Fallout 3
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KGen




Posts: 1081

PostPosted: Sun, 2nd Nov 2008 08:26    Post subject:
I didn't expect a Fallout game, so I went in without expectations. At first it looked decent, but the more I play the more mediocre it gets, to the point I'm loosing the will to keep playing. I do think it's a better game than Oblivion, but on a grand scale of things, compared to other games, this one feels not that fun, imho.

Btw, graphics wise, even though the engine is weak and the overall picture quality is far from being impressive, I do think the environments are convincing. Kudos to the art team for nailing it.

JBeckman wrote:
http://www.fallout3nexus.com/downloads/file.php?id=43
UI modification. Smile


Thanks! Been waiting for something like that. Could you also please link to some graphics tweak guide or perhaps list the best ini tweaks yourself? I'm dying to increase the draw distance but couldn't get google to help.
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SpaceWiz




Posts: 271
Location: Stockholm
PostPosted: Sun, 2nd Nov 2008 09:13    Post subject:
madmax17 wrote:
I'm trying to be as good as possible for every decision, I am however confused regarding this (near end):
 Spoiler:
 


You get different endings depending on if you finish that quest or not and depending on some other choices down the road, so you should have a save with and without it Wink
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thenormal02




Posts: 580
Location: Liechtenstein
PostPosted: Sun, 2nd Nov 2008 09:54    Post subject:
any working trainer for unlimited health out? there are a couple on gcw but they don't work...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 2nd Nov 2008 10:08    Post subject:
I kinda like the way they managed the auto-scaling here. Now armors/weapons heavily lose defense-rating/damage with degradation so they don't have to rely on giving enemies better kinds of equipment, they just get more reliable stuff. So if I go to a new, undiscovered place that hasn't been scaled yet, I won't see power armored raiders, they still have their regular stuff, just in better condition.

This was the biggest problem in Oblivion. Whenever this came up in a conversation, the main gripe was the "glass-amored-bandits" and not really the "level-scaled-bandits".

I think they nailed the perfect solution here with the permanent zone-scaling and heavily condition-reliant stats.

Although, I have a question: is there any kind of mod that redices the chance for dismemberment and halves the rate of degradation? It's annoying that weapons and armor lose half their condition after a lenghty dungeon.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 2nd Nov 2008 10:40    Post subject:
thenormal02 wrote:
any working trainer for unlimited health out? there are a couple on gcw but they don't work...



no need for trainers in this game, everything can be done in console ... (search through this thread, command for godmode has been mentioned.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 2nd Nov 2008 10:42    Post subject:
Damn, things are going really slow in this game, at least in the start. Do you ever get a car to drive around, or do you have to walk in snail speed forever? Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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KGen




Posts: 1081

PostPosted: Sun, 2nd Nov 2008 10:45    Post subject:
Parallax_ wrote:
Damn, things are going really slow in this game, at least in the start. Do you ever get a car to drive around, or do you have to walk in snail speed forever? Razz


Does the terrain looks like you could drive it? Laughing
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madmax17




Posts: 19313
Location: Croatia
PostPosted: Sun, 2nd Nov 2008 10:52    Post subject:
Repairs are very annoying, wtf, he needs two laser rifles to repair it by a millimeter at 100 repair skill, what the hell did you do with all the other parts the wasteland must be full of lenses and laser triggers, this should have been based on repair skill not weapon condition. The whole 'two thing' is annoying, makes it harder sure but annoying, just mod it so we can use a wrench.
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 2nd Nov 2008 10:57    Post subject:
KGen wrote:
Parallax_ wrote:
Damn, things are going really slow in this game, at least in the start. Do you ever get a car to drive around, or do you have to walk in snail speed forever? Razz


Does the terrain looks like you could drive it? Laughing

in Fallout 2 you drove a car

in Fallout tactics you drove a Jeep , Truck and a Tank

but here you can't even fly in a heli
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KGen




Posts: 1081

PostPosted: Sun, 2nd Nov 2008 11:05    Post subject:
Spiderman wrote:


in Fallout 2 you drove a car

in Fallout tactics you drove a Jeep , Truck and a Tank

but here you can't even fly in a heli


Don't forget that in previous Fallout games there was a vast wasteland with settlements here and there. This game however concentrates on the ruins of Washington, so the aforementioned drivable wasteland is out of limits and instead you traverse broken terrain dotted with ruins.
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madmax17




