[New POP!!!] Prince Of Persia - Ghosts Of The Past
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Neon
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Posts: 18934
Location: Poland
PostPosted: Tue, 25th Nov 2008 21:42    Post subject:
No, it's not like a quicksave. Unless by "quicksave" you mean that Elika can save you from every possible situation like badly measured jump, enemy attack, spikes from the walls and fucking Madonna's dick coming out of Prince's left ear.
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djaoni




Posts: 8061

PostPosted: Tue, 25th Nov 2008 21:46    Post subject:
It IS like quicksave. In any game with quicksave you can just quicksave before everything and load back there if you die.. So tell me how it's not like that but automatic?
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Neon
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Posts: 18934
Location: Poland
PostPosted: Tue, 25th Nov 2008 21:51    Post subject:
Because it completely destroy ANY challenge the game provides? Instead of thinking I can just blast through it because I know I CANNOT DIE.

Do you play games just for the sake of beating them or to actually ENJOY THEM and feel CHALLENGED?
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Tue, 25th Nov 2008 22:12    Post subject:
Fucking bitch there should be a feature where you sell her into slavery the first town you see and dump her in a whore house, with the money earned you buy the rewind dagger, case closed stupid cunt. I can't wait to play and complain all day long about how kiddy-friendly the game is, poor kids they can't even fall and die anymore it's too traumatic Rolling Eyes, next POP will look and play like Teletubbies.
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human_steel




Posts: 33269

PostPosted: Tue, 25th Nov 2008 22:43    Post subject:
I'm positive. I don't expect a blasting game. Just want to play in a 1001 nights set an hour or two. I'm not that kind of person who gets really deep into games.
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Threepwood




Posts: 473
Location: Buenos Aires, Argentina
PostPosted: Wed, 26th Nov 2008 18:27    Post subject:
But... you don't die. I mean you DO die, but you always start again with the same health and things you had. I mean, it's the same, but worst.
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Frolsa84




Posts: 1733

PostPosted: Thu, 27th Nov 2008 05:12    Post subject:
9.3 @ IGN

 Spoiler:
 


Wow, 1001 Light Seeds. Ubisoft outdo themselves again. Far Cry 2 - 1000 diamonds, AC - 420 flags. Please add another 1000 collectibles in your next game for a cheap thrill. Lame.
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darthmalak




Posts: 420
Location: Argentina
PostPosted: Thu, 27th Nov 2008 05:25    Post subject:
beutiful engine the one from assasin creed

the name of that engine is
anvil engine?

Anyway this pop looks awesome, i played all the pop, but i never have won one, at some point in the game was boring, and repetitive (go to the past, and back to the "actual time)

...


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Cedge




Posts: 1480

PostPosted: Thu, 27th Nov 2008 08:05    Post subject:
Neon25 wrote:
human_steel wrote:
Having Elika around is worthless.


Fix'd.

So you've played the game, I take it? IGN is calling her a triumph of partner AI.

AKofC wrote:
But I don't like the lack of a rewind button.

Seriously. They could have called this Ruffian of Syria: Yuna gon save you.

What makes you think that time-control has always been an integral part of every PoP game?

Neon25 wrote:
Because it completely destroy ANY challenge the game provides? Instead of thinking I can just blast through it because I know I CANNOT DIE.

Do you play games just for the sake of beating them or to actually ENJOY THEM and feel CHALLENGED?

That's bullshit. If you'd think about it for five seconds, you'd see why your logic is stupid. By your arguments, all challenge in a game is solely based on your character having a dying animation, and the player having to watch that animation and then go to a "Continue" screen, rather than the obstacle itself. Not being able to "die," in the context and case of this game, has absolutely no affect on the difficulty. Allow me to explain.

Let's say that you have an obstacle in the game where you have to run along a wall, jump off the wall and grab onto a pole (beneath which there is a bottomless pit), and then swing from that pole to a platform where you have to fight an enemy.

Now, let's say that you're playing this obstacle, and you get the timing wrong and miss the pole. You've failed the challenge, and you're going to plummet to your death. What would happen next in most games, and the older PoP games, is you'd get a "Continue" or "Load" screen, where you load up from a recent checkpoint and try again. In this PoP, it just skips this screen and in effect, reloads the last checkpoint automatically. This has ZERO practical effect on the obstacle/challenge itself. You'd just choose to continue anyway, so why should the game even have to ask?

