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Posted: Thu, 25th Sep 2008 04:11 Post subject: |
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digitalhex wrote: | What is the actual DVD label name when viewed? Is it WARHEAD or CrysisWarhead? |
CRYSISWARHEAD
why?
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Posted: Thu, 25th Sep 2008 04:13 Post subject: |
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Just checkin. Is that the RELOADED release or one of the others? Sometimes when a group makes an ISO they change the name for some reason. Anyways no big deal.
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Posted: Thu, 25th Sep 2008 08:44 Post subject: |
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When looking at it in Windows Explorer it is Crysis WARHEAD(R)
If you right click the drive and go to properties the label is CrysisWarhead
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Posted: Thu, 25th Sep 2008 16:56 Post subject: |
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What's criysis wars like?
I know its a multilayer game and looks very good but is it?
And do i need the new crysis warhead or the original crysis to play the multilayer crysis wars?
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Posted: Thu, 25th Sep 2008 17:36 Post subject: |
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crysis wars is pretty cool... its my new battlefield once i force myself to play more. pretty big maps, seems a bit confusing at first, but hey it's still new n shit..
since ea or whoever shut us down with cd key message yesterday, i grabbed warhead for 30eu, didn't touch the dvd's... loaded procyon rls, uncracked, made new legit account, used new cd key, play online
to clarify,
you DON'T need the orig crysis, or warhead to play wars, simple install crysis wars, legit or procyon and go from there... just need a key for online gaming now, punkbuster or not
Turn Down That Awful Music!
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Posted: Thu, 25th Sep 2008 18:56 Post subject: |
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I am having problems maxing out crysis in dx10 for the multiplayer part. it changes it to customer in game instead of staying on best visuals. Anyone know how to fix this?? also what map is this? http://ca.youtube.com/watch?v=gjTLcDwB7lo
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Posted: Thu, 25th Sep 2008 19:32 Post subject: |
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KrayZJool wrote: | its my new battlefield |
I'm a huge battlefield fan, and imo Wars doesn't even scratch the surface of battlefield awesomeness.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
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Posted: Thu, 25th Sep 2008 20:01 Post subject: |
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thinking about buying this... Loved first crysis and its MP was ok... Hows Crysis Wars? Any better than Crysis?
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Surray
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Posted: Thu, 25th Sep 2008 20:16 Post subject: |
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nnyxx wrote: | thinking about buying this... Loved first crysis and its MP was ok... Hows Crysis Wars? Any better than Crysis? |
read my post on page 50
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Posted: Thu, 25th Sep 2008 20:16 Post subject: |
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nnyxx wrote: | thinking about buying this... Loved first crysis and its MP was ok... Hows Crysis Wars? Any better than Crysis? |
MUCH better.
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Posted: Thu, 25th Sep 2008 22:16 Post subject: |
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yep... gonna buy it from steam right now.
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LeoNatan
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Posted: Thu, 25th Sep 2008 22:19 Post subject: |
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streetunder wrote: | nnyxx wrote: | thinking about buying this... Loved first crysis and its MP was ok... Hows Crysis Wars? Any better than Crysis? |
MUCH better. |
LOL.
BTW nnyxx, I'd seriously wait to see if patch will come eventually. There is a very serious issue with stuttering with the new version of the engine, that makes the game unplayable.
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LeoNatan
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Posted: Thu, 25th Sep 2008 22:58 Post subject: |
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Hm, I should try DX9 then... Because the framerate does have the potential to be higher, but damn, it's really unplayable with this stutter.
Edit: Pfft just noticed you two were talking about the MP portion... Sorry!
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Posted: Thu, 25th Sep 2008 23:24 Post subject: |
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Don't even bother playing it in DX10. The visual difference is so hard to catch it's worth the 30% performance boost just using DX9. The stuttering is a result of your texture settings probably. Try using that "Streamtexture=0" thing people have been doing.
Every game that's come out with DX10 support i've always resorted back to DX9, it's really a waste especially in Crysis. Can't tell the damn difference besides a slight change in the HDR lighting and the aliasing on the vegetation super far away.
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Nui
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Posted: Thu, 25th Sep 2008 23:36 Post subject: |
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i didnt have a huge drop from dx9 to dx10, both are unplayable for me.
