Im curious, do you have to have a bad ass computer to read the game and process it or does the broadband adapter send it to the gamecube and the console reads and processes it just like a gamecube game. Anyone actually doing it? Does it work smoothly?
Im curious, do you have to have a bad ass computer to read the game and process it or does the broadband adapter send it to the gamecube and the console reads and processes it just like a gamecube game. Anyone actually doing it? Does it work smoothly?
hmmm how well does this work? i heard ppl is having problem on keeping up with the gamecube loading speed and the streaming because PSO will only allow you to stream in 10mbit...
can someone tell me about their own opinion on how well this works? i was planning to buy my GC tomorrow
first of all there's a new version of the loader since last week, that should solve a lot of problems
secondly there's a modchip with parallel port about to be released, which would allow streaming thru this port
thirdly, using paradox gcserver, you can burn games 'cooked', which means:
data mode 1
2048 bytes per sector
so load the gcm file in nero, set the above paramters, and burn. i burned a lot of game on minidvd and minicd and i stream them over my network from my dvd-rom.
im awaiting my PSO copy now... one last question... how does it work with streaming and NTSC and PAL games? i got a PAL console... how will the NTSC games run when i stream them? is there any solution to make em work better if it doesn't work well? :/
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