Does this make sense to you? Is your brain able to comprehend this? Again, by your ridiculous logic, the difficulty of a game comes from the act of dying in-game, and having to click through a "Continue/Load" screen, rather than the obstacle that caused you to die in-game in the first place. You can still fail the challenges and obstacles, just like in any other game. It just saves you the hassle of having the sit through a "Continue/Load" screen.

What would you prefer? A game that doesn't let you save or continue at all?

It's pretty sad that people are letting their shortsightedness, preconceived notions, and inability to actually think a little bit make them overlook, or rather, fiercely criticize one of the most elegant and practical gameplay design decisions in years.

madmax17 wrote:
Fucking bitch there should be a feature where you sell her into slavery the first town you see and dump her in a whore house, with the money earned you buy the rewind dagger, case closed stupid cunt. I can't wait to play and complain all day long about how kiddy-friendly the game is, poor kids they can't even fall and die anymore it's too traumatic Rolling Eyes, next POP will look and play like Teletubbies.

What the fuck...
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one_hit_wonder




Posts: 50

PostPosted: Thu, 27th Nov 2008 11:06    Post subject:
Checked out some screens on GS and man this game looks good. Hopefully the gameplay will be as good.
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Thu, 27th Nov 2008 12:08    Post subject:
I'm not gonna comment until I actually play the game and see what they did but there are a few points from the review:

"If the combat or acrobatics prove a challenge, don't worry. You can't die. At all. Ever. Elika will always save you. If you fall, she'll grab your hand and pull you back to safety, depositing you at the last solid ground you were on. If you're going to get squashed by an enemy, Elika will yank you to safety. This gives the enemy a chance to heal, but it keeps the combat moving. This steals some of the challenge from Prince of Persia, but it also offers some freedom for exploration. You can make leaps of faith in an attempt to get at a Light Seed knowing that failing won't penalize you."

"At times, Prince feels a bit like Mister Toad's Wild Ride. Sure, you have your hands on the steering wheel, but you're being guided along. I'm all for making things accessible to a broader audience, but there's no reason Ubisoft couldn't also service the hardcore gamer at the same time."

And in hereby I see the conclusion: this game is for pussies. Which doesn't mean it's not enjoyable but it's built for a 'broad audience' (easier difficulty meant for kids) and I like a good challenge, I like to fall and die and I like too press the continue button and restart from the last checkpoint, like the guy said this game isn't for hardcore gamers but casual ones. I reserve the final judgment until I play it.
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Mister_s




Posts: 19863

PostPosted: Thu, 27th Nov 2008 12:16    Post subject:
I don't know what PoP games you guys had played before, but I never thought the PoP games by Ubisoft were hardcore. I don't remember dying that much in the newer PoP games. This game is just like the previous games. But instead of rewinding just before you're greeting the pavement with your face in the previous games, you're being saved by the girl in this one. Maybe there should've been a penalty for 'using' the girl though. My point is, the sense of imminent danger was never the strong point of PoP.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Thu, 27th Nov 2008 12:35    Post subject:
well, the sands of time rewind thing kinda felt right instead of quicksaves and like the rewind feature in GRID, it's a nice addition - but you don't have to use it if you want a challenge. but not being able to die...same shit as with prey. not every game has to be a hardcore challenge, but if you even take out the last bit of difficulty, the whole "game" thing misses the point.
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Thu, 27th Nov 2008 12:36    Post subject:
They where hardcore as any other platformer out there, you have a few rewinds and then you pay the price for your lack of skill, there are no rewards or penalties for lack of skill here it's like bioshock, a new breed meant for pussy (casual) gamers.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 27th Nov 2008 12:58    Post subject:
isnt that the point of difficulty levels? they should have made it like.. on normal elika will always save you. on hard, elika will save you 3 times per say ..10 minutes. on extreme, elika doesent save you at all, she's just there for attack combos. right? why not do that and let the user decide from the beginning how he wants to play ...
Quote:
you don't have to use it if you want a challenge

thats like saying.. here, have infine ammo.. you dont have to use it and pretend you just runed out..
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Mister_s