Posts: 19313
Location: Croatia
PostPosted: Sun, 2nd Nov 2008 11:19    Post subject:
KGen wrote:
Spiderman wrote:


in Fallout 2 you drove a car

in Fallout tactics you drove a Jeep , Truck and a Tank

but here you can't even fly in a heli


Don't forget that in previous Fallout games there was a vast wasteland with settlements here and there. This game however concentrates on the ruins of Washington, so the aforementioned drivable wasteland is out of limits and instead you traverse broken terrain dotted with ruins.
And I would have preferred if it stayed that moterfucking way, this map can suck my balls. Imagine riding a Mad Max vehicle (with spikes) threw the wasteland running over radscorpions, stopping for fuel at a settlement now and then. On the horizon you can barely see a city threw all the dust, you think well maybe my gay-twat boring father is taking a shit there, you floor the pedal and in a cloud of dust, that chokes one settler with bronchitis to death (hopefully one of those annoying kids), you set off into the motherfukcing wasteland. I think this beats the present system by a 10000000000000000 points, fuckin' developers no imagination.
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 2nd Nov 2008 12:06    Post subject:
Tho I quite don't like the form, madmax17 does have a point here Smile. The game would be so much better if we could explore the terrain with cars or bikes or anything... >.>


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Sun, 2nd Nov 2008 12:16    Post subject:
qrdel_daywalker wrote:
Tho I quite don't like the form, madmax17 does have a point here Smile. The game would be so much better if we could explore the terrain with cars or bikes or anything... >.>


...so much smaller too Sad


shitloads of new stuff in my pc. Cant keep track of it all.
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Psykomanius




Posts: 179
Location: Denmark
PostPosted: Sun, 2nd Nov 2008 12:22    Post subject:
thenormal02 wrote:
any working trainer for unlimited health out? there are a couple on gcw but they don't work...


 Spoiler:
 
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Nov 2008 12:31    Post subject:
Psykomanius wrote:
thenormal02 wrote:
any working trainer for unlimited health out? there are a couple on gcw but they don't work...


 Spoiler:
 


ty Smile


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Mister_s




Posts: 19863

PostPosted: Sun, 2nd Nov 2008 13:30    Post subject:
ExcaliburB wrote:
I wouldn't bother using a code to get all the vaults put on your map. This happens during the main quest anyway. I've yet to find anything useful from any of them yet, bobbleheads aside.

One of the things I really miss from the old Fallout games was the mystery of how the war ended up starting and you'd have to piece together the bits of history from the holotapes you'd find in the various military outposts in the wastes. That added alot to the story. Too bad Bethsoft didn't do it the same war. Finding holotapes that might be played and have some cool cutscenes depicting various key points leading up to the nuclear way.

Ah, well. Next time perhaps. Smile

Backgorund story is present, but you'll probably miss it if you don't explore. I've found enough terminals with log entries. So it is there, you just have to find it.
As for the previous Fallout games having big maps, you guys do realize it was an illusion right? The fallout games didn't really have huge areas. And a giant 3D world is far more difficult to create if you don't revert to random generation, which I hate. I don't know if Beth used random maps for this game, but it seems like most of it was created by the artists, unlike Oblivion. The map may seem small, but there's alot in it. There are many buildings with big interiors and there are enough underground systems. And yes going through buildings is fun imo because none of them are alike (as far as I could see of course).
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 2nd Nov 2008 13:30    Post subject:
Quote:
This was the biggest problem in Oblivion. Whenever this came up in a conversation, the main gripe was the "glass-amored-bandits" and not really the "level-scaled-bandits".
No the problem is still level scaling...
you've been out fighting demons and devils. the bandit has been intimidating peasants..just how is it that he's kept pace with your abilities?


intel ultra 7 265k, 64gb ram, 3070
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Mister_s




Posts: 19863

PostPosted: Sun, 2nd Nov 2008 13:41    Post subject:
crossmr wrote:
Quote:
This was the biggest problem in Oblivion. Whenever this came up in a conversation, the main gripe was the "glass-amored-bandits" and not really the "level-scaled-bandits".
No the problem is still level scaling...
you've been out fighting demons and devils. the bandit has been intimidating peasants..just how is it that he's kept pace with your abilities?

He didn't keep up with your abilities, as stated the equipment was the problem. In this game the level-scaling is limited to the equipment. So if you go back to a raider at level15 he'll still have that raider armor. It'll be in top condition now probably, but the DR will be crap against the damage you're doing at level15. In Oblivion, regular bandits could have the best armor and weapons, that was highly unrealistic and didn't really give the player a sense of accomplishment. Just when you had that great sword and you thought you could kick ass, the bandits had the great glass armor. Completely negating your upgrade.
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madmax17




Posts: 19313
Location: Croatia
PostPosted: Sun, 2nd Nov 2008 14:31    Post subject:
The ending sucks and I still have no sound in the cutscene, silent 3 minute ending.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 2nd Nov 2008 14:37    Post subject:
qrdel_daywalker wrote:
Tho I quite don't like the form, madmax17 does have a point here Smile. The game would be so much better if we could explore the terrain with cars or bikes or anything... >.>