Some things run better than in the original, the framerate seems ok on satisfying levels, but the stuttering is just crazy.
Talking about SP
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Posted: Fri, 26th Sep 2008 00:10 Post subject: |
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KrAzY-KaMeL wrote: | Don't even bother playing it in DX10. The visual difference is so hard to catch it's worth the 30% performance boost just using DX9. The stuttering is a result of your texture settings probably. Try using that "Streamtexture=0" thing people have been doing.
Every game that's come out with DX10 support i've always resorted back to DX9, it's really a waste especially in Crysis. Can't tell the damn difference besides a slight change in the HDR lighting and the aliasing on the vegetation super far away. |
You can't but I can. Shaders and lighting is much better in DX10 mode. But I haven't played in DX9 so I don't know about the stuttering. Streamtexture=0 is good for a while, but the more you play, the gradually slower it becomes and at the end crashes (apparently the engine doesn't release old memory from previous levels or something ).
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Posted: Fri, 26th Sep 2008 00:17 Post subject: |
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Yeah, sorry, I didn't see you two were talking about the MP portion.
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Posted: Fri, 26th Sep 2008 00:26 Post subject: |
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Does this MP part have something consistant, like unlockables? Is it as Crysis MP was, cause that was boring like hell.
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Posted: Fri, 26th Sep 2008 01:04 Post subject: |
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Yeah, cause unlockables is what makes multiplayer games fun... I would have enjoyed COD4 and TF2 more if they had just given me everything right from the start, instead of jumping through their hoops trying to earn some stupid achievements so I can get new weapons.
I'm all for stats and achievements, but not when they force you to accomplish them to earn game content.
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LeoNatan
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Posted: Fri, 26th Sep 2008 01:41 Post subject: |
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The funny thing in COD4 was the initial weapons, with the perks you unlocked in the first ranks were very strong and I know lots of people used them. Myself, I used to love a G36 with a P90. That combination makes you practically unstoppable in medium to small maps.
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Posted: Fri, 26th Sep 2008 02:31 Post subject: |
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LeoNatan
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Posted: Fri, 26th Sep 2008 02:47 Post subject: |
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From my experience, shadows are richer, draw distance is better, the DX10 motion blur is very different, the lighting is different and more pronounced. You don't see it or don't care about it, fine. For me Crysis is indeed a techdemo, and if it's not even possible to use it as such, then it's a shift-delete from me. I'm going to wait a week more to wait for a patch, but I'm removing it if nothing comes out. Probably going to post in Crytek's forums to tell them how I was about to buy it but read about the stuttering on the internets and decided not to, because they suck! 
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Posted: Fri, 26th Sep 2008 02:48 Post subject: |
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KrAzY-KaMeL wrote: | Second the rays shining between leaves/brush do not clip in DX10 as they do in DX9. Whoopie, let's stare at the sun all day. |
It's funny that this is one of the DX10 special effects, when I have seen it done in older games before DX10 was even released. Now that its out, suddenly DX9 cannot do it anymore.
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Posted: Fri, 26th Sep 2008 02:55 Post subject: |
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LeoNatan
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Posted: Fri, 26th Sep 2008 02:57 Post subject: |
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What you have seen in the past (e.g. FEAR), it was always a simulation, i.e. the put the rays there and you see them. In Crysis they are calculated int real time. But there are rays in the DX9 version... Just not as precise as the DX10 ones.
BTW my 4870x2 can handle the game in DX10... Maybe for you it's unplayable, but here it is. If it wasn't for the stuttering, I'd have stated that it's optimized fine. 
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Posted: Fri, 26th Sep 2008 03:00 Post subject: |
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Because I tried it for a minute and immediately switched back to DX10?
You don't believe me? Fine. I feel the fucking difference. Sue me. 
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Posted: Fri, 26th Sep 2008 03:08 Post subject: |
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Nah I can play it fine in DX10 so long as I keep the resolution reasonable. I can't pull it off at my screens native 1920x1200. My 4850 is OC'd to 875 Core so it's a lot faster than a 4870.
Last edited by KrAzY-KaMeL on Fri, 26th Sep 2008 04:27; edited 1 time in total
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