Fallout 3
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Tue, 4th Nov 2008 20:51    Post subject:
Read what I just wrote, it's a hotfix until a bigger patch is released later on.

EDIT: It's on the previous page.
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gold24




Posts: 926

PostPosted: Tue, 4th Nov 2008 21:34    Post subject:
im really hoping but today we should see a first patch for fallout 3 hopefully they got the brains to fix the new game crash from menu
or people will be really pissed
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Lutzifer
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PostPosted: Tue, 4th Nov 2008 21:53    Post subject:
gold24 wrote:
im really hoping but today we should see a first patch for fallout 3 hopefully they got the brains to fix the new game crash from menu
or people will be really pissed


i think enough people are pissed already. So the more they fix in the patch, the better.
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Neits




Posts: 98

PostPosted: Tue, 4th Nov 2008 22:07    Post subject:
Patch isn't coming out today plus it only fixes crashes when exiting.
http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=901742&view=findpost&p=13137748
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 4th Nov 2008 22:12    Post subject:
Anyone knows where the Chinese radio is being broadcasted? I found it behind the Pentagon, but never really found the source.
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Lutzifer
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Posts: 12740
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PostPosted: Tue, 4th Nov 2008 22:47    Post subject:
Neits wrote:
Patch isn't coming out today plus it only fixes crashes when exiting.
http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=901742&view=findpost&p=13137748


Sad Crying or Very sad
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Coflash




Posts: 139

PostPosted: Wed, 5th Nov 2008 01:17    Post subject:
⁢⁢


Last edited by Coflash on Mon, 4th Oct 2021 04:32; edited 1 time in total
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 5th Nov 2008 02:00    Post subject:
Is it possible to get more then one follower at the same time ??

dogmeat got shot in my sixth fight. So i only have Charon at the moment.
But when i wanted to add Jericho i got told he didnt want to join a bigger group + he didnt liked the looks of Charon. After that dialogue Charon dissapeared whlie being completly stacked with all my best goods. Thank god for autosave !!
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shole




Posts: 3363

PostPosted: Wed, 5th Nov 2008 02:03    Post subject:
only one companion + dogmeat
normally i would hope there would be a mod to change that, but since the game is so easy i can kill everyone alone, why bother?
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Nov 2008 03:50    Post subject:
http://www.fallout3nexus.com/downloads/file.php?id=83

Slightly faster movement speed modification. Smile
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wrathamon




Posts: 908

PostPosted: Wed, 5th Nov 2008 04:57    Post subject:
where to put it ?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 5th Nov 2008 05:04    Post subject:
wrathamon wrote:
where to put it ?

The "data" folder
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albertobalsalm




Posts: 8

PostPosted: Wed, 5th Nov 2008 10:18    Post subject:
moosenoodles wrote:
albertobalsalm wrote:
I just downloaded the RELOADED release and can't get it to work.

I click the 'Play' button on the splash-screen, then the screen goes black and for a second I can see the first image with "Profile: logging" at the top.

Any idea how to fix this?

I would be grateful for any help.



Nice shampoo


Really suprised with people knowing this brand. Wink

By the way,

I don't have ffdshow or any third-party audio-whatever programs, I'm running XP Pro SP2 and all my other games work perfect. Spent like ~1000 h reading all the threats on forums and haven't found ANY working solution about 'crash after pressing play in the splash-screen.

Damn you Bethesda, companies like them are digging their own grave.
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streetunder




Posts: 4125

PostPosted: Wed, 5th Nov 2008 12:47    Post subject:
Fallout 3 PC Patch Today-ish

Eurogamer held a hot man chat with Bethesda's Pete Hines who mentioned the developer was working on a patch for the PC version of the game that might be released as soon as today (thanks, Mike).
Bethesda bigwig Pete Hines has said a patch for the PC version of the game will be released later today.

Speaking in a Eurogamer Live Text article, he said the patch will "address a few PC-specific things that have come up".
The only problem I have with the PC version is that it crashes on launch (50%) if I play at 1920 res.

http://ve3d.ign.com/articles/news/42766/Fallout-3-PC-Patch-Today-ish
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 5th Nov 2008 14:46    Post subject:
Lol, it sooo much like Oblivion but anyway looks like a nice game. I'm putting it on hold as I have other games to finish ... and I should do a full defragmant before starting Fallout 3, lolz.

I have a question : I have found a nice balance of graphics/performance for my rig, but I'm still at the start of the game, inside the vault. Will it all come crushing down when I get outdoors and there's more stuff to show/stream ?
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djaoni




Posts: 8061

PostPosted: Wed, 5th Nov 2008 14:53    Post subject:
I didn't notice any difference when going outside with everything on max.

Then again I didn't check what FPS I have but prob such a small difference from inside to out that I didn't notice.
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streetunder




Posts: 4125

PostPosted: Wed, 5th Nov 2008 15:26    Post subject:
Do we find dogmeat by doing a main-quest, or side-quest? or simply by exploring the wasteland?
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SpaceWiz




Posts: 271
Location: Stockholm
PostPosted: Wed, 5th Nov 2008 15:39    Post subject:
streetunder wrote:
Do we find dogmeat by doing a main-quest, or side-quest? or simply by exploring the wasteland?


