compreehenshun is impeckabel

Listen tool, or rather pay attention to the words on the screen. I'm not done with this game yet. I don't recall saying anything about abandoning it. I put it aside last night because it still has bullshit RE controls, and I picked it up again today (see that part where I said I'm on me second attempt?) Also note that I said I beat the first two sections on chapter one, see clearly I'm learning my way around the controls. Even S ranked the first section.

That aside, thank you Yondaime for your post. It's nice to see some people still have manners. As for the door, I was referring to the (sub?)boss when you meet up with Alpha Team, the giant worm thing. It slowed me down because the doors to the blast furnace don't shut as soon as you pull the lever so I had to run the bitch around a second time, otherwise I'm sure my time on that section would have been better. Thank you for the tip on the doors though. It hadn't really bothered me about how doors open, but that kick open options will be cool! With a control stick and wierd laser pointer aiming (so used to crosshairs) it's a chore to aim for the head. How do you get the X to kick option to show up more? Do you need to inflict a certain amount of damage, or is it something else?

Anyway, appreciate the help. It's frustrating to pick up a new game and have it shit so thoroughly down your throat. Fortunately those are usually the best ones Smile Spiderman, grow the fuck up, 'kay? Maybe if you were more coherent you'd take the time to post how to beat those hidden tentacle worm jack in the box thingies, instead of being a total jackass trying to be cool on the internet. No, on second thought, keep it up. Who else would there be to entertain me?


i can has computar?!
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MiB




Posts: 393
Location: SWE
PostPosted: Sat, 7th Mar 2009 09:52    Post subject:
hm what shall i do with the "matrix doding" guy.. replayed it 20 times now..
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 7th Mar 2009 10:00    Post subject:
MiB wrote:
hm what shall i do with the "matrix doding" guy.. replayed it 20 times now..

 Spoiler:
 
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MiB




Posts: 393
Location: SWE
PostPosted: Sat, 7th Mar 2009 10:05    Post subject:
00101010 wrote:
MiB wrote:
hm what shall i do with the "matrix doding" guy.. replayed it 20 times now..

 Spoiler:
 


ty =)
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 7th Mar 2009 12:20    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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jmdeking




Posts: 1605
Location: NL
PostPosted: Sat, 7th Mar 2009 13:58    Post subject:
I am now at 5-3 and this matrix guy rocks, this game is only getting better and better Smile
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 7th Mar 2009 14:07    Post subject:
Indeed. We are at 5-1 now, just waiting for my mate to come over ^^
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djbrummos




Posts: 48

PostPosted: Sat, 7th Mar 2009 14:46    Post subject:
ok i have alittle problem with the last boss fight in co-op. i Dont know how to make a spoiler thingy so...

SPOILER ALERT!!!

with the last boss, sheeva has to do a QTE(quick time event) where she has to pres X and climb up the rocks.

WHatever we do, she just falls off, everytime. We can press X as hard and fast as we want, she just falls off.

What are we doing wrong? why doesnt the QTE work? can someone solve this please, because the game is a masterpiece and i cant stand it that i cant finnish it in co-op. i'm even starting to believe its a bug:S
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DaGonZo




Posts: 241

PostPosted: Sat, 7th Mar 2009 16:17    Post subject:
About the Fight with the furnace and timing the door...

 Spoiler:
 
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michu64




Posts: 455

PostPosted: Sat, 7th Mar 2009 16:43    Post subject:
That mercenaries mode is so fucking awesome in co-op Very Happy
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MiB




Posts: 393
Location: SWE
PostPosted: Sat, 7th Mar 2009 16:45    Post subject:
the dodging man at the last thing.. pfft.. so annoying.. well i make it dark and am able to hit some rounds on him but damn how many times are u gonna hit him before he dies? full ammo in all and it runs out.. is there an easier way to get him? i tried the RPG to but pointless.. .he is like superman
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 7th Mar 2009 17:03    Post subject:
MiB wrote:
the dodging man at the last thing.. pfft.. so annoying.. well i make it dark and am able to hit some rounds on him but damn how many times are u gonna hit him before he dies? full ammo in all and it runs out.. is there an easier way to get him? i tried the RPG to but pointless.. .he is like superman

use the rocket launcher, he will catch the rocket, shoot it. After that he is dizzy so you can run up to him and inject him. You don't need any ammo at all Very Happy ok some for shooting the rocket. If you play alone give the RL to your AI buddy.
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MiB




Posts: 393
Location: SWE
PostPosted: Sat, 7th Mar 2009 17:05    Post subject:
00101010 wrote:
MiB wrote:
the dodging man at the last thing.. pfft.. so annoying.. well i make it dark and am able to hit some rounds on him but damn how many times are u gonna hit him before he dies? full ammo in all and it runs out.. is there an easier way to get him? i tried the RPG to but pointless.. .he is like superman

use the rocket launcher, he will catch the rocket, shoot it. After that he is dizzy so you can run up to him and inject him. You don't need any ammo at all Very Happy ok some for shooting the rocket. If you play alone give the RL to your AI buddy.


so its pretty much the same as with the chainsaw guy? he is stunned and run up to him and bitchslap him?

i tried to give the RL to the girl and she just loaded it for me and gave it back haha.. hmmz will try again =)
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Yondaime
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Posts: 11741

PostPosted: Sat, 7th Mar 2009 19:53    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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MiB




Posts: 393
Location: SWE
PostPosted: Sat, 7th Mar 2009 22:50    Post subject:
Yondaime wrote:
MiB wrote:
00101010 wrote:

use the rocket launcher, he will catch the rocket, shoot it. After that he is dizzy so you can run up to him and inject him. You don't need any ammo at all Very Happy ok some for shooting the rocket. If you play alone give the RL to your AI buddy.


so its pretty much the same as with the chainsaw guy? he is stunned and run up to him and bitchslap him?

i tried to give the RL to the girl and she just loaded it for me and gave it back haha.. hmmz will try again =)


Yeah, try again, you probably pressed B again or something. It's 10 times easier if your AI handles the rocket launcher. ^^

Make sure it's dark at the bottom too.



ty m8 will try that =)
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WickedSmurf




Posts: 29

PostPosted: Sat, 7th Mar 2009 23:50    Post subject:
michu64 wrote:
That mercenaries mode is so fucking awesome in co-op Very Happy

Will you please elaborate? I'm very interested in this game's online co-op modes.
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