Fallout 3
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Mon, 10th Nov 2008 19:54    Post subject:
well, i did expect some of the scripts to break anyways, considering how they fared with oblivion, hehehehe
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human_steel




Posts: 33269

PostPosted: Tue, 11th Nov 2008 17:52    Post subject:
How many locations are there in the game?
I've discovered at about 60 so far...
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Tue, 11th Nov 2008 18:49    Post subject:
human_steel wrote:
How many locations are there in the game?
I've discovered at about 60 so far...


 Spoiler:
 
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wrathamon




Posts: 908

PostPosted: Tue, 11th Nov 2008 19:44    Post subject:
Now the real question comes, how many of them come with side quests....

I have done all the ones which have Achievements....
Is that all or are there more ?
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Ancient78




Posts: 518
Location: Unknown
PostPosted: Tue, 11th Nov 2008 19:49    Post subject:
@ $n@ke

thanks for the nice informative map u provided Smile
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Tue, 11th Nov 2008 20:43    Post subject:
Ancient78 wrote:
@ $n@ke

thanks for the nice informative map u provided Smile


Check out the Fallout wiki, there's a bunch of information on there: http://fallout.wikia.com/wiki/Fallout_Wiki
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streetunder




Posts: 4125

PostPosted: Tue, 11th Nov 2008 21:31    Post subject:
You only get one house, on megaton? or more then one?
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Tue, 11th Nov 2008 21:54    Post subject:
streetunder wrote:
You only get one house, on megaton? or more then one?


 Spoiler:
 
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streetunder




Posts: 4125

PostPosted: Wed, 12th Nov 2008 01:18    Post subject:
$n@ke wrote:
streetunder wrote:
You only get one house, on megaton? or more then one?


 Spoiler:
 


Hmmm... ok Smile

thx for the info.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Wed, 12th Nov 2008 11:51    Post subject:
Tweakguide for Fallout 3 is out on TweakGuides: http://www.tweakguides.com/Fallout3_1.html

Always nice to know how to get a few extra fps.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 12th Nov 2008 12:41    Post subject:
There's a update available for Live!, looks much better now and has a few new settings, can customize is a bit better for example such as changing activation key from "Home" to something else or adding a extra button like ALT+Home.

EDIT: Random screens.

Pre-war movie.


Sold four "lincoln theme" artifacts to this guy, seems he liked them.


Fun with the "Player.AddItem" command.

(Something called Liberty Prime bomb and that fire post Behemoths carry. - Eyepatch is from a mod.)

Cerberus.
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streetunder




Posts: 4125

PostPosted: Wed, 12th Nov 2008 13:19    Post subject:
yeah the new windows live is great.
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Peandreo




Posts: 62

PostPosted: Wed, 12th Nov 2008 19:03    Post subject:
How the hell i blow Megaton? I have the 25 special need in explosies, but he is asking me for a fusion cell to explode, the first time i played i disarm the bomb now i want to explode xD


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qrpiech




Posts: 163

PostPosted: Wed, 12th Nov 2008 19:54    Post subject:
You accept the mission to disarm bomb from the sheriff. Now you go to the saloon, and there'll be a strange guy there. He'll give you a mission to blow up the town and an item that enables you to. Now you have to go to the bomb, place that item and meet the guy on the balcony of Tennpenny Tower. KABOOOM!
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Overlord123




Posts: 2335

PostPosted: Wed, 12th Nov 2008 20:36    Post subject:
You don't have to accept the mission to disarm the bomb for Mr. Burke to ask you to blow up Megaton.
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Peandreo




Posts: 62

PostPosted: Thu, 13th Nov 2008 01:10    Post subject:
Thanks dudes xD fisrt will make the quest for the book girl in Megaton after that will try to explode xD


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SMX




Posts: 400

PostPosted: Thu, 13th Nov 2008 07:31    Post subject:
the book girl is in underworld later if u wanna blow it up right away ;D
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Flowmo




