Sins of a Solar Empire
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D4rkKnight




Posts: 801

PostPosted: Sat, 9th Feb 2008 23:56    Post subject:
bogo24dk wrote:
D4rkKnight wrote:
bogo24dk wrote:

You can always buy it on the net the download version and it's cheaper.


Download version is $45 right? Retail is only $40 plus you get a manual. They make you pay for the download servers they lease out.


Where the heck have you seen it for 45 in retail version. If you buy if from stardock you have to play 49.95 +shipment . 10 to 15 US and 20 to 25 europe.


Its $39.99 retail in stores, thats the price at Best Buy, EBgames, Gamestop, etc. The online price is $45 and $49.99 for download + box. I bought it at Best Buy for $39.99 cause I wanted the printed manual. These are USA prices btw I don't know about you Euro's.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 10th Feb 2008 00:20    Post subject:
As far as I know, you can't buy it in Europe, only online. Theres no european distributor because the ones in Europe didn't think there was a market for it.
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 10th Feb 2008 00:39    Post subject:
buying from stardock as digital download was pure win for me Very Happy, i got no VAT added on Very Happy usually when you buy online from american companys u get hit with it
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damador.




Posts: 711

PostPosted: Sun, 10th Feb 2008 08:49    Post subject:
Epsilon wrote:
As far as I know, you can't buy it in Europe, only online. Theres no european distributor because the ones in Europe didn't think there was a market for it.


nope in poland release date of the english edition will be 1 march by cenega poland
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Sun, 10th Feb 2008 12:52    Post subject:
I can't seem to find what i have to research to be able to build cruisers. Can anyone point me out how i can build cruisers?
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Daktor




Posts: 55

PostPosted: Sun, 10th Feb 2008 12:58    Post subject:
There is research in the military tab to unlock the cruisers.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Sun, 10th Feb 2008 13:12    Post subject:
Daktor wrote:
There is research in the military tab to unlock the cruisers.


You mean all those experimental ships?
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bigdady92




Posts: 73

PostPosted: Sun, 10th Feb 2008 14:08    Post subject:
Bart1983 wrote:
Daktor wrote:
There is research in the military tab to unlock the cruisers.


You mean all those experimental ships?



yes
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NuclearShadow
Banned



Posts: 1948

PostPosted: Sun, 10th Feb 2008 14:23    Post subject:
It seems I have developed a winning strategy every time. Build a capital ship and 3 small laser ones. a colonizing (or 2 depending on the size of map your playing) Research all the recourses gathering upgrades while also doing the minor military upgrades. Bribe the pirates every single time to keep the enemy busy. Build 2 more capital ships and build as much as you can of those flak cannon mid grade ships. (ignore any ships in between) Research as much as possible to ship upgrades and once a sizable force is amassed just simply attack. The capital ships and the other ships will wipe anything it seems and since every capital ship can attack planets just use them.

O and I forgot one thing if you rush to grab planets and have those upgrades you will get way more recourses then you need so selling them off for cash helps bribe the pirates and afford everything else as well..
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fawe4




Posts: 1774

PostPosted: Sun, 10th Feb 2008 15:55    Post subject:
Interesting one. I go for those first level ships rush. First, build two culture labs, and reserch a planet upgrade that is closest to you. Buy one capship (one with colonize works best). Put all resources into L1 ships and fleet size. Colonize every single asteroid-planet on your way and put trader ports on them. That way one can afford huge fast fleet used for attacking on opponents newer worlds.

btw, anyone knows how to win with those culture spread buildings?
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Ace170780




Posts: 472

PostPosted: Sun, 10th Feb 2008 16:39    Post subject:
Man so I played a game on a Huge map (102 planets in 5 galaxies) with about 6 other factions and let me tell you it's pretty freaking challenging. Got my ass kicked twice already.
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 10th Feb 2008 18:57    Post subject:
ive been testing out culture bombing but i usually only play ffa4 players on fast settings which i host myself so the games dont really last long enough , i think advent is the culture bombing race.

