X3: Terran Conflict
Page 12 of 28 Goto page Previous  1, 2, 3 ... 11, 12, 13 ... 26, 27, 28  Next
Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 24th Oct 2008 22:05    Post subject:
Continue the discussion related to protection and how to circumvent it here
In the thread you're currently in, you can talk about the game, spoilers and gripes you might have with the gameplay. Basically everything relating to the game and it's gameplay, not protection related.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Fri, 24th Oct 2008 22:07; edited 1 time in total
Back to top
BloodAngel




Posts: 1234

PostPosted: Fri, 24th Oct 2008 22:07    Post subject:
ok Epsilon... thanks


Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
Back to top
D4rkKnight




Posts: 801

PostPosted: Sat, 25th Oct 2008 02:10    Post subject:
This game has a pretty bad memory leak or something of the sort. The longer you play, the slower it goes, and it starts to freeze up for long periods of time after awhile as well..

I see Raap already mentioned that, well I can confirm at least Wink on their forums they acknowledge it but who knows how long till its fixed, or whether you have to start a new game to make it work

What I don't understand is that, given the size and scope of the game, most of it works. The only problems are the type of things you cant miss. That is, the main storyline is bugged and almost in-completable, and bad memory leaks over time. Both of these problems would be obvious with even a small amount of game testing.
Back to top
Raap




Posts: 956

PostPosted: Sat, 25th Oct 2008 02:39    Post subject:
Yeah, it's starting to get really bad for me now, a dozen hours in or so. And this on a 3.8gz q9650 and 8gb ddr3. Doesn't appear to be a memory leak, looks like it's some other problem in the game engine. I used a script to remove all the civilian ships, but the performance gain wasn't as great as I'd hoped.

But yeah, Egosoft's releases are incredibly buggy; doesn't appear to be much quality assurance going on. X3Reunion was almost as bad, maybe even worse. They're great at patches though.

That said, I'm overall postive with the game. The new flight mode made combat more fun, for me at least. The NPC corporations sounds like a good feature, although I can't really say I've noticed them in-game yet( but for now I'm just making some credits in the Aragorn sectors ). Some are actually speculating that it's the NPC corporations that are causing the slowdowns, but I guess we'll find out when the patch comes.

Wish there were more beam weapons in the game though. Never been a fan of projectile weapons, especially when they're like slower than the ships themselves.
Back to top
Namarie




Posts: 707

PostPosted: Sat, 25th Oct 2008 08:20    Post subject:
6 months, the game will be worth it then.
Back to top
Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 25th Oct 2008 13:53    Post subject:
You can pose questions relating to protections in the protection bitching section, link was provided by me at the top of this page.

If theres anymore replies concerning protection in this thread you will get a temp ban.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73219
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 25th Oct 2008 14:03    Post subject:
Hey Epsilon, good to see you as a mod! Very Happy
Back to top
anonymoose




Posts: 114

PostPosted: Sat, 25th Oct 2008 14:10    Post subject:
If there's any more moderators writing in red in this thread I may have to get new eyes! Smile

Shame to hear about this gradual lowering of performance. Hopefully it's something they can fix quickly. I would expect it's to do with keeping track of those new corporations, I bet the AI/files to do with it get quite large as the game goes on and they expand, purchase new ships etc.
Back to top
Tungsten




Posts: 2020

PostPosted: Sat, 25th Oct 2008 14:55    Post subject:
Epsilon, how bad is the slowdown? i havent noticed it yet with my retail copy... maybe its just the warez version? im hoping
Back to top
Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 25th Oct 2008 15:00    Post subject:
Tungsten wrote:
Epsilon, how bad is the slowdown? i havent noticed it yet with my retail copy... maybe its just the warez version? im hoping

I must admit I've not experienced any, my game is about 20 hours in now and I own 2 complexes with about 5 stations in each.
That said I have quite a powerful system for gaming.
Back to top
Tungsten




Posts: 2020

PostPosted: Sat, 25th Oct 2008 15:04    Post subject:
hmm, my system is not very powerful.

but maybe its the combination of emulating the copy protection / bypassing checks thats slowing it down

i also have experienced none with my dvd retail, u use steam yes?
Back to top
Raap




Posts: 956

PostPosted: Sat, 25th Oct 2008 15:07    Post subject:
It's not just the warez version, the problem has the biggest thread on the Egosoft technical support forum; everyone who has played for a while seem to be experiencing similar problems. The time it takes varies, though, based on your computer's power and how the universe evolves in your specific game. Eventually it's supposed to become unplayable.

