[XBOX360] Gears of War 2 [R]
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Fri, 31st Oct 2008 10:21    Post subject:
headshot wrote:
PAL retail not that anyone will bother with it Razz

Gears.of.War.2.X360-Allstars


This one was also retail right?

Gears.Of.War.2.NTSC.XBOX360-x360inT
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Weedo




Posts: 1506
Location: Japan
PostPosted: Fri, 31st Oct 2008 12:44    Post subject:
Since it connects to Live I would say yes.
I guess the only differences are the origin and languages.
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biertap




Posts: 55

PostPosted: Fri, 31st Oct 2008 16:22    Post subject:
 Spoiler:
 


nm, just got past them in one run...almost gave up though
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Vodka-Redbull




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Location: The Evil Empire
PostPosted: Fri, 31st Oct 2008 16:28    Post subject:
biertap wrote:
 Spoiler:
 


 Spoiler:
 
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Masterflat




Posts: 418

PostPosted: Fri, 31st Oct 2008 20:09    Post subject:
did anyon found some checks/proofs on those 2 gow versions?
dunno which version i should use Sad
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Fl00D




Posts: 155

PostPosted: Sat, 1st Nov 2008 14:31    Post subject:
Can any1 confirm whether it is safe to play the new PAL release on live? (I mean while I'm signed in to live you know) I have 1.4.x fw so it should be safe, shouldnt it? If it is risky then I'll leave it untill the actual release day. I don't wanna get banned.
Thanks,
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deelix
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Posts: 32062
Location: Norway
PostPosted: Sat, 1st Nov 2008 15:10    Post subject:
What iXtreme FW you got doesn't matter that much really. When the next banhammer strikes noone knows who will get banned.
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Fl00D




Posts: 155

PostPosted: Sat, 1st Nov 2008 17:48    Post subject:
Well, then gotta postpone it Sad Thanks mate anyway.
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Stormwolf




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Location: Norway
PostPosted: Sat, 1st Nov 2008 22:59    Post subject:
Vodka-Redbull wrote:
biertap wrote:
 Spoiler:
 


 Spoiler:
 


yes you can. They are lower yes, but if you sprint you get low enough not to get hit by them
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timechange01
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PostPosted: Sun, 2nd Nov 2008 04:35    Post subject:
So I started playing this today. How do I get past the part where:

 Spoiler:
 



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briareos




Posts: 353
Location: Groland
PostPosted: Sun, 2nd Nov 2008 04:44    Post subject:
timechange01 wrote:
So I started playing this today. How do I get past the part where:

 Spoiler:
 
 Spoiler:
 


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timechange01
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Posts: 6650

PostPosted: Sun, 2nd Nov 2008 06:36    Post subject:
Thanks got passed it. This game is sweeeet!!!! Especially after the

 Spoiler:
 



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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 2nd Nov 2008 13:46    Post subject:
One question I have, although I enjoyed this game a lot; I can't help feeling that there isn't too many places for the design to go without big changes...

I mean, because the design is dependent, for the most part on fixed size rectangular objects in closed arenas, there aren't too many ways you can dress this up without the experience seeming like you've played it before...

Can't see them being able to rinse and repeat sequels that consistently score 9s, irrespective of the production values and cinematic design because in terms of what you are actually doing, it boils down to the same game at the end of the day..
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Sun, 2nd Nov 2008 13:59    Post subject:
LanceBullet wrote:
One question I have, although I enjoyed this game a lot; I can't help feeling that there isn't too many places for the design to go without big changes...

I mean, because the design is dependent, for the most part on fixed size rectangular objects in closed arenas, there aren't too many ways you can dress this up without the experience seeming like you've played it before...

Can't see them being able to rinse and repeat sequels that consistently score 9s, irrespective of the production values and cinematic design because in terms of what you are actually doing, it boils down to the same game at the end of the day..


I totally agree. It's actually strange that no one asks the ultimate question: umm, we were shown A LOT of technical novelties in the pre-pre-something trailer like the liquid physics, the massive locust crowds etc etc. WHERE are all those things? Liquid? Aye, in the final scripted movie. Locust crowds? Umm... yeah, there were a few in the Brumak ride sequence... like a dozen locusts.

So where's all those features presented as an ultimate advancement over the old concept? Where....?