Exploring (or at least i did, maybe a sidequest takes you there)
And he can kill a couple of supermutants all on his own so i dunno the people who say he wont last to endgame.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Nov 2008 15:57    Post subject:
Dogmeat slowly regenerates or you can heal him yourself from what I've read, seems to scale as well as it took multiple plasma rifle rounds to kill him when I tried it. (Green goo blob safely stored on a shelf in my megaton house. ) compared to super mutants (Not the brutes or leader types.) who go down in one to two hits.

Could be some better variety as far as gear is concerned now that I've played for a while. (coc TestQAAllItems will bring you to one of the test cells where all items are located, thought there would be more types of actual armor but it's better than the nine or so suits in Oblivion not counting unique/artifact items and some special faction uniforms.)

Game can be a bit demanding at times but I've trimmed quite a few settings in the INI, could post some of them but there's so many so it would take quite some time to explain some of them. (Threading as a example usually helps to enable if you use multi-core CPU's, there's several such variables for things like AI and audio and you can tweak water reflections a bit to either go all out or reduce reflections. / Most of the stuff that worked for Oblivion works to some degree in Fallout 3)

Some areas are also worse than others like the grassy northern areas (Grass murders performance if transparency aa is enabled along with tighter grass clusters tweaked in the INI. / Though I do run windowed with VSync as it somehow stops the freeze issue I had when exploring empty spaces and small indoor areas, stupid if you think about it but it works.)
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Mister_s




Posts: 19863

PostPosted: Wed, 5th Nov 2008 16:03    Post subject:
I usually get a steady 60fps unless heavy particle effects are present. I'll go up north, I didn't even know there was grass in this game Smile.
I wouldn't mind a list of the most important tweaks. Shouldn't dualcore tweaks be enabled automatically? Strange that you have to enable it in the ini.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Wed, 5th Nov 2008 16:07    Post subject:
Quote:
I wouldn't mind a list of the most important tweaks. Shouldn't dualcore tweaks be enabled automatically? Strange that you have to enable it in the ini.
how do we enable that? I must have missed it


intel ultra 7 265k, 64gb ram, 3070
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Nov 2008 16:15    Post subject:
Fine I'll see if I can post a few things, going to take some time due to the amount of settings there is. Smile

EDIT: Basic and somewhat incomplete but there's a ton of settings, sorry if I missed something obvious but I skipped some settings that should be self-explanatory or are easily set with the ingame options menu or the launcher menu.

 Spoiler:
 

(Some settings only take effect in Fallout.ini and others in FalloutPrefs.INI, best to keep both files identical as there's already a default in the install folder for the game.)

EDIT: Oh and any discussion about this should probably best be kept in the tech section forum topic.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 5th Nov 2008 19:57    Post subject:
Goddamnit, why don't they have real/automatic dualcore support ? I hope the upcoming patches improve game performance,too.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Nov 2008 21:27    Post subject:
http://www.fallout3nexus.com/downloads/file.php?id=99

Pink power armor mod (There's a existing texture and suit model already, Epsilon said he found it in the game but I never found his post about it.)

http://www.fallout3nexus.com/downloads/file.php?id=104

Power kitty armor.
(Expect a lot of BoS armor retextures as it's the most effective and useful armor "set" in the game and exists in several variations.)
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Lutzifer
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PostPosted: Thu, 6th Nov 2008 00:36    Post subject:
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 6th Nov 2008 00:59    Post subject:
Is it possible to mod the power armor models? The one you find in
 Spoiler:
 
is actually the original BoS armor found in the older FO games, so I would love to see that as the standard power armor and the new one being the special, experimental stuff.
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streetunder




Posts: 4125

PostPosted: Thu, 6th Nov 2008 01:01    Post subject:
Lutzifer wrote:
http://www.somethingawful.com/d/video-game-article/fallout-patch-notes.php Laughing


whats so funny? Confused
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Lutzifer
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PostPosted: Thu, 6th Nov 2008 01:05    Post subject:
streetunder wrote:
Lutzifer wrote:
http://www.somethingawful.com/d/video-game-article/fallout-patch-notes.php Laughing


whats so funny? Confused


read the notes. This one in particular made me laugh:
Quote:
- Removed a bug that was forcing the game into a first-person perspective. Everything should now be working just fine in the 2D sidescroller format that we intended.
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wrathamon




Posts: 908

PostPosted: Thu, 6th Nov 2008 03:24    Post subject:
streetunder wrote:
Lutzifer wrote:
http://www.somethingawful.com/d/video-game-article/fallout-patch-notes.php Laughing


whats so funny? Confused


These patch notes are supposed to be humorous.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Thu, 6th Nov 2008 07:31    Post subject:
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