Mass Effect for PC ??!!
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Bakk




Posts: 5

PostPosted: Sat, 31st May 2008 20:41    Post subject:
rampart wrote:
Well then why are they using the crack?


Maybe they're kind of stupid.

If you have a legit key you just enter it and that's all. No DVD check.
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-WA5T3D-




Posts: 88
Location: UK
PostPosted: Sat, 31st May 2008 20:45    Post subject:
this protection wins. and here's my theory why, its hardcoded into the game and has nothing to do with securom (which im sure reloaded cracked sucessfully). the problem here would be to find all the traps bioware put into the game, which could take months or never. easy ones are the save and galaxy map, but there are others im seeing. such as not being able to exit the cars, or equip certian armor thats made for the character meant to use it. then again, i could be wrong, and they could be a fully working crack in the next 6 days, at which point im buying it if theres not. if im right, expect other devolopers to follow suit and watch pc game rip scene die.
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FISKER_Q




Posts: 1040

PostPosted: Sat, 31st May 2008 20:49    Post subject:
-WA5T3D- wrote:
this protection wins. and here's my theory why, its hardcoded into the game and has nothing to do with securom (which im sure reloaded cracked sucessfully). the problem here would be to find all the traps bioware put into the game, which could take months or never. easy ones are the save and galaxy map, but there are others im seeing. such as not being able to exit the cars, or equip certian armor thats made for the character meant to use it. then again, i could be wrong, and they could be a fully working crack in the next 6 days, at which point im buying it if theres not. if im right, expect other devolopers to follow suit and watch pc game rip scene die.


If the game doesn't know it's pirated, how is it going to act up then?
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Rage




Posts: 2757

PostPosted: Sat, 31st May 2008 20:49    Post subject:
Wrong, being unable to exit the Mako vehicle is a game bug, not protection. Even if it was, it cant be hardcoded into the game, as the game would still have to recognize the game being pirated in order to activate said defense mechanism.
So, by cracking Securom or w/e, you're making sure you wont be getting detected.
But ofc, Relolded sux shit, and couldnt make a crack if their life depended on it.


Clown Fiesta
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Sedolf




Posts: 996

PostPosted: Sat, 31st May 2008 20:51    Post subject:
Reminds me of...:



argh..one more week until eu rls Sad
gotta get the damn book too
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FISKER_Q




Posts: 1040

PostPosted: Sat, 31st May 2008 20:53    Post subject:
Sedolf wrote:
Reminds me of...:



argh..one more week until eu rls Sad
gotta get the damn book too


It's funny though, atleast then you knew you were pirating.

With this you're just going to think the devs suck Smile
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-WA5T3D-




Posts: 88
Location: UK
PostPosted: Sat, 31st May 2008 20:55    Post subject:
FISKER_Q wrote:
-WA5T3D- wrote:
this protection wins. and here's my theory why, its hardcoded into the game and has nothing to do with securom (which im sure reloaded cracked sucessfully). the problem here would be to find all the traps bioware put into the game, which could take months or never. easy ones are the save and galaxy map, but there are others im seeing. such as not being able to exit the cars, or equip certian armor thats made for the character meant to use it. then again, i could be wrong, and they could be a fully working crack in the next 6 days, at which point im buying it if theres not. if im right, expect other devolopers to follow suit and watch pc game rip scene die.


If the game doesn't know it's pirated, how is it going to act up then?


the question is, if its hardcorded, how to change the game to fool it into thinking its not pirated, without changing the game? there could be thousands of checks all though out the millions of lines of code - you would have to find every single call. but like i said, its just a theory that its biowares own way to protect their game from within their code.
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FISKER_Q




Posts: 1040

PostPosted: Sat, 31st May 2008 20:59    Post subject:
-WA5T3D- wrote:
FISKER_Q wrote:
-WA5T3D- wrote:
this protection wins. and here's my theory why, its hardcoded into the game and has nothing to do with securom (which im sure reloaded cracked sucessfully). the problem here would be to find all the traps bioware put into the game, which could take months or never. easy ones are the save and galaxy map, but there are others im seeing. such as not being able to exit the cars, or equip certian armor thats made for the character meant to use it. then again, i could be wrong, and they could be a fully working crack in the next 6 days, at which point im buying it if theres not. if im right, expect other devolopers to follow suit and watch pc game rip scene die.


If the game doesn't know it's pirated, how is it going to act up then?


the question is, if its hardcorded, how to change the game to fool it into thinking its not pirated, without changing the game? there could be thousands of checks all though out the millions of lines of code - you would have to find every single call. but like i said, its just a theory that its biowares own way to protect their game from within their code.