Personally I'm still only experiencing it in combat( combats went smoothly at the start of the game, but now I'm getting 1-second-long 'hickups' every 10 seconds or so ). FPS is a bit worse, but still playable.

Problem seems to occur quickly if you just leave the game on Seta10x for a few hours. Have a look at the thread: http://forum.egosoft.com/viewtopic.php?t=218622
Back to top
Tungsten




Posts: 2020

PostPosted: Sat, 25th Oct 2008 15:11    Post subject:
damn, better get fixed soon, i havent played it that much but that would be awful
Back to top
FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Sat, 25th Oct 2008 21:42    Post subject:
@Epsilon: i dont think its neccessary to generally forbid talk about the game protection only because one user ran out of control. In the case of X3TC its quiet possible that the slowdowns are related to Solidshield and its VM, which is permanently guarding, protecting, en-and-decryption parts of the games memory address space.

Anyway, if i am only allowed to talk about gameplay i do that at publishers or developers site...
Back to top
Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 25th Oct 2008 23:15    Post subject:
FastMemFirst wrote:

Anyway, if i am only allowed to talk about gameplay i do that at publishers or developers site...

It's a matter of contributing to the community that makes up nfohump, and it's a matter of making it easy for people to figure out solutions to their problems so we don't have the same questions asked on every page, when perhaps the solution has already been found.
That really makes it really tedious to read when all you want to do is discuss the game or how to best make money etc and it becomes a garbled mish mash.
Being on a forum such as nfohump means you talk with the regulars, you discuss with them about games or issues that interests you - and you treat your fellow forum members with respect.
This is why it's a 'community' where the regulars discuss whats going on in the world, games and the gaming industry in general, not just a forum for people to smack eachother - yes I am looking at you LeoNatan Twisted Evil

But if you don't want to be part of the community you're of course free to go to egosoft forums and only participate there.
Back to top
acerola




Posts: 90

PostPosted: Mon, 27th Oct 2008 08:21    Post subject:
The game is like a big addon for X3:R. That's why it's not called X4. So, some basic hints from X3 are still useful:

- Bankrupt assassin gets a M3 from start. With it you can go cap some pirate ships and make your first millions.

- Pick your fights. It's hard to kill a group with 3+ M3's. There are small groups of 3 ships and also some lone pirate freighters. These are good for capping.

- Steer with A S D W to avoid getting hit by big guns.

- Stay away from the Kaak.

- If you wanna fight a big group, stay very very close to a gate. Fly in circles near the "event horizon". That way the enemies will spread and you can kill one by one.

- When you get a couple million bucks, get a Nova Raider and equip 8+1 Mass Drivers. Yes, you have to buy ammo, but it's worth it. You can kill M5's, M4's, M3's and even M6's in seconds with this setup. Mass Driver on the turret is a missile screen (don't forget to set it to missile defense).

- Buy jumpdrive, teleporter and salvage from terracorp or goner. Salvage insurance let you save the game anywhere. Very useful before going near that M6.

- I prefer the classic flight mode, with auto aim on. The new freelancer flight mode does not have auto aim, only semi. I use a trackball btw.

- Protect station is a very easy mission. It is kinda bugged because the attackers are blue. Patrol sector is the best mission. You get 100K for each M3 and 500K for each M6 you kill. A single mission can get you over 3M. After that, the mass driver ammo and salvage insurance don't seem that expensive.

- I need a new computer.
Back to top
Kristian




Posts: 3168
Location: Norway
PostPosted: Mon, 27th Oct 2008 17:14    Post subject:
argh
I wish I could get the damn game working Sad
First I get a "Please insert original DVD of "X3 Terran Conflict"!
I hit "OK" and get a new error saying "X3TC has stopped working"
I click Close the program, get a new error saying "The application failed to initialize properly (0x80000003). Click OK to terminatoe the application."
I click OK and get a new "X3TC has stopped working", and then hit the "Close the program" button Neutral

I got it mounted in DT pro (trial) in a IDE drive.
Gamepatch (1.2?) installed.


