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Posted: Sun, 7th Sep 2008 22:15 Post subject: |
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Still no sign of English release?
Meh, keep waiting...
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sun, 7th Sep 2008 23:03 Post subject: |
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@ Raap , with extract patch method , i m not sure that you loose Improve of last patch .
some dll and exe are on ver 1.5.0.3 but it doesnt mean that the game dont use the list of change of the 1.5.0.4 patch
@emppapy : I FORGET !!!
Delete patch file(xpatch_04.db) on \patchs folder...
I'm think that why dude ! sry for.
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Posted: Sun, 7th Sep 2008 23:13 Post subject: |
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Well, you'll keep the script improvements, which is probably the biggest change. I'm just concerned that they might also have improved/changed the game's executable, and that those potential changes will get lost by using the 1.5.0.3 executable. Anyway, I can't get your method to work using the 1.5.0.4 crack, so it seems at the moment the only way is, as you say, to use the 1.5.0.3 files.
One interesting thing I found when monitoring CPU usage while playing the game is that the game is basically just running on a single core. My first core would go to 100%, but the 3 remaining cores would stay at 2-6% usage only. This is definitely something they should improve.
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Sun, 7th Sep 2008 23:18 Post subject: |
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Raap wrote: | ... I'm just concerned that they might also have improved/changed the game's executable, and that those potential changes will get lost by using the 1.5.0.3 executable. ... |
yes , you maybe right , but maybe *.exe are just updated for protection issue, or launching but not in game. Well i don't know
Working method to run SCS with 1.5.0.4 patch - for people who dont read my previous post
Spoiler: |
How to Work with 1.5.0.4 :
No crack inside ! it's just mix of Scs files
-Install Game.
-Install Patch : 1.5.0.4
-Take all file here : i made proper package : http://rapidshare.com/files/143353140/SCSpatch.rar.html
> ( bin.rar / unpacker.rar & xr_effects2.rar )
-Extract bin.rar on Stalker\bin and replace file.
-Copy all file on unpacker.rar on : x:\...\StalkerCS\
patches\
-Use prompt command (on patches folder ): converter.exe -unpack -xdb xpatch_04.db
-Rename xpatch_04.. folder on gamedata
-Copy gamedata folder on Stalker root folder
-Delete this file : gamedata \ scripts \ bind_level_changer.script
-Extract xr-effects2.rar (gamedata\scripts\)
-Edit fsgame.ltx and modifie value $game_data$ = false| true| $fs_root$| gamedata\ to > $game_data$ = true| true| $fs_root$| gamedata\
- when its done DELETE xpatch_04.db on `\patchs folder
- (!) On last DT version > mount SCS iso and on the same time launch game with SCS shortcut.(during the dt mouting msg < very important or fail)
HF
ps: if you don't have DT msg on mount , mount another iso before ( because some people have a realy fast mount and no msg from dt)
(!) repeat this step all the time you want play
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My Youtube Channel - -
Last edited by Teniak on Mon, 8th Sep 2008 00:06; edited 5 times in total
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Posted: Sun, 7th Sep 2008 23:20 Post subject: |
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How many patches do we have for the Russian release? And is there a stable crack for at least the latest patch available?
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Posted: Sun, 7th Sep 2008 23:20 Post subject: |
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Yah, but it's a moot point anyway I guess, since there might not be proper crack out for days. Better to be playing with some fixes than not at all.
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Posted: Sun, 7th Sep 2008 23:51 Post subject: |
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How is MP? Lots of people playing?
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Posted: Sun, 7th Sep 2008 23:55 Post subject: |
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ok, i managed to start my game. can anyone here can tell me how to update from 1503 to 1504? i have a PL version. dont know if there is any difference. thx
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Posted: Mon, 8th Sep 2008 00:23 Post subject: |
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1.5.04 works with the aforementioned methods, but attempting to load your previous savegames will crash you straight back to the desktop. You've been warned...
