Fallout 3
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 27th Nov 2008 23:38    Post subject:
Dazz99 wrote:
http://www.rockpapershotgun.com/2008/11/27/boogie-wasteland/

old?
New to me. Smile

Kinda makes me wonder why on earth Bethesda still use their dreadfully pathetic hand-made animations instead of renting a freaking mocap studio...
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cultor




Posts: 109

PostPosted: Sat, 29th Nov 2008 09:30    Post subject:
I just installed this game and get this weird thing

When I start the game my screen is corrupted
http://users.telenet.be/Mudsliptones/Mudsliptones/IMG_1532%20%5B1600x1200%5D.JPG
Just look at the picture.... I have like doeuble screen or something

Tryed toying with the settings but that doen't seem to do the trick. Tried reinstalling, with patch, without patch...

I run the latest catalyst drivers.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 29th Nov 2008 10:39    Post subject:
cultor wrote:
I just installed this game and get this weird thing

When I start the game my screen is corrupted
http://users.telenet.be/Mudsliptones/Mudsliptones/IMG_1532%20%5B1600x1200%5D.JPG
Just look at the picture.... I have like doeuble screen or something

Tryed toying with the settings but that doen't seem to do the trick. Tried reinstalling, with patch, without patch...

I run the latest catalyst drivers.


is it in-game the same ?


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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cultor




Posts: 109

PostPosted: Sat, 29th Nov 2008 11:11    Post subject:
GeForce8 wrote:


is it in-game the same ?



Yes, I get all these vertical lines and "double view"




fixed it, I wanted to switch from widescreen to normal and noticed it was set on 16:10 instead on 16:9

that fixed it
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FireMaster




Posts: 13510
Location: I do not belong
PostPosted: Sat, 29th Nov 2008 22:11    Post subject:
just finished the main quest , so fucking short
not as much secondary missions , interesting ones that is
 Spoiler:
 


wtf , did I miss anything? should I replay the game and look for secondary interesting missions and chose another path? or is it really not worth it
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AKofC




Posts: 4359

PostPosted: Sat, 29th Nov 2008 22:18    Post subject:
You didn't miss anything.

Like I've said, game is fucking short.

Check that Fallout wiki for a list of known quests. If those are all the quests in the game, then I've done them all on my first play through.

Also shitty weapon selection.


Gustave the Steel
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rhagz
Banned



Posts: 1017

PostPosted: Sat, 29th Nov 2008 22:25    Post subject:
There's a ton of shit in the game that isn't a 'quest' in some fucking walkthrough. If that's all you want to do then that's your choice but you are missing most of the fun.

But meh, I don't care if you miss it. I got over 150 hours out of the game so far and still haven't seen it all.. and now that mods and DLC are coming it's going to be even better.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 29th Nov 2008 22:38    Post subject:
In about a year or so the game will be fantastic with user added content, right now it's just good though, and it cannot in it's current state measure up to a game like Fallout 2 with the "megamod pack". It is of course 'better' than vanilla Oblivion, but doesn't come close to having as much content and variations in the choices possible that Oblivion with a ton of mods gives.
Luckily this is just a matter of time before we'll see the same thing done with Fallout 3.
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madness




Posts: 13320

PostPosted: Sat, 29th Nov 2008 22:51    Post subject:
Game is not short at all. I'm nearly 50hrs in and have done maybe 60% of main quests. There are shitload of locations to discover. And they are not all copy-pasted dungeons and forts like in Oblivion.
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Peandreo




Posts: 62

PostPosted: Sat, 29th Nov 2008 22:54    Post subject:
Hey guys, the level 20 is the maxium we can go?

I have now level 20 and no matter the quest i made or kill super mutants etc etc, my level dont go further then 20 Sad


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Joutilas




Posts: 77

PostPosted: Sun, 30th Nov 2008 00:18    Post subject:
Epsilon wrote:
In about a year or so the game will be fantastic with user added content, right now it's just good though, and it cannot in it's current state measure up to a game like Fallout 2 with the "megamod pack". It is of course 'better' than vanilla Oblivion, but doesn't come close to having as much content and variations in the choices possible that Oblivion with a ton of mods gives.
Luckily this is just a matter of time before we'll see the same thing done with Fallout 3.


It will be a long time indeed. Pretty much the whole dialogue will need a rewrite, preferrably with a totally new main quest. I also have the feeling that Oblivion's engine simply can't handle the branching dialogues and alternative plotlines like Fallout did.

And compared to Fallout's, Oblivion: Fallout has really small map. Can't fit that much there in the end. At least without totally breaking the immersion.
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Zotten




Posts: 587

PostPosted: Sun, 30th Nov 2008 00:20    Post subject:
Peandreo wrote:
Hey guys, the level 20 is the maxium we can go?

I have now level 20 and no matter the quest i made or kill super mutants etc etc, my level dont go further then 20 Sad


Yeah, levelling is capped at 20.
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 30th Nov 2008 00:20    Post subject:
Uh, no. Just no.

