ARMA 2 [NR / 2008]
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Lutzifer
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PostPosted: Thu, 23rd Aug 2007 12:55    Post subject:
Parallax_ wrote:
Ispep wrote:
Of course it's not perfect, and yes you'll have to turn down the settings for it to run smoothly - but once you get other that you'll not look back.

Thank you for making my point for me. I am not complaining about the game - all I am saying is that it is unoptimized in the right sense of the word. As in even if you have the best hardware, you have to tone things down.


while i also think, that - considering the gfx and the scope of the game - it feels unoptimized, one could also argue, that it is programmed with future platforms in mind. Alot of games did that in the past to get a longer product life-time out of their game. If you can run a game on highest settings on the best available plattform on release the game gets old pretty fast. Adding higher-quality rendering settings that target future hardware is a good thing, and is likely one of the reasons why OFP is still being played, because they tried to future-proof it. Another way to go about it is giving out editors and let the community add better content (higher res textures, better models) later.
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s_hole




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PostPosted: Thu, 23rd Aug 2007 12:59    Post subject:
it's not unoptimized
a game like that is unoptimizable, really
it's rendering thousands of trees because it HAS to
kilometers of terrain because it HAS to
because the player can just decide to go there and look at them up close
or hide in a bush and use a sniper rifle to shoot an officer in the middle of a forest two KILOMETERS AWAY
there are no other games that can have houndreds of soldiers on in the gameworld, EACH with their own full blown AI and behaviourial patterns
any game dealing with a lot units, like the total war games, deal with a unit group as one AI
though, arma had optimized it's AI a bit too far i think.. it's not as smart as it could be, and it gets dumber the slower your machine is

it's pretty much the same deal as with ofp - you have to turn every detail setting about halfway even if you got a high-end machine the day the game shipped
and as hardware improves, you can up the settings
that's how it should be for all games.. allow upscaling of detail for new hardware
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Ispep
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PostPosted: Thu, 23rd Aug 2007 15:33    Post subject:
Quote:
Thank you for making my point for me. I am not complaining about the game - all I am saying is that it is unoptimized in the right sense of the word. As in even if you have the best hardware, you have to tone things down.

You missed my point again! It's not unoptimised because you have absolutely no frame of reference to make such claims. There is no other game like OFP/ArmA* and no other game does it better. Thus where do you get off saying it's unoptimised? Unless of course you mean streamlined? In which case I'd agree that they don't remove features or details in order to compensate for any potential FPS drops. It's also buggy and rough around the edges at times. However I don't really think the opposite (a console-ified version with features cut or toned down) is any more attractive.

*Well, the only game I can think of that's comparable is World War II online and that looks utter gash and most people complain of poor framerates.

Quote:
Jeez, some people can't separate gameplay from graphics. Ispep, no one is saying it's a bad game.

Unoptimized does not necessarily mean bad game.

Thanks. I realise that. You missed my point as well Razz


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Mutantius
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PostPosted: Tue, 28th Aug 2007 21:55    Post subject:
Quote:
You aren't in good stance with Codemasters about the name copyright, so did you think of calling the Game 2 just Armed Assault 2?
[i]Absolutely not. Armed Assault will introduce a fictitious conflict from the near future with an improved OFP engine, but Game 2 will be a [pioneering] game with many features unseen in military simulations.[i]



http://www.specforce.net/cgi-bin/storyteller/story.php?id=2610

Laughing


"Why don't you zip it, Zipfero?" - fraich3
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mrhelpfull




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PostPosted: Wed, 29th Aug 2007 10:23    Post subject:
Arma actually runs quite decent for its size,its like opflash,it gets better as
technology evolves.I would hardly call it unoptimized,just my 2 cents.
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Mutantius
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PostPosted: Wed, 29th Aug 2007 17:02    Post subject:
I so want to install vista but unfortunately its badly optimized for vista...
Still I want some impressions...
got these specs:

E6400 @ Stock.
8800 GTX
PC8500 DDR2 Ram 1066 mhz from OCZ.

Anyone have something similar and tried running Arma on vista?