At this point, I've made copies of my savegames and deleted the game. There's no point in fighting with a bug-ridden mess like this: if they fix it, I'll resume my game or start from scratch and "give" myself what I previously possessed before the game decided to be a fucking bitch.
This could've been great. Oh well, back to waiting for other games and watching Enterprise for me.
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Posted: Mon, 8th Sep 2008 00:46 Post subject: |
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wow. having a blast with this game, was well worth the buy. anyways for you guys that have problem with the garbage robbery, just take 5-7 nades with you before you get where the robbery take place and throw them randomly over the buss and you got like 2-3 left to fight with. problem is that the rest of the map will be red for ya. well atleast all the positions the bandits have.
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Posted: Mon, 8th Sep 2008 03:15 Post subject: |
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human_steel wrote: | Still no sign of English release?
Meh, keep waiting... |
been the local wallmart for 10 days.
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Posted: Mon, 8th Sep 2008 04:31 Post subject: |
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i copied over the protect.dll after installing the update and mounted the mini image with dtools 4.30.1, but when i load the game i get the following message:
"To launch the application, you need to install driver on your computer. Would you like to install it now?"
and a "Yes" and "No" option. Do i install this, or did I do something wrong? Thanks,
fear the led zeppelin that was!
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 8th Sep 2008 05:12 Post subject: |
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You need to install the Star-Force 5 drivers for the authentication process to work.
Once again.
Install the game and patch it to 1.5.03 (Fixes tons of bugs and such.)
Launch Protect.exe and install the drivers, don't launch the game.
In Daemon-Tools/Alcohol 120% remove RMPS emulation to avoid BSOD's
Rename Protect.dll to Protect.dlll_ or something.
Copy the cracked Protect.dll to the /Bin/ folder.
Launch the game and authenticate it, don't forget to have the disc mounted.
A bugtrap error should appear after a really short verification process.
Rename the cracked Protect.dll to ProtectX.dll or something.
Rename back Protect.dll_ (The original one that is.) to Protect.dll
Launch the game and it should be activated and just start.
If the game crashes with a FSGame.ltx or System.ltx error make a shortcut of XREngine.exe and alter the "Start in" path from /GameInstallDirectory/Bin to /GameInstallDirectory/
EDIT: And as I guess it's been forgotten from the early pages in this thread here's a older version of my user.ltx file, don't just copy it as it's optimized for quality and I later found that some values were incorrect, related to shadows resulting in odd shadow behavior in the game.
Spoiler: |
_preset Extreme //Preset quality
ai_use_torch_dynamic_lights on //Show AI flashlights
bemsg 1 //Unsure, untested, related to Battle Eye (MP Anti cheat system.)
unbindall //Unbinds all key bindings, usually appears in the CFG before the key binds.)
bind left kLEFT //Key bindings
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_1 kF1 //1st person view mode
bind cam_2 kF2 //Third person view mode
bind cam_3 kF3 //Rotatable third person view mode
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF5
bind quick_load kF9
bind alife_command kK
cam_inert 0. //Camera lag
cam_slide_inert 0.25 //Related to the above
cl_cod_pickup_mode 1 //Unsure, untested
cl_dynamiccrosshair on //Dynamically adjust crosshair size
con_sensitive 0.15 //Unsure, console typing sensitivity?)
g_always_run on //Always run (Not related to sprinting)
g_autopickup off //Automatically pick stuff up
g_backrun on //Allow backwards running
g_corpsenum 100 //Max amount of bodies, goes from 10 to 100 I think
g_dynamic_music on //Dynamically enable and disable music
g_eventdelay 0 //Unsure and untested
g_game_difficulty gd_master //Difficulty level
hud_crosshair off //Enables or disables the crosshair
hud_crosshair_dist off //Crosshair target distance view
hud_info on //Show various info on the hud
hud_weapon on //Show weapon during 1st person
load_last_save //Name of most recent save here
mm_mm_net_srv_dedicated off //Multiplayer commands
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name JBECKMAN
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off //Invert mouse movement
mouse_sens 0.15 //Mouse sensitivity
net_cl_icurvesize 0 //Multiplayer commands
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 2
net_sv_update_rate 30
ph_frequency 100.00000 //Untested, related to physics
ph_iterations 18
r1_dlights on //Dynamic lights under DX8, usually only the flashlight is affected
r1_dlights_clip 150. //View distance for light under DX8, flashlight mainly
r1_fog_luminance 1. //Unsure, untested, fog strength?
