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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 4th Oct 2008 19:27 Post subject: |
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JBeckman wrote: | 1.5.000 to 1.5.001 (First patch, already built into most European editions) - New game required.
1.5.001 to 1.5.003 (Second patch, launch day patch for both RU and EU versions.) - New game required.
1.5.003 to 1.5.004 (Third patch, tweaks, optimizes and fixes many remaining issues.) - New game required.
1.5.004 to 1.5.005 (Fourth patch, further balance and bug fixing.) - Compatible with older saves.
Why? because there's a file called All.spawn in the games packed data archives that was updated quite frequently in the early patches as it's related to item placement and such (Object placement on the various maps, unsure about NPC's and mutants.) and changing this file renders older saves incompatible due to how the savegame system and game engine works. (Probably.)
Certain script files and config files also require a new game to fully take effect but so far I only know of the ALife.ltx file that causes this and it doesn't crash or bug current saves when altered but the changes won't fully take effect. (Mostly related to tweaking timescale unless you do advanced editing to the files.)
So in short 1.5.004 saves should work fine with 1.5.005 saves but do note that not all crash related bugs have been fixed so certain games that have already progressed up to a point might still get crashes related to this.
(Hard to say what causes a specific crash actually as there's a lot that can go wrong while playing, game seems pretty sensitive actually.) |
thank you for your answer, but how about 1.5.03 patch, is 1.5.05 compatible with 1.5.03 save files? cause I think my 1.5.04 crack from russian 1.5.03 crack way( using ati-starforce), so when I cleanly install clearsky, and patch 1.5.04, it can not read the previous save files.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 4th Oct 2008 19:34 Post subject: |
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Hard to say actually but I think a new game is required as a new game was required between 1.5.003 and 1.5.004.
Unless you have serious issues at the moment just play on without patching, I beat the game myself with 1.5.003 and reached Garbage with 1.5.004 (Way more thorough this time, found eight artifacts in the Swamp and several incredible powerful weapons so early on plus the best detector before even reaching Cordon.) restarting again with 1.5.005 and various modifications.
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 4th Oct 2008 19:42 Post subject: |
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JBeckman wrote: | Hard to say actually but I think a new game is required as a new game was required between 1.5.003 and 1.5.004.
Unless you have serious issues at the moment just play on without patching, I beat the game myself with 1.5.003 and reached Garbage with 1.5.004 (Way more thorough this time, found eight artifacts in the Swamp and several incredible powerful weapons so early on plus the best detector before even reaching Cordon.) restarting again with 1.5.005 and various modifications. |
ok, I'll try by myself, do you feel 1.5.05 improve the fps performance? compared with 1.5.0.3 and 1.5.04?
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 4th Oct 2008 19:54 Post subject: |
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Running under enhanced DX10 lighting mode with everything enabled performance is a bit better as the R3_MSAA command has changed from On/Off to Off/2x/4x/8x and setting it to 4x gives better performance than I had in 1.5.004
(Other than that not much of a difference, Float32 also improves graphics slightly at no performance cost.)
Fully tweaked with everything set to maximum graphics quality I get around 25 to 30 FPS, might be a bit low for some but I can handle it. (4870X2 card but as I said maximum graphics quality means shadow jittering, motion blur - though it doesn't work properly with some settings under enhanced mode and is thus disabled, 4096 shadow resolution instead of the default 1024 plus other shadow and lighting enhancements with heavily increased draw distances for a variety of objects and a slight bump in shadow draw distance though increasing that value will also lower shadow quality to keep performance reasonable.)
User.ltx file (With the above -Smap4096 launch parameter command and -SJitter command for shadow jittering and resolution.)
