Not as high as I hoped they would be. Then again, they gave Crysis 90% and this, from what I've seen, has much better story and gameplay.
Better story i agree, much better story!
Better gameplay then crysis? No, but i agree that the gameplay is different and great ( the other 2 bia were great).
Well, let's consider the "worst" case scenario, the game plays exactly like the first two. You got a better game than Crysis right there. Anything more (like the damage, the cinematic story they added) is just a greatly appreciated bonus.
I prefer that to having to deal with some stupid bugs (like in Warhead for instance).
The pc version is ready. You don't think they are fixing bugs right now, do you? The reason for the delay is to maintain a time gap between the console version and the pc one.
100% correct.
I really think they want to push the kiddies to get the console version instead of pirating the pc rls if pc and console were released at the same day.
Game is 100% finished. Of course they won't announce the game as gold yet, because they would't have a cheap excuse then.
Trust me, the game is gold and finished.
XBOX360 version is on the net already. And do you really believe that is a pre beta?
I don't think so. ^^
Just a typical Ubi marketing trick to make maximum profit. But I would never (!) play an FPS on a console if there is the equivalent PC version available instead.
I even dare to say that the average PC gamer would pwn the best Console gamer.
OK, epic fail. xD
I cant believe this fucking shit, ONE MORE WEEK OF DELAY
Quote:
Ubisoft announced, that Brothers in Arms: Hell's Highway will be released on 9th October 2008. Up to now the game was supposed to be available in late September. A reason for the delay has not been given.
The MP mode looks quite interesting, the Coop part should bring tons of fun to be honest.
Crispy Gamer: You've obviously got the single-player mode figured out. Will there also be a co-op mode?
Pitchford: We chose not to invest there because I don't think we're quite there yet. And I mean "we" as an industry. You have to design levels just for co-op, and we decided to invest the time and money in a strong single-player mode because most of the people who buy our game do so for the single-player experience.
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