Disable the borders and the Fallout world is much larger than Oblivions. The standard world isn't much smaller, if at all anyway.

And the engine has nothing to do with dialog or 'alternative plotlines'.

I mean.. wow. Facepalm
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 30th Nov 2008 00:32    Post subject:
Game engine doesn't have anything to do with dialogue options. It's just that having more options increases the dialog material exponentially ... and the voice over costs as well.

It was all fine and dandy in the original fallout games which were 99% text-only, but now ...
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Frant
King's Bounty



Posts: 24650
Location: Your Mom
PostPosted: Sun, 30th Nov 2008 01:30    Post subject:
Hmm, I spent at least 65 hours in the game before I felt I had exhausted most of the areas, side-quests and mini-quests. The main quest is like 20% of the game, and Fallout 3 was basically designed to be an explorable world with side-quests, stories and exploration making up the bulk of the game. It's unfortunate that you can't continue playing when you've finished the main quest since things happen so fast towards the end, but I had a save from just before I did the last bit of the main quest and spent 30-40 hours doing tons of other things (bobblehead hunt, exploration and side-questing).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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FireMaster




Posts: 13510
Location: I do not belong
PostPosted: Sun, 30th Nov 2008 02:03    Post subject:
well they should've let the game continue after the main quest is done just like oblivion , because like this I don't see how any DLC is gonna work properly ,"load any save and go to your pip boy" isn't really a good idea
I wasted dozens of hours on oblivion , this was just too quick
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sun, 30th Nov 2008 02:10    Post subject:
Well the 3rd DLC for Fallout 3 will let you play after the main quest.


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djaoni




Posts: 8061

PostPosted: Sun, 30th Nov 2008 02:18    Post subject:
Karmeck wrote:
Well the 3rd DLC for Fallout 3 will let you play after the main quest.


And the first one is new eyecolors for only 29.99$. Second will be new weapon models! Or something like that.
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AKofC




Posts: 4359

PostPosted: Sun, 30th Nov 2008 02:21    Post subject:
I explored a vast portion of the wasteland. Only place I didn't go to explore too much was DC because there was no point to do so apart for the quests.

Did all the quests, and did all the little non journal quests as well. Even found Argyle.

Plot was not fleshed out. Main quest ended so soon and it didn't really give you an antagonist. With how quick things were resolved, the Enclave just felt like a stand in put on stage to give time for the main villain to get his make up done.

Spent 12 hours straight scouring the wasteland and every location I came across for a non scoped magnum and a regular good old fashioned double barrel shotgun. Found none and I'm ashamed to say it took me that long to realize those weren't in the game.

So yeah, game is short.

Unless the DC area has somehow has loads of extensive quests I didn't find. But I doubt it. It's really just a really huge and poorly designed dungeon.


In fact I'm quite annoyed that they kept on building up the supermutant presence in DC and just how dangerous it was when it never really factored into the over all plot. Find the reason for the supermutants and tell it to good old Lyons and what does he do? Absolutely nothing.


Things were never fleshed out like the characters and the like. You had tons of non helmet wearing named BoS NPCs, so I was expecting we would bandy up sometime after I was a Brotherhood initiate and then we could trade life stories while kicking super mutant ass. But did that ever happen? No. As far as their purpose served, they could have just been 'Brother Hood Knight A' and 'Brotherhood Knight B' and nothing drastic would change. So really, why even bother giving them uniq... oh wait a minute. What's that? THE DLC LETS YOU JOIN THE BoS AND BANDY UP WITH THEM AND TRADE LIFE STORIES AND PUT AN END TO THE SUPER MUTANT THREAT AS YOU PLAY FURTHER IN THE GAME?!

Oh, I see how it is.

Then maybe next year we'll finally see the regular shotgun as well as all the other guns they left out.


Gustave the Steel
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 30th Nov 2008 02:32    Post subject:
djaoni wrote:
Karmeck wrote:
Well the 3rd DLC for Fallout 3 will let you play after the main quest.


And the first one is new eyecolors for only 29.99$. Second will be new weapon models! Or something like that.


The first one is Alaska and the second one is the city of Pittsburgh... Rolling Eyes

If you are going to be smarmy at least be correct and smarmy.
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djaoni




Posts: 8061

PostPosted: Sun, 30th Nov 2008 02:41    Post subject:
rhagz wrote:
djaoni wrote:
Karmeck wrote:
Well the 3rd DLC for Fallout 3 will let you play after the main quest.


And the first one is new eyecolors for only 29.99$. Second will be new weapon models! Or something like that.


The first one is Alaska and the second one is the city of Pittsburgh... Rolling Eyes

If you are going to be smarmy at least be correct and smarmy.