all it does is flip the planets into neutral ownership and makes it so noone else can colonize them but you, to see the effect just zoom out and watch as the culture lines spread along the phase lanes.
if you click a planet and then at the bottom of the screen theres the 3 little icon things to the left of the planets icon hover over the middle one and it will show allegiance change
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fawe4




Posts: 1774

PostPosted: Sun, 10th Feb 2008 19:36    Post subject:
Yea, advent have a lot of upgrade options for culture. I guess you need to play turtle, because culture forces opponents to attack. So I played with some upgrades on turrets. But since I also play on fast I always get overun before I manage to reserch enough.
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sabalasa




Posts: 369
Location: EST
PostPosted: Sun, 10th Feb 2008 21:09    Post subject:
Hmm...

I personally think it does not have the depth of MOO... Sad

Pitty Sad

I mean, it is a fancy 3D fleet battle game with some general research and simplified colonization. No ship customization, no weapons and hull improvement research etc. Well yes, you can "improve" the weapons "assigned" to your race to do 1-2 more points of damage but that's it. You cannot switch the weapons load out form lasers to plasma for example or research better shields or targeting computers etc.

It's quite shallow for my taste. The colonization part is a joke actually. Seems like the colonists do nothing else but breed like rabbits. It takes only 10-20 minutest to populate a planet!!!! And when you build a colony ship, then it can colonize as many planets as you can find. I mean WTF!!!

In MOO, building a colony ship was a time consuming and expensive task, especially in the beginning, plus you lost your colony ship when you colonized a planet and you also lost people on the planet that built the ship, which is quite logical - the colony ship took them to their new home.

You won't see nothing like that in this game. Seem like this game was built on the idea of having 3 ship classes, 5 ships in each class with no customization capabilities and the only fun is to watch them fight each other. Basically you can build very few capital ships witch have the most variety in weapons and abilities and eat up huge amounts of your fleet capacity, and some 50-60 cruisers and frigates which have exactly 1 weapon and some of them are support vessels which have special abilities (like planet bombing and repair) and no weapons or "baby" weapons that do like 1/3 amount of damage compared to their no support cousins.

The choice is made too simple for the player and I speculate that this game is aimed for the general audience and not for the hard-core fans of this franchise.

And I do not blame them...after the "where is the 3d action with bloom" fiasco with MOO3 I myself wouldn't bring along a new game that is too challenging for the mind of the average consumer.


rgds
Sabalasa
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sabalasa




Posts: 369
Location: EST
PostPosted: Sun, 10th Feb 2008 21:41    Post subject:
Actually the rant made me hungry for MOO3 Razz

I think I'm going to install it again...


rgds
Sabalasa
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Sun, 10th Feb 2008 23:32    Post subject:
Can someone give me advice against this tactic: If you build like 15 siege frigates you can destroy any enemy planet you want and lose only 1 or 2 in the process. WTF is the point then if you can wipe out enemy this easily?
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fawe4




Posts: 1774

PostPosted: Mon, 11th Feb 2008 00:56    Post subject:
1. latest patch (helps a little)
2. upgraded turrets (lots of them)
3. counter attack (they cost huge in fleet supply so attacker normally have little else)

If anyon knows any more please tell, those buggers get on my nerves too. Sad
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ShadowB




Posts: 894

PostPosted: Mon, 11th Feb 2008 01:00    Post subject:
Sabalasa, the game doesn't try to be deep like MOO, so your complaints don't have much merit. It's a simpler game, similar to Homeworld but with some 4X features (research is quite extensive for an RTS, in my humble opinion). I like the way capital ships work similar to heroes in other games, gaining levels, obtaining new abilities and getting better overall.

Stardock (the publisher) already developed an awesome, deep 4X strategy game: Galactic Civilizations II (plus the Dark Avatar expansion and the upcoming Twilight of the Arnor one). GalCiv2 can certainly rival Master of Orion II.

And Devi-Lee, here's a thread with several strategies against siege frigate fleets:
http://forums.sinsofasolarempire.com/?forumid=402&aid=175318
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D4rkKnight




Posts: 801

PostPosted: Mon, 11th Feb 2008 02:04    Post subject:
Devi-Lee wrote:
Can someone give me advice against this tactic: If you build like 15 siege frigates you can destroy any enemy planet you want and lose only 1 or 2 in the process. WTF is the point then if you can wipe out enemy this easily?


