Cryostasis: Sleep of Reason
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JBeckman
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Location: Sweden
PostPosted: Mon, 22nd Dec 2008 02:57    Post subject:
It's hard to say as ATI has some problems with the game, running it under DX9 fixes the artifacts and improves performance somewhat but framerate is pretty irregular for me though it could very well be a Crossfire issue.

Still trying to see what could be done by tweaking the various CFG files, should be possible to improve things.
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JBeckman
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Location: Sweden
PostPosted: Mon, 22nd Dec 2008 06:30    Post subject:
Found it, went trough the Init.cfg and config.cfg files and the commands there, discovered that the setting "r.projectives" more than doubled performance when disabled, unfortunately it disables some of the nice lighting effects (Water light reflection on the environment, bit difficult to explain.) but otherwise it doesn't do much.

EDIT: Semi-improved translation for the options menu, there's some differences between version 1.0 and 1.1 so certain options didn't display correctly, only a partial translation though.
(Fixes the text for "reset to default" in the control options menu and "hardware physics" in the video options menu.)

Put in the "\Cryostasis\Data\Scripts\text\RU\interface" folder
http://www.sendspace.com/file/obbv4u
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darthmalak




Posts: 420
Location: Argentina
PostPosted: Mon, 22nd Dec 2008 08:18    Post subject:
Is that good enough the vista? that microsoft have to advance the launch date of Windows 7?

hahahaha fuck the vista, and fuck w7 too


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sabin1981
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PostPosted: Mon, 22nd Dec 2008 15:01    Post subject:
Rolling Eyes
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 22nd Dec 2008 17:39    Post subject:
I'll ask again......

Anyone know how to get past the guy that has a high powered rifle? , it tells this person not to climb up... I see a handle on the floor use it to climb the ladder and the guy shouts at me to get back , he shoots at the guy climbing and i die aswell even though i'm out the way.

!?!
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human_steel




Posts: 33269

PostPosted: Mon, 22nd Dec 2008 17:54    Post subject:
Give a pic.
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guerro




Posts: 33

PostPosted: Mon, 22nd Dec 2008 19:54    Post subject:
I'll help you( because i too was stuck there!).

Use the handle on the tuet down so you can climb itbe on your right ,it makes the warm air to stop from the pipe so the climbing guy can go to the ladder and make it go down.

Afterwards there is another potential stuck point...i tell you only to jump not from front but from behind the ladder otherwise you'll be fried everytime!!!

Good game (I finished it) but very very heavy with hardware!!!
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guerro




Posts: 33

PostPosted: Mon, 22nd Dec 2008 19:56    Post subject:
sorry but the message was mispelled!!I meant from the pipe on your right!!!
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 22nd Dec 2008 20:15    Post subject:
guerro wrote:
I'll help you( because i too was stuck there!).

Use the handle on the tuet down so you can climb itbe on your right ,it makes the warm air to stop from the pipe so the climbing guy can go to the ladder and make it go down.

Afterwards there is another potential stuck point...i tell you only to jump not from front but from behind the ladder otherwise you'll be fried everytime!!!

Good game (I finished it) but very very heavy with hardware!!!


Yep that was it , Thankyou guerro Cool

Damn that spider thing was annoying but i killed it finally
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Wed, 24th Dec 2008 16:40    Post subject:
JBeckman wrote:
Found it, went trough the Init.cfg and config.cfg files and the commands there, discovered that the setting "r.projectives" more than doubled performance when disabled, unfortunately it disables some of the nice lighting effects (Water light reflection on the environment, bit difficult to explain.) but otherwise it doesn't do much.

EDIT: Semi-improved translation for the options menu, there's some differences between version 1.0 and 1.1 so certain options didn't display correctly, only a partial translation though.
(Fixes the text for "reset to default" in the control options menu and "hardware physics" in the video options menu.)

Put in the "\Cryostasis\Data\Scripts\text\RU\interface" folder
http://www.sendspace.com/file/obbv4u


hey, JBeckman, do you know how to enable physX effect on 4850 as shown on 8800GT 512 ? I enabled SM4.0, but no PhysX effects such as water etc.

http://img166.imageshack.us/img166/8915/29923897fh9.jpg
http://img68.imageshack.us/my.php?image=12433325uj1.jpg
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LeoNatan
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PostPosted: Wed, 24th Dec 2008 17:23    Post subject:
mao5 wrote:
hey, JBeckman, do you know how to enable physX effect on 4850 as shown on 8800GT 512 ? I enabled SM4.0, but no PhysX effects such as water etc.

http://img166.imageshack.us/img166/8915/29923897fh9.jpg
http://img68.imageshack.us/my.php?image=12433325uj1.jpg

Not possible, PhysX is by nVidia, it is currently not possible to run on AMD hardware.
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human_steel




Posts: 33269

PostPosted: Wed, 24th Dec 2008 17:30    Post subject:
iNatan wrote:
it is currently not possible to run on AMD hardware.


