Operation Flashpoint 2
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Ispep
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PostPosted: Thu, 19th Feb 2009 18:04    Post subject:
Doesn't look bad. Nothing like the original promo-material of course.


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mArkAntonioo




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Location: Lithuania
PostPosted: Sat, 21st Feb 2009 11:56    Post subject:
Operation Flashpoint 2 Screenshots
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bogo24dk




Posts: 3043

PostPosted: Sat, 21st Feb 2009 12:30    Post subject:
I am beating that Arma 2 is going to look better. Don't get me wrong i love these kind of operation / arma games. And it's always good with competition.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 21st Feb 2009 14:41    Post subject:
Judging by the latest video, they'll turn this into an arcade shooter with large, open terrain, whereas Bohemia will stick to the realistic aproach. If they're able to pull it off, it will be great fun, but there won't be any competition between the two games as they are both aimed to please totally different people.
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CaptainLove




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PostPosted: Sun, 22nd Feb 2009 13:51    Post subject:
Agreed, think I'll buy them both though Smile
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tonizito
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PostPosted: Sun, 22nd Feb 2009 15:13    Post subject:
zmed wrote:
Judging by the latest video, they'll turn this into an arcade shooter with large, open terrain, whereas Bohemia will stick to the realistic aproach.
I'm afraid you're right. Taking OFP as a reference, I can't see how Codemasters will be able to fit all those actions/commands on a console controller.

So I guess the gameplay on this one will be dumbed down quite a bit in favor for releasing it on multiple platforms. ArmA 2 will be out around the same time so no big deal.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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SilverBlue




Posts: 1747

PostPosted: Mon, 23rd Feb 2009 07:44    Post subject:
Well from that one video (last one released that shows off the geo engine) they gave orders to the AI units by using a BF like circle order menu. So you will be able to control units but you will probably only be able to give them simple orders like go there, shoot them, get in cover there, etc.

In OFP you could give each single soldier quite specific orders like go prone, scan horizon, cover that direction, alert modes, etc.. I dont really know how you did all this in the XBox version of OFP.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Mon, 23rd Feb 2009 12:08    Post subject:
SilverBlue wrote:
I dont really know how you did all this in the XBox version of OFP.
There was an Xbox version of OFP? Shocked

Holy crap, that must have been a fun game to play. Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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shimec




Posts: 1214
Location: Serbia
PostPosted: Mon, 23rd Feb 2009 12:15    Post subject:
tonizito wrote:

Holy crap, that must have been a fun game to play. Laughing


Yeah, sure... It was hard playing it with keyboard and mouse... I can only imagine how hard would it be to play it with gamepad Smile
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JackQ
Non-expret in Derps lagunge



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Location: Kibbutznik, Israel
PostPosted: Tue, 24th Feb 2009 22:37    Post subject:
I had heard that that kind of "Hardcore" fps
will be sucks on consoles,
can someone tell me why?


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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djaoni




Posts: 8061

PostPosted: Tue, 24th Feb 2009 22:40    Post subject:
Check how popular Halo 3 is.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Tue, 24th Feb 2009 22:41    Post subject:
djaoni wrote:
Check how popular Halo 3 is.

but OP2 is "diffrent" then other FPS's....
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bogo24dk




Posts: 3043

PostPosted: Tue, 24th Feb 2009 22:46    Post subject:
After reading a couple reviews i found out that they haven't changed the style from the old opf. So this isn't a new cod4 it's the old realistic Operation flash point as some of us love it. This means no running and shooting.


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Ispep
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PostPosted: Tue, 24th Feb 2009 23:49    Post subject:
Maybe. Maybe not. Brothers in Arms is often touted as highly tactical and realistic in the games press for example.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 25th Feb 2009 00:07    Post subject:
bogo24dk wrote:
After reading a couple reviews i found out that they haven't changed the style from the old opf. So this isn't a new cod4 it's the old realistic Operation flash point as some of us love it. This means no running and shooting.
I don't know...The fact that in the latest video we can see the player storming a shooting enemy head on (and seeing red blurs too if I recall correctly, but on that I might be mistaken) is kind of a dead giveaway about the style of gameplay we can expect.

