STALKER: Clear Sky
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sun, 20th Apr 2008 04:42    Post subject:
Stalker-Game.com Forums

New DX10 video. Smile
(Bottom of that page, there's a bit more information in there as well as it serves as a archive for CS related news and information.)
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MistressDeath




Posts: 867

PostPosted: Mon, 21st Apr 2008 21:38    Post subject:
JBeckman wrote:
Stalker-Game.com Forums

New DX10 video. Smile
(Bottom of that page, there's a bit more information in there as well as it serves as a archive for CS related news and information.)

WOW!!! This game looks great!! I just watched the DX10 tech demo and it really looks like real life! The Rain Mapping and water running down signs and surfaces! Unreal! I am highly anticipating this game. Hopefully I will be able to run it with everything turned on with no stuttering, probably not Sad. I am going to have go through STALKER to get up to date on this nice world.

MD


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Ispep
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Posts: 4117

PostPosted: Mon, 21st Apr 2008 23:22    Post subject:
STALKER already looks great, that they are making it look even better is impressive but it wouldn't be the first thing on my list of priorities. I have no performance issues on my end and it's incredibly atmospheric at night with your flashlight and equally creepy Very Happy

Shame I don't like the linearity of the game.


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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Mon, 21st Apr 2008 23:31    Post subject:
i checked out a few of those images in one of those posts..guy sitting with old radios....one of them HAS to be about the same size as a 32 inch TV....or else the guy in the pic is really small- game looks nicer than vanilla stalker tho


when there is no more room in hell, the D34D will walk the earth
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sat, 17th May 2008 14:59    Post subject:
Seems as if it has been leaked. Again Laughing @ gsc
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Mas3ter




Posts: 1941

PostPosted: Sat, 17th May 2008 15:28    Post subject:
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 17th May 2008 15:28    Post subject:
Seems to be true based on posts on the official forums and some files/comments on TPB.

Link to the official forums

Link to the Gameinator site mentioned on the official forums (Doesn't contain downloads links or such, just some screens and videos.)


EDIT: Used the console to tweak the settings a bit, game looks fantastic. Smile
(Also runs quite well. / Default settings were a bit low compared to how it could look.)

 Spoiler:
 

(I modified all sorts of other settings as well but I didn't explain all of them, not really needed as most are the same as the previous game and thus already well explained.)


Last edited by JBeckman on Sat, 17th May 2008 16:16; edited 4 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th May 2008 15:57    Post subject:
YEAH BABY!!!!
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Shantotto




Posts: 97

PostPosted: Sat, 17th May 2008 16:27    Post subject:
I was a bit disappointed with how the game ran to be honest (DX9 mode). I ran into some of the exact same problems that happened in certain areas in the first STALKER, namely that the game would be running really smoothly and pretty much flawlessly and then, seemingly from outta nowhere, I'd get a really nasty FPS drop that would stay with me even if I change the settings around. The problem is solved if I reload the game, and *sometimes* solves itself when playing. I'd really wished for them to be able to remove those problems (from what I've seen, there are other people suffering from it as well). Hopefully it can be removed before the release.

I also thought the level itself really sucked. To much artificial "corridoring" even though it's an exterior. Then again, I tend to not like swamp levels in games.

I dunno, I'm not gonna judge the game based on this of course, but my impressions from the demo were not good.
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Raap




Posts: 956

PostPosted: Sat, 17th May 2008 17:34    Post subject:
Hmm, I didn't think the game looked all that different. I tried with JBeckman's settings too. Game looks okay, but nothing special. Is DX10 available in this demo?
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 17th May 2008 17:58    Post subject:
No it's only DX9 (Early version of a E3 demo from what I understand and there's no DX10 DLL files or such in the Bin folder.) and most of my tweaks are mainly to increase view distance (And detail of distant objects) together with a slight increase in texture quality (r2_tf_mipbias) so it won't make a massive difference on visuals but it will increase quality to the same levels of the original game with all settings maximized. Smile
(There's quite a few other settings that could be adjusted such as lightning and similar but I left those at default as they don't really alter visuals/performance but mainly change how the game looks.)

EDIT: There are visual differences between Stalker and this demo/beta build though, such as sun shafts, depth of field and soft particles among others.



(This is enabled by default though, no need to alter it in the console unless you want to turn it off for performance but this will make the sky more dull and not as vibrant.)
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Posts: 3074
Location: San Diego, CA
PostPosted: Sat, 17th May 2008 18:52    Post subject:
wait what. stalker looked great? are you wearing 1999 glasses or some shit.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sat, 17th May 2008 19:21    Post subject:
is this ekspansion pack or stand-alone game?
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jonelo




Posts: 24

PostPosted: Sat, 17th May 2008 19:23    Post subject:
Is the demo of E3 2007 ,only one level and limitated

http://stalkerspain.forogratis.es/foro/viewtopic.php?t=2591 - mirrors

http://stalkerspain.forogratis.es/foro/viewtopic.php?t=2591&postdays=0&postorder=asc&start=105














Last edited by jonelo on Mon, 19th May 2008 13:02; edited 2 times in total
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sat, 17th May 2008 19:23    Post subject:
I thought the original game looked great, models and especially the hands of the player could have used some more details but the advanced lightning and shaders really increased the visuals.

Still think it's one of the better looking games and the engine was great albeit there were some issues left even after patch 1.0006.

