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Posted: Sat, 17th May 2008 10:59 Post subject: |
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be aware though, that the rip requires 24+ gigs of disk space while installing. that's huge 
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JBeckman
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Location: Sweden
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Dunge
Posts: 1201
Location: Québec
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Posted: Sat, 17th May 2008 23:11 Post subject: |
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Small spoiler..
I'm stuck here,.. the part where you escape the base then go outside and flaming meteor fall from the sky. Then you rejoin your team, one get an a arrow in the head and you have to continue, but then I got killed and it respawned me to the last checkpoint (when you meet the team). From there, one guy say "come on!" and they leave, but I just can't follow them, I can't move/look around/fire/crouch anything, no keys are active. I tried waiting, I tried quitting the game and select "continue" in the main menu, I just respawn at the same place and I can't move!!!!!
edit : I restarted the level from the start, got there and it continued, I managed to kill like every guys except the last one I died and I re-spawned in the bugged place again...
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Posted: Tue, 20th May 2008 15:37 Post subject: |
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The game crash after I live the ship.. I can walk (escape) the ship at the begining, but after I wake up from the dream when Turok hits that guy with a rifle it goes back to windows.. It is just after checkpoint.. Also when i try 'continue' from the menu it loads it.. and crash right away...
Anybody got the same problem?
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Posted: Tue, 20th May 2008 15:51 Post subject: |
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wasert wrote: | The game crash after I live the ship.. I can walk (escape) the ship at the begining, but after I wake up from the dream when Turok hits that guy with a rifle it goes back to windows.. It is just after checkpoint.. Also when i try 'continue' from the menu it loads it.. and crash right away...
Anybody got the same problem? |
What CPU do you have? It probably fault with non-sse2 CPU`s
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Posted: Tue, 20th May 2008 15:56 Post subject: |
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dont think sse2 is the problem cause the game start and i play until i go out the ship after the crash
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Posted: Tue, 20th May 2008 23:16 Post subject: |
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wasert wrote: | dont think sse2 is the problem cause the game start and i play until i go out the ship after the crash |
still didnt say what CPU you have..?
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Posted: Wed, 21st May 2008 01:02 Post subject: |
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amd xp bart mob sse1 @2000mhz...heard only Lost planet require sse2
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Posted: Wed, 21st May 2008 16:38 Post subject: |
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Colin Mc Rae Dirt also. Look at minimum requirements. Turok needs SSE2 to run properly
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Posted: Fri, 9th Oct 2009 00:59 Post subject: |
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It's terrible. The only thing longer than the installer is loading each level or reloading when you die. It's fucking awful.
Original Turok on the N64 was badass, this was.. not.
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DaLexy
Posts: 3041
Location: Germany
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Posted: Fri, 9th Oct 2009 01:12 Post subject: |
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signed...
Remember my first try, everytrhing on max and it looked like T-Rex shit and it didnt feel like the old days on N64..
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Sat, 10th Oct 2009 14:17 Post subject: |
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its a fantastic game ON xbox360 , the PC version is CRAP ...i mean come on its 3x its size on PC and still it looks the same ,has script bugs that aren't on xbo360 , quick save crashes the game and forces you to restart the level because it corrupts your saves etc...
same was with Stranglehold ,xbxo360 version was more fun then the pc
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LeoNatan
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Posted: Sat, 10th Oct 2009 14:48 Post subject: |
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no idea what you talking about i finished this twice on pc and there were no bugs, same with stranglehold
size is a killer though. i wonder why they fucked up so much :\
btw good luck aiming on your 360 without aimbot in turok (there is no aim assist for turok on console)
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JBeckman
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ixigia
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Posted: Sat, 10th Oct 2009 15:11 Post subject: |
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iNatan wrote: | no idea what you talking about i finished this twice on pc and there were no bugs, same with stranglehold |
Yes, the same for me; I haven't encountered any script issue/save crashes...and they were both enjoyable experiences.
The huge size is quite common along almost all the UE3 powered games on PC, mainly due to the use of prerendered movies instead of realtime ones. Though from what I can remember the cutscenes in Turok were mainly "ingame"..
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 16th Sep 2013 10:54 Post subject: |
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Posted: Mon, 16th Sep 2013 11:45 Post subject: |
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I wish we could get a new Turok game in the style of Turok 1 and 2. It looks like the canceled game was sort of heading in that direction stylistically, instead of the space marine sci-fi stuff of the last one.
I remember being blown away by the first games due to their huge levels and the amount of gore (especially Turok 2).
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Posted: Mon, 16th Sep 2013 13:00 Post subject: |
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Shocktrooper wrote: | And not forget the Cerebral Bore.
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One of the greatest things about that weapon is they actually made pinkish-grey textures for the liquified brains that squirted out. Most other games probably would've been lazy and just used a regular blood effect.
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