Fallout 3
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Fri, 31st Oct 2008 01:07    Post subject:
cybtropic wrote:


Did you add any skill points to weapons? Does it affect combat if you do combat manually?


I presume so, but I'm only level three...

I've added a good amount of my points to small arms...

My perception of the fights so far, the factors that dictate shots are stats, weapon, range and aiming...
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Mojohobo




Posts: 45

PostPosted: Fri, 31st Oct 2008 01:11    Post subject:
Quote:
[Do you really know how to use that lockpick system?? cause everytime i break that shit Sad

tutorial plz?



It's fairly easy once it clicks (no pun intended). Basically, move the pin with the mouse to one side or the other then test it with the movement keys (turning the lock with the screwdriver). If the pin wiggles at all stop and adjust it left or right and try again. The more the lock turns before it wiggles the smaller the adjustment you need.
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LanceBullet




Posts: 1089
Location: UK manchester
PostPosted: Fri, 31st Oct 2008 01:16    Post subject:
Early weapon tip...Probably preaching to the converted seen as I'm early on in the game...

 Spoiler:
 
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Mchart




Posts: 7314

PostPosted: Fri, 31st Oct 2008 02:02    Post subject:
You definatly just can't finish this game off the bat without playing through it fully. There is a certain gigantic something that throws nukes like footballs.
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djaoni




Posts: 8061

PostPosted: Fri, 31st Oct 2008 02:05    Post subject:
Mchart true that, I got 11 hours of roaming and like 30 mins - 1 hour of questing so far. Starting to like it more and more. Smile

I noticed you can get more than one companion.

Screen of my 2 companions and check my ammo if you think it's hard to get ammo you don't know where to get it. Wink

 Spoiler:
 
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trucane




Posts: 1300

PostPosted: Fri, 31st Oct 2008 03:10    Post subject:
Just finished the game. Suprisingly short main story and the side quests aren't many enough or as easily available as in F2 for example.
Game played out just as I had expected before I got to play it.
Pretty good game but not a Fallout game. Yes the setting is there but the game is just way too shallow.

BTW I never managed to find a Sniper rifle, anyone here found one and can tell me where it was found?
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Fri, 31st Oct 2008 03:25    Post subject:
trucane wrote:
Just finished the game. Suprisingly short main story and the side quests aren't many enough or as easily available as in F2 for example.
Game played out just as I had expected before I got to play it.
Pretty good game but not a Fallout game. Yes the setting is there but the game is just way too shallow.

BTW I never managed to find a Sniper rifle, anyone here found one and can tell me where it was found?


so it's like oblivion in that sense...shitload of sidequests, but the main story is over after a few missions?

and about the sniper rifle...1 time i saw it in a shop (think it was rivet city), but i got my first one from a sniper at the minefield near the start
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daz23eeek




Posts: 112

PostPosted: Fri, 31st Oct 2008 03:41    Post subject:
bushwacka wrote:
trucane wrote:
Just finished the game. Suprisingly short main story and the side quests aren't many enough or as easily available as in F2 for example.
Game played out just as I had expected before I got to play it.
Pretty good game but not a Fallout game. Yes the setting is there but the game is just way too shallow.

BTW I never managed to find a Sniper rifle, anyone here found one and can tell me where it was found?


so it's like oblivion in that sense...shitload of sidequests, but the main story is over after a few missions?

and about the sniper rifle...1 time i saw it in a shop (think it was rivet city), but i got my first one from a sniper at the minefield near the start

Yeah i got the sniper rifle from the guy that blows up all the cars at minefield aswell. I told my Dog to go back to Vault 101 but now the bitch aint there >.<
Is it also possible to get back into Vault 101 later in the game because i forgot to get one of the bobble heads from there.
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gleak




Posts: 18

PostPosted: Fri, 31st Oct 2008 03:53    Post subject:
[quote="Joutilas"]
FastMemFirst wrote:
Joutilas wrote:
But it sure aint no Witcher.



Biggest disappointment for me was the realization that bad actions don't have bad consequences.


i made a good action in not destroying megaton. few days later, 4 merc tried to kill me.
i fucked up their whole face tough ... now , i will try to contact ghoul chief , in underground's and plan a revanche ... ;[
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Fri, 31st Oct 2008 03:58    Post subject:
I found a fucking CHAINSAW KNIFE! The melee options in this game are really starting to tempt me to re-roll a melee based character...

