Age of Conan: Hyborian Adventures
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Mon, 28th Apr 2008 15:17    Post subject:
Can anyone care to explain whats "Instanced" Zones mean?
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Tarek




Posts: 169
Location: Sweden
PostPosted: Mon, 28th Apr 2008 15:20    Post subject:
HoLyMaN wrote:
Can anyone care to explain whats "Instanced" Zones mean?


Wow example, think every zone, STV, ungoro & ashenvale (and all the rest) an own instance, when you go from one area to the next, you get an loadingscreen.

And if there are to many ppl in one zone, another pops up, like for example ungoro #2.
Hope it helps.
Dont really know how to explain without mentioning wow tho...
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rampart




Posts: 866

PostPosted: Mon, 28th Apr 2008 16:40    Post subject:
They had the same thing in Guild Wars.
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noxxle




Posts: 500

PostPosted: Mon, 28th Apr 2008 17:51    Post subject:
According to a dev in the official forums, funcom wants to keep the pop limit on servers to around 2500-3000k. Allegedly, the gameworld is also 3x the size of WoW. How is that going to work and why would you even need instances if this is true? With population that low and the gameworld that big, i expect a whole lot of empty space. It will probably be hard to find players to quest with as well.
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snoop1050
Banned



Posts: 5057

PostPosted: Mon, 28th Apr 2008 18:04    Post subject:
meh only 2500-3000 pop cap is lame, expect alot of servers that feel dead......
maybe 1500 on at peak times lol

its going to be like EQ2, after a few months there going to have to merge the low pop servers together.

an mmo needs atleast 6000 to a server to seem populated imo
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 28th Apr 2008 18:22    Post subject:
noxxle wrote:
According to a dev in the official forums, funcom wants to keep the pop limit on servers to around 2500-3000k. Allegedly, the gameworld is also 3x the size of WoW. How is that going to work and why would you even need instances if this is true? With population that low and the gameworld that big, i expect a whole lot of empty space. It will probably be hard to find players to quest with as well.


2500 - 3000 or 2500K - 3000K ? ^^big dif.
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noxxle




Posts: 500

PostPosted: Mon, 28th Apr 2008 18:26    Post subject:
Sin317 wrote:
noxxle wrote:
According to a dev in the official forums, funcom wants to keep the pop limit on servers to around 2500-3000k. Allegedly, the gameworld is also 3x the size of WoW. How is that going to work and why would you even need instances if this is true? With population that low and the gameworld that big, i expect a whole lot of empty space. It will probably be hard to find players to quest with as well.


2500 - 3000 or 2500K - 3000K ? ^^big dif.


Oops. 2500-3000 Smile
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Banelord




Posts: 330

PostPosted: Mon, 28th Apr 2008 18:50    Post subject:
HoLyMaN wrote:
Can anyone care to explain whats "Instanced" Zones mean?


instances are game events that are isolated to you or your party... meaning no other player can stumble on it.

commonly, its a mission you take; an instance of the mission is created for you/party, and no one else can see it/know its there. so, no matter how many people are playing said mission at a given time, they are all doing it separately.

unlike a city in the gameworld, where everyone can see/interact with each other, instances are unique to you and isolated from other players.


“There's nothing an agnostic can't do if he doesn't know whether he believes in anything or not”
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Mon, 28th Apr 2008 19:14    Post subject:
Banelord wrote:
HoLyMaN wrote:
Can anyone care to explain whats "Instanced" Zones mean?


instances are game events that are isolated to you or your party... meaning no other player can stumble on it.

commonly, its a mission you take; an instance of the mission is created for you/party, and no one else can see it/know its there. so, no matter how many people are playing said mission at a given time, they are all doing it separately.

unlike a city in the gameworld, where everyone can see/interact with each other, instances are unique to you and isolated from other players.


My question is will i be able to walk around freely kill mobs and bump into other ppl in the world...or it will be like guildwars when only in a city i can see ppl talk to them party with them and each?....
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djaoni




Posts: 8061

PostPosted: Mon, 28th Apr 2008 19:17    Post subject:
HoLyMaN wrote:
Banelord wrote:
HoLyMaN wrote:
Can anyone care to explain whats "Instanced" Zones mean?


instances are game events that are isolated to you or your party... meaning no other player can stumble on it.

commonly, its a mission you take; an instance of the mission is created for you/party, and no one else can see it/know its there. so, no matter how many people are playing said mission at a given time, they are all doing it separately.

unlike a city in the gameworld, where everyone can see/interact with each other, instances are unique to you and isolated from other players.


My question is will i be able to walk around freely kill mobs and bump into other ppl in the world...or it will be like guildwars when only in a city i can see ppl talk to them party with them and each?....


The first one, just that there won't be as many people in the places.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 28th Apr 2008 19:57    Post subject:
i wait and see for now. It all depends on how many players actually play the game (retail , not beta) and how many servers there are, what the cap limit will be per zone etc etc. If its like AO , and i highly believe it will be, server structure side, it will have big zones (similar to WoW's areas) and inside zones (temples, dungeons etc.) with a cap limit (like in AO, where for example tara (big ugly lvl 300 dragon in a pvp zone ^^ ) has a cap of 60 people per instance. Unlike in Wow tho, it's "free for all", i.e. anyone can enter that instance at the same time, and once it reaches 60, a new one opens up. Btw this isn't a server overload issue or anything, it's simply to prevent making the fight too easy (just as in WoW instances have a limit of like 40 or so).

