Dead Space
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SpykeZ




Posts: 23710

PostPosted: Thu, 23rd Oct 2008 07:34    Post subject:
Quote:

The controls however are a totally different matter; they are just plain awful. They are sticky, unresponsive and stiff – all of which would be leading in to a very crude joke about necrophilia if we weren't such serious journalists.


wow.......LMAO


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wrathamon




Posts: 908

PostPosted: Thu, 23rd Oct 2008 07:37    Post subject:
Laughing
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wrathamon




Posts: 908

PostPosted: Thu, 23rd Oct 2008 11:09    Post subject:
Damn, they sure are taking their time to release this.

Will have to play with gamepad, gotta put my $12 investment to good use Wink
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DaveKap




Posts: 68

PostPosted: Thu, 23rd Oct 2008 11:27    Post subject:
Naish wrote:

Why do people keep expecting developers to suck their dick every time a game comes out? If it's a good game, it's a good game, if it's not, it's not. Mouse problems are apparently related to vsync? Buddy of mine said it's fine with gamepad. You'll probably end up beating it anyway, whether or not you use a mouse. Don't get me wrong, I'm not trying to defend EA here, I'm not buying it myself, but on the other hand, I'm also not bitching about every small problem I hear about it either.


By saying this, you're admitting to missing the point, so I'll spell it out nice and clear for you.

When it comes to video games, whether it be on console or PC, there is a standard to uphold and precedence to follow. Depending on if you're talking about PC or console, last gen or current gen, old games or new games, the standards, precedence, and overall base expectations will change, but they aren't so numerous that a game developer can't keep track of them.

For the PC, it is a standard to have zero-lag mousing in both menus and aim-type controls. If your game calls for a laggy aim (in Dead Space's case, the main character can't instantly move as fast as your mouse) then you create an aiming reticule that follows your mouse exactly and the player waits for the on screen character to catch up to the aim of that reticule. This isn't a hard to understand concept and has been used in other games that require laggy aim (think tank turrets in a battlefield game - you can aim perfectly and precisely, but you have to wait until the turret catches up to where you are targeting).

You need to realize that once gamers give up on basic gaming standards, developers will get lazy and think that their imperfect port is "up to snuff" without realizing they are causing gamers pain when they should be receiving pleasure. The goal of the developer is essentially lost on the gamer and the industry as a whole suffers via bitching and moaning online.

When you fulfill standards and meet precedence, say, like all Valve games do (perfectly working keybind system, instant mousing, proper widescreen, constant patching for whatever bugs do exist, minimal Steam DRM) then you sell your PC game far more than any other title available and get critical acclaims the same way the Orange Box, a fricken 3-game package, received GOTY awards and mass accolades.

Do not allow companies to sell you a good game if it doesn't meet a standard. Submission should never be your forte.
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 11:38    Post subject:
shouldn't this mouse lag thing be patchable? it's 2008, ffs. how could they leave shit like that in the final version? this should've been picked up by the QA dept right from the start.
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LeoNatan
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PostPosted: Thu, 23rd Oct 2008 12:30    Post subject:
Lol @ crybabies not understating this is first and foremost a console game, where there is no such thing as a mouse or more generally a fast moving input device. This game was designed and made with a stupid controller in mind, either adjust or gtfo.
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wrathamon




Posts: 908

PostPosted: Thu, 23rd Oct 2008 12:34    Post subject:
EA has already answered the mouse control issue, lemme see if I can dig it up.

Found it.
EA Redwood Shores wrote:
Dead Space for PC is an equivalent experience to that on consoles. The controls are different and customizable, but we feel it’s in the best ability for the players to match what the console experience is like.


Translation: If we implemented the mouse like normal games, it would make the game too easy, which would take away the "experience" we intended.

Something along those lines.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 23rd Oct 2008 12:37    Post subject:
Then they shouldn´t have made this game for the pc, i hate controllers i didn´t buy a high-end pc to use one. I will play it anyway, but not gonna buy a game with 2 activations -that´s ridiculous- and lackluster keyboard+mouse support.


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madmax17




Posts: 19313
Location: Croatia
PostPosted: Thu, 23rd Oct 2008 12:45    Post subject:
Does it at least map the xbox360 buttons like in Lost Planet if it likes the controllers so much?
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wrathamon




Posts: 908

PostPosted: Thu, 23rd Oct 2008 12:47    Post subject:
Probably.

Although I hope the controller customization isn't as retarded as Devil May Cry 4.
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 13:20    Post subject:
LeoNatan wrote:
Lol @ crybabies not understating this is first and foremost a console game, where there is no such thing as a mouse or more generally a fast moving input device. This game was designed and made with a stupid controller in mind, either adjust or gtfo.

the controls should be adapted to the platform the game's ported on. this is just laziness, why defend it? would you like a console game that's awkward to play with a controller because it was designed with some other device in mind ? no. you'd call it a sloppy port.

that being said, i have a ps2 controller, so if it doesn't work out with mouse+keyb, i'll use that.
it'll prolly be a trade-off between sluggish controls with the mouse and lack of accuracy with the controller. i'm talking outta my ass now, based on what i've read.
anyway, mouse goes first since i like being able to pull headshots(or limbshots in this case) without having to be half a meter away from someone to have any semblance of accuracy.

for me playing a shooter with a controller is just like drawing something using the mouse, instead of a stylus+tablet. i can do it, but it's gonna be nowhere near as fast or precise Wink


Last edited by lhzr on Thu, 23rd Oct 2008 13:28; edited 1 time in total
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LeoNatan
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PostPosted: Thu, 23rd Oct 2008 13:25    Post subject:
Not defending anything, just stating the obvious. Of course it's a sloppy port. But from what I've gathered, this is about the only problem with the port. Graphics are good, it runs fast, no bugs, etc. So I can swallow the bad controls, because I will play it with a pad. Now, if you can't do that, pretend it's not available for the PC and that's it, what's the point of crying in a forum no one reads?
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 13:35    Post subject:
LeoNatan wrote:
what's the point of crying in a forum no one reads?

hey, some people read.. maybe not too many (judging from the fc2 thread), but i'm ok with that Wink

btw, the deadspace torrent seems to be german + french. and i was late 30mins at work today 'cause of trying to make space for the dload this morning.
god damn.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 23rd Oct 2008 13:43    Post subject:
Maybe he was refering to EA developers.


