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Posted: Sat, 7th Feb 2009 06:47 Post subject: |
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DarkPassenger wrote: | Chernarussian lol  |
Hardcore material, indeed 
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Posted: Fri, 20th Feb 2009 09:39 Post subject: |
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Posted: Fri, 20th Feb 2009 09:55 Post subject: |
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gingerninjaaaaaa wrote: | http://www.gametrailers.com/player/45750.html |
Cool vid, strange that they haven't made the grass to get flattened after a tank passes over it.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 21st Feb 2009 22:47 Post subject: |
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Question is, can you play it with existing technology ? Or will it be like Cry *stutter* *stutter* sis , in normal gaming rigs ?
Previous arma ran like shit at release. Oh, and looks like shit.
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Posted: Sat, 21st Feb 2009 23:07 Post subject: |
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arma 2 looks great but it doesnt come close it Crysis and it can't because it has one map, one friggin huge map and if that had the detail of crysis's tiny maps when we'd all be running at 1 frame per second or something 
Quote: | PC awesome button = Uninstall! |
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Posted: Sat, 21st Feb 2009 23:57 Post subject: |
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VGAdeadcafe wrote: | Question is, can you play it with existing technology ? Or will it be like Cry *stutter* *stutter* sis , in normal gaming rigs ?
Previous arma ran like shit at release. Oh, and looks like shit. |
The non updated version runs like s..t on any computer. But if you updated with the latest patches it should run smooth .
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Posted: Sun, 22nd Feb 2009 00:00 Post subject: |
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iNatan wrote: | Quote: | Arma II Officially Better Looking Than Crysis?
I know Crysis and KillZone 2 received a heck of a lot of praise for their graphics, but Arma II is literally right up there with them, if not a stride ahead. The game looks stunning, simply stunning. A new trailer was released and you can view it along with some exclusive new screen captures right here at Blend Games.
It’s easy to see a new game and go “Wow that’s the best looking thing I’ve ever seen”. But then there are some games you see that will just stop you dead in your tracks because there’s just nothing else out there like it. With Arma II it whole-heartedly fits the description of the latter. In motion the game always looks like a cinematic sequence. I’m simply going to say that it’s unbelievably breathtaking.
The part with the tanks firing almost looks like HD documentary footage. I’m not sure how well the conversion process preserved the quality of the trailer here on CB, but good gosh does this trailer not disappoint. In fact, here’s a very brief and pointless screenshot comparison of Crysis and ArmaII just to show you how it looks. You can also learn more about this game by visiting the Official Arma II Website. For more gaming news and information be sure to stay tuned in with Blend Games. |
Source
There is a video on the bottom of the page.  |
Well to be honest i don't want arma to look like crysis if it's going to run like crysis.
I have a I7 and ati 4870 in the computer and i still have problems playing crysis or warhead.
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Ispep
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Posted: Sun, 22nd Feb 2009 00:42 Post subject: |
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With modifications, and some good composition even the original Operation Flashpoint (and indeed ArmA) can look extremely real. Animation/scripting as well as some rough edges can let the side down at times, but no doubt ArmA 2 will be of a similar stock.
Incidentally Killzone should be compared to Call of Duty, Crysis to Far Cry 2. ArmA is something of a unique game still.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 22nd Feb 2009 00:48 Post subject: |
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All this mongering with graphics has one main cause: Multiplatform. They know they can't just appeal to niche market who doesn't care about graphics. 
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Ispep
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Posted: Sun, 22nd Feb 2009 02:41 Post subject: |
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They can if the business model is there - and if you think about it, slowly but surely the internet is changing the face of gaming (not just on the PC but also on consoles). This will create a climate where niche titles developed by small independents can thrive. I mean it's already happening to a certain extent - and Bohemia also have another line of high-end, high-priced ( ) 'sim-software' built off the back of their gaming engine.