I hate you.
Back to top
Raap




Posts: 956

PostPosted: Mon, 27th Oct 2008 17:31    Post subject:
I have the same stuff. I get it working by opening the main Daemon Tools window, deactivating then reactivating RMPS, then remounting the image. If it doesn't work then, then I just mess around some more and suddenly it runs.
Back to top
hippy12
Banned



Posts: 406

PostPosted: Mon, 27th Oct 2008 17:45    Post subject:
Quote:
I got it mounted in DT pro (trial) in a IDE drive.
Gamepatch (1.2?) installed.



go to use the DT PRO cracked by darkcoder not the trial. it work fine just with all emulations active. patch 1.2 work also no need crack then
Back to top
anonymoose




Posts: 114

PostPosted: Mon, 27th Oct 2008 18:03    Post subject:
That new mouse control is hideous. On top of that it's completely un-optimised like every X release. Waiting for several patches, as X3R is better at the moment.
Back to top
Raap




Posts: 956

PostPosted: Mon, 27th Oct 2008 18:50    Post subject:
I thought the new Freelancer mouse control system was a real improvement. But yeah, we need some patches.
Back to top
Kristian




Posts: 3168
Location: Norway
PostPosted: Mon, 27th Oct 2008 19:02    Post subject:
hippy12 wrote:
Quote:
I got it mounted in DT pro (trial) in a IDE drive.
Gamepatch (1.2?) installed.



go to use the DT PRO cracked by darkcoder not the trial. it work fine just with all emulations active. patch 1.2 work also no need crack then


I tried DT PRO fullversion.
I tried with all emulations on and off.
No difference.


I hate you.
Back to top
Raap




Posts: 956

PostPosted: Fri, 31st Oct 2008 02:48    Post subject:
A hotfix for the performance degrading issue and some smaller fixes is up. Anyone tried it with the clone yet?
Back to top
D4rkKnight




Posts: 801

PostPosted: Fri, 31st Oct 2008 03:43    Post subject:
It only adds a data file and changes the database to recognize that new data file, so there should be no issues.
Back to top
Tungsten




Posts: 2020

PostPosted: Fri, 31st Oct 2008 04:26    Post subject:
- Performance problem and memory leak fixed
- Jumpdrive functionality to gateless sectors fixed
- Removed Argon Shipyard from Atreus HQ
- Buying reputation fixed for tractor beam factories
- Removed question mark videos when buying stations and ships
- Playership can no longer be a wingman
- Passenger transfer fixed
- Best buys/best selling price locators also work with advanced satellites
- Script editor: Fixed script engine instructions "find gate" and "get ammunition"
- Fixed warpgate selection in sector menu

many reports that the lag/stutter/fps issues are fixed on the egosoft forums
Back to top
SirLoseALot




Posts: 15

PostPosted: Fri, 31st Oct 2008 16:13    Post subject:
Great, too bad the scene doesn't seem to be interested in the game.
Back to top
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Fri, 31st Oct 2008 17:53    Post subject:
EXE file didn't change. Smile
Back to top
Support81
Banned



Posts: 332
Location: At home
PostPosted: Fri, 31st Oct 2008 18:31    Post subject:
So.. Is this game anything like Freespace?
If any1 could give me a quick preview of the game.


Back to top
Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 31st Oct 2008 20:40    Post subject:
Support81 wrote:
So.. Is this game anything like Freespace?
If any1 could give me a quick preview of the game.


LoL. no. . not really.

It has a lot of economic simulation to it... much more complicated than freespace.
It is VERY open ended.
I dunno how to even go about witting a short preview of it... you'd be better off reading some reviews/previews of the past games.

Think Morrowind in space multiplied by about 4 and you may have a semi decent idea of it.
Back to top
Raap




Posts: 956

PostPosted: Fri, 31st Oct 2008 20:55    Post subject:
Where Freespace is mission-based, this one is open-ended like the good old Elite games. Think Elite, just less ambitious ( no planet landings, rather small sectors to fly in, etc. ), but with the ability to build and own space stations and freighters yourself, and even creating your own fleets of ships. The only game of its kind, really.
Back to top
Page 12 of 28 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 11, 12, 13 ... 26, 27, 28  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group