Spoiler: |
_preset Extreme
ai_use_torch_dynamic_lights on
bemsg 1
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF5
bind quick_load kF9
bind alife_command kK
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
con_sensitive 0.15
g_always_run on
g_autopickup off
g_backrun on
g_corpsenum 100
g_dynamic_music on
g_eventdelay 0
g_game_difficulty gd_master
hud_crosshair on
hud_crosshair_dist off
hud_info on
hud_weapon on
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name JBECKMAN
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.15
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 100.00000
ph_iterations 18
r1_dlights on
r1_dlights_clip 150.
r1_fog_luminance 1.1
r1_glows_per_frame 32
r1_lmodel_lerp 0.1
r1_no_detail_textures off
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias -0.5
r2_aa off
r2_aa_break 0.000000,1.000000,0.000000
r2_aa_kernel 0.3
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable on
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 5.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.8
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_slight_fade 0.5
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_ssao st_opt_high
r2_ssao_blur on
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 16.
r2_sun_near_border 0.75
r2_sun_quality st_opt_high
r2_sun_shafts st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 1.
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 512
r3_gbuffer_opt on
r3_msaa 4x
r3_volumetric_smoke on
r__detail_density 0.2
r__dtex_range 175.
r__geometry_lod 1.2
r__supersample 8
r__tf_aniso 16
r__wallmark_ttl 300.
renderer renderer_r3
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_refresh_60hz off
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 32
snd_device ASUS Xonar D2X Audio Device
snd_efx on
snd_targets 32
snd_volume_eff 1.
snd_volume_music 1.
sv_activated_return 0
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1680x1050
wpn_aim_toggle 0
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(I also modified the weather files to enable sunshafts all day long and not just at 7 in the morning, based on a similar mod uploaded on filefront at HTTP://Stalker.FileFront.Com )
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 4th Oct 2008 21:09 Post subject: |
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JBeckman wrote: | Running under enhanced DX10 lighting mode with everything enabled performance is a bit better as the R3_MSAA command has changed from On/Off to Off/2x/4x/8x and setting it to 4x gives better performance than I had in 1.5.004
(Other than that not much of a difference, Float32 also improves graphics slightly at no performance cost.)
Fully tweaked with everything set to maximum graphics quality I get around 25 to 30 FPS, might be a bit low for some but I can handle it. (4870X2 card but as I said maximum graphics quality means shadow jittering, motion blur - though it doesn't work properly with some settings under enhanced mode and is thus disabled, 4096 shadow resolution instead of the default 1024 plus other shadow and lighting enhancements with heavily increased draw distances for a variety of objects and a slight bump in shadow draw distance though increasing that value will also lower shadow quality to keep performance reasonable.)
User.ltx file (With the above -Smap4096 launch parameter command and -SJitter command for shadow jittering and resolution.)
Spoiler: |
_preset Extreme
ai_use_torch_dynamic_lights on
bemsg 1
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF5
bind quick_load kF9
bind alife_command kK
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
con_sensitive 0.15
g_always_run on
g_autopickup off
g_backrun on
g_corpsenum 100
g_dynamic_music on
g_eventdelay 0
g_game_difficulty gd_master
hud_crosshair on
hud_crosshair_dist off
hud_info on
hud_weapon on
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name JBECKMAN
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.15
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 100.00000
ph_iterations 18
r1_dlights on
r1_dlights_clip 150.
r1_fog_luminance 1.1
r1_glows_per_frame 32
r1_lmodel_lerp 0.1
r1_no_detail_textures off
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias -0.5
r2_aa off
r2_aa_break 0.000000,1.000000,0.000000
r2_aa_kernel 0.3
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable on
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 5.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.8
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_slight_fade 0.5
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_ssao st_opt_high
r2_ssao_blur on
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 16.
r2_sun_near_border 0.75
r2_sun_quality st_opt_high
r2_sun_shafts st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 1.
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 512
r3_gbuffer_opt on
r3_msaa 4x
r3_volumetric_smoke on
r__detail_density 0.2
r__dtex_range 175.
r__geometry_lod 1.2
r__supersample 8
r__tf_aniso 16
r__wallmark_ttl 300.
renderer renderer_r3
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_refresh_60hz off
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 32
snd_device ASUS Xonar D2X Audio Device
snd_efx on
snd_targets 32
snd_volume_eff 1.
snd_volume_music 1.
sv_activated_return 0
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1680x1050
wpn_aim_toggle 0
|
(I also modified the weather files to enable sunshafts all day long and not just at 7 in the morning, based on a similar mod uploaded on filefront at HTTP://Stalker.FileFront.Com ) |
great, thx.
