AudioSurf-DETONATiON
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Ispep
VIP Member



Posts: 4117

PostPosted: Wed, 20th Feb 2008 22:28    Post subject:
Keeps surprising me in terms of how it handles the track. I didn't know it could do half a corkscrew/tilt - one imagines that with the right music a full corkscrew is possible as well. Really nice game.


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Dunge




Posts: 1201
Location: Québec
PostPosted: Wed, 20th Feb 2008 23:16    Post subject:
Wow really you like that game? I loved GH and usually love games where I can but my music, but I didn't try this one cause it doesn't look like GH at all. I just watched 2-3 movies and youtube and it seem complete crap. The tetris blocs don't even follow the music so why bother having music? And then you only have 4 buttons to move the ship? And you grab always the same bloc color for more points? Seem repetitive and boring as hell.... if at least it could follow the music correctly, but it's impossible with only 4 "frets".
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Ispep
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Posts: 4117

PostPosted: Wed, 20th Feb 2008 23:41    Post subject:
Dunge wrote:
Wow really you like that game? I loved GH and usually love games where I can but my music, but I didn't try this one cause it doesn't look like GH at all. I just watched 2-3 movies and youtube and it seem complete crap. The tetris blocs don't even follow the music so why bother having music? And then you only have 4 buttons to move the ship? And you grab always the same bloc color for more points? Seem repetitive and boring as hell.... if at least it could follow the music correctly, but it's impossible with only 4 "frets".

My opinion was the same believe it or not - but if you play and give the full version a chance you'll see how wrong that impression actually is. Like I said in an earlier post, even after playing the demo my impressions weren't completely layed to waste - it was only when I'd played the full version that its nuances and the enjoyment of playing it emerged.

For a start; this isn't a guitar hero/rock band type game in my opinion, it's more like Rez, but it obviously has similarities to both.

Secondly, the tetris blocks as you call them do follow the music (and their colour reflects the current tempo afaik - hot/high and cold/low). The whole track, the number of blocks, the difficulty and everything else is also exclusively determined by the song you pick - so it is important. Thirdly there are different ways of playing, the characters you select all have different skill sets and ways of playing it, the easiest is mono (avoid greys, hit colours) but the others involve various colours in a 'columns' style race (and with the different skillsets - different ways of approaching it).

You have a fundamental misunderstanding of the game (which I also shared initially) so try the demo, read its strategy guide (once you've tried one of the tracks), and then see if it doesn't at the very least pique your interest.

It's only 10 bucks - I reiterate Very Happy


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Zagger




Posts: 14

PostPosted: Wed, 20th Feb 2008 23:57    Post subject:
hum, he proly watched movies featuring the mono... where you cant touch the grey blocks... they still represent the beat from the music tho.
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fwb73




Posts: 293
Location: sheffield, england
PostPosted: Wed, 20th Feb 2008 23:58    Post subject:
well said ispep, i cant understand why people are comparing this to gh3... its rez meets tetris with your own music collection... good fun...
if your looking for a gh3 clone then look elsewhere


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clragon




Posts: 470

PostPosted: Thu, 21st Feb 2008 00:07    Post subject:
Dunge wrote:
Wow really you like that game? I loved GH and usually love games where I can but my music, but I didn't try this one cause it doesn't look like GH at all. I just watched 2-3 movies and youtube and it seem complete crap. The tetris blocs don't even follow the music so why bother having music? And then you only have 4 buttons to move the ship? And you grab always the same bloc color for more points? Seem repetitive and boring as hell.... if at least it could follow the music correctly, but it's impossible with only 4 "frets".


sometimes the blocks are not on the beat because they are representing another sound. such as the hi-hat

I use `1234 to move my ship, anyone else do this as well? I like it when I play mono because during the intense part of the songs (like aerodynamic by daft punk) I can dodge quicker and more precisely.
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Dunge




Posts: 1201
Location: Québec
PostPosted: Thu, 21st Feb 2008 03:41    Post subject:
Ok ok you win, I will try it and put some Necrophagist on to see how it manage Smile
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Thu, 21st Feb 2008 07:34    Post subject:
I noticed to fully appreciate the game you have to listen to different kinds of music. Metal was fun for a while, but then I just got some dance/trance stuff from my sisters comp and the whole game behaved entirely different. Way more bumps in the road, it's amazing.

I'll try classical music next Smile
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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 21st Feb 2008 12:27    Post subject:
Not tried classical, good call Very Happy


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Ass_Issues




Posts: 295

PostPosted: Fri, 22nd Feb 2008 00:48    Post subject:
I tried it, but anything from Buckethead Coocko Clocks from Hell. Is way too intense for a beginer. I was like "WTF, Holy Sit!, etc.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 22nd Mar 2012 18:11    Post subject:
Fuckyeah!!! Sequel just got announced, along with signups for the beta test =)

http://www.dsogaming.com/news/audiosurf-air-announced-beta-sign-ups-are-open-powered-by-the-unity-engine/#more-21424
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 22nd Mar 2012 18:13    Post subject:
nice. was wondering why it was taking so long to do another game with prettier visuals for such an awesome (and very popular) concept.

i look forward to it.


edit: signed up.


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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Thu, 22nd Mar 2012 18:36    Post subject:
Quote:
Thanks!
You're on the confirmed list for the upcoming beta.
Keep an eye on air.audio-surf.com for more info.

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Nalo
nothing



Posts: 13515

PostPosted: Thu, 22nd Mar 2012 18:41    Post subject:
⁢⁢


Last edited by Nalo on Wed, 3rd Jul 2024 06:38; edited 2 times in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 22nd Mar 2012 18:42    Post subject:
Nalo wrote:
demde wrote:
Quote:
Thanks!
You're on the confirmed list for the upcoming beta.
Keep an eye on air.audio-surf.com for more info.



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me7




Posts: 3942

PostPosted: Thu, 22nd Mar 2012 18:58    Post subject:
Hopefully they have overhauled the music analysis algorithms. The original game worked great on synthetic music (like techno or hip hop) but sometimes failed miserably on music recorded with instruments.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 22nd Mar 2012 19:02    Post subject:
Signed up for teh beta as well, thanks for the heads-up Sabin Razz
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fearwhatnow




Posts: 3451

PostPosted: Thu, 22nd Mar 2012 20:04    Post subject:
me7 wrote:
Hopefully they have overhauled the music analysis algorithms. The original game worked great on synthetic music (like techno or hip hop) but sometimes failed miserably on music recorded with instruments.


Let's hope so.Game was brilliant with songs like this:
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Sun, 7th Oct 2012 08:39    Post subject:
AudioSurf.incl.Update1-31-ALiAS
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Sun, 7th Oct 2012 10:18    Post subject:
demde wrote:
AudioSurf.incl.Update1-31-ALiAS

Thank you for the heads-up.

BTW, here's the full changelog.

And the features of the latest (13 September 2012) update:
 Spoiler:
 
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