"Why don't you zip it, Zipfero?" - fraich3
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ClifftonBeach




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PostPosted: Wed, 29th Aug 2007 23:30    Post subject:
I'm not excited about this as I might have been. There were 5.5 years between OpFlash and ArmA and ArmA is hardly an improvement at all. Graphics are better, but all the same gameplay issues are there. AIs suck in urban areas (prone in the middle of streets), they can't drive, etc etc. Uninterruptible animations (If you change weapons or reload, you are stuck in one spot and can't move at all. Not moving while reloading is fine, but if I see a tank come around a corner I'm going to stop reloading and run away/duck. Not in ArmA). Great stuff like guys not falling over until they finish their get-out-binoculars animation. Or shit like having binoculars out while standing and going prone means switching to gun, going prone then switching back to binoculars. Getting in and out of vehicles looks crap.

The game just lacks polish. It was forgivable 5.5 years ago, but then they give is a game with nothing but graphical improvements? And now I'm supposed to believe a game that will come out 1.5 years after ArmA will have fixed anything at all when they had 5.5 years for ArmA and couldn't?

I'd love to be wrong and for ArmA2 to rock, but I'll hold out excitement until then.
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Ace170780




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PostPosted: Thu, 30th Aug 2007 05:27    Post subject:
yeah just reinstalled Arma with the patches & all & this game is pretty good once you get past the learning curve...
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Butt_Surfer




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PostPosted: Thu, 30th Aug 2007 20:23    Post subject:
I really need a new computer to play this.. mine is like 3years old lol can play very few recent games, it sucks!
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bogo24dk




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PostPosted: Thu, 30th Aug 2007 22:36    Post subject:
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sexyjesus
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PostPosted: Fri, 31st Aug 2007 01:51    Post subject:
is that vid supposed to be game2? i'm confused.

the graphics, models and animation system look the same as seen in Arma. ClifftonBeach's criticisms, which are all valid, do not seem to be addressed here. Obviously, any additions to this franchise are truly welcome, but the context of the videos are lost to me... help!
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Mutantius
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PostPosted: Fri, 31st Aug 2007 06:21    Post subject:
sexyjesus wrote:
is that vid supposed to be game2? i'm confused.

the graphics, models and animation system look the same as seen in Arma. ClifftonBeach's criticisms, which are all valid, do not seem to be addressed here. Obviously, any additions to this franchise are truly welcome, but the context of the videos are lost to me... help!


Somehow I feel its rushed to compete with OFP 2 itself... Quess we wont see that clever AI and ground breaking techonology in the new game afterall Sad


"Why don't you zip it, Zipfero?" - fraich3
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bogo24dk




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PostPosted: Fri, 31st Aug 2007 06:58    Post subject:
All i can see which is new are some buildings. Maybe arma is going like graw. Release version 1 buggy make money of it. Then release 2 with all the things that arma 1 should had in the first place.


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s_hole




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PostPosted: Fri, 31st Aug 2007 13:35    Post subject:
there was an AI introduction video that showed troops moving in an urban environment, using walls and the environment as cover and not just lay flat in the middle of the road
or i assumed it was such, as it was in chechksteketekeneekkkeeeeeeeeeeeeeeee
they need to come up with easier to type country names
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RazorsEdge




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PostPosted: Sat, 1st Sep 2007 16:06    Post subject:
We saw just announced continuation of armed assault (originally known as a game 2) in action. And the project leader Marek Španěl answered us a lot of questions.

• The Plot
Whole story is set into post soviet country named Chernarus and it seems to be very complicated. There are four opponent sides. Minority related with Russians conquered the part of the republic. Government is powerless so they ask USA for a help. So you as a player arrive to the area to stabilize the situation.
Then Russians comes to the scene, because they want to destroy radical nationalist anti-Russian armies. Radical anti-Russian armies aren’t too kind to the civil population as like as Russian related minority on the island, so this Russian act seems to be well-founded. As an answer USA take back all us forces. But by the coincidence you and your squad will be stuck in Chernarus. If you were following orders in a First part of the game, then now you have full freedom of the choice. It’s on you if you will be searching for the shortest way out of this mess or if you will try to find cause of this conflict. Happiness of the civilian population was always on the second place. The main interest always was the huge Uran finding places.
If I told full freedom of choice, I don’t mean only free move in the area. Some sides of the conflict aren’t automatically your enemies, and there is no problem to be related with them. But if you want to be related with them you have to do something for them, problem is that when you do something for one side, you can make other side mad. It’s only your choice if you help civilians to defend their village attacked by the terrorists or not. The feature of playing for different sides of the conflict was used many times in many other games, but as I remember no one from those games had so large world like Arma2. Whole Chernarus has 300 square kilometers and everything is created 1:1 exactly same as Czech středohoří.