Small arms seems pointless overall. Be nice if you could dual-wield pistols. Seems all I use are the hunting rifle and (chinese)assault rifles. Mind you, a point blank combat shotgun headshot is a thing of beauty...


i can has computar?!
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Frant1c




Posts: 311
Location: Not here.
PostPosted: Fri, 31st Oct 2008 03:59    Post subject:
dsergei wrote:
Frant1c wrote:
How do you look at your char in 3rd person view? Like in the front, I can only see my char from behind. Sad


Hold f and move your mouse.


Cheers!
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Summonerx




Posts: 155

PostPosted: Fri, 31st Oct 2008 04:05    Post subject:
How do you get power armor training?

 Spoiler:
 
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djaoni




Posts: 8061

PostPosted: Fri, 31st Oct 2008 04:16    Post subject:
Summonerx wrote:
How do you get power armor training?

 Spoiler:
 


 Spoiler:
 
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Fri, 31st Oct 2008 05:35    Post subject:


Had to alter the ""bInvalidateOlderFiles" line in both INI files (Default and the user one.) and set it to a value of "1" but I finally got replacements working.
(So far I've removed the pip-boy glove part by switching that model to the default hand model, pip-boy itself still intact and I removed that bulky default clothing with a underwear version, had to use the kid models as the proper models are from a older format but it works pretty well so far.)
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Mojohobo




Posts: 45

PostPosted: Fri, 31st Oct 2008 05:44    Post subject:
I've come across two snipers rifles so far, one from the guy in Minefield and another from a named NPC that attacked me while I was walking up there.

Anyway, I have no intentions of doing the main plot quests until I get bored of roaming around the wastelands.

I'm kind of surprised people are saying there aren't many side quests as I've come across at least 7-10 just roaming NE of Megaton at level 5. They would be easy to miss if your just hauling ass to town to town.

I like the exploring aspect and the atmosphere. I would like to see a proper continuation of the series with the full turn-based stuff. Unfortunately, I'm not sure how well it would do with the newer generation of gamers with their shorter attention spans.

Ah well, I'm enjoying it for what it is (more than I expected really) and look forward to what the mod community can do with it.
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anonymoose




Posts: 114

PostPosted: Fri, 31st Oct 2008 06:11    Post subject:
Super-Duper Mart related.

 Spoiler:
 


Non spoiler-wise I hate those crabmencreatures. It's like Terror From the Deep meets those stupid aliens on the vagrant tanker back in Fallout 2. They're the only part of the game that has truly annoyed me so far.
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trucane




Posts: 1300

PostPosted: Fri, 31st Oct 2008 06:20    Post subject:
bushwacka wrote:
trucane wrote:
Just finished the game. Suprisingly short main story and the side quests aren't many enough or as easily available as in F2 for example.
Game played out just as I had expected before I got to play it.
Pretty good game but not a Fallout game. Yes the setting is there but the game is just way too shallow.

BTW I never managed to find a Sniper rifle, anyone here found one and can tell me where it was found?


so it's like oblivion in that sense...shitload of sidequests, but the main story is over after a few missions?

and about the sniper rifle...1 time i saw it in a shop (think it was rivet city), but i got my first one from a sniper at the minefield near the start


Never played more than 2-3 hours of obvlion but if oblivions main quest is short then yes Fallout 3 is alot like Oblivion when it comes to that. Funny part is that I thought I was behind on the Main quest and ahead on the side quests so it was even more shocking when the game ended ( The horrible last part of the game didn't make it any better).

Hmm I haven't seen one in any of the shops I've been to, gonna check out the mine field if I can be bothered starting up the game again. Weird that the sniper is so rare yet there is tons of pretty much every other weapon...
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Fri, 31st Oct 2008 08:07    Post subject:
Snipe and Flamer where the two first weapons I found in the game actually, explored the road going outside the vault and then up to a broken highway, tons of raiders there and the first one I killed had a sniper with the second one having a flamer.
(Due to scaling the fight was pretty easy, especially due to all available cover and the AI not being that bright, got quite a few raider armors as well but I've long since discarded those.)

Doesn't really mean much though as equipment is randomized (leveled lists again perhaps?).

"Shishkebob" is also pretty cool for a melee weapon but I prefer how the "Ripper" knife looks and I found a unique sword called "Vampire's Edge" though it's not all that different from the chinese officer sword aside from higher damage
(Ripper is also a continual attack weapon or whatever it's called so instead of individual swings just hold down the attack button and charge the enemy, doesn't require batteries anymore either.)