r1_glows_per_frame 32 //Glow quality under DX8, mainly the flashlight
r1_lmodel_lerp 0.1 //Unsure, untested
r1_no_detail_textures off //Disables detail textures
r1_pps_u 0. //Camera offset, mostly untested
r1_pps_v 0.
r1_ssa_lod_a 96. //View distance for objects under DX8
r1_ssa_lod_b 64.
r1_tf_mipbias -0.5 //Texture sharpness under DX8, goes from -0.5 (Sharp) to 0.5 (Blurry)
r2_aa off //Enables fake blur AA, buggy under DX10 thus disabled here
r2_aa_break 0.800000,0.100000,0.000000 //Advanced settings for blur AA
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off //Enables DX8 glow under DX9 mode, looks pretty bad
r2_detail_bump on //Detailed bump map effect
r2_dof -1.400000,0.000000,250.000000 //Depth of field radius
r2_dof_enable on //Depth of field
r2_dof_kernel 7. //Advanced depth of field settings
r2_dof_sky 30.
r2_exp_donttest_shad off //Untested, unsure
r2_gi on //Enables global illumination, demanding but very realistic lighting
r2_gi_clip 0.001 //Advanced settings for global illumination
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 3. //Amount of specular lighting, goes from 0 to 10
r2_ls_bloom_fast off //Enables fake bloom effect ontop the HDR
r2_ls_bloom_kernel_b 0.7 //Advanced settings for the bloom
r2_ls_bloom_kernel_g 3.3
r2_ls_bloom_kernel_scale 1.
r2_ls_bloom_speed 10.
r2_ls_bloom_threshold 0.3
r2_ls_depth_bias -0.0001
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7 //Advanced shadow settings
r2_ls_psm_kernel 0.7
r2_ls_squality 1. //Shadow quality goes from 0.5 to 1.
r2_ls_ssm_kernel 0.7 //Advanced shadow setting
r2_mblur 0. //Motion blur, now buggy under DX9 and non working under DX10 and DX8
r2_parallax_h 0.02 //Doesn't do anything, related to parallax mapping
r2_slight_fade 2. //Lighting detail distance, 2 is max
r2_soft_particles on //Soft particle and water edges
r2_soft_water on
r2_ssa_lod_a 96. //View distance for objects, 96 and 64 is max
r2_ssa_lod_b 64.
r2_ssao st_opt_high //SSAO effect and it's quality level
r2_ssao_blur on //Slight blur when enabling SSAO
r2_steep_parallax on //Steep parallax mapping
r2_sun on //Toggles the sun and all shadows that are cast from it
r2_sun_depth_far_bias 0. //Advanced settings for the sun and shadows
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00004
r2_sun_depth_near_scale 1.00001
r2_sun_details on //Sun shadows for grass, doesn't seem to do anything now
r2_sun_far 100. //Somewhat unsure, might be related to sun brightness distance
r2_sun_focus on //More detailed sun shadows
r2_sun_lumscale 1. //Strength of the sun glow, sensitive but fun to play with
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 18. //View distance of sun shadows, higher=farther but blurrier
r2_sun_near_border 0.75 //View distance of sun shadows, no need to alter
r2_sun_quality st_opt_high //Sun shafts and their quality level
r2_sun_shafts st_opt_high
r2_sun_tsm on //More advanced form shadows, sensitive to adjustments
r2_sun_tsm_bias -0.05 //Advanced settings for the above shadow command
r2_sun_tsm_proj 0.18
r2_tf_mipbias -0.5 //Texture sharpness (0.5 being highest and blurriest)
r2_tonemap on //Dynamic HDR brightness/contrast depending on the sun
r2_tonemap_adaptation 5. //Advanced values for configuring the tonemap effect
r2_tonemap_amount 0.5
r2_tonemap_lowlum 0.001
r2_tonemap_middlegray 0.25
r2_volumetric_lights on //Volumetric lighting
r2_wait_sleep 0 //Unsure about this one
r2_zfill off //Z buffer fill or something like that, causes visual bugs when enabled.