Oh sorry if I don't sit drooling at the Fallout 3 news and I said that because of the OMG HORSE ARMOR in Oblivion.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 30th Nov 2008 03:15    Post subject:
Well this is how my game currently looks, if you've stood here before you'll notice the new high res textures on everything Smile

I also have traits back, power armor's fixed, higher fixed level cap "no messing about with console", invisible karma system "you can only see if you're good or bad on npc's reaction to you"
Autoaim removed, no exploding bodies, higher damage on weapons "including those used by npc's", new part system repair "allows you to repair even wierd stuff like the unique power armor", armor weight.

New explosion system causing more damage in a wider radius, nudity, killable children, able to build your own robots "through a perk with 3 levels", longer range on weapons, correct names on weapons, gauss rifle "with proper correct model"
All armors clothing and weapons retextured with high res textures, clutter high res textures, new skin textures, fixed physics system for no more bouncy stuff "primarily grenades", no bobblehead stats, descriptions on all items "as in old fallout games".

Fixed ui "for a more pleasant pc experience", no game ending after mainquest "you can continue to play and witness some of the consequences of your actions".



That just shows the power and willingness of the modding community to really improve this game above and beyond what Bethesda intended, and the game has just been out for a month, imagine what it will look like in a years time Smile

And a few before and after pictures.



Even the nuka cola vending machine got a new high res texture


New better inventory with item description


And my selected two traits for this character
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Peandreo




Posts: 62

PostPosted: Sun, 30th Nov 2008 22:56    Post subject:
Epsilon eh eh nice xD

Anybory know how to enter in Vault 87 or its not possible?
That place is full radiation, like +400 and the radiation suit can handle only whit +30, any ideias?


Edit: little search on google can find this

 Spoiler:
 
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Joutilas




Posts: 77

PostPosted: Sun, 30th Nov 2008 23:11    Post subject:
VGAdeadcafe wrote:
Game engine doesn't have anything to do with dialogue options. It's just that having more options increases the dialog material exponentially ... and the voice over costs as well.


Game engine has everything to do with _how manageable_ branching dialogue options are. It takes quite a bit of work to make a versatile scripting engine. And from what I've seen so far in Oblivion and it's mods, I've the feeling that this hasn't been main focus in the engine design.

Dialogue in Oblivion

Options A, B, C -> Result D, no matter the choice

Dialogue in Fallout's

Options A, B, C, D, (E, F, G, H, I, J, K) -> ?

See: http://falloutmods.wikia.com/wiki/Dialogue_Training

I'm presuming that the same can probably be achieved with Oblivion's engine as well, but it won't be easy. Evident by lack of proper branching dialogue in both Oblivion and Fallout 3.
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jcx




Posts: 457
Location: Finland
PostPosted: Sun, 30th Nov 2008 23:26    Post subject:
Peandreo wrote:
Epsilon eh eh nice xD

Anybory know how to enter in Vault 87 or its not possible?
That place is full radiation, like +400 and the radiation suit can handle only whit +30, any ideias?


Edit: little search on google can find this

 Spoiler:
 


 Spoiler:
 
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Frant
King's Bounty



Posts: 24650
Location: Your Mom
PostPosted: Mon, 1st Dec 2008 01:47    Post subject:
Peandreo wrote:
Epsilon eh eh nice xD

Anybory know how to enter in Vault 87 or its not possible?
That place is full radiation, like +400 and the radiation suit can handle only whit +30, any ideias?


Edit: little search on google can find this

 Spoiler:
 


 Spoiler:
 


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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SpykeZ




Posts: 23710

PostPosted: Fri, 5th Dec 2008 23:26    Post subject:
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streetunder




Posts: 4125

PostPosted: Fri, 5th Dec 2008 23:50    Post subject:
SpykeZ wrote:
http://www.gamesradar.com/f/fallout-3-vs-reality-photo-comparison/a-20081204123919283009

thought this was pretty neat


awesome spykez.

i love fallout3, and those screenshots are beautiful.
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cultor




Posts: 109

PostPosted: Tue, 9th Dec 2008 10:56    Post subject:
I just installed gta 4 and wanted to play fallout again....

Upon startup I get this login from windows live... never had that
I logged in automaticly with a login I used for gears of war (I played this on my old pc). So no saves......
I just logged of and could play again, but how is this possible?

I never saw a windows live thing on fallout 3 before (maybe reloaded fixed this?) but after installing gta I logged in using a name I never used on this comp before....
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Tue, 9th Dec 2008 11:22    Post subject:
Fallout 3 uses LIVE but doesn't actually require it, can be disabled pretty easily as well with some minor alterations.
(Compared to for example GTA IV where it's fully integrated.)

Anyway.

C:\Users\USERNAME\Documents\My Games\Fallout3\Saves\

This is where saves are stored for "offline" profiles.

C:\Users\USERNAME\Documents\My Games\Fallout3\Saves\LIVE_Username\

This is where saves are stored for "online" profiles.

So what you do is copy the saves around depending on if you play offline or logged in. Smile
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