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Posted: Sat, 25th Oct 2008 12:21 Post subject: Good Game with EAX5 to test my new Azunetech Prelude on |
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Looking for a good game to try out my new Azunetech prelude on with EAX5. Anyone know any?
thanks
George W Bush -
'...more and more of our imports are coming from overseas.'
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Karmeck
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Location: Sweden
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Posted: Sat, 25th Oct 2008 12:37 Post subject: |
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LeoNatan
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Posted: Sat, 25th Oct 2008 12:40 Post subject: |
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Battlefield 2 and Battlefield 2142 are among the only ones to make proper use of EAX5.
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CaptainCox
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Posted: Sat, 25th Oct 2008 12:42 Post subject: |
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Not sure if Dead Space supports EAX, but it rocks if you have a 5.1 system!
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LeoNatan
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Posted: Sat, 25th Oct 2008 13:22 Post subject: |
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Nah, new games don't support Creative's monopolistic crap because of Vista. Now it's the standard OpenAL in most games, and that is the same for everyone, whether they have HW acceleration or just mere CPU.
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JBeckman
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Posted: Sat, 25th Oct 2008 13:37 Post subject: |
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EAX and OpenAL can (And often does) work together though. (From what I know.)
(Same with other sound engines such as UE3 and FMod.)
It's just that Vista changed or removed the previous DirectSound API thus altering how EAX works on Vista (Converted via ALchemy for Creative cards for example to do just that, convert DirectSound calls to OpenAL ones.)
Though as you say very few games uses EAX to the full extent like how for example BF2/BF2142 does but most recent titles support the technology just fine.
(Though there doesn't seem to be any consistency on the EAX version with some titles supporting EAX2 while others use EAX3 or EAX4 - Guess it's for the better though as only EAX2 is made available trough everyone with Creative having the other versions licensed and patended so only the X-Fi serie can properly do EAX 5 effects while Audigy cards can do EAX 4 and the Xonar serie from Asus- Which I use - attempts to emulate EAX above version 2 albeit it's not proper EAX technology so Creative could easily dominate the entire sound market if they just used better components for their cards and better drivers without all that extra stuff.)
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LeoNatan
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Posted: Sat, 25th Oct 2008 14:09 Post subject: |
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UE3 uses OpenAL by default, as far as I know. FMOD also is HW independent, though will enjoy better performance from acceleration.
EAX, in its currently known form is gone. Like you said, Creative converts calls from one interface to another, which can be more resource demanding.
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Posted: Sat, 25th Oct 2008 14:34 Post subject: |
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eax has nothing to do with 3d audio positioning, it's done by m$'s directsound3d (api) to which openal is an alternative. both support hardware acceleration (supporting eax). it's just that creative has patented the latest eax5 algorithm to only its own x-fi and auzen's x-fi.
directsound api works in emulation mode on vista's sound mixer, directsound3d doesn't work at all - because both apis don't have direct access to sound card (directsound3d shouldn't exist at all).
why m$ did it? because directsound was quite old api and it ran games slower than openal would. thus m$ supports openal
so far alchemy for the win which intercepts direct3d audio calls and translates them into openal's one
yes
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