Battlefield 1943
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streetunder




Posts: 4125

PostPosted: Mon, 9th Feb 2009 12:38    Post subject:
Battlefield 1943: Why The 24-Player Limit?

Simple answer: because of consoles. Long answer, courtesy of 1943 programmer Gustav Halling: because of consoles' bandwidth limits, and inability to process network data in a speedy manner:

64 players are of course awesome but will all good there is some hurting also. I can assure you that the 24 player limit is not about us being lazy but the experience of a massive battlefield is not bound to the amount of players! And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance.

We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing! 24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!

Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more then 24 players:

24 players are networked
Almost as many physics driven vehicles with movable and destroyable parts
All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.

If we did remove all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!

http://ve3d.ign.com/articles/news/44624/Battlefield-1943-Why-The-24-Player-Limit
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sabin1981
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PostPosted: Mon, 9th Feb 2009 12:46    Post subject:
They should have at least gone the 32-player route, IMO. 16v16 was OFTEN seen on Battlefield servers. 32v32 was hard to get, but 16v16? I played those games religiously!
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LeoNatan
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PostPosted: Mon, 9th Feb 2009 12:48    Post subject:
And what about?

"Battlefield 1943: Why The Dumbed Down Gameplay and Unlimited Ammo?

Simple answer: because of consoles. Long answer, courtesy of console players who lack the intellect to count bullets and ammo magazines.

Depleting ammo and complex gameplay is awesome but will all good there is some hurting also. We won't be able to sell the game to monkeys. Now we can.

If we did have better gameplay we could have a better game. But no other game gives you the wide ability to play with monkeys!"

Rolling Eyes Razz
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sabin1981
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PostPosted: Mon, 9th Feb 2009 12:51    Post subject:
iNatan wrote:
But no other game gives you the wide ability to play with monkeys!"

Rolling Eyes Razz


That's just not true! You're forgetting the awesome Ape Escape and, of course, Donkey Kong Country games Very Happy Razz
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LeoNatan
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PostPosted: Mon, 9th Feb 2009 12:54    Post subject:
Haha, well I meant, err, he meant to say "against monkeys in MP" Very Happy
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sabin1981
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PostPosted: Mon, 9th Feb 2009 12:56    Post subject:
hehe, I know.. I was just yanking ya chain ^_^

To be honest, I'll probably still get BF1943. I really did enjoy BF:BC, so I guess a small taster of my old 1942 favourite won't be TOO bad ... though if it's more than 1200MSP, I'm not buying it.
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LeoNatan
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PostPosted: Mon, 9th Feb 2009 13:01    Post subject:
BC had unlimited ammo as well? Sad You are ruining my hope for BC2 as well...
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Mon, 9th Feb 2009 13:02    Post subject:
Nice to hear they're keeping the destructibility possible by this engine although it might have affected total player count. (Doesn't seem plausible though as a PC has 10/100/1000 network cards and up to 100/10 fiber connections from specific service providers like BBB that's still very affordable here in Sweden and consoles probably use a 100Mb card at least and anyway it's more down to specific ISP's and net connections/limitations regarding maximum bandwidth speed for download/upload of data.)

Wonder how dynamic it'll be, not specific to Battlefield as there's never been destructible environments as such I remember digging holes and such in Soldner (Overall quite a bad game.) plus leveling everything from trees to buildings with enough explosive ordinance or just a ton of ammo.

EDIT: It was just meant to be a example of a specific hi-speed ISP but it kinda looks like marketing now that I've re-read it a few times.
(Only for larger cities though but it's cheaper than high-speed ADSL2+ connections like 24/1 and 30/2)
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sabin1981
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PostPosted: Mon, 9th Feb 2009 13:10    Post subject:
iNatan wrote:
BC had unlimited ammo as well? Sad You are ruining my hope for BC2 as well...


What? Nawwww! BC didn't have unlimited, mate. You had a finite source of ammo and various "ammo boxes" scattered around at waypoints to refresh. Just like BF1942 did.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 9th Feb 2009 13:59    Post subject:
This doesn't have unlimited ammo btw. It has replenishing ammo.

