Crysis Warhead
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Sat, 20th Sep 2008 19:54    Post subject:
Or you could just take any of the existing configs from Crysis like CUUDATS, HP or so and apply them in Warhead, works just fine but I recommend you alter the settings manually to find what works best, also Warhead is darker and more contrasted than Crysis with HDR/SSAO so tweaks to those settings might make the game very bright or very dark.
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sat, 20th Sep 2008 20:20    Post subject:
anyway- here's my review on it [spoilers]

performance

It's indeed a very optimized piece of software. On AMD64 x2 4400+, 2gb ram, 9800gtx 512i i got constant 25-35 frames, and up to 55 in closed spaces - all on highest at 1280x1024 with AA off and shadows to high. The only place when thing went low was the train ride- 15-18 frames.. Sadly occasionally there were crashes here and there..

oh a major plus is how this game is alt-tab friendly- switching it back and forth as if it's minesweeper Very Happy

visuals

The graphics and effect are gourgous- enough said Smile Starting from a single drop of water to the avalanches, especially the amazingly good ice texture.. good rays and beautiful flora

Story and gameplay
About the story. well.. i guess the devs were too busy making the game look sexy to be bothered to make one up.. Basically its about chasing a boxed bug.. and killing everything in the way (or sneaking past most of it/ stealth killing on Delta difficulty ). They tried to make something about the characters emotional feelings and relationships and dilemmas.. but they failed..and everything was once more set as a background to the visuals. Sad..

The gameplay itself is the same.. Walk thou jungles, complexes and undergrounds.. this time with no alien environment- good for the orientation- bad for the variety.

I noticed that the areas- yet open ended- are somehow limited and straightforward with quite a less exploration freedom.

also the objectives and missions are too generic with little flavor in them..with little scripted events as well, they are far from the nice ones from 1st game- like keeping prophet warm Smile

On of the worst part of all is the lack of new weapons and vehicles. The only new weapon i noticed was the grenade launcher and the EMP grenade & claymore... no new rifles- no nothing..they even took out the alien gun.. Well, there was the big-ass ultra gun.. in the last 5 minutes- lame.. as in the previous game..finding this gun i actually guessed that i'm at the end...

The devs tried to make some chasing missions like the hovercraft scene- in which i just walked on foot Razz and the train ride (damn hard as hell on delta..) But i miss the tank missions Sad.

So the game is more beautifull with little of new content and bland story.. overall a good thing.. for an stand alone expansion..


Per aspera ad astra
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madmax17




Posts: 19342
Location: Croatia
PostPosted: Sat, 20th Sep 2008 20:58    Post subject:
Psycho is supposed to be British? Sounds Australian to me.

Not a bad game, reminds me of 3d mark 2006.
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Lutzifer
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PostPosted: Sat, 20th Sep 2008 20:59    Post subject:
i actually liked the story as its macho-esque minimalistic tone fit the shooting rather nice imho. What i didnt like is that it felt even more linear than crysis. In comparison to farcry thats the biggest let down technically. Still it was highly enjoyable and although the boss-fight was very reminiscent of the one in the original crysis i actually enjoyed it this time around.

not to mention the great visuals. Oops, now i did mention them Very Happy
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s0Ls




Posts: 233

PostPosted: Sat, 20th Sep 2008 21:00    Post subject:
madmax17 wrote:
Psycho is supposed to be British? Sounds Australian to me.


he is from zimbabwe
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sat, 20th Sep 2008 21:07    Post subject:
madmax17 wrote:
Not a bad game, reminds me of 3d mark 2006.


A killer, no filler Wink. I laughed my vocal cords out because of you Very HappyVery Happy.


