Evochron: Legends
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 5th Feb 2009 23:47    Post subject: Evochron: Legends
A new incarnation of the Evochron series has been released. Bigger and better than ever before and a steal for $19.95 (for those that already own Evochron Renegades). Otherwise, the game is $24.95.

If you love space sim/trading/combat type games, you definitely need to check this out.
WEBSITE LINK: http://starwraith3dgames.home.att.net/evochronlegends/index.htm

Features:
# True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.


# Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, exploring, asteroid clearing, equipment cleaning, crew management, and ship designing. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.


# A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.


# Interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.


# Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.


# Multiplayer capacity increased (for both human players and AI controlled ships).


# Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.


# Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.


# Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space. Players can have their own track to race the clock against each other or race other players on the same track.


# Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.


# Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship.


# New energy pod generators and receivers, which players can use to set up 'capture the flag' scenarios and receive free fuel.


# New constructor stations that you can take raw materials to for constructing components and items.


# Optional customizable universe that lets you move objects in space, replace them, remove them, and change the local environment.


# Enhanced 3D game engine with new effects, objects, and textures.


# Dynamic economies with realistic variable item availability and specialized industries.


# Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New weapons and equipment include the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology.


# Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items.


# Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.


# New military combat ships you can own and fly ranging from light scouts to heavy interceptors. New capital ships include Cruisers, Battleships, Command Ships, and Destroyers which also join in war zone battles, plus Carriers you can dock with for military objectives and ships.


# Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Civilian ships can also be painted a variety of colors.


# No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.


# Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor.


# Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.


# Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.


# Explore the game's massive universe with several secret locations to discover and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars.


# Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened at Arvoch and the device the Alliance found. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature.


# Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.


# Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 01:35    Post subject:
Is the online play very popular?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 02:09    Post subject:
noxxle wrote:
Is the online play very popular?


Will let you know soon.
This is really incredible though.
The graphics upgrade is pretty significant.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 02:10    Post subject:
The game is only 50mb....
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Fri, 6th Feb 2009 03:33    Post subject:
It's 150 when you install it.
Played the demo a bit, and it just doesn't feel right.
I'm a retarded gamer when it comes to space sims, and this is just it. During the training when the narrator starts explaining inertia I barely resisted the temptation to reset the computer so that my tiny brain wouldn't overstress itself.

I realize that space sims are appealing to a large number of people, but when I need a instruction manual to play a game, that's not gaming, it's working.

The graphics are nice, especially the explosions.

But the demo wasn't a total loss. It reminded me of Freelancer and those blissfull 200+ hours I spent exploring(and that's not counting the mods) and blowing shit up.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 04:04    Post subject:
noxxle wrote:
The game is only 50mb....

The guy that made it uses some procedural stuff and high compression type things.
Don't let the size fool you. It is some of the most mind boggling work i have seen for game development. . . especially from ONE guy!
You wouldn't be able to find and explore everything in this game within your life time.
And if that DID happen, it's moddable. And, you can run your own dedicated server.

I loved Freelancer. To me, this blows Freelancer out of the water and then stomps it in the nuts while its laying on the ground. It really reminds me of my old Elite days. . . but with much better graphics.

I don't know how anyone that likes space sim games couldn't love this.


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 04:08    Post subject:
vaifan1986 wrote:
It's 150 when you install it.
Played the demo a bit, and it just doesn't feel right.
I'm a retarded gamer when it comes to space sims, and this is just it. During the training when the narrator starts explaining inertia I barely resisted the temptation to reset the computer so that my tiny brain wouldn't overstress itself.

I realize that space sims are appealing to a large number of people, but when I need a instruction manual to play a game, that's not gaming, it's working.

The graphics are nice, especially the explosions.

But the demo wasn't a total loss. It reminded me of Freelancer and those blissfull 200+ hours I spent exploring(and that's not counting the mods) and blowing shit up.


Its not as difficult to understand as you are making it out to be. And, you don't have to worry about inertia unless you cut those thrusters off. However, if you learn to use it, you can do some CRAZY dog fighting manuvers.

Good lord... having an instruction manual these days causes people not to like a game? Geez. No wonder 98% of modern games suck ball sacks.
I miss the deep games that require me to have to learn the ropes here and there.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 6th Feb 2009 04:08    Post subject:
I've always loved the Evochron games, it's just a shame the bloody games have so many controls, lol.

Anyway, definitely buying this! Thanks mate!
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 04:31    Post subject:
sabin1981 wrote:
I've always loved the Evochron games, it's just a shame the bloody games have so many controls, lol.

Anyway, definitely buying this! Thanks mate!


Well. In this incarnation you can actually click controls and buttons on the cockpit instead of having to use the quick keys. i am finding that to be a lot easier. like now, instead of hitting 'shift-F1' to open the nav map, you click a button on your cockpit marked 'Nav'. Or, you can still use the quick keys of course.