Yeah this is a balance issue that the dev's are looking at, as fawe said it was nerfed a bit in the 1.02 patch, and I heard on the official forums its still being looked at for 1.03
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sabalasa




Posts: 369
Location: EST
PostPosted: Mon, 11th Feb 2008 09:51    Post subject:
ShadowB wrote:

Stardock (the publisher) already developed an awesome, deep 4X strategy game: Galactic Civilizations II (plus the Dark Avatar expansion and the upcoming Twilight of the Arnor one). GalCiv2 can certainly rival Master of Orion II.


Well...I tried GalCiv2 and I don't know why but I got bored quite fast, after learning that the AI was a cheater Wink Maybe this was fixed in later patches but hey...the game already lost me with that move.
Now the real successor of MOO is Imperium Galactica 2. If you haven't tried it then please do and you will dump SSE Wink

The successor of IG2 is not IG3, but Nexus: The Jupiter Incident which is not an empire building sim but a Action RPG where you take the role of a starship captain and discover new frontiers, fight aliens, complete quests, gain experience and levels allowing you to mount more powerful weapons, systems, engines etc to your ship.

I think the only reason for the hype is the anti-piracy policy here which is a great idea but the game does not have the attributes I'm looking for in a 4x strategy game.


rgds
Sabalasa
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corrado87




Posts: 23

PostPosted: Mon, 11th Feb 2008 12:37    Post subject:
hmm anyone have problem with lag in direct ip games? because with some friends ping is about ~1000 with others normal....
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Mon, 11th Feb 2008 17:31    Post subject:
sabalasa wrote:
ShadowB wrote:

Stardock (the publisher) already developed an awesome, deep 4X strategy game: Galactic Civilizations II (plus the Dark Avatar expansion and the upcoming Twilight of the Arnor one). GalCiv2 can certainly rival Master of Orion II.


Well...I tried GalCiv2 and I don't know why but I got bored quite fast, after learning that the AI was a cheater Wink Maybe this was fixed in later patches but hey...the game already lost me with that move.
Now the real successor of MOO is Imperium Galactica 2. If you haven't tried it then please do and you will dump SSE Wink

The successor of IG2 is not IG3, but Nexus: The Jupiter Incident which is not an empire building sim but a Action RPG where you take the role of a starship captain and discover new frontiers, fight aliens, complete quests, gain experience and levels allowing you to mount more powerful weapons, systems, engines etc to your ship.

I think the only reason for the hype is the anti-piracy policy here which is a great idea but the game does not have the attributes I'm looking for in a 4x strategy game.


Sorry dude but you are completely clueless in your irrational conclusions. GC2 has about the best AI of any game currently out there, it is pretty much an accepted fact. And here's a lesson from someone who doesn't know all too much about game design but a HELL of alot more than you: All AI Cheats.

And to play vs. the level that cheats, you have to already have mastered the intricities of the game. As you say you have 'tried' it I deduce you havent spent the hours and hours it requires to master or even become aware of the strategies available in the game. Instead you probably read it on some forum somewhere and tried out some cracked ver 1.0 of the game. So yeah, pretty clueless in basing an opinion on that.

And btw how the HELL do you rationalize that Nexus is a successor to MOO? I have played that game and, while a great space combat and fleet tactics game, it is no way or shape or form related. It has no resource management, no peace options, no research trees, nada. How you can even involve a game all about tactics into a discussion about strategy(or do you not know the difference between the two?) games boggles my mind.