• You are not alone
Most of the time you will have 5 members in your squad, and you can switch between them. As Maruk says: „Idea of the game is that we don’t want the player to safe and load, safe and load and all over again. If you lost one of the team members you will get someone else after some time. Only if you loose whole squad it is time to load. We don’t want the player to be too much frustrated from those save/loads“. In first Arma soldiers were usually walking in the middle of the street so they were easy to kill. In Arma 2 would be AI much more improved. They always cover their move in urban area, without any command from the player. So the game experience will be much more different from first Arma. You can check it in the first video. Movement will be improved too as an example you will be able to reload your weapon while moving.

• New killing machines
AVV (Amphibious Assault Vehicle) will be very important for US marines and you will use his adaptivity. Russians will get new modern tanks like T-90, less armored, but amphibious BMP-3, eight wheeled APC BTR-90 and anti-aircraft Tunguska-M1.
From air there will be new transport plane C-130J Super Herkules, attack plane F-35 Joint Strike Fighter on the American side. On the Russian side will be helicopter Mil Mi-24, which is back from Ofp. You can check model details of Mi24 on the second video. And because Arma2 is from the near future, there will be some vehicles which are not usually used nowadays.

• Less can be more sometimes
On the multiplayer question Maruk answered: "We are concentrating on 2 game modes. We want quality not quantity“. Those two are: Conquer the island, where two groups of players are gradually conquering areas, for each conquered are they are rewarded with money/credits. Every team has his leader which can manipulate with those credits, for those credits he can buy new vehicles or he can build factories.

It looks like very interesting mix of FPS and RTS, as a proof of the popularity of this mix we can mention Half-Life mod: Natural Selection or unofficial modification into the Operation Flashpoint, BIS are currently working with its creators on improvements. Of course matches in this game mode will be long and they would be hours long.

Second game mode is something like sp. campaign in multiplayer. It will be cooperation of players counter pc bots. BIS is trying to rework whole sp. Campaign or at least most of the tasks from it to the multiplayer campaign. Important is that game will be saving all changes in game world and all completed task to the server. So you can continue later.


• Graphics
Someone can be disappointed but physical engine is still almost the same. Destruction of environment isn’t on that high quality as like as for example Battlefield Bad Company, but you can still destroy some smaller objects like boxes or trashcans, or buildings like in Arma, but don’t expect more. Maybe it’s a pity, but the implementation of complex high quality Destruction model would cost too much time and require too good HW in large world like this.
Whole ArmA 2 is set in autumn and except of orange colored leaves, it’s all in dark mood. One of the industrial zones in the city reminds me Stalker but its normal in post-soviet countries. About another tech. Specs: Arma 2 will be fully supporting dx10 and Windows Vista.

• When, where and what with
At the end we were talking about Arma2 on next-gen consoles, and it would be same like PC version. Only one different thing will be auto-aiming. Question is: on which console will be arma created. But it depends on the publisher which is BIS searching for right now. Copy protection depends on publisher too but Maruk assured us that we don’t need to worry about Star force again. Date of release is set on June 2008, but like Maruk said it can be 6 months later or sooner.
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s_hole




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PostPosted: Sat, 1st Sep 2007 17:51    Post subject:
i have a huge boner already
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Mutantius
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PostPosted: Sat, 1st Sep 2007 18:37    Post subject:
s_hole wrote:
i have a huge boner already


"Why don't you zip it, Zipfero?" - fraich3
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bogo24dk




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PostPosted: Sat, 1st Sep 2007 19:05    Post subject:
I am sorry to spoil the party over here. But have you guys all ready forgotten Arma 1. It still needs a lot of patching. And with the plans of making arma2 it's like arma will be forgotten.