That would have been an insta-death situaion in OFP.
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bogo24dk




Posts: 3043

PostPosted: Wed, 25th Feb 2009 00:54    Post subject:
Quote:
. What I loved about Operation Flashpoint, and what I'm seeing in its sequel, is the sense freedom. When you storm a village in Flashpoint, it's not about running-and-gunning and blowing up everything you see. That'll get you killed faster than you can unload a full magazine.


http://xbox360.ign.com/articles/955/955915p1.html

This is just one of the previews i have read. And they all point in the same direction. Saying that it's like the old OPF.

Quote:
But after playing it a bit, I’m worried that it might not turn out that way. While that doesn’t make me particularly sad – I rather love the maddening obsession with realism – the fact that the new game Operation Flashpoint: Dragon Rising plays a lot like the old game might doom it to the same fate, that of a cult classic.


http://previews.teamxbox.com/xbox-360/2222/Operation-Flashpoint-2-Dragon-Rising/p1/


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Ispep
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PostPosted: Fri, 27th Feb 2009 17:20    Post subject:
Previews have a tendency to be filled with positive words and hopeful aspirations. Not saying it won't live up to those impressions, just saying they rarely do. In fact I remember reading a professional games journalist equate the writing of previews with advertisement, somewhat explaining the difference in attitude towards a game in preview to review. Something like that. Anyway... my reason for bumping the thread (Very Happy) is;

Quote:
"We can't stop Codemasters from releasing a game using the words ‘Operation Flashpoint,'" acknowledged Spanel. "But it is not right to promote this game as the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis' or the ‘return' of Bohemia Interactive's ‘genre-defining military conflict simulator.' The awards were given for the game created by Bohemia Interactive - not to a name."


This also annoyed me to be honest. They were talking as if they had anything to do with the original and they didn't. Full commentary here on their forums; http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=0a99ed7fa05d1967fc9969eb8dbb9b62;act=ST;f=59;t=77485


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Mafia102




Posts: 93

PostPosted: Fri, 27th Feb 2009 17:46    Post subject:
Ispep wrote:
This also annoyed me to be honest. They were talking as if they had anything to do with the original and they didn't. Full commentary here on their forums; http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=0a99ed7fa05d1967fc9969eb8dbb9b62;act=ST;f=59;t=77485


WTF you talking? BIS made OFP not CodeM. CodeM just published game, they did not made OFP. That's why BIS made this statement, cos peoples who are not real ofp fans will think that CodeM made so fantastic game, also there is CodeM logo everywhere in OFP. That's shame, but back in time, when BIS was small company and may not sell so many copies of game, coz they were unknows and they did not had money to promote games.. so they asked CodeM to publish and give some money to make this game.

I'am supporting BIS, cos I am OFP fan, since it game out. Also ArmA, VBS and that kind of stuff. BIS forever!!! Also.. I did not count OFP2 down as shity game, no! I'm looking forward this one too, since it's not arcade, and cant tell that before i can see/play real gameplay.
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Ispep
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PostPosted: Fri, 27th Feb 2009 20:01    Post subject:
You misunderstood, I meant I was annoyed by codemasters developers where in discussing Operation Flashpoint 2 they make numerous references to the original Operation Flashpoint as if it had anything to do with them.

And of course we don't write off OFP2 - but it may be a case of Ghost Recon ---> Ghost Recon Advanced War Fighter, or it might be SWAT 3 ---> SWAT 4... We simply don't know.


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Mafia102




Posts: 93

PostPosted: Fri, 27th Feb 2009 20:38    Post subject:
Ispep wrote:
You misunderstood, I meant I was annoyed by codemasters developers where in discussing Operation Flashpoint 2 they make numerous references to the original Operation Flashpoint as if it had anything to do with them.

And of course we don't write off OFP2 - but it may be a case of Ghost Recon ---> Ghost Recon Advanced War Fighter, or it might be SWAT 3 ---> SWAT 4... We simply don't know.


Ah sorry then Smile Yup I misunderstood you :/
But yeah, let's see where this going...
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bogo24dk




Posts: 3043

PostPosted: Fri, 27th Feb 2009 20:46    Post subject:
Ispep wrote:
Previews have a tendency to be filled with positive words and hopeful aspirations. Not saying it won't live up to those impressions, just saying they rarely do. In fact I remember reading a professional games journalist equate the writing of previews with advertisement, somewhat explaining the difference in attitude towards a game in preview to review. Something like that. Anyway... my reason for bumping the thread (Very Happy) is;

Quote:
"We can't stop Codemasters from releasing a game using the words ‘Operation Flashpoint,'" acknowledged Spanel. "But it is not right to promote this game as the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis' or the ‘return' of Bohemia Interactive's ‘genre-defining military conflict simulator.' The awards were given for the game created by Bohemia Interactive - not to a name."