Use a few modification like the ones listed below and Stalker still has some impressive visuals even compared to more recent titles but it's definitively showing it's age since it's been in development since early 2000 when the first screens appeared.
(Levels are a bit undetailed as well now that I think of it such as the "forest" in Cordon/Escape.)

Float32
http://www.thefloatingpoint.org/main/news.php
(Or SKy4CE - http://stalker.filefront.com/file/SKy4CE_SkyGRAPHICS_MOD;89755 )

Weather Overhaul
http://stalker.filefront.com/file/STALKER_Weather_Overhauled;89916


EDIT: E3 2007? thought it was a demo meant to be shown during the upcoming E3 2008 event, no wonder then if things are a bit different, must be a alpha build or such.


Last edited by JBeckman on Sat, 17th May 2008 19:32; edited 1 time in total
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jonelo




Posts: 24

PostPosted: Sat, 17th May 2008 19:29    Post subject:
Shantotto wrote:
I was a bit disappointed with how the game ran to be honest (DX9 mode). I ran into some of the exact same problems that happened in certain areas in the first STALKER, namely that the game would be running really smoothly and pretty much flawlessly and then, seemingly from outta nowhere, I'd get a really nasty FPS drop that would stay with me even if I change the settings around. The problem is solved if I reload the game, and *sometimes* solves itself when playing. I'd really wished for them to be able to remove those problems (from what I've seen, there are other people suffering from it as well). Hopefully it can be removed before the release.

I also thought the level itself really sucked. To much artificial "corridoring" even though it's an exterior. Then again, I tend to not like swamp levels in games.

I dunno, I'm not gonna judge the game based on this of course, but my impressions from the demo were not good.


Friend , is a very limited demo, to show the game in the E3 in july 2007. Not is for play.

JBeckman , this demo has new features - sun shafts , volumetric light , soft water and particules , DOF ... but algo many assets of the old "STALKER" . The final game will be better
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 17th May 2008 20:02    Post subject:
Yeah I noticed that it was a early version (Such as pressing ESC and seeing the old Stalker 1.0004 main menu.) but I had no idea it was that early, still nice to see parts of how the game will be even though it's probably changed quite a bit by now. Smile
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Shantotto




Posts: 97

PostPosted: Sat, 17th May 2008 20:21    Post subject:
Quote:
Friend , is a very limited demo, to show the game in the E3 in july 2007. Not is for play.


Yeah, I know. But that FPS thing I mentioned have been bugging me forever, and if it's there in Clear Sky as well I'll be one sad puppy.

As far as STALKERs looks go, I still think it's one of the best looking games I've played. Not because it goes all-out graphics whore mode, but because the game really uses the graphics to enhance the gameplay and the atmosphere, and because the visual design is absolutely gorgeous. I'd take STALKERs visuals over Crysis any day of the week.
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jonelo




Posts: 24

PostPosted: Sat, 17th May 2008 21:42    Post subject:
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jonelo




Posts: 24

PostPosted: Sun, 18th May 2008 08:05    Post subject:




Last edited by jonelo on Mon, 19th May 2008 13:00; edited 1 time in total
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sun, 18th May 2008 11:48    Post subject:
Fuck dont call it demo, its more like a 1 year old beta alpha..
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sun, 18th May 2008 22:15    Post subject:
demo or not, it looks good, pity they still have the huge crosshair in the middle of the screen, it just takes away the atmosphere, surely you can set it to be smaller?


when there is no more room in hell, the D34D will walk the earth
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jonelo




Posts: 24

PostPosted: Mon, 19th May 2008 03:06    Post subject:
I forget to remove the crosshair Very Happy

Edit : for you Very Happy







Last edited by jonelo on Mon, 19th May 2008 12:59; edited 1 time in total
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Mon, 19th May 2008 12:09    Post subject:
NICe Screen but please edit you post ( too large/ Press enter after 6 picture)
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Cohen




Posts: 7155
Location: Rapture
PostPosted: Mon, 19th May 2008 12:16    Post subject:
its no Crysis, but still, yum!


troll detected by SiN
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jonelo




Posts: 24

PostPosted: Mon, 19th May 2008 12:55    Post subject:
Teniak wrote:
NICe Screen but please edit you post ( too large/ Press enter after 6 picture)



Humm, the explorer boys Very Happy






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A-A




Posts: 3156
Location: New york
PostPosted: Mon, 19th May 2008 15:53    Post subject:
jonelo rox , thanks for the shots
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 19th May 2008 16:40    Post subject:
watergem wrote:
its no Crysis, but still, yum!

I'm glad it isn't. AI is more sophisticated and there is an actual game here.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Mon, 19th May 2008 18:23    Post subject:
jonelo- nice pics, but i didnt mean for you to remove the crosshairs, i was remarking that they are the one thing that, IMO, they REALLY fucked up, they are just too big an in your face - i was curious if its possible to make the crosshairs smaller in game?
i have stalker and have checked out the clear sky "demo" and both impress me- having said that, i havent really looked in the options to see if its possible to change cross hair size


when there is no more room in hell, the D34D will walk the earth
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streetunder




Posts: 4125

PostPosted: Mon, 19th May 2008 19:43    Post subject:
Parallax_ wrote:
watergem wrote:
its no Crysis, but still, yum!

I'm glad it isn't. AI is more sophisticated and there is an actual game here.


the ai on stalker was shit.
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