Actually it's possible if amd wants to. It's a software thing not hardware related. Razz
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sabin1981
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PostPosted: Wed, 24th Dec 2008 17:41    Post subject:
AMD, unfortunately for AMD users, believe PhysX is a fad and that Havok is - and always will be - the predominant physics engine.

That, if you ask my opinion, is a critical oversight AND error on AMD's behalf. With nVidia backing PhysX I don't think it's going anywhere. If anything, a lot more developers will start incorporating it into their games thanks to TWIMTBP program.
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LeoNatan
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PostPosted: Wed, 24th Dec 2008 17:55    Post subject:
human_steel wrote:
iNatan wrote:
it is currently not possible to run on AMD hardware.


Actually it's possible if amd wants to. It's a software thing not hardware related. Razz

Of course Smile But as it is right now, it is impossible.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 24th Dec 2008 18:01    Post subject:
There are several views on this.

AMD's official stance is that they don't support AGEIA (NVIDIA?) PhysX and instead are working with Havok and their own StreamSDK (Possible also with new functions in DX11) to accelerate physics.

However NVIDIA is far bigger than AMD/ATI is and have several deals for PhysX in place such as the Unreal Engine 3.0 which uses it nearly exclusively (Bioshock used Havok though.) and EA plus Take2 have signed agreements to use PhysX in several upcoming titles. (First being Mirrors Edge, possible also Red Faction will utilize it.)

From a technical standpoint I believe someone proved that the PhysX code could run on AMD/ATI's stream processor technology (Unsure about speed though, probably requires a good card but it's the same for NVIDIA.)

You can force PhysX in several titles as well and it'll be accelerated by the CPU but as shown time and time again (Cellfactor and those NV benchmarks, Cryostasis being one of them.) the performance impact is far too high (And someone said that PhysX isn't threaded or in another word optimized for multiple cores further hampering performance.)

Alternatively you can use a AGEIA PhysX PPU card but it's a "dead" product as NVIDIA is fully working on their CUDA SDK (The 3.0 SDK launches in early 2009 with full x64 bit technology and perhaps new additions to PhysX.)

Current drivers support the PPU but it doesn't give the same performance as a NVIDIA card altough a good processor helps offload this. (Even with a card the processor still handles some of the work it seems.)

And it's unknown how long it'll be supported.

Meanwhile Havok is stepping up to the challenge with version 5.0 of their physics API which has some new features (Fluids I believe was mentioned.) but I don't know much about it and it's not like AGEIA or rather the PhysX technology will just die out, it'll perhaps fade a bit but that can take years.


Due to this we'll definitively see a split between people with PhysX capabilities and without altough so far no real game has required it.
(Also while the game performs the same it'll take away a bit of visual fidelity to run without physics processing enabled as seen with the Mirrors Edge comparison video.)

Oh and one final thing to note is that PhysX has two "modes" a simpler CPU mode which doesn't require the PhysX drivers or a PPU processor and a more intensive PPU accelerated mode for effects like metals, particles, fluid and such.
(Gothic 3 for example is a title that uses software mode whereas games like CellFactor uses hardware mode to enhance various effects that would be too performance costly to run on the CPU alone.)

EDIT: For Cryostasis you can alter the config.cfg file (Root directory where the game is installed, along with the EXE itself.)

@p.hardware = 1
@p.fluids = 1
@p.cloth = 1

First enables/disables PhysX acceleration (Same as the ingame option I corrected a few posts above.)

Second value is for fluids (Water mainly I guess.) and third value is for cloth. (Hanging tapestries and such.)
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Wed, 24th Dec 2008 18:06    Post subject:
u're wrong, physx provides two running options, one is running on CPU one is running on GPU, you can clearly see them in the PhysX control panel, so unless 1C and NV deliberately hide the PhysX effects from ATI hardware, we should see the same physX effects on 4850 in this game as we saw the same physX effects on 4850 in other games, such as UT3 PhysheX mod, the difference is the running speed, but now from the picture, 8800GT 512 actually give the PhysX jobs to CPU, not on itself.
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JBeckman
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Location: Sweden
PostPosted: Wed, 24th Dec 2008 18:12    Post subject:
I believe you are somewhat correct as you can indeed choose what to use for PhysX processing (GPU, PPU or nothing - which will use the CPU.)