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 4th Oct 2008 21:49 Post subject: |
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JBeckman, sorry for bothering you again, I tried 1.5.05 patch, it can not read my 1.5.0.3 save files, do you have 1.5.05 or 1.5.04 saves file for a place where there's gate with tank in the yard, you must bypass a door in the room? or the 1.5.05/1.5.04 save file for this place? THX.
http://img231.imageshack.us/img231/9259/026dp6.jpg
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 4th Oct 2008 22:04 Post subject: |
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Sorry but I restarted after installing 1.5.005 and I also use various modifications so I don't have a good savefile but it might be possible to revert back to 1.5.003 and continue - in the "Clear Sky\Patches" folder you should have a few xpatch_0x files depending on the patch you're currently using so just rename the latest one (xpatch_05.db) to something else (Preferably the .db extension to prevent it from loading or move the file.)
You'll be back at the previous version but I'm unsure how well this will work.
As a last resort you could also just restart, I'm a bit unsure where you're current progress is but the screen appears to be from Cordon which is pretty early in the game, it does sort of suck having to constantly start over though but hopefully future patches won't require any more restarts. (1.5.006 is already being worked on it seems.)
Sorry but I don't think I can be of much more help than that.
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sat, 4th Oct 2008 22:06 Post subject: |
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JBeckman wrote: | Sorry but I restarted after installing 1.5.005 and I also use various modifications so I don't have a good savefile but it might be possible to revert back to 1.5.003 and continue - in the "Clear Sky\Patches" folder you should have a few xpatch_0x files depending on the patch you're currently using so just rename the latest one (xpatch_05.db) to something else (Preferably the .db extension to prevent it from loading or move the file.)
You'll be back at the previous version but I'm unsure how well this will work.
As a last resort you could also just restart, I'm a bit unsure where you're current progress is but the screen appears to be from Cordon which is pretty early in the game, it does sort of suck having to constantly start over though but hopefully future patches won't require any more restarts. (1.5.006 is already being worked on it seems.)
Sorry but I don't think I can be of much more help than that. |
ok thanks for your advice.
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Posted: Sun, 5th Oct 2008 03:54 Post subject: |
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Is the scene in vacation lately? Anyone know?
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Posted: Sun, 5th Oct 2008 06:50 Post subject: |
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Just finished it, good game, ending piece of crap.
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sun, 5th Oct 2008 22:02 Post subject: |
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mmm Im deciding to try or not Clear sky, and id like to know who title you like most(SoC or CS) and why...
"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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Rzooq
Posts: 536
Location: "Mexico of Europe"
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Posted: Sun, 5th Oct 2008 22:29 Post subject: |
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so i just started to play this game! i have done few missions and now I m in location Kondor.. where I should meet with a guy there but when i enter I m in front of a military base... problem is I can't just pass... when i move a bit near they start to shoot on me with heavy guns and I'm dead after 2 - 3 bullets... difficult set to Veteran...
and when i return back to South camp im neutral (all where green now are yellow) and need to hide gun in the City, pay for transport...
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 6th Oct 2008 06:16 Post subject: |
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Clear Sky membership was just temporary to allow you to join other factions and you can return to the swamps and take the second exit a bit further south to enter Cordon but be aware the Loners (Faction situated in Cordon.) might not like that you enter their area without permission.
Other than that you could try to follow the fence until a opening and hide behind trees and stuff while staying low to avoid the machine gun fire but it's pretty difficult at Veteran level.
(Otherwise you could also kill the gunner and grab a AK-74 or Abakan from the military stationed there but that's also very difficult at that level.)
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Posted: Mon, 6th Oct 2008 15:29 Post subject: das |
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For some reason, whenever I walk outdoors in this game, there's a large black blob following me around, centered around my character, what could this be and how do I deal with it? I doubt it is a game mechanic that is intended..