P.S. the game still scores a steady 9/10 from me anyway but LOL at the promises
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 2nd Nov 2008 14:38    Post subject:
Also funny how much the main characters build and animation reminds me of Buzz Lightyear..


http://uk.youtube.com/watch?v=OH4owS_zJNY&feature=related
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timechange01
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Posts: 6650

PostPosted: Sun, 2nd Nov 2008 17:04    Post subject:
i LOVE THAT MOVIE!!!!!!!!!!!!!!!!!

I remember renting the Toy Story game from Blockbuster for SNES. It was the first game I ever rented and I beat it in like 4 days. Its the only game I ever beat in 1 renting lol



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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Sun, 2nd Nov 2008 17:11    Post subject:
Next time you boot up Gears, get your guy to sprint to a block and use it as cover, then move the LS left then right...

For some reason I get big time Deja Vu.... Kind of spasmodic reactive animation..
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timechange01
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PostPosted: Sun, 2nd Nov 2008 18:23    Post subject:
Yea I guess his body does kind of resemble Buzz's. Dang the graphics of this game are freakin gorgeous. The atmosphere looks artistic as hell.



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dezztroy




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Location: Sweden
PostPosted: Sun, 2nd Nov 2008 18:55    Post subject:
Too bad the textures are utter shit quality.
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slenoj




Posts: 657

PostPosted: Sun, 2nd Nov 2008 18:57    Post subject:
dezztroy wrote:
Too bad the textures are utter shit quality.


This game looks stunning to me.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 2nd Nov 2008 19:03    Post subject:
Look closely at the textures of walls for example, you'll see how shitty they look.

This game relies on post-processing to looks good.
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timechange01
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Posts: 6650

PostPosted: Sun, 2nd Nov 2008 19:06    Post subject:
Why the heck would anybody be starring closely at a wall in Gears of War? Everything looks awesome as you're playing. I don't think this game was intended for zooming into walls and looking for flaws.



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Last edited by timechange01 on Mon, 3rd Nov 2008 03:02; edited 2 times in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 2nd Nov 2008 19:08    Post subject:
Not just the walls. Locust have pretty bad textures too.
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dirtymurt




Posts: 1030

PostPosted: Sun, 2nd Nov 2008 19:59    Post subject:
shut up


No advertising.
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Fl00D




Posts: 155

PostPosted: Sun, 2nd Nov 2008 20:18    Post subject:
dezztroy wrote:
Look closely at the textures of walls for example, you'll see how shitty they look.

This game relies on post-processing to looks good.
Just like any U3 game does Wink Anyway, it is pathetic that Epic omitted all the well-hyped and promised features... I have not yet played the game but the more I read this forum the more disappointed I get. Sad Destroyable environment, locust flow, etc... where are those features? This game is really supposed to be called GoW 1.5... Epic seems to be so freaking adept at banning those who play the game a bit eariler than expected but at the same time they failed to make the game worthy of buying, so what on Earth did they expect?! I just cannot forget about that very first trailer where that pompous Cliff B. was chantig the new features interminably. Arf... pathetic bastard.
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Yondaime
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PostPosted: Sun, 2nd Nov 2008 20:42    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:06; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 2nd Nov 2008 22:35    Post subject:
dirtymurt wrote:
shut up


Fan boy. There's no denying that most UE3 games have horrible textures, including this.

I'm not saying that this game is bad, just that the textures are.
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timechange01
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Posts: 6650

PostPosted: Mon, 3rd Nov 2008 03:03    Post subject:
Im currently up to Act 3 and I think the rain effects look really nice.



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GeorgeIvanovich




Posts: 361

PostPosted: Mon, 3rd Nov 2008 03:26    Post subject:
dezztroy wrote:
dirtymurt wrote:
shut up


Fan boy. There's no denying that most UE3 games have horrible textures, including this.

I'm not saying that this game is bad, just that the textures are.


Well consoles have a limit in polys an textures ,do you mean the resolution?

For me its one of the few that look good along Dead Space.

I don't like very much the art in gears specially the fact that god and bad guys look like wrestling guys.

Engines are defined mainly by hardware more in textures terms, you can´t have 4096*4096 textures in all assests in consoles.
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dirtymurt




Posts: 1030

PostPosted: Mon, 3rd Nov 2008 08:15    Post subject:
jealous PC fanboys wishing they had something to play on their £400 gfx cards. The king is dead, long live the king


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