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Posted: Mon, 2nd Feb 2009 15:16 Post subject: |
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To GeForce8, from his locked thread:
[quote=GeForce8]read their blog , www.teamfortress.com[/quote]
They don't say that the actual Scout update will be out this week. They said that the Steamcloud update for unlocked items will be out next week, which will pave the way for the actual Scout update. But they haven't exactly dated the actual Scout update.
Correcting people since 2007 even if they're not wrong.
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b0se
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Posted: Wed, 4th Feb 2009 23:11 Post subject: |
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They did , they said after the 2 updates made , which are already finished , so its close , maybe today , maybe tomorrow .
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Tue, 24th Feb 2009 04:19 Post subject: |
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lol I really like those scout update. You can even buy a T-shirt haha...
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b0se
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Jundy
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chiv
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Posted: Tue, 24th Feb 2009 14:09 Post subject: |
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valve just posted an update saying they found a last minute exploit in the new update, so theyre patching the problem but its going to delay the release by another couple of days.... 
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Posted: Tue, 24th Feb 2009 15:02 Post subject: |
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Source ? Link ? Anything valid ?
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Posted: Tue, 24th Feb 2009 15:56 Post subject: |
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5h4d3 wrote: | Source ? Link ? Anything valid ? |
nope
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Posted: Tue, 24th Feb 2009 15:57 Post subject: |
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He said "valve just posted...". Either he's bullshiting or post a link to sustain that.
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Posted: Tue, 24th Feb 2009 19:11 Post subject: |
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the wait . It hurts me
wonder what the last secret will be 
sabin1981 wrote: | but you know what Chinese whispers are like; some newbie will read your comment and suddenly run and spread it all over the internet that the new 2010 Banwave disables all your XBLA games when you're banned.
Ironic Statement #4756 from sabin |
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Posted: Tue, 24th Feb 2009 19:32 Post subject: |
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The new game mode. Dual cart.
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JackQ
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Posted: Tue, 24th Feb 2009 22:21 Post subject: |
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5h4d3 wrote: | The new game mode. Dual cart. |
sound interesting ....
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Posted: Wed, 25th Feb 2009 00:27 Post subject: |
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wish there was a new "Meet the" like vid to introduce the new scout stuff..
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
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Posted: Wed, 25th Feb 2009 05:19 Post subject: |
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Code: | Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies
New maps
* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version
Mapmaker requests
* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain
Bugfixes
* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag |
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b0se
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Posted: Wed, 25th Feb 2009 16:19 Post subject: |
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Yeah , just got'em all , pretty good unlockables i like the sandman and bonk
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Wed, 25th Feb 2009 19:46 Post subject: |
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with the .exe file?
or on a special archievement server?
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Posted: Wed, 25th Feb 2009 20:13 Post subject: |
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Love this game!! I have to get back into it. I gift purchased 2 copies today to my step-sons. We play L4D Versus together almost every night! But you cannot go wrong with buying this game for only $9.99!!!!!
MD
Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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Posted: Wed, 25th Feb 2009 21:00 Post subject: |
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Schumi2003 wrote: | with the .exe file?
or on a special archievement server? |
Think everyone uses steam achievement manager or whatever its called
Jumped on this morning and everyone had most weapons 
sabin1981 wrote: | but you know what Chinese whispers are like; some newbie will read your comment and suddenly run and spread it all over the internet that the new 2010 Banwave disables all your XBLA games when you're banned.
Ironic Statement #4756 from sabin |
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b0se
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Posted: Thu, 19th Mar 2009 17:34 Post subject: |
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Took them two years but here it is, multicore support finally arrived!
Code: | Team Fortress 2 Update Released
Added Multicore Rendering
* This initial release is aimed at testing compatibility, so the option is OFF by default
* To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option
Other Changes
* Several performance improvements to decals and client bone/flex setup
* A variety of alt-tab and mode switch fixes
* Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
* Fixed a crash on exit in Vista 64 |
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Thu, 19th Mar 2009 18:13 Post subject: |
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Works well here, i instantly felt a difference when turning a corner into a big fight and not really seeing any slowdown.
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Posted: Thu, 19th Mar 2009 18:27 Post subject: |
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mat_queue mode 2 gives a higher performance boost, but this update is better than nothing.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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b0se
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Posted: Thu, 19th Mar 2009 19:46 Post subject: |
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Glottis wrote: | mat_queue mode 2 gives a higher performance boost, but this update is better than nothing. |
Multicore works perfect
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Thu, 19th Mar 2009 19:55 Post subject: |
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Crashes whole time with multicore rendering on for me ;<
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b0se
Banned
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Posted: Thu, 19th Mar 2009 20:58 Post subject: |
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Breezer_ wrote: | Crashes whole time with multicore rendering on for me ;< |
no problem with it here so far played 5 h and it works perfectly
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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