Posts: 627

PostPosted: Thu, 13th Nov 2008 12:33    Post subject:
 Spoiler:
 


"YARR! We be stealin' yer games an plundrin' yer gold!" sez the pirate.
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Tydirium




Posts: 601

PostPosted: Thu, 13th Nov 2008 13:30    Post subject:
thanks for the big map! great work! Smile

I was reading that you can map the weapons to keyboard keys instead of using pip-boy every time you want to change your weapon. I have absolutely no idea how to do that. Is there a mod-file required or is that possible in the vanilla version of F3 ?

thanx Confused
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Thu, 13th Nov 2008 13:36    Post subject:
Tydirium wrote:
thanks for the big map! great work! Smile

I was reading that you can map the weapons to keyboard keys instead of using pip-boy every time you want to change your weapon. I have absolutely no idea how to do that. Is there a mod-file required or is that possible in the vanilla version of F3 ?

thanx Confused


was mentioned somewhere either in this thread or the old one by cpt. cox:

when in pip-boy you press and hold one of the number keys and then select the weapon of your choice to map it to that number-key. Makes the game way better =)

havent tried mapping stuff from the aid page but i guess that could be possible too
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shole




Posts: 3363

PostPosted: Thu, 13th Nov 2008 13:37    Post subject:
hold down a number and click your weapon of choice for that key

edit: damn you for being faster
yea, it's possible to bind other stuff.. i had stimpacks bound
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Tydirium




Posts: 601

PostPosted: Thu, 13th Nov 2008 13:51    Post subject:
Ah, so that basically works like in Oblivion.... logical, isnt it Surprised

thanks very much
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Thu, 13th Nov 2008 18:20    Post subject:
JBeckman wrote:
There's a update available for Live!, looks much better now and has a few new settings, can customize is a bit better for example such as changing activation key from "Home" to something else or adding a extra button like ALT+Home.

EDIT: Random screens.

Pre-war movie.


Sold four "lincoln theme" artifacts to this guy, seems he liked them.


Fun with the "Player.AddItem" command.

(Something called Liberty Prime bomb and that fire post Behemoths carry. - Eyepatch is from a mod.)

Cerberus.


DUDE!!

you gave him Lincoln's rifle!!! you nutsss?!
one of the best and accurate rifles in the game!
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Thu, 13th Nov 2008 18:50    Post subject:
Wow disabling vsync (via fallout.ini and nvidia control panel) almost doubles you running speed.

And makes the game a lot faster to.
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SMX




Posts: 400

PostPosted: Thu, 13th Nov 2008 20:43    Post subject:
$n@ke wrote:
Wow disabling vsync (via fallout.ini and nvidia control panel) almost doubles you running speed.

And makes the game a lot faster to.


vsync off gives me random crashes on like 20-30min, with vsync on i can play several hours without crashes...

strange
Confused
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Mister_s




Posts: 19863

PostPosted: Thu, 13th Nov 2008 20:45    Post subject:
The game can't handle sudden fps drops/ups, something with sync issues. Enabling Vsync helps that.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Thu, 13th Nov 2008 21:01    Post subject:
Well, strange i play for an hour now and haven't had any crashes.
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Mister_s




Posts: 19863

PostPosted: Thu, 13th Nov 2008 21:02    Post subject:
It's probably a system thing, maybe depending on soundcard. The game never crashed here, no matter what I did.
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SMX




Posts: 400

PostPosted: Thu, 13th Nov 2008 21:05    Post subject:
Mister_s wrote:
The game can't handle sudden fps drops/ups, something with sync issues. Enabling Vsync helps that.


i'm suspecting this too, because it always crashes on sudden scene switches.
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fawe4




Posts: 1775

PostPosted: Thu, 13th Nov 2008 21:39    Post subject:
So this game has crashes, bugs and fucked up scripts, and it still got high reviews? Nice to know hype machine is still working. Smile
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