Explained here: http://translate.google.com/translate?prev=hp&hl=en&u=http://www.fz.se/bloggar/the_game_delusion/p%3D14063&sl=sv&tl=en&swap=1

Google's translation is pretty horrible, but you get the idea.

Here's the previous batch of questions answered: http://translate.google.com/translate?prev=hp&hl=en&u=http://www.fz.se/bloggar/the_game_delusion/p%3D14021&sl=sv&tl=en
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Veki




Posts: 381
Location: Croatia
PostPosted: Mon, 9th Feb 2009 15:41    Post subject:
Quote:
I can assure you that the 24 player limit is not about us being lazy but the experience of a massive battlefield is not bound to the amount of players!

Well, if DICE are not lazy bastards, why don't they do a 64 MP for PC only. Rolling Eyes

Quote:
We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing! 24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!

I don't understand this. Going by his logic if 100 on the streets are nothing then 24 will be even less nothing. Confused

sabin1981 wrote:
32v32 was hard to get, but 16v16? I played those games religiously!

I don't know how it was before, but today I have to wait for a slot to open on servers I play (one has 54 slots and the other 64).


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Namarie




Posts: 707

PostPosted: Mon, 9th Feb 2009 17:58    Post subject:
Seriously, the entire gaming market is deevolving or something.. every other game that comes out is dumbed down.
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AFROPUFF




Posts: 474

PostPosted: Mon, 9th Feb 2009 18:25    Post subject:
Namarie wrote:
Seriously, the entire gaming market is deevolving or something.. every other game that comes out is dumbed down.


this is because game companies are trying to push out more and more games before there fiscal year to profit from it...more than usal anyways, but its just greed. i still cant feel that dice has let down all us bf fans as we made them who they are today for them to go move to the consols and with a lame excuse that its anti piracy? hmmm maby for the ps3 only but even that has been cracked now too.... so what will there excuse be these days...??

32 player would have been nice 16x16, also for them not being able to run 64 servers is crap! they just dont want to spend money on new servers....im sure it will be using the old bf2 ones.
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Naish




Posts: 797

PostPosted: Mon, 9th Feb 2009 21:36    Post subject:
djaoni wrote:
Naish wrote:
The auto health thing is pretty stupid, but it's nothing that most games don't have now anyway.


We do want all games to be exactly the same, you got us there!


Work on your English there Johnny SecondLanguage. I didn't say all games should be the same, I said it's nothing you aren't used to. Christ you guys are a bunch of whiners.
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djaoni




Posts: 8061

PostPosted: Mon, 9th Feb 2009 22:01    Post subject:
Naish wrote:
djaoni wrote:
Naish wrote:
The auto health thing is pretty stupid, but it's nothing that most games don't have now anyway.


We do want all games to be exactly the same, you got us there!


Work on your English there Johnny SecondLanguage. I didn't say all games should be the same, I said it's nothing you aren't used to. Christ you guys are a bunch of whiners.


I'll do it for you so you might get it:

Quote:
The auto health thing is pretty stupid, but it's nothing that most games don't have now anyway.


And my point was that it doesn't excuse them having it just because other games do.

Quote:
Work on your English there Johnny SecondLanguage.
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Naish




Posts: 797

PostPosted: Tue, 10th Feb 2009 00:29    Post subject:
Well if you want to make a point that's fine, don't nest it inside some bullshit by putting words into someone's mouth. Act like an ass and (who would have guessed it?) people will respond to you as if you're an ass.
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djaoni




Posts: 8061

PostPosted: Tue, 10th Feb 2009 01:08    Post subject:
I never said you said anything. If you didn't get it and took it personal, good job.
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Naish




Posts: 797

PostPosted: Tue, 10th Feb 2009 01:44    Post subject:
Bah, not worth the time, ignore button ftw.

I dunno, despite all the negative shit I'm seeing I'm still looking forward to it. Worst case scenario if you wanna cry about 1943, BF1942 still looks pretty good and runs great. Plus there's that BF Vietnam mod...
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 10th Feb 2009 14:35    Post subject:
lol

""There will be parachutes in this BF game, so no more falling to your death""

*sigh*

The entire charm of battlefield was massive enviroments with mass players, and land-sea-air combat... vut that down and you just have any generic shooter (cod etc)


This mates me want to just throw money at devs like creative assembly who make total war games.