r2_zfill_depth 0.1
r2em 0. //Unsure, untested goes from 0 to 4
r3_dynamic_wet_surfaces on //Dynamic wet surfaces, DX10 only
r3_dynamic_wet_surfaces_far 30. //Distances for wet surfaces, untested, DX10 only
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 2048 //Resolution of the water effect, DX10 only
r3_gbuffer_opt off //Something about a geometry buffer, unsure, DX10 only
r3_msaa on //Multisampling alpha textures, DX10 only
r3_volumetric_smoke on //Volumetric smoke, DX10 only
r__detail_density 0.2 //Grass density, lower=better quality (0.2 is max)
r__dtex_range 175. //Detail texture range (175 is max)
r__geometry_lod 1.2 //Model detail (1.2 is max)
r__supersample 8 //AA samples (8 is max)
r__tf_aniso 16 //Anisotropic filtering (16 is max)
r__wallmark_ttl 300. //Decal lifetime, blood and bullet marks (300 is max)
renderer renderer_r3 //Render mode, R1=DX8 R2x=DX9 and R3=DX10
rs_c_brightness 1. //Gamma, brightness and contrast
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off //Shows the camera position, debug command
rs_fullscreen on //Fullscreen or windowed mode
rs_refresh_60hz off //Force 60hz refresh rate, unneeded in my opinion
rs_skeleton_update 32 //Unsure, probably related to physics/ragdoll
rs_stats off //Various stats relating to debug commands
rs_v_sync off //VSync (I prefer it off )
rs_vis_distance 1.5 //View distance (1.5 is max.)
snd_acceleration on //Enable or disable HW acceleration (EAX and such.)
snd_cache_size 32 //Sound cache in MB, 32 is max and default
snd_device ASUS Xonar D2X Audio Device //The name of the device used for sound
snd_efx on //Enable sound (Might also be related to EAX.)
snd_targets 32 //Sound channels, 32 is both max and default
snd_volume_eff 1. //Sound and music volume
snd_volume_music 0.7
sv_activated_return 0 //Server commands, we're ignoring these for now
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 0
sv_console_update_rate 10
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0 //Texture quality - higher=lower quality with 0 being highest quality
vid_mode 1680x1050 //Resolution
wpn_aim_toggle 0 //Toggle weapon aim instead of holding the key
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I also use the following launch parameters _ -Smap4096 (Changes shadow resolution from 1024 to 4096 pixels.) -Sjitter (Enables shadow jittering) -Silent_Error_Mode (Disables bugtrap, might help with crashes.) -NoPrefetch (Disables prefetching and speeds up loading times, might increase stuttering on low-end systems.) -MBlur (Adds a motion blur shader, doesn't work with DX10)
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Posted: Mon, 8th Sep 2008 05:25 Post subject: |
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thanks!
fear the led zeppelin that was!
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Posted: Mon, 8th Sep 2008 17:20 Post subject: |
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Teniak wrote: | Raap wrote: | ... I'm just concerned that they might also have improved/changed the game's executable, and that those potential changes will get lost by using the 1.5.0.3 executable. ... |
yes , you maybe right , but maybe *.exe are just updated for protection issue, or launching but not in game. Well i don't know
Working method to run SCS with 1.5.0.4 patch - for people who dont read my previous post
Spoiler: |
How to Work with 1.5.0.4 :
No crack inside ! it's just mix of Scs files
-Install Game.
-Install Patch : 1.5.0.4
-Take all file here : i made proper package : http://rapidshare.com/files/143353140/SCSpatch.rar.html
> ( bin.rar / unpacker.rar & xr_effects2.rar )
-Extract bin.rar on Stalker\bin and replace file.