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 6th Oct 2008 15:45 Post subject: |
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It's a incorrectly set option for shadow distance but this should be fixed in 1.5.003 and up as the patch replaces your User.ltx file (Containing all settigns and such.) with a fixed one.
Try deleting that file and re-adjusting your options, should take care of it.
(Located in the "My Documets" folder in XP or "User" in Vista, you can see the full path by opening FSGame.ltx - located in the installation directory for Clear Sky - in a text editor.)
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M4trix
Posts: 9287
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Mon, 6th Oct 2008 18:56 Post subject: |
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..
Last edited by M4trix on Sun, 31st Mar 2024 21:08; edited 1 time in total
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tonizito
VIP Member
Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Mon, 6th Oct 2008 20:25 Post subject: |
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Works well. Sometimes my PC randomly restarts when loading/quick traveling/just plain running, or it crashes to desktop. I've just entered Yantar. I'd advise waiting for more patches though, some scripts and quests are broken. Spawn times are fine, but they might want to reduce the times on bandit spawn in Garbage.
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Posted: Mon, 6th Oct 2008 20:35 Post subject: |
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so I cleared the swamps now, but when I talk to the guide at southern farmstead he doesnt take me anywhere? not to Cordon, and not to his base, what am I missing?
greetz KrackHead
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M4trix
Posts: 9287
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Mon, 6th Oct 2008 20:56 Post subject: |
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..
Last edited by M4trix on Sun, 31st Mar 2024 21:08; edited 1 time in total
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Posted: Tue, 7th Oct 2008 09:28 Post subject: |
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krackhead wrote: | so I cleared the swamps now, but when I talk to the guide at southern farmstead he doesnt take me anywhere? not to Cordon, and not to his base, what am I missing?
greetz KrackHead | Have fun clearing the swamps again. That's a game breaking bug. Was supposed to be fixed in 1.504 but wasn't. I had to start over too. Sucks ass. You can still get to the cordon without the guide, but it breaks the games story, and you can't progress.
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M4trix
Posts: 9287
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Tue, 7th Oct 2008 15:51 Post subject: |
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..
Last edited by M4trix on Sun, 31st Mar 2024 21:08; edited 1 time in total
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Posted: Tue, 7th Oct 2008 18:02 Post subject: |
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I don't think so, unless my crack is fucked up. I'm using 1.505 and thats when I had the bug happen to me. Didn't happen my second time through though.
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Posted: Tue, 7th Oct 2008 20:42 Post subject: |
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found this on official Clear Sky forum:
Confirmed solution: killed the guide + 4-5 others at the southern farmstead.
Made Clear Sky groups go on the move again. They recaptured the machine yard, and sent new guide to southern farmstead.
WORKING!!! YAH!
will try it out to see if it works
EDIT: doesnt work, killed all including guide with patch 1.5.0.4 installed and still the guide doesnt take me
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Posted: Tue, 7th Oct 2008 22:37 Post subject: |
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From the 1.505 changelog.
Quote: | Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. |
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Posted: Wed, 8th Oct 2008 00:12 Post subject: |
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GexX2 wrote: | From the 1.505 changelog.
Quote: | Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. |
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still doesnt complete, I have the patch 1.5.0.5 installed
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Posted: Wed, 8th Oct 2008 07:45 Post subject: |
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Hey guys,
Is there any way to make 100% certain that the currently available crack for 1.5.05 does not prevent certain if not all of the changes from the patch itself to be properly applied?
I'm still waiting for the "proper" scene crack for 1.5.05 because I'm still not convinced that the Russian crack for it do provide all of the patch fixes. Some of you may remember that the first 1.5.04 crack out there was also a Russian crack which contained files from the 1.5.03 version, and the result of that was that most of the actual fixes and changes in 1.5.04 were not applied (like the missing Stamina bar for example which was supposed to be on the HUD but was missing due to conflicting file versions).
Is the current crack for 1.5.05 the definitive one and no others will ever be made? Is it indeed working correctly?
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