Who knows.. they may might Rome Total War 2 .. for consoles "control massive battles containing upto 32 soldiers"

They have utterly sold out and fucked the series.... and must have the worst fucking managers on earth.. they could have made this and called it something else... battllefield pacific arcade or something.

Why not make a epic 1943 like 1942 ??? :/

I HOPE some other devs pick up the same idea of 1942 and make a better version... its a simple and great idea.. mass land sea and air battles in the ww2 era..
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anonymoose




Posts: 114

PostPosted: Tue, 10th Feb 2009 14:46    Post subject:
ha. Didn't they already try to make Spartan: Total Warrior or something daft? Can't say I ever played it, or even heard of it until much after its release.

I'll wait to see what happens with 1943. See just how many trees I'm not going to be able to see campers through. Then go back with a bomber.
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madness




Posts: 13320

PostPosted: Tue, 10th Feb 2009 15:56    Post subject:
-=Cartoon=- wrote:
lol

""There will be parachutes in this BF game, so no more falling to your death""

*sigh*


Why ? There have been parachutes in every BF game, at least on PC.
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Nui
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PostPosted: Tue, 10th Feb 2009 18:42    Post subject:
Veki wrote:
Quote:
We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing! 24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!

I don't understand this. Going by his logic if 100 on the streets are nothing then 24 will be even less nothing. Confused

We're not talking streets anymore, we're talking living room here! gosh 24 will so fill up the room!
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-=Cartoon=-
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PostPosted: Sat, 14th Feb 2009 01:56    Post subject:
http://www.viddler.com/explore/NoobTube/videos/17/33.426/

Interview asking bout pc version etc..

oh dear
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Immunity




Posts: 5628

PostPosted: Sat, 14th Feb 2009 02:00    Post subject:
Wow. That guy being interviewed is a fucking simpleton....looks like the series is pretty much over as we know it. Consoles have raped yet ANOTHER series.

P.S. Someone shoot that dumb motherfucker before he can do anymore damage.


I can never be free, because the shackles I wear can't be touched or be seen.
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djaoni




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PostPosted: Sat, 14th Feb 2009 02:20    Post subject:
RetardFromVideo wrote:
This is realistic
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azzman




Posts: 4059
Location: Australiiiaaa , maate
PostPosted: Sat, 14th Feb 2009 03:08    Post subject:
Jesus, that guy is a total fucking douche! How can some mindless moron that obviously knows nothing about gaming get the job! What a sick world.

"This is realistic, well as realistic as a video game can get"

Looks like a fucking WB cartoon, that cockhead must be on acid or something.

"With BF 2142, people are stuck on the modern current technology we want to offer something different and new"

man, I dont want to know what he did to get that job
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nouseforaname
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PostPosted: Sat, 14th Feb 2009 03:21    Post subject:
I'd be pissed if I bothered to play games on my PC anymore Razz

Time for you folks to get on board the lowest common denominator train Wink


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madness




Posts: 13320

PostPosted: Sat, 14th Feb 2009 09:02    Post subject:
They recently said again that they can't say anything yet, but they haven't forgotten hardcore PC fans..

So what could this unannounced PC game be ? BF3 what else...

We can just skip this one..
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LeoNatan
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PostPosted: Sat, 14th Feb 2009 09:15    Post subject:
nouseforaname wrote:
I'd be pissed if I bothered to play games on my PC anymore Razz

Time for you folks to get on board the lowest common denominator train Wink

Let me get this right, because I'm not sure what to think. So, once you buy a console and leave PC gaming, you brain shrinks and suddenly you are satisfied with shitty games? Neutral If you were on the PC, you would be pissed, but because it is on consoles, then it's alright? WTF. Maybe it is some nano tech shit MS and Sony embed in their consoles, that goes through pores, reaches the brain and just eats about 2/3 of it?
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VGAdeadcafe




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PostPosted: Sat, 14th Feb 2009 10:22    Post subject:
Quote:
This is realistic


LoL,
what
the
hell
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