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Ispep
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Posted: Sun, 22nd Feb 2009 13:49 Post subject: |
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I seem to recall they tried to create London in Crysis, or something crazy like that but I don't think it ran in real time. I think like those crazy physics videos they had to record it frame by frame. Correct me if I'm wrong?
ArmA map is huge, and has extremely detailed little villages, towns and even bigger towns. While you're running around on the ground there is air, naval and ground combat happening all around (maybe even on another side of the map).
No question Crysis is a looker, but I don't think comparing it to ArmA does justice to either game.
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JBeckman
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Posted: Sun, 22nd Feb 2009 14:54 Post subject: |
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ArmA 2 will still have good visuals however, ArmA 1 still looks pretty good as well albeit with some blemishes such as the terrain and landscape detail.
EDIT: Forgot the link.
http://www.armaholic.com/page.php?id=4891
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Posted: Mon, 23rd Feb 2009 02:56 Post subject: |
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arma towns are tiny
arma2 towns don't look much bigger
crysis' cities slowed down due to the engine not being optimized for that kind of content
the mapper would have to manually create visibility zones and stuff
though, i played some huge city maps and they ran fairly decent
there isn't really any excuse for arma to lag in towns as they KNEW they were going to be there, and should have optimized accordingly
what's more, it's all instanced geometry, so they can easily create visibility boxes for every building, etc
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Ispep
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Posted: Mon, 23rd Feb 2009 12:53 Post subject: |
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ArmA towns aren't tiny at all. Name a game with bigger towns, all on the same map, and in which the scale and variety of ArmA is present (again; battles in all the towns could be going on while you are flying in a helicopter over the ocean).
As far as lag and optimisation goes; the patches help a lot and so does good hardware. Just like Crysis.
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Posted: Mon, 23rd Feb 2009 19:22 Post subject: |
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umm..
both ghost recon advanced warfighter games
assassin's creed
gta games
these all use the same technology of streaming the content as it's needed, and only render what is needed
though gta is not a poster child of optimization, it's faults in it lie elsewhere
arma2 towns look only slightly larger from what they were in arma1, so i assume the performance issues haven't been resolved (tried to find the map screenshot but couldn't find it)
ofp was groundbreaking in it's technology, but today when everyone is doing the same thing so much better, it makes me wonder why they can't fix it
oh, and real-time active world with battles going on is a different issue, one which ofp/arma have performed admirably in
having huge fights only slow the game down slightly (and it's multithreaded!)
the problems are all in rendering
by contrast, gta issues were (mostly?) in cpu processing
edit;
http://virtualbattlespace.vbs2.com/images/stories/ukjan09/1680x1050_VBS2_120.jpg
THIS looks like what the cities should be like
if they can get that to run smooth, then i guess they have really done some miracles on the engine
but why can't we fucking have it!?
urban warfare is a large part of a campaign
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Ispep
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Posted: Mon, 23rd Feb 2009 20:23 Post subject: |
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The point is none of your examples are anything like Armed Assault or Operation Flashpoint. The only comparable game I can think of, off the top of my head, is World War II Online. You can have the best engine in the world but if you don't do anything with it what's the point? I'm not saying the way Bohemia do things is the right way, I'm simply saying they are the only ones succeeding in actually doing it. If any of the aforementioned engines can compete with ArmA, on the scale of ArmA, then they haven't demonstrated it.
As far as urban combat is concerned it's obviously the most difficult to get right. Armed Assault prides itself on the freeform AI you can plonk down on the map and have react reasonably intelligently without input - but once you start introducing sprawling town centres the tactics change completely, and the AI routines need to be far more complex. Right now they behave still as if they are in an open field engaging from afar. I hope this is something ArmA2 addresses but if not I think I can do without that urban complex in the picture posted above (and I think also my bank manager would agree )

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Posted: Fri, 27th Feb 2009 19:28 Post subject: |
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Yea some of those vids are quite recent. The most recent ones being the faction videos.