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Mutantius
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PostPosted: Thu, 6th Mar 2008 11:45    Post subject:
http://www.bistudio.com/developers-blog/arma2-vegetation-progress_en.html

Looks sexy!


"Why don't you zip it, Zipfero?" - fraich3
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bogo24dk




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PostPosted: Thu, 6th Mar 2008 11:51    Post subject:
It looks very nice. But the question is : Can it run on a todays high end pc ?


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Mutantius
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PostPosted: Thu, 6th Mar 2008 11:57    Post subject:
As it is this should've been a more optimising way, so yea.


"Why don't you zip it, Zipfero?" - fraich3
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Ispep
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PostPosted: Thu, 6th Mar 2008 13:51    Post subject:
...more efficient but probably only relative to the increase in complexity. I would imagine it's Operation Flashpoint/Armed Assault all over again but I won't complain because playing Operation Flashpoint even today isn't much of an eyesore with modifications.

Quote:
I'm not excited about this as I might have been. There were 5.5 years between OpFlash and ArmA and ArmA is hardly an improvement at all. Graphics are better, but all the same gameplay issues are there. AIs suck in urban areas (prone in the middle of streets), they can't drive, etc etc. Uninterruptible animations (If you change weapons or reload, you are stuck in one spot and can't move at all. Not moving while reloading is fine, but if I see a tank come around a corner I'm going to stop reloading and run away/duck. Not in ArmA). Great stuff like guys not falling over until they finish their get-out-binoculars animation. Or shit like having binoculars out while standing and going prone means switching to gun, going prone then switching back to binoculars. Getting in and out of vehicles looks crap.

The game just lacks polish. It was forgivable 5.5 years ago, but then they give is a game with nothing but graphical improvements? And now I'm supposed to believe a game that will come out 1.5 years after ArmA will have fixed anything at all when they had 5.5 years for ArmA and couldn't?

I'd love to be wrong and for ArmA2 to rock, but I'll hold out excitement until then.

Quoted for truth.


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SilverBlue




Posts: 1747

PostPosted: Thu, 6th Mar 2008 15:59    Post subject:
Well from what I have seen the AI will be "smarter" in urban invironments, and will be able to stick to walls and other cover in a much more reliable way.

Also the animation system is changed to one that allows for weapon reloading while on the move, meaning you will be able to interrupt animations.
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JBeckman
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PostPosted: Fri, 18th Apr 2008 06:29    Post subject:
Link to the official forums

Eight new videos albeit rather low resolution ones but still watchable. Smile
(It's the links in the posts by "-=UOE.Txalo=-" and "paragraphic l" - same videos but in different resolution and websites.)
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JBeckman
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PostPosted: Fri, 11th Jul 2008 19:39    Post subject:
http://www.shacknews.com/onearticle.x/53557

I can't find the thread if there even is one but here's a video and some screens from the main competitor to ArmA2 which is Operation Flashpoint 2 by Codemasters.
(Looks good assuming it's recorded in-game but hard to say anything about the actual game.)
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gingerninjaaaaaa
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PostPosted: Fri, 11th Jul 2008 23:54    Post subject:
Wtf happening with operation flashpoint 2?
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shole




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PostPosted: Sat, 12th Jul 2008 01:05    Post subject:
it's all pre-rendered
but their excuse is that 'it's all ingame models!111'
yea, and it's still a box of popcorn even if i have my dick up the bottom of it
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gingerninjaaaaaa
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PostPosted: Sat, 12th Jul 2008 01:25    Post subject:
Lol, i said that before and I've just got an email saying there's a new trailer available.
http://www.codemasters.co.uk/flashpoint2/index.php#/video/
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shole




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PostPosted: Sat, 12th Jul 2008 01:39    Post subject:
that's the same thing
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JBeckman
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PostPosted: Sat, 12th Jul 2008 02:32    Post subject:
Even the screens are pre-made? interesting, wonder how the game really looks then.
(I figured the video was a so called "artistic rendition" but I was unsure about the screens.)
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