Anyway, Anarchy Online was instanced only (well) for inside missions (inside caves, houses etc) but the whole outside world was zoned (big ones) (free for all).
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hurley




Posts: 688

PostPosted: Tue, 29th Apr 2008 11:21    Post subject:
bad news: to access RVR content you gotta grind pvp minigames and be the best. (taken from IGN ).
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sueil




Posts: 1082

PostPosted: Tue, 29th Apr 2008 13:03    Post subject:
Game sure sounds like a suckfest.
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shadak




Posts: 1097
Location: Prague
PostPosted: Tue, 29th Apr 2008 13:41    Post subject:
hurley wrote:
bad news: to access RVR content you gotta grind pvp minigames and be the best. (taken from IGN ).


Well if its true I personally dont mind... I liked them.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 29th Apr 2008 16:54    Post subject:
just remember , all informations are subject to changes
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Radamez




Posts: 892

PostPosted: Tue, 29th Apr 2008 17:42    Post subject:
hurley wrote:
bad news: to access RVR content you gotta grind pvp minigames and be the best. (taken from IGN ).


There is no RVR content. Rolling Eyes
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shadak




Posts: 1097
Location: Prague
PostPosted: Tue, 29th Apr 2008 18:08    Post subject:
Radamez wrote:
hurley wrote:
bad news: to access RVR content you gotta grind pvp minigames and be the best. (taken from IGN ).


There is no RVR content. Rolling Eyes


Well he either confused it with Guild vs Guild or is talkin about somethin else Razz
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Tue, 29th Apr 2008 19:44    Post subject:
My current opinion AoC < WAR.. by a long long way..
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 29th Apr 2008 20:28    Post subject:
my current opinion war > AOC
all this instanced crap sucks, and the pvp sounds dull, much rather have wars proper RVR and all the stuff about leveling the citys up sounds really cool.

conan just seems likes its going to be the next eq2, not a bad game with pretty graphics but nothing special
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noxxle




Posts: 500

PostPosted: Tue, 29th Apr 2008 20:40    Post subject:
Both War and AOC are going to suck. Neither of these games brings anything new to the MMO genre.
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djaoni




Posts: 8061

PostPosted: Tue, 29th Apr 2008 20:46    Post subject:
noxxle wrote:
Both War and AOC are going to suck. Neither of these games brings anything new to the MMO genre.


New is not always better. WoW brought nothing new.
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Tue, 29th Apr 2008 20:50    Post subject:
Hands up if you've played both... *puts hands up*

WAR brings real world PVP to the current gen MMO world. Granted, its not a major change to the genre, but it is something new. Even still, making something totally different to WOW would just be foolish, despite peoples opinions, it has 9 million subscribers for a reason.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 29th Apr 2008 21:36    Post subject:
[sYn] wrote:
Hands up if you've played both... *puts hands up*

WAR brings real world PVP to the current gen MMO world. Granted, its not a major change to the genre, but it is something new. Even still, making something totally different to WOW would just be foolish, despite peoples opinions, it has 9 million subscribers for a reason.

Define real world pvp please?
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noxxle




Posts: 500

PostPosted: Tue, 29th Apr 2008 22:08    Post subject:
I would like to know what 'real world pvp' is too. The descriptions of War's pvp on wikipedia sound similar to many other MMOs.
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snoop1050
Banned



Posts: 5057

PostPosted: Tue, 29th Apr 2008 22:32    Post subject:
Epsilon wrote:
[sYn] wrote:
Hands up if you've played both... *puts hands up*

WAR brings real world PVP to the current gen MMO world. Granted, its not a major change to the genre, but it is something new. Even still, making something totally different to WOW would just be foolish, despite peoples opinions, it has 9 million subscribers for a reason.

Define real world pvp please?
RVR explained

RVR and seiges & keeps preview part1
part 2
capital cities that start poor and level up as your realm does well at RVR and pve
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matisto21




Posts: 154

PostPosted: Wed, 30th Apr 2008 10:00    Post subject:
Hello if i play it i can already patch game to lastest version and if i click play then the screen goes black is this normal ? (i have sound)
is this because it isn't started yet?
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Cebrail




Posts: 168

PostPosted: Wed, 30th Apr 2008 10:17    Post subject:
Yes mastisto21, it begin'st omorrow
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l3Xx




Posts: 9

PostPosted: Wed, 30th Apr 2008 10:54    Post subject:
Cebrail wrote:
Yes mastisto21, it begin'st omorrow


Got any specifics on when the servers will be brought online?
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SirSmokesAlot




Posts: 468

PostPosted: Wed, 30th Apr 2008 11:56    Post subject:
heh wait until you guys play WAR..you will change your opinion real quick. Neither games are mind blowing but AoC is at least a decent PvP experience where as WAR is a literal carbon copy of WoW.. but done way way wrong.

And yes, I played DAoC. It is NOTHING like it.


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Cebrail




Posts: 168

PostPosted: Wed, 30th Apr 2008 13:51    Post subject:
@l3Xx

Fraid not, Fileplanet just specifies it begin's May 1'st, no time yet.

Patching is already possible though
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