However this leads to the same thing, it'll force the CPU to handle physx hardware effects in any title that uses them (Such as the previously mentioned Cellfactor game and the AGEIA pack for UT3.)

Ofcourse it's fully possible that I'm wrong about some of this as most is based on what I've read about the technology and my own observations from using a AGEIA PPU card.
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A-A




Posts: 3153
Location: New york
PostPosted: Thu, 25th Dec 2008 13:38    Post subject:
Done!


Last edited by A-A on Fri, 26th Dec 2008 14:42; edited 1 time in total
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mao5




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Location: Nanjing,China
PostPosted: Thu, 25th Dec 2008 18:38    Post subject:
so many puzzles
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LeoNatan
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PostPosted: Thu, 25th Dec 2008 20:49    Post subject:
About the physics stuff, I have read that Windows 7 will support mixed graphics card drivers, so, in theory, we'll be able to get a 9600GT cheaply and enjoy the best of both worlds with out 4870X2s.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Thu, 25th Dec 2008 21:25    Post subject:
the game does support ATi crossfireX tech, but you can get performance increasement only under SM4.0 mode, with Vista 64 +Cat8.12 drv, I enabled crossfire in CCC, then run the game, set the SM mode from 3.0 to 4.0, and low the Gamma value, loading save, that's all, compared with the single card performance under SM3.0, my 4850CF+P35's performance boots about 1x%, compared with the single card performance under SM4.0, my 4850CF+P35's performance boots about 4x%.

BTW, Anyone knows how to pass this puzzle?

http://img357.imageshack.us/img357/4155/77384354ix3.jpg
http://img205.imageshack.us/img205/2235/71774436hj5.jpg
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Thu, 25th Dec 2008 21:27    Post subject:
mao5 wrote:
the game does support ATi crossfireX tech, but you can get performance increasement only under SM4.0 mode, with Vista 64 +Cat8.12 drv, I enabled crossfire in CCC, then run the game, set the SM mode from 3.0 to 4.0, and low the Gamma value, loading save, that's all, compared with the single card performance under SM3.0, my 4850CF+P35's performance boots about 1x%, compared with the single card performance under SM4.0, my 4850CF+P35's performance boots about 4x%.

BTW, Anyone knows how to pass this puzzle?

http://img357.imageshack.us/img357/4155/77384354ix3.jpg
http://img205.imageshack.us/img205/2235/71774436hj5.jpg


Rolling Eyes
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sabin1981
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PostPosted: Thu, 25th Dec 2008 21:31    Post subject:
You bumped/DPed after only 2mins?

... awesome.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Thu, 25th Dec 2008 22:42    Post subject:
sabin1981 wrote:
You bumped/DPed after only 2mins?

... awesome.


where to bump the water? Sad
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sabin1981
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PostPosted: Thu, 25th Dec 2008 22:50    Post subject:
You can't. You don't have hardware PhysX support (the 4850 does *not* support PhysX) and CPU (software PhysX) disables most effects.

To get the snazzy PhysX stuff, you need hardware. G80/92 series and above for GeForce cards, or an Ageia PPU.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Thu, 25th Dec 2008 23:07    Post subject:
sabin1981 wrote:
You can't. You don't have hardware PhysX support (the 4850 does *not* support PhysX) and CPU (software PhysX) disables most effects.

To get the snazzy PhysX stuff, you need hardware. G80/92 series and above for GeForce cards, or an Ageia PPU.


sorry, u misunderstand me, I mean how to pass this point in the game,

BTW, Anyone knows how to pass this puzzle?

http://img357.imageshack.us/img357/4155/77384354ix3.jpg
http://img205.imageshack.us/img205/2235/71774436hj5.jpg
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lhzr




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Location: RO
PostPosted: Thu, 25th Dec 2008 23:10    Post subject:
btw, indeed.
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evilmonkey




Posts: 2402

PostPosted: Wed, 31st Dec 2008 05:47    Post subject:
So im english, what release do I need?
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JBeckman
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PostPosted: Wed, 31st Dec 2008 09:24    Post subject:
I don't know if there's a proper release out for this title the version I downloaded simply contained a Cryostasis.mdf and a Cryostasis.mds image file.

Then you just need the 1.1 patch and a text translation patch like the one I posted a few pages back. Smile
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sabin1981
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Posts: 87805

PostPosted: Thu, 1st Jan 2009 04:36    Post subject:
There's a 1.1 patch? I looked around and I couldn't find one :-\

Anyway, managed to get it up and running. Pretty intensive game (1024 and Medium settings gets me 30-60fps, if I put it to 1280x1024 framerate dips into the low 20s, meh) but it looks good. Played for around 30 mins and it's fun so far.
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