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Posted: Fri, 27th Feb 2009 21:27 Post subject: |
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Prague, Czech Republic, February 26, 2009 - In a letter from its attorneys to the English company The Codemasters Software Company Ltd, Bohemia Interactive Studio s.r.o., the leading Czech-based independent games developer, is protesting Codemasters’ marketing tactics which tout Codemasters’ upcoming game Operation Flashpoint: Dragon Rising as the “return of” or “official sequel to” the genre-defining game Operation Flashpoint: Cold War Crisis.
The award-winning Operation Flashpoint: Cold War Crisis was created by Bohemia Interactive in 1997-2001. Bohemia Interactive licensed its creation to Codemasters to publish and distribute. Although Codemasters owns the “Operation Flashpoint” trade mark and plans to release its new game under that title, Bohemia Interactive has always owned 100% of the original OFP game. Bohemia also provided gaming community complete set of editing tools and on-going support that turned the original OFP into one of the most modded PC games ever. Codemasters owns only the name – and Bohemia Interactive wants fans to understand that Codemasters’ new game is not from the same development team that brought them the classic original.
“In the license agreement, Bohemia Interactive expressly reserved the exclusive right to develop sequels to the original OFP game,” says Leora Herrmann of Kluger, Peretz, Kaplan & Berlin, PL in Miami, attorneys for Bohemia Interactive. “Codemasters also acknowledged that Bohemia owns all the intellectual property in the game – except the words ‘Operation Flashpoint’,” adds Herrmann.
“Since Codemasters has no right to use the Bohemia Interactive game engine or any other component of the Bohemia-developed game, how can it rightfully claim to produce a ‘sequel’?” asks Bohemia Interactive CEO Marek Spanel.
Because Codemasters owns the trade mark “Operation Flashpoint,” Bohemia Interactive cannot use the name for its own sequels. Instead, ArmA, released in 2007 and already adopted by the modding community, is powered by the second generation of the Bohemia game engine. Bohemia Interactive is currently working on its latest revolutionary re-creation of modern military conflict – ArmA II, due out later this year– which will be powered by the third generation of its engine and is based on the same original design concepts and artistic style of Bohemia Interactive’s legendary releases OFP: Cold War Crisis and OFP: Resistance.
In fact, the ground-breaking game engine that Bohemia Interactive launched initially in OFP: Cold War Crisis has spawned not only ArmA and the upcoming state-of-the-art ArmA II, but in its most sophisticated incarnation to date also powers Bohemia Interactive’s VBS combat training simulators used by armed forces around the world, including the recently announced Game After Ambush training program for the US Army.
“We can’t stop Codemasters from releasing a game using the words ‘Operation Flashpoint,’” acknowledged Spanel. “But it is not right to promote this game as the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis’ or the ‘return’ of Bohemia Interactive’s ‘genre-defining military conflict simulator.’ The awards were given for the game created by Bohemia Interactive - not to a name.”
About Bohemia Interactive. Bohemia Interactive is an independent game development company. The company focuses on developing state of the art computer software and researching advanced real time 3D graphics, artificial intelligence and other state-of-the-art technologies for interactive environments in computer games and simulators. For more information about the company visit http://www.bistudio.com
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JBeckman
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Posted: Mon, 2nd Mar 2009 19:23 Post subject: |
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JBeckman wrote: | http://www.worthplaying.com/article.php?sid=60340
System requirements.
EDIT: Seems to be the preliminary system requirements. |
Indeed, 1 gb to run it optimal. 
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Posted: Mon, 2nd Mar 2009 23:33 Post subject: |
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Any word from the developers on the odds of this actually coming out in Q1 2009?
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JBeckman
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Location: Sweden
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Posted: Wed, 1st Apr 2009 22:35 Post subject: |
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Posted: Thu, 2nd Apr 2009 00:00 Post subject: |
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lol.. april fool if ever i saw one
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