It doesn't matter how many million checks there are if the variables it check doesn't show it as being pirated.
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OG




Posts: 117

PostPosted: Sat, 31st May 2008 21:05    Post subject:
I'm no cracktastic game haxor, but wouldnt a simple crc check on the main executable theoreticaly alert such code that the game might be pirated?
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-WA5T3D-




Posts: 88
Location: UK
PostPosted: Sat, 31st May 2008 21:06    Post subject:
FISKER_Q wrote:
-WA5T3D- wrote:
FISKER_Q wrote:


If the game doesn't know it's pirated, how is it going to act up then?


the question is, if its hardcorded, how to change the game to fool it into thinking its not pirated, without changing the game? there could be thousands of checks all though out the millions of lines of code - you would have to find every single call. but like i said, its just a theory that its biowares own way to protect their game from within their code.


It doesn't matter how many million checks there are if the variables it check doesn't show it as being pirated.


i expect its checking the checksum of the exe file. reason is the error popup "game is comprimised". and there could be a million different subroutines that check it. im pretty sure its not very easy to fake the checksum of a file.
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Rage




Posts: 2757

PostPosted: Sat, 31st May 2008 21:07    Post subject:
Nope, not if its removed. Part of the cracking process. >_>


Clown Fiesta
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Baxton




Posts: 5

PostPosted: Sat, 31st May 2008 21:10    Post subject:
I'd like to state that Newty182's method did in fact work for me. I loaded up my autosaved game on the Citadel and was able to quick save and hard save. HOWEVER, at some point within 10 minutes of playing it stopped working, and I can no longer save.
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Sat, 31st May 2008 21:11    Post subject:
-WA5T3D- wrote:
this protection wins. and here's my theory why, its hardcoded into the game and has nothing to do with securom (which im sure reloaded cracked sucessfully). the problem here would be to find all the traps bioware put into the game, which could take months or never. easy ones are the save and galaxy map, but there are others im seeing. such as not being able to exit the cars, or equip certian armor thats made for the character meant to use it. then again, i could be wrong, and they could be a fully working crack in the next 6 days, at which point im buying it if theres not. if im right, expect other devolopers to follow suit and watch pc game rip scene die.


while i know what you are trying to say, hardcoded is the wrong term for it. It wouldnt be the first game using a professional protection together with custom checks.
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Freakness
Banned



Posts: 3583

PostPosted: Sat, 31st May 2008 21:17    Post subject:
These type of complex games were you become paranoid wheather if its a game or game bug or crack's fault. There will be 1.01 1.2 1.3 1.4 versions I'm sure also that will be needed to crack, oh boy this game is not worth playing yet. Very Happy


Last edited by Freakness on Sat, 31st May 2008 21:19; edited 1 time in total
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Ace170780




Posts: 472

PostPosted: Sat, 31st May 2008 21:18    Post subject:
just buy the game it's a great single player rpg Smile
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GeorgeIvanovich




Posts: 361

PostPosted: Sat, 31st May 2008 21:18    Post subject:
People that have bought the game have diferent problems from sound drivers to graphics problems

so its easy to say that it´s full of bugs
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Vini




Posts: 66

PostPosted: Sat, 31st May 2008 21:24    Post subject:
If there are legit problems with the game there is a possibility of buying the game, taking the key from it and returning it back to the store. I did that with Bioshock in Wal-mart. First time I came they exchanged the game for the same one and the second time I came they gave me the money back.
Maybe same can be done with tis title since its not working properly for everyone.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sat, 31st May 2008 21:24    Post subject:
Baxton wrote:
I'd like to state that Newty182's method did in fact work for me. I loaded up my autosaved game on the Citadel and was able to quick save and hard save. HOWEVER, at some point within 10 minutes of playing it stopped working, and I can no longer save.


did the file that u modified revert back to the old settings? if so i wonder if changing the properties to read only would sort it.. hrmm


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Baxton




Posts: 5

PostPosted: Sat, 31st May 2008 21:30    Post subject:
Newty182 wrote:
Baxton wrote:
I'd like to state that Newty182's method did in fact work for me. I loaded up my autosaved game on the Citadel and was able to quick save and hard save. HOWEVER, at some point within 10 minutes of playing it stopped working, and I can no longer save.


did the file that u modified revert back to the old settings? if so i wonder if changing the properties to read only would sort it.. hrmm



Nope. I just checked the files and they are just as I set them.
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AnimaliX




Posts: 44

PostPosted: Sat, 31st May 2008 21:34    Post subject:
Great news guys!