This also annoyed me to be honest. They were talking as if they had anything to do with the original and they didn't. Full commentary here on their forums; http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=0a99ed7fa05d1967fc9969eb8dbb9b62;act=ST;f=59;t=77485


Ispep i am not pointing out how great the will be. I am saying that many reviews point out that the game is similar in movement and tempo as OPF was. I am to skeptic to believe that it will be a great game. To many times have i sad my hopes high only to be dissapointed.


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Msciw




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PostPosted: Fri, 27th Feb 2009 21:26    Post subject:
Prague, Czech Republic, February 26, 2009 - In a letter from its attorneys to the English company The Codemasters Software Company Ltd, Bohemia Interactive Studio s.r.o., the leading Czech-based independent games developer, is protesting Codemasters’ marketing tactics which tout Codemasters’ upcoming game Operation Flashpoint: Dragon Rising as the “return of” or “official sequel to” the genre-defining game Operation Flashpoint: Cold War Crisis.

The award-winning Operation Flashpoint: Cold War Crisis was created by Bohemia Interactive in 1997-2001. Bohemia Interactive licensed its creation to Codemasters to publish and distribute. Although Codemasters owns the “Operation Flashpoint” trade mark and plans to release its new game under that title, Bohemia Interactive has always owned 100% of the original OFP game. Bohemia also provided gaming community complete set of editing tools and on-going support that turned the original OFP into one of the most modded PC games ever. Codemasters owns only the name – and Bohemia Interactive wants fans to understand that Codemasters’ new game is not from the same development team that brought them the classic original.

“In the license agreement, Bohemia Interactive expressly reserved the exclusive right to develop sequels to the original OFP game,” says Leora Herrmann of Kluger, Peretz, Kaplan & Berlin, PL in Miami, attorneys for Bohemia Interactive. “Codemasters also acknowledged that Bohemia owns all the intellectual property in the game – except the words ‘Operation Flashpoint’,” adds Herrmann.

“Since Codemasters has no right to use the Bohemia Interactive game engine or any other component of the Bohemia-developed game, how can it rightfully claim to produce a ‘sequel’?” asks Bohemia Interactive CEO Marek Spanel.

Because Codemasters owns the trade mark “Operation Flashpoint,” Bohemia Interactive cannot use the name for its own sequels. Instead, ArmA, released in 2007 and already adopted by the modding community, is powered by the second generation of the Bohemia game engine. Bohemia Interactive is currently working on its latest revolutionary re-creation of modern military conflict – ArmA II, due out later this year– which will be powered by the third generation of its engine and is based on the same original design concepts and artistic style of Bohemia Interactive’s legendary releases OFP: Cold War Crisis and OFP: Resistance.

In fact, the ground-breaking game engine that Bohemia Interactive launched initially in OFP: Cold War Crisis has spawned not only ArmA and the upcoming state-of-the-art ArmA II, but in its most sophisticated incarnation to date also powers Bohemia Interactive’s VBS combat training simulators used by armed forces around the world, including the recently announced Game After Ambush training program for the US Army.

“We can’t stop Codemasters from releasing a game using the words ‘Operation Flashpoint,’” acknowledged Spanel. “But it is not right to promote this game as the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis’ or the ‘return’ of Bohemia Interactive’s ‘genre-defining military conflict simulator.’ The awards were given for the game created by Bohemia Interactive - not to a name.”


About Bohemia Interactive. Bohemia Interactive is an independent game development company. The company focuses on developing state of the art computer software and researching advanced real time 3D graphics, artificial intelligence and other state-of-the-art technologies for interactive environments in computer games and simulators. For more information about the company visit http://www.bistudio.com
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shole




Posts: 3363

PostPosted: Sat, 28th Feb 2009 00:16    Post subject:
one post would have been enough

in any case, kind of a dick move by bis, and complete nonsense
engine does not define a game as series - context does, which the name gives it
while i usually side with bis and see cm hording of the name as corporate bullshit dick move, this is just a shameless excuse to plug their own game through made up controversy
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rampart




Posts: 866

PostPosted: Sat, 28th Feb 2009 00:38    Post subject:
BIS is just a developer. Codemasters makes and Publishes games. In this economy a developer usually ends up going to a publisher to get their game out there. It's their fault for giving the rights to Codemasters.