EDIT: Just explored the village called "Minefield", there's a guy there with a sniper and a whole bunch of ammo boxes for it, better yet he's hostile so one can just kill him.


Last edited by JBeckman on Fri, 31st Oct 2008 10:28; edited 1 time in total
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hurley




Posts: 688

PostPosted: Fri, 31st Oct 2008 10:10    Post subject:
chainsaw+bloody mess perk = raider exploding in dozens of parts
did i mention i hate those fire ants... my combat shotgun repels them with difficulty..
one thing i hate too is weapons conditions drops way too fast. im practically obliged to make a stop at a city to repair them after a dozen of mobs killed
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fearwhatnow




Posts: 3451

PostPosted: Fri, 31st Oct 2008 10:15    Post subject:
For all of you having error message on game exit,first go to main menu and then exit.it's a known problem that all bethesda games had since morrowind!
I have a question:Why graphics are so mediocre???With a quad core 6600,nvidia 8800gt,2gb ram on XP,ultra high settings,1680x1050 AA4x+AF 15 samples,the graphics are pretty dull.am i doing something wrong?wall and floor textures look like half-life 1...
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Fri, 31st Oct 2008 10:25    Post subject:
People that are complaining they can't find ammo, buy the blueprints for that vacuum shit then use teddy bears and coffee cups as ammo.

As for real ammo you will have to buy those.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Fri, 31st Oct 2008 10:31    Post subject:
Speaking of that you can buy two sets of blueprints and build a V.2 launcher. Smile
(Bit better but two blueprints can be a bit expensive early on.)

EDIT: Found railspike plans and a suspect glove item called a "Fisto!"
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PoorLeno




Posts: 999
Location: Sweden
PostPosted: Fri, 31st Oct 2008 11:01    Post subject:
After playing about grand total of 5 hours, I'm mildly disappointing. I will not play this game ever again, I don't think. The oblivionesque feeling ruined it for me.


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AKofC




Posts: 4359

PostPosted: Fri, 31st Oct 2008 12:27    Post subject:
Well there's the deal breaker for me.

I've been playing this game as not a Fallout game (because it isn't) and it was mildly OK despite a lot of things being disappointing.

That was until I found out that apparently there are only two shotguns types. Sawn off and Combat.

And 4 pistol types, the Chinese, 10mm, .34, and the magnum with a scope which you can't remove FFS which is just stupid in close up combat when you're out of AP.

And two Assault Rifles. And I think even just one submachine gun.

Also the energy weapons look like shit.


God damn shit. This game is shit.


Gustave the Steel
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Lyrics




Posts: 164

PostPosted: Fri, 31st Oct 2008 12:30    Post subject:
well atleast we, pc gamers, get something that console gamers won't; mods
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Karmeck




Posts: 3345
Location: Sweden
PostPosted: Fri, 31st Oct 2008 12:31    Post subject:
what ya need the other guns for? Also there is special version of some weapons.


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 31st Oct 2008 12:32    Post subject:
I use the Xuan Assault Rifle.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Fri, 31st Oct 2008 12:32    Post subject:
Looking at the files in the /Meshes/Weapons folder there's 111 NIF files in ten folders (Named after different categories), this does include a few more files than just weapons though.
(Mainly ammo clips but there's still about 60 weapons or so compared to for example Far Cry 2 or S.T.A.L.K.E.R. not to mention a standard FPS like Crysis.)

EDIT: That said some "types" aren't that varied, SMG's for instance.
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AKofC




Posts: 4359

PostPosted: Fri, 31st Oct 2008 12:38    Post subject:
I spent 12 hours looking for a fucking regular shotgun. I need those other weapons for variety. I don't want the damage range to be limited by the condition of a weapon.

This is just laziness on Bethesda's part. In order to still keep the whole damage done by weapons, instead of offering a variety of guns to make use of, they chose to just have a couple of them in the game with damage based on the condition. And blocking the ability to repair it past a certain point (hence limiting damage) early on.


Gustave the Steel
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Flowmo




Posts: 627

PostPosted: Fri, 31st Oct 2008 12:50    Post subject:
Has anyone found different types of ammo yet? In FO1 and 2 there were a bunch of different ammo types, fmj, ap, jhp, etc. They aren't in FO3 are they?

Wooptie doo for fucking dumbing down another game... Sad


"YARR! We be stealin' yer games an plundrin' yer gold!" sez the pirate.
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