i edited BIOgame.ini like this

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=True;
m_bIgnoreDLCRequirements=False;

to

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=False;
m_bIgnoreDLCRequirements=true;

and what do you know saving works again
hope this works for you too
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 31st May 2008 21:37    Post subject:
Posted before. Besides, what, you saw that on a certain (noobish) torrent site and decided to post it?
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pwr




Posts: 204

PostPosted: Sat, 31st May 2008 21:39    Post subject:
Could it be that the game itself checks for securom to be present on the system, and then locks up in key places if it is not found?
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rus32




Posts: 1

PostPosted: Sat, 31st May 2008 21:50    Post subject:
AnimaliX wrote:
Great news guys!

i edited BIOgame.ini like this

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=True;
m_bIgnoreDLCRequirements=False;

to

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=False;
m_bIgnoreDLCRequirements=true;

and what do you know saving works again
hope this works for you too

Didn't work for me (RLD), but this may be because of corrupted saves.

I managed to succesfully go to another planets via console while your on Normandy(planet - what to enter in console):
Code:

Noveria - AT BIOA_ICE00 Start_ICE00_01
Feros - AT BIOA_WAR00 Start_WAR00_01
Virmire - AT BIOA_JUG00 Start_JUG00_01
Caleston - AT BIOA_LAV00 Start_LAV00_01
Ilos - AT BIOA_LOS00 Start_LOS00_01
Oculon - AT BIOA_STA00 start_STA00_01
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fedaykin666




Posts: 29

PostPosted: Sat, 31st May 2008 21:53    Post subject:
AnimaliX wrote:
Great news guys!

i edited BIOgame.ini like this

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=True;
m_bIgnoreDLCRequirements=False;

to

[BIOC_Base.BioSaveGame]
m_bUseNewSaveSystem=False;
m_bIgnoreDLCRequirements=true;

and what do you know saving works again
hope this works for you too

More bullshit. This does NOT work.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sat, 31st May 2008 22:15    Post subject:
Quote:
Have played all the way to the Garage on Noveria. When you get stuck on the Hotel Elevator simply type the AT BIOA_ICE00 again in the console to warp back to the ship and continue on your way. The elevator didn't lock up again any of the other times I used it.

Edit: You can save again once you are past the Garage. Smile


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 31st May 2008 22:15    Post subject:
I used the console to go to the ice-planet (forgot it's name). I did a few jobs for the locals and finally went to a ride on the surface (I was able to exit/enter the Mako just fine with the Q button).

But I encountered a new problem. On that planet, sometimes elevators get stuck. First I had to redo the last part of a mission, because after I activated a lift, the doors didn't close and I was stuck in the default "squad-elevator-position". After I arrived at the research station on the surface, and did a little battling with the local security/geth, again, the progress was halted by a broken lift. Never happened on the Citadel, so this is either planet related bug or just another issue with the crack.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sat, 31st May 2008 22:18    Post subject:
zmed wrote:
I used the console to go to the ice-planet (forgot it's name). I did a few jobs for the locals and finally went to a ride on the surface (I was able to exit/enter the Mako just fine with the Q button).

But I encountered a new problem. On that planet, sometimes elevators get stuck. First I had to redo the last part of a mission, because after I activated a lift, the doors didn't close and I was stuck in the default "squad-elevator-position". After I arrived at the research station on the surface, and did a little battling with the local security/geth, again, the progress was halted by a broken lift. Never happened on the Citadel, so this is either planet related bug or just another issue with the crack.


saves working? see post above. found on D-noid


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 31st May 2008 22:24    Post subject:
Newty182 wrote:
saves working? see post above. found on D-noid
Haven't tried and I decided that I won't play until I either get my hands on the retail version, or they release a proper.proper crack.

Using the console for travel just breaks the immersion for me.


Last edited by zmed on Sat, 31st May 2008 22:25; edited 1 time in total
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AnarchyRising




Posts: 17

PostPosted: Sat, 31st May 2008 22:25    Post subject:
I did the console trip to Feros and the door to exit wouldnt open at all ... its the one up by joker yeah? the panel isnt even lit up to open it ... i did AT BIOA_WAR00, watched the loading screen, back to ship and ran to the door but nothing to leave the ship via.

EDIT: nevermind, just saw the new code above with start at the end Razz
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Sat, 31st May 2008 22:35    Post subject:
reminds me more n more off ass.creed and the saying "you shall not pass".....and this pic

http://www.starstore.com/acatalog/gandalf-18-inch.jpg


when there is no more room in hell, the D34D will walk the earth
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