Posts: 19863

PostPosted: Thu, 27th Nov 2008 13:10    Post subject:
I always understood from previews and interviews that Elika's saving abilities would be limited. Guess I was wrong. I'm a bit confused, I'll see how it turns out in the actual game.
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Thu, 27th Nov 2008 13:11    Post subject:
Vikerness wrote:
isnt that the point of difficulty levels? they should have made it like.. on normal elika will always save you. on hard, elika will save you 3 times per say ..10 minutes. on extreme, elika doesent save you at all, she's just there for attack combos. right? why not do that and let the user decide from the beginning how he wants to play ...
Quote:
you don't have to use it if you want a challenge

thats like saying.. here, have infine ammo.. you dont have to use it and pretend you just runed out..
That's a good idea, here the higher difficulty probably means more HP for the enemy or something.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Thu, 27th Nov 2008 13:45    Post subject:
Vikerness wrote:

Quote:
you don't have to use it if you want a challenge

thats like saying.. here, have infine ammo.. you dont have to use it and pretend you just runed out..

there's a difference between infinite ammo and a limited numer of rewinds you can use Wink
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Thu, 27th Nov 2008 14:04    Post subject:
It says you can complete the game in under 10 hours Confused the AC took at least 20 I believe, plus the whole free roaming I thought it would be bigger or longer.
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Thu, 27th Nov 2008 15:48    Post subject:
One of the achievements (Think I posted the list previously in the console section.) is to beat the game under 12 hours so I guess it can be over pretty quick if you rush trough it.
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Thu, 27th Nov 2008 15:51    Post subject:
i usually clock out at twice as much estimated time in many games.
Apart from fps. I beat those capslock marauder style Very Happy
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sun, 30th Nov 2008 18:54    Post subject:
Man, everybody talking about GTA4, I am waiting Prince too Very Happy Any info? it will be released at the same GTA4 time, no?


I used to be a knee like you. Then I took an adventurer in the arrow.
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 30th Nov 2008 18:57    Post subject:
For consoles yes. PC version comes later.
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Sun, 30th Nov 2008 19:05    Post subject:
PC version is scheduled for December 4th from what I can see, same date for the console version as well.

http://megastore.se/template/next%2CProduct.vm?itemid=2006228
http://megastore.se/template/next%2CProduct.vm?itemid=2006234

Though some stores do show a different date between both versions so I'm not entirely sure.

Game (UK)
http://www.game.co.uk/PC/Action/Adventure/~r335019/Prince-of-Persia/
http://www.game.co.uk/Xbox360/Action/Adventure/~r335020/Prince-of-Persia/?s=persia

Gamestop (US) (Also the only site I've found that sells the limited edition.)
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71598
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71599

Oh and this title must be the only one with a "collectors edition" of the strategy guide.
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72951
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human_steel




Posts: 33269

PostPosted: Sun, 30th Nov 2008 19:42    Post subject:
PC Version:
NA - 9th
EU - 12th
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Shnur_mgn




Posts: 62
Location: Moscow
PostPosted: Sun, 30th Nov 2008 20:04    Post subject:
ubisoft as always delays game for pc Sad
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LeoNatan
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Posts: 73196
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PostPosted: Sun, 30th Nov 2008 20:10    Post subject:
I don't care, as long as they make them good, like they did with AC.
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 30th Nov 2008 21:56    Post subject:
madmax17 wrote:
It says you can complete the game in under 10 hours Confused the AC took at least 20 I believe, plus the whole free roaming I thought it would be bigger or longer.


No way to wander long enough to finish AC in 20 hrs >.<.

12-14 tops if you REALLY REALLY do things sloooooow.

BTW, every previous Pop has always had a demo. What about this one? I'd love to see the game in action since I don't wanna download any release just buy it. But then again, another 2 weeks without PoP o.o.


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sun, 30th Nov 2008 22:12    Post subject:
ubi said there's gonna be no demo, at least not before the release
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 6th Dec 2008 19:35    Post subject:
Any info?, man, people ignoring this game, I hate that.


I used to be a knee like you. Then I took an adventurer in the arrow.
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