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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FireMaster




Posts: 13482
Location: I do not belong
PostPosted: Sun, 21st Sep 2008 01:14    Post subject:
didn't find it short but rather reasonably short, I mean what else do you want? if it gets longer it's just gonna get repetitive and you'll get sick of it
what pleased me the most is music it fits perfectly and is just incredible , running on enthusiast 1280x1024 noAA and it looks gorgeous , besides it's 26 Euros so what the hell
it's pretty much crytek making it up for the lack of good multiplayer in the previous game

enjoyed every moment of it
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djaoni




Posts: 8061

PostPosted: Sun, 21st Sep 2008 01:23    Post subject:
I liked until the supersoldiers came along and it takes 60 shots to take em down on Delta.
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PhiXion23




Posts: 245
Location: Estonia
PostPosted: Sun, 21st Sep 2008 02:32    Post subject:
djaoni wrote:
I liked until the supersoldiers came along and it takes 60 shots to take em down on Delta.
why dint you use "special grenades" ? that turned off supersoldiers nanosuit functions
The game was easy under "delta"
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FireMaster




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Location: I do not belong
PostPosted: Sun, 21st Sep 2008 02:37    Post subject:
yes you must use EMP grenades against those

one thing I've also noticed is that weapons are tweaked to be a bit realistic , unlike the first one normal korean trooper took 2 clips to take down , this time it's 3-4 bullets to take'em down , realistic and not frustrating
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djaoni




Posts: 8061

PostPosted: Sun, 21st Sep 2008 02:40    Post subject:
Wouldn't finish it anyways. Crysis turned shit at aliens this one probably does so too. Why do they need aliens?
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FireMaster




Posts: 13482
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PostPosted: Sun, 21st Sep 2008 02:45    Post subject:
djaoni wrote:
Wouldn't finish it anyways. Crysis turned shit at aliens this one probably does so too. Why do they need aliens?


the combat against aliens in warhead is EPIC
 Spoiler:
 
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digitalhex




Posts: 132

PostPosted: Sun, 21st Sep 2008 03:57    Post subject:
Which version are you guys using? The CLONCD ENG-Chinese or the CLONEDVD-iMMXpC?

Many places say that the CLONEDVD-iMMXpC doesn't work with the crack (paul.dll).
Any truth to that?
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chaingang23




Posts: 893

PostPosted: Sun, 21st Sep 2008 04:19    Post subject:
Well right now im burning it and try the paul.dll crack with the CLONEDVD-iMMXpC release ill let you know on that.
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chaingang23




Posts: 893

PostPosted: Sun, 21st Sep 2008 05:25    Post subject:
digitalhex wrote:
Which version are you guys using? The CLONCD ENG-Chinese or the CLONEDVD-iMMXpC?

Many places say that the CLONEDVD-iMMXpC doesn't work with the crack (paul.dll).
Any truth to that?


Tested and works fine! Smile

 Spoiler:
 
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 08:16    Post subject:
I'll renew the question. Guys with 8800GT, what drivers do U use to run the game? Mine are 175.19 and I'm almost certainly sure that it's the reason why the game shutters sometimes.


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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FireMaster




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PostPosted: Sun, 21st Sep 2008 08:19    Post subject:
qrdel_daywalker wrote:
I'll renew the question. Guys with 8800GT, what drivers do U use to run the game? Mine are 175.19 and I'm almost certainly sure that it's the reason why the game shutters sometimes.


with 177 shutters alot too

I have the same driver as you , just don't play at DX10 and it's smooth at 1280x1024 everything on enthusiast Smile
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 08:25    Post subject:
Hmmm, since I run the game on XP I can't be possibly running it in DX10 mode, or am I unaware of something ? o.O


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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FireMaster




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PostPosted: Sun, 21st Sep 2008 08:31    Post subject:
qrdel_daywalker wrote:
Hmmm, since I run the game on XP I can't be possibly running it in DX10 mode, or am I unaware of something ? o.O


we both have the same card, yes there might be slow downs especially at the ice level
what resolution are you playing on?
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 08:33    Post subject:
Started with 1680x1050 and was having steady 25 fps until total rampage in the last village of first level started. Then I went down to 1280x1024 and gamer and the game is fairly smooth, for now, throughout second level when I have to follow the pilot.


However! When I was playing Warhead for the last time I was also running USD in the background cause I was downloading Supernatural 4x01. It might be a reason the game behaved this way, tho I've never had this kind of problems in any other game except Crysis... >.<.