-Copy all file on unpacker.rar on : x:\...\StalkerCS\
patches\
-Use prompt command (on patches folder ): converter.exe -unpack -xdb xpatch_04.db
-Rename xpatch_04.. folder on gamedata
-Copy gamedata folder on Stalker root folder
-Delete this file : gamedata \ scripts \ bind_level_changer.script
-Extract xr-effects2.rar (gamedata\scripts\)
-Edit fsgame.ltx and modifie value $game_data$ = false| true| $fs_root$| gamedata\ to > $game_data$ = true| true| $fs_root$| gamedata\
- when its done DELETE xpatch_04.db on `\patchs folder
- (!) On last DT version > mount SCS iso and on the same time launch game with SCS shortcut.(during the dt mouting msg < very important or fail)
HF
ps: if you don't have DT msg on mount , mount another iso before ( because some people have a realy fast mount and no msg from dt)
(!) repeat this step all the time you want play
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Followed your post and still get same error where you cannot pass from one area to another.??
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Teniak
Posts: 2602
Location: Tic Tac
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Posted: Mon, 8th Sep 2008 18:56 Post subject: |
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nop , it was Tested with many people , it's working !
You maybe forget something > dont forget to DELETE xpatch_04.db on `\patchs folder
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Posted: Mon, 8th Sep 2008 19:22 Post subject: |
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Does it make a difference if went 1503 then 1504 upgrade patches ?
I will uninstall & reinstall & go direct to 1504 first, to see if that makes any difference.
thanks
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Posted: Mon, 8th Sep 2008 19:39 Post subject: |
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For some reason I have the same problem as pakrat, and I installed to 1.504 directly. Still only get the 'Yes' option when trying to travel.
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Posted: Mon, 8th Sep 2008 19:59 Post subject: |
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is there a way to speed up time? some missions are based that you be at 1 place at a certain time. and i hate waiting.
im doing the underground missions for duty atm, man what ever the reviewers says that it lack atmosphear. well screw them. im scared like hell, even hade to take a break, but then again, i guess it take some imagination to become scared from a game.
and walking around during the night is a pain sometimes. i was walking around with my pistol and my arti detector and i heard some heavy breathing. just before that i saw 2 wierd things at the far left of the flashlight, like a small blur. so i got a bit tensed. and started to look around me, and when i turn around 1 blood sucker jumps me and i scream like hell and empty a clip on him, and when i turn back to walk again another bastard is there. then i hade to take a break. those invisible things are an pain, specialy during night. my nervs are fried for the day im gonna go watch kungfu panda or something.
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Posted: Tue, 9th Sep 2008 00:22 Post subject: |
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The problem with these bloodsuckers is that you can't shoot them when they're invisible... I saw 2 bloodsuckers in the building on the rear side of the freedom base (east entrance) and i emptied about 5 clips on em without them taking damage or dying. Then when i approached them more, they turned visible and started attacking. That's when they're vulnerable and can take damage.
I actually laughed at the part where you encounter a bloodsucker when you're escorted to the duty base on entering agroprom.
"YARR! We be stealin' yer games an plundrin' yer gold!" sez the pirate.
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Posted: Tue, 9th Sep 2008 13:04 Post subject: |
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Gave it a shot but I still only get the to pick yes and then get turned 180.
Otherwise it's a nice little work around if ya can get it to work. 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Tue, 9th Sep 2008 19:43 Post subject: |
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The game is at the Scandinavian distributors as of today. Some shops will probably have it on shelves tomorrow in Scandinavia.
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Tue, 9th Sep 2008 20:27 Post subject: |
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who cares.. game is not worth to buy has the same bugs glitches and crashes as first one 
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Tue, 9th Sep 2008 20:34 Post subject: |
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they clearly got lazy and depended on the mod community to fix their bugfest for them and now modding team isn't planning on modding this game so they better fix this shit with some meaninful patches
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