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Azazell




Posts: 282
Location: Tuskoland
PostPosted: Thu, 23rd Oct 2008 13:47    Post subject:
Code:
-----------------------------------Dead Space----------------------------------
. Date: 2008-10-23 . Game Type : Survival .
. Size: 1 DVD (7.4 go) . Protection: SecuROM+Activation+Custom.
-----------------------------------Dead Space----------------------------------
-----------------------------------Dead Space----------------------------------


Mount or Burn iso
Install with serial ****-****-****-****-****
No crack yet, waiting for Darkcoder


Laughing
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 13:47    Post subject:
Pey wrote:
Maybe he was refering to EA developers.

thanks for the clarification Wink
there was a smiley after my post, just like the one above, btw.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
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PostPosted: Thu, 23rd Oct 2008 13:50    Post subject:
Of course I was referring to EA. Lots of people can read this forum, but none of them matters when it comes to this game.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 23rd Oct 2008 13:51    Post subject:
Azazell wrote:
Code:
-----------------------------------Dead Space----------------------------------
. Date: 2008-10-23 . Game Type : Survival .
. Size: 1 DVD (7.4 go) . Protection: SecuROM+Activation+Custom.
-----------------------------------Dead Space----------------------------------
-----------------------------------Dead Space----------------------------------


Mount or Burn iso
Install with serial ****-****-****-****-****
No crack yet, waiting for RAZOR1911


Laughing


FIXED.

Only german and french btw.


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Ziver




Posts: 41
Location: Turkey
PostPosted: Thu, 23rd Oct 2008 14:07    Post subject:
Only german and french, oh man :S

I'll check in 20 minute, now ı'm %90


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Cedge




Posts: 1480

PostPosted: Thu, 23rd Oct 2008 14:12    Post subject:
lhzr wrote:
the controls should be adapted to the platform the game's ported on. this is just laziness, why defend it?


Okay, there is something you whiners are not getting here.

There is a fundamental difference between adapting the controls, and radically altering the movement properties of the character himself.

The character has certain movement abilities (speeds, etc) that are identical in all versions of this game. He can rotate this fast, he can aim that fast, et cetera. These identical movement abilities are manipulated using very different input methods on PC versus consoles, but all have to work within the same boundaries of this characters speed limits. In this particular game, the character moves a bit more slowly than the superheroes most of you are used to playing. What you're asking for is not for EA to "improve the controls," but more "improve the characters abilities," which is not what they wanted for this game. It's not that your mouse and keyboard isn't working. It's simply that this character is a bit of a lurch, and he is designed that way on purpose.

It was the same thing with RE4. PC gamers wanted the character to have radically different abilities to match what they were used to in FPSes, but that simply wasn't how the game was designed.

Look, PC gamers are the same as all other gamers. You guys don't deserve a faster, stronger, more responsive character than the console versions, just so that it doesn't play outside of your high-sensitivity FPS comfort-zone, so the childish demands should really stop.
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 14:16    Post subject:
gotcha. i was left with the impression that the controls are unresponsive.
if it's like RE4, i'm fine with it. played it with the mouse patch and loved it Smile
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 23rd Oct 2008 14:17    Post subject:
Yeah me too, i played all 4 resident evils with keyboard and i has no issues whatsoever.


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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 23rd Oct 2008 14:22    Post subject:
wow, that's pretty impressive. i couldn't hit shit in 4, with the keyboard.
i emptied a whole clip all around the first zombie. got a bit better after a while, but when i got to the village i lost my cool and bolted out of there.meaning i uninstalled it and played it only after the patch was out Wink
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 23rd Oct 2008 14:39    Post subject:
Hahahaha it´s a matter of habit i guess, i even play king of fighters - with clark for instance - all do all DMs and SDMs.

Anyway... c´mon razor Laughing


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wrathamon




Posts: 908

PostPosted: Thu, 23rd Oct 2008 14:40    Post subject:
Aaah,

Just finished Resident Evil 4, played with hax but was fun nonetheless.
Killing Saddler was quite satisfying.

Not sure at the moment if I want to play the Adda campaign. What do you guys reckon?
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Mutantius
VIP Member



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PostPosted: Thu, 23rd Oct 2008 15:11    Post subject:
ehmm this is Dead Space


"Why don't you zip it, Zipfero?" - fraich3
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AKofC




Posts: 4359

PostPosted: Thu, 23rd Oct 2008 15:33    Post subject:
Mutantius wrote:
ehmm this is Dead Space


Not until it gets a scene release it isn't.
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Ziver




Posts: 41
Location: Turkey
PostPosted: Thu, 23rd Oct 2008 15:39    Post subject:
Ziver wrote:
Only german and french, oh man :S

I'll check in 20 minute, now ı'm %90


yeah its only french and german :S
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FLT




Posts: 99

PostPosted: Thu, 23rd Oct 2008 15:46    Post subject:
The version is uncuted
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Epsilon
Dr. Strangelove



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Location: War Room
PostPosted: Thu, 23rd Oct 2008 15:47    Post subject:
FLT wrote:
The version is uncuted

So no fluffy bunnies?
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