Yep. Is there a cheat to change walking speed? Razz I guess I'll wait for a car-mod or something, hopefully that will be possible if the SDK is ever released. In the meantime I have plenty of other games to pluck from. Very Happy


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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madmax17




Posts: 19313
Location: Croatia
PostPosted: Sun, 2nd Nov 2008 15:11    Post subject:
Something's weird about fallout.ini and fallout_prefs.ini, fallout.ini seems to be the default one but if you change bInvalidateOlderFiles= in the fallout_prefs it does diddly cock, if you change it in fallout.ini it works, there are some reports that some file parameters only work in fallout.ini and some only in fallout_prefs.ini seems to me we will have to wait for some heavy research to lern what changes what. And what the fuck are you trying to do Betshita, make modding harder with this kind of crap, what's the point of having two ini files that conflict each other.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 2nd Nov 2008 15:18    Post subject:
That setting is overwritten by the one in Fallout.ini for some reason, same with the "iPresentInterval=" (1 or 0) setting. (Which controls VSync, atleast it was the only setting that changed when comparing two INI files one with VSync on and one with Vsync off in the WinMerge utility, also goes from 60 FPS to 150 FPS in the main menu and around 75 - 80 FPS on average in the wasteland aside from very grassy areas like around Old Oelney or whatever that "dungeon" was called and the Oasis.)

EDIT: Just to be clear, there's a default file in the install directory (Fallout_Default.ini or so.) so just edit both files in the User or My Documets directory (Vista or XP). Smile
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Sun, 2nd Nov 2008 15:32    Post subject:
The only thing that's missing in this game is a sprint button... all the monster run.. but u can't Sad
crap
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Wolf Cookie




Posts: 87

PostPosted: Sun, 2nd Nov 2008 16:02    Post subject:
I'm too lazy to read back through 85 pages of posts, so if I'm asking a question that's already been answered, I apologize.

Is there a way to quick cycle through the weapons you're carrying in game without having to go into the pip boy thingy and select them there? My son tells me that you can on the 360 version, so I was hoping that there was something similar on the pc version?

Thanks...
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AntonVeen2
Banned



Posts: 127

PostPosted: Sun, 2nd Nov 2008 16:13    Post subject:
Radamez wrote:
This is the highest damage 'small' weapon I've found so far, better than Lincolns rifle.

 Spoiler:
 


Cant find the log of the father you are talking about anywhere in the Hotel. Went to the roaf, midlevels and lower levels. Nowhere, can u plz tell me where to find the recording?
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Sun, 2nd Nov 2008 16:19    Post subject:
Wolf Cookie wrote:
I'm too lazy to read back through 85 pages of posts, so if I'm asking a question that's already been answered, I apologize.

Is there a way to quick cycle through the weapons you're carrying in game without having to go into the pip boy thingy and select them there? My son tells me that you can on the 360 version, so I was hoping that there was something similar on the pc version?

Thanks...


yes there is....hotkeys...go into weapons, press a number,then click on which weapon you want to be drawn when you press that key in game-incidently, if you look back a page or two it has been mentioned before


when there is no more room in hell, the D34D will walk the earth
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Roggah




Posts: 166
Location: Sweden
PostPosted: Sun, 2nd Nov 2008 16:23    Post subject:
MannyK wrote:
The only thing that's missing in this game is a sprint button... all the monster run.. but u can't Sad
crap


You can run and walk but maybe not as fast as the monsters.. you change the walk/run by pressing caps.. at least I do
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Sun, 2nd Nov 2008 16:27    Post subject:
A tested way to improve smoothness is the "Oblivion trick":

- go to your "FALLOUT.INI" file and change this value "iFPSClamp=0" into "iFPSClamp=60" Wink


Last edited by ixigia on Sun, 2nd Nov 2008 16:32; edited 1 time in total
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Sun, 2nd Nov 2008 16:28    Post subject:
Roggah wrote:
MannyK wrote:
The only thing that's missing in this game is a sprint button... all the monster run.. but u can't Sad
crap


You can run and walk but maybe not as fast as the monsters.. you change the walk/run by pressing caps.. at least I do


I never walk.. i always run.. but sometimes there are 4 super mutants shooting at me and i cant escape the battle cause.. they are faster than me Sad

should have a sprint button like the one in COD4 or others fps.. u sprint for a limited time
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Sun, 2nd Nov 2008 16:55    Post subject:
MannyK wrote:
.
should have a sprint button like the one in COD4 or others fps.. u sprint for a limited time


...then again, its not an fps!


shitloads of new stuff in my pc. Cant keep track of it all.
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