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Veki
Posts: 381
Location: Croatia
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel ๐ฎ๐ฑ
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Posted: Fri, 13th Jun 2008 12:28 Post subject: |
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Like anyone's gonna support this crap. No one supports Ageia, which is nV property now (which dominates the market), so they expect some to support this? 
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Posted: Fri, 13th Jun 2008 13:11 Post subject: |
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you dont know who havok are?
Ant bully
assasins creed
auto assault
bioshock
blacksite : area 51
company of heroes
dark messiah of might and magic : elements
desperados 2
destroy all humans 2
dungeons and dragons online
F.E.A.R : files
full spectrum warrior
Full Spectrum Warrior: Ten Hammers
Guitar Hero III
Half-Life 2: The Orange Box
Halo 2
Happy feet
harry potter and the order of the phoenix
hellgate : london
IHRA Drag Racing: Sportsman Edition
iron man
just cause
kayne and lynch
LOTR online
micro machines v4
over the hedge
painkiller
painkiller overdose
shadowrun
shrek super slam
shrek the third
soldier of fortune : payback
strangle hold
superman returns
the elder scrolls iv oblivion
the godfather
the golden compass
the incredible hulk
timeshift
tom clancys splinter cell double agent
tony hawks proving ground
world in conflict
X-men
all use the havok physics engine as do many more console games
upcoming releases that use havok physics (some of these are console but we might see ports anyway . previous list were all pc games)
alan wake
alone in the dark
battlefield bad company
bottle buster
de blob
fable 2
fallout 3
fracture
halo wars
indianna jones
mercenaries 2
requiem bloody mare
saboteur
splatterhouse
star wars the force unleashed
starcraft 2
too human
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel ๐ฎ๐ฑ
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Posted: Fri, 13th Jun 2008 13:17 Post subject: |
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Sure, but none of those games were PPU demanding, were they? I just don't see any of the games, especially the console ports, supporting this.
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Posted: Fri, 13th Jun 2008 13:20 Post subject: |
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havok never had a PPU just a physics engine which was all done via the CPU i expect there new engine will just allow the cpu to do the work or if you have a radeon graphics card that will be able to do it with its shaders instead and probably with more elegant effects.
the developers who have used havok in the past are more likely to use it in future over nvidias version anyway i would imagine
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel ๐ฎ๐ฑ
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Posted: Fri, 13th Jun 2008 14:11 Post subject: |
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Well, considering UE3 is by default Ageia, and seeing as so many games use that, I'm not sure about that.
But anyway, AMD should be worried about their cards' performance of drawing polygons, because they certainly aren't strong enough (outside of X2) to run both graphics and physics.
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Jenni
Banned
Posts: 9526
Location: England.
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Posted: Fri, 13th Jun 2008 16:47 Post subject: |
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I thought Ageia hardware was being built into graphics cards anyway?
Thats the only way it will get support from software devs.
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Posted: Sat, 14th Jun 2008 02:12 Post subject: |
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LeoNatan wrote: | But anyway, AMD should be worried about their cards' performance of drawing polygons, because they certainly aren't strong enough (outside of X2) to run both graphics and physics. |
I'm looking forward to seeing some benchmarks on the HD 4870.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel ๐ฎ๐ฑ
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Posted: Sat, 14th Jun 2008 05:49 Post subject: |
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BlueSkyz wrote: | wait didn't they say 8800 have Havoc then what now suddenly they go Ageia for the X generation ... is this only me but Nvidia suddenly goes berserk first on Intel , then on Amd whats next Cpus from Nvidia , like it or not Amd did a great deal buying Ati that is used for xbox |
English please.
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Posted: Sat, 14th Jun 2008 07:57 Post subject: |
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ManMountain wrote: | LeoNatan wrote: | But anyway, AMD should be worried about their cards' performance of drawing polygons, because they certainly aren't strong enough (outside of X2) to run both graphics and physics. |
I'm looking forward to seeing some benchmarks on the HD 4870. | theres already some 4850 3dmark 06 scores some guy bought one in hongkong for 210$.
anyway ati have loads of shader processors this time so im sure they can do physics easy and anyway ati has always been better at folding@home on a gpu than nvidia which also uses shaders
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel ๐ฎ๐ฑ
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Posted: Sat, 14th Jun 2008 08:20 Post subject: |
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Ati? What's Ati?

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Posted: Sat, 14th Jun 2008 14:45 Post subject: |
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euphoria's animation engine is more complex than havok's anyway
gta4's character interaction is the best so far
yes
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Posted: Sat, 14th Jun 2008 15:07 Post subject: |
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cnZ wrote: | euphoria's animation engine is more complex than havok's anyway
gta4's character interaction is the best so far | thats animation not physics there entirely different things
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Posted: Sat, 14th Jun 2008 17:36 Post subject: |
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it's not animation aka scripted
it's animated physics (euphoria) aka how character interacts with the environment, not just ragdolling after grenade hit
yes
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Posted: Sat, 14th Jun 2008 18:18 Post subject: |
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cnZ wrote: | it's not animation aka scripted
it's animated physics (euphoria) aka how character interacts with the environment, not just ragdolling after grenade hit |
Quote: | : Is euphoria a physics engine?
A: No, euphoria is not a physics engine. euphoria simulates the human (or animal) motor nervous system on Xbox 360, PLAYSTATION 3 and PC. One can think of it as biology meeting robot control theory. euphoria integrates with a game's existing physics engine, which provides the basic body physics (commonly known as 'ragdoll physics'). euphoria adds life to the dead physics simulation. In short, ragdolls are dead, floppy bodies. euphoria characters instead are alive and adaptive. |
from there own website, it wont be replacing any physics engine it needs one to function
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Sat, 14th Jun 2008 18:27 Post subject: |
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Is there any pc game (that is out) that use euphoria?
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