Armed Assault is spiritual successor to Operation Flashpoint. Operation Flashpoint 2 is the true sequel to the game. So that doesn't give them any right for bad mouthing Codemasters.
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Ispep
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PostPosted: Sat, 28th Feb 2009 00:44    Post subject:
There is some truth to that, but if you'd seen the videos of codemaster employees talking up Operation Flashpoint 2 and referencing the original... it's nothing short of piggy backing. A rebuke seems fair.

Plus, don't forget that whilst everyone here might be aware of the disconnect between the two games you can bank on Joe Bloggs, the average gamer who doesn't read Kotaku (etc) to be oblivious to the change. I had a similar problem convincing friends of mine that Football Manager was Championship Manager. It's not an easy sell for these people because they don't understand the difference between a named brand and a developer.


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rampart




Posts: 866

PostPosted: Sat, 28th Feb 2009 00:50    Post subject:
Well they kind of to reference the original. I mean it is based on it after all.
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Ispep
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PostPosted: Sat, 28th Feb 2009 01:01    Post subject:
Sure, but it's based on it the same way Championship Manager (57%) is based on Football Manager (88%).

Quote:
Ispep i am not pointing out how great the will be. I am saying that many reviews point out that the game is similar in movement and tempo as OPF was. I am to skeptic to believe that it will be a great game. To many times have i sad my hopes high only to be dissapointed.

I understood what you were saying, I'm just being pessimistic. I was the same way before GRiD came out and I consider that one of my favourite games of last year, so don't mind me.

Regarding the rebuke by Marek he did a quick interview with RPS; http://www.rockpapershotgun.com/2009/02/27/bohemia-theres-only-one-real-flashpoint-sequel/


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Mafia102




Posts: 93

PostPosted: Sat, 28th Feb 2009 16:16    Post subject:
Quote:
To clear some things up.

OFP1, the start.
Then BIS started to work on OFP2, later renamed because they lost the name. OFP was ported to xbox and had an improved engine, that was used to release a "1.5" version of OFP as the development of "game 2" took longer than expected. "1.5" turned out to be bigger and better than expected so BIS released it as Armed Assault. "Game 2" then got the name ARMA2.

So originally ARMA2 was intended to be the sequel to OFP1. ARMA was an unexpected bonus originally intended as a massive upgrade of OFP1 using the tech from the xbox-version that got bigger.

In parallell of all this is VBS. VBS1 is based on OFP1, VBS2 is based on ARMA.
VBS is not made by BIS, its made by BIA (Bohemia Interactive Australia).

OFP2 is made by CM and is inspired by BIS games.


Also good article: Bohemia: There’s Only One Real Flashpoint Sequel

Cheers Smile
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bogo24dk




Posts: 3043

PostPosted: Sat, 28th Feb 2009 16:22    Post subject:
Mafia102 wrote:
Quote:
To clear some things up.

OFP1, the start.
Then BIS started to work on OFP2, later renamed because they lost the name. OFP was ported to xbox and had an improved engine, that was used to release a "1.5" version of OFP as the development of "game 2" took longer than expected. "1.5" turned out to be bigger and better than expected so BIS released it as Armed Assault. "Game 2" then got the name ARMA2.

So originally ARMA2 was intended to be the sequel to OFP1. ARMA was an unexpected bonus originally intended as a massive upgrade of OFP1 using the tech from the xbox-version that got bigger.

In parallell of all this is VBS. VBS1 is based on OFP1, VBS2 is based on ARMA.
VBS is not made by BIS, its made by BIA (Bohemia Interactive Australia).

OFP2 is made by CM and is inspired by BIS games.


Also good article: Bohemia: There’s Only One Real Flashpoint Sequel

Cheers Smile


Thanks for posting the fact. But i doubt that those of us who love OPF doesn't know this.


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Ispep
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PostPosted: Sat, 28th Feb 2009 17:22    Post subject:
Quote:
But i doubt that those of us who love OPF doesn't know this.

The message isn't intended for us.


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