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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busta2012




Posts: 16

PostPosted: Sun, 21st Sep 2008 11:40    Post subject:
Iam giving away my copy of Crysis Warhead. Who wants it? Its the Dirrect2Drive.com copy.
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Sun, 21st Sep 2008 11:41    Post subject:
The stuttering might be either your card running out of video memory or your actually running out of Ram. An example is if you are getting crazy stuttering on any of the chase levels, Car, Hovercraft, Train. Lots of big textures loading.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sun, 21st Sep 2008 11:44    Post subject:
busta2012 wrote:
Iam giving away my copy of Crysis Warhead. Who wants it? Its the Dirrect2Drive.com copy.


how much for it ?


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sun, 21st Sep 2008 11:46    Post subject:
qrdel_daywalker wrote:
When I was playing Warhead for the last time I was also running USD in the background cause I was downloading Supernatural 4x01.

Thanks for the heads up, grabbing it now! Wink
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 11:51    Post subject:
KrAzY-KaMeL wrote:
The stuttering might be either your card running out of video memory or your actually running out of Ram. An example is if you are getting crazy stuttering on any of the chase levels, Car, Hovercraft, Train. Lots of big textures loading.


Running out of ram? o.O Whenever I alt-tab the game I see over 1gb of free memory (the game takes around 1gb in enthusiast somewhere in the middle of the level, and windows XP with lots of stuff around 800mb).

More likely video memory. But hey, don't 48xx also have 512 megs? And 256 bit controller? What's the difference? (ok, in case 4870 is GDDR5 I get it, but 4850 is still running on GDDR3)


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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b0se
Banned



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Location: Rapture
PostPosted: Sun, 21st Sep 2008 11:55    Post subject:
also this warhead it's just like unreal engine , it loads the textures when u get close and shit , when u turn around the textures look like crap u must wait 203 secs for them to load


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 12:12    Post subject:
Yeah, but some people (like Bioshock staff) were able to make it look nice and run nice too. As far as I remember Bioshock is using the engine but mostly modified and I haven't experienced any texture clutches there, even tho it looks fantastic.


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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Sun, 21st Sep 2008 12:13    Post subject:
The memory bus of both 48*0 cards is 256 while they both have access to 512MB of GDDR3/5. The wider the bus the more bandwidth when speed is included.

I'm getting some stuttering to but I attribute that to some slow stuff in my system. I think my CPU is getting raped pretty hard causing a lot of the slow down/stuttering is when physics/AI come into play.

EDIT: I think that's because Bioshock is primarily small interior environments. Everyone is noticing in Warhead how often textures are streamed in and out of memory, well that's one of the little tweaks they made to improve performance because it wasn't as prevalant in the original Crysis. You can also tell they changed a lot of LOD stuff with shadows/objects/vegetation to improve performance.

Basically they saw what all the modified ini's accomplished and did the exact same thing with Warhead.
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qrdel_daywalker




Posts: 389
Location: World's a$$.
PostPosted: Sun, 21st Sep 2008 12:22    Post subject:
8800GT has also 256 bit and access to 512 DDR3, the same as 4850... I know the difference in PERFORMANCE and FPS lies in the GPU itself, but shuttering also happen when I have like 40 fps in overall, so it seems not much conncected to GPU's overall performance rate. At least IMHO.


x3 720 @ 3.0 Ghz @ 1,2v / MA770T-UD3P / 4GB DDR3 1333 / 8800GT 512 DDR3 / 1,25tB SATA2 / CM590 / Corsair VX 550W
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Maic




Posts: 103
Location: Romania
PostPosted: Sun, 21st Sep 2008 12:23    Post subject:
GeForce8 wrote:
also this warhead it's just like unreal engine , it loads the textures when u get close and shit , when u turn around the textures look like crap u must wait 203 secs for them to load


In sys_spec_Texture.cfg change r_TexturesStreaming = 2 to r_TexturesStreaming = 0 and you will not see the textures loading ever again.
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