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sabin1981
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PostPosted: Fri, 6th Feb 2009 04:37    Post subject:
Aye, that's what I've been doing - Freelancer style Very Happy

Definitely impressive work for an indie game, even more so considering it's done by ONE author. I love the procedural generation, meaning everything ends up unique to each player and game .. and the ability to land on planets too. Parkan II was like that, only it was also an FPS (quite a good game too, wish they'd remake it)
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LeoNatan
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PostPosted: Fri, 6th Feb 2009 05:01    Post subject:
Wow, this game is fantastic! Seriously considering purchasing it, and it caught me by surprise. So the demo allows unlimited time in the training and 90 minutes in the normal game, yes? I might buy it later today if the mood is right! Very Happy Is MP free space as well? Maybe we can all meet in there... Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 6th Feb 2009 05:04    Post subject:
I've got £65 left in my account, but it's my girl's birthday on Sunday and we're going out for a meal to celebrate... so I can't afford to buy it today Sad I'm *definitely* buying it (as I said, I loved the original Evochron series) but it'll have to wait until next Wed.
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 05:16    Post subject:
The character you use for MP is stored client-side. This allows you to use it for both single and MP. Do a lot of people cheat in MP?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 05:35    Post subject:
noxxle wrote:
The character you use for MP is stored client-side. This allows you to use it for both single and MP. Do a lot of people cheat in MP?

Not that i have seen.

I am going to setup a 24hour server. There seems to be quite a few servers and the one I just was on had about 15 people on it. It was laggy as hell though. I dunno where it was located or what kinda speed it had so.

And yes, the multiplayer is open/free space just like single player. in fact, the only difference between single player and multiplayer is... well. . . its multi player. Plays exactly the same except you can team up with people, have races, play capture the flag, complete missions together, form clans, pvp etc.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 05:36    Post subject:
iNatan wrote:
Wow, this game is fantastic! Seriously considering purchasing it, and it caught me by surprise. So the demo allows unlimited time in the training and 90 minutes in the normal game, yes? I might buy it later today if the mood is right! Very Happy Is MP free space as well? Maybe we can all meet in there... Razz

Yes MP is free space. But with added stuff to do (see previous post).


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 06:13    Post subject:
How many people total were online? Is there a lobby system?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 06:20    Post subject:
noxxle wrote:
How many people total were online? Is there a lobby system?

Theres not a lobby system.
People just run dedicated servers and the servers are listed when you go to the multiplayer menu and hit 'refresh' unless they are set to private I think.
i dunno how many were online total. There were quite a few on the one server i checked out.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 19:49    Post subject:
I would buy this game in a heartbeat if it had a very strong MP community and I could expect it to be active for quite some time in the future.

Is there no way to tell how many players are online at any given time? When you list the public servers, doesn't it tell you how many players are connected to each one? Seems very strange that it would list servers without giving you at least that piece of information.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 6th Feb 2009 21:30    Post subject:
noxxle wrote:
I would buy this game in a heartbeat if it had a very strong MP community and I could expect it to be active for quite some time in the future.

Is there no way to tell how many players are online at any given time? When you list the public servers, doesn't it tell you how many players are connected to each one? Seems very strange that it would list servers without giving you at least that piece of information.


I am going to mention it on the forums. Maybe that feature can be added.

I brought a server online today and spent a good 4 hours playing with 3 or 4 people on there. it was great fun.
It's worth $24.95 to me just to help support the guy's endeavors. The more people that buy it and start playing, the more it will grow.
I really don't understand why Freelancer lovers don't flock to this game.

Buy it. Tell your friends to buy it.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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noxxle




Posts: 500

PostPosted: Fri, 6th Feb 2009 21:35    Post subject:
Can you tell me how many servers you see during peak hours, whenever that may be, I am assuming in the evening?

It will be hard to attract Freelancer players, at least for the MP, because right now hundreds still play Freelancer online. In fact there are some servers that regularly have over 100 people on them.

*edit* according to someone on the official forums, when you right click on a server it shows how many players are on it. Can anyone give us an idea how how many people are online at any given time?
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T6chikom6




Posts: 280

PostPosted: Sat, 7th Feb 2009 14:08    Post subject:
Just tried the demo. Loved freespace and the X series, but never played any Evochron game before...Looks like a X game with FS combat system, and the mixture is interesting at least. Liiking it so far, but not really feel like going through it. I think this one will be much better when some good mods are out.

btw, I guess we can´t expect a release for this?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 7th Feb 2009 14:17    Post subject:
To my knowledge, there's never been a "release" for either of the prior Evochron games (Alliance and Renegades, namely) so I doubt there will for this either.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 7th Feb 2009 14:48    Post subject:
Good review of the new Evochron:

http://rr.pc.ign.com/rrview/pc/evochron_legends/14320431/99872/


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