Anyways, whatever, you don't like the game, get the hell over it and stop acting like some know-it-all 4X master, which is pretty sad in the first place if you ask me.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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cybtropic




Posts: 382

PostPosted: Mon, 11th Feb 2008 17:43    Post subject:
Nexus was supposed to be the successor to IG2, except that they changed the game. Nexus beats this game hands down in gfx. GC2 is nice but the tech tree really sucks and combat is really lame, you just watch a video of ships bouncing around and shooting. Besides that, GC2 is a nice game.
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smax




Posts: 19

PostPosted: Mon, 11th Feb 2008 17:51    Post subject:
Had to take screenshot of this, NICE
GalCiv2 owns, but the combat sucks.
http://home.no/smax/galciv2.jpg

Sins of a solar empire, Its a bit fun, but it can be slow. Much like a slow C&C3, but spaceships.
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A-A




Posts: 3153
Location: New york
PostPosted: Mon, 11th Feb 2008 20:07    Post subject:
smax wrote:
Had to take screenshot of this, NICE
GalCiv2 owns, but the combat sucks.
http://home.no/smax/galciv2.jpg

Sins of a solar empire, Its a bit fun, but it can be slow. Much like a slow C&C3, but spaceships.


Hah thats awsome...

Though i can't wait for TOTA
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wildwood178




Posts: 39

PostPosted: Mon, 11th Feb 2008 22:00    Post subject:
sabalasa wrote:
ShadowB wrote:

Stardock (the publisher) already developed an awesome, deep 4X strategy game: Galactic Civilizations II (plus the Dark Avatar expansion and the upcoming Twilight of the Arnor one). GalCiv2 can certainly rival Master of Orion II.


Well...I tried GalCiv2 and I don't know why but I got bored quite fast, after learning that the AI was a cheater Wink Maybe this was fixed in later patches but hey...the game already lost me with that move.
Now the real successor of MOO is Imperium Galactica 2. If you haven't tried it then please do and you will dump SSE Wink

The successor of IG2 is not IG3, but The Jupiter Nexus: Incident which is not an empire building sim but a Action RPG where you take the role of a starship captain and discover new frontiers, fight aliens, complete quests, gain experience and levels allowing you to mount more powerful weapons, systems, engines etc to your ship.

I think the only reason for the hype is the anti-piracy policy here which is a great idea but the game does not have the attributes I'm looking for in a 4x strategy game.



just something completely random as I just remebered Nexus because of this thread and playing Sins Solar, is the reloaded copy us or uk?
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damador.




Posts: 711

PostPosted: Mon, 11th Feb 2008 22:00    Post subject:
us - no europe official release yet


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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wildwood178




Posts: 39

PostPosted: Mon, 11th Feb 2008 22:16    Post subject:
damador. wrote:
us - no europe official release yet


us.... so no patch and if i remember correctly buggy as hell. I want to wait until v1.03 for Sins Solar comes out before getting lost in it for weeks i.e. fix Phase Jump Inhibitors ...so maybe some nexus will do.
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sabalasa




Posts: 369
Location: EST
PostPosted: Mon, 11th Feb 2008 22:38    Post subject:
upstart_69 wrote:

Sorry dude but you are completely clueless in your irrational conclusions. GC2 has about the best AI of any game currently out there, it is pretty much an accepted fact. And here's a lesson from someone who doesn't know all too much about game design but a HELL of alot more than you: All AI Cheats.


Temper temper dude Wink
Because I do not accept a cheating opponent so easily not to mention the superiority of AI in planet micromanagement anyway does not make me an ignorant brick that does not know anything about 4x games. And to say that all AI cheats is...well...pathetic in my view but hey, thats my opinion I would like to keep. If you like to enforce your opinion then I can guarantee that I'm the wrong person for that Razz

upstart_69 wrote:
And to play vs. the level that cheats, you have to already have mastered the intricities of the game. As you say you have 'tried' it I deduce you havent spent the hours and hours it requires to master or even become aware of the strategies available in the game. Instead you probably read it on some forum somewhere and tried out some cracked ver 1.0 of the game. So yeah, pretty clueless in basing an opinion on that.


Oh yes, I gave galciv a second chance after patching it several times, but it still felt like eating cow manure for pizza...you can put as many anchovies on it but it still is shit Very Happy I guess the first taste is that matters.

upstart_69 wrote:
And btw how the HELL do you rationalize that Nexus is a successor to MOO? I have played that game and, while a great space combat and fleet tactics game, it is no way or shape or form related. It has no resource management, no peace options, no research trees, nada. How you can even involve a game all about tactics into a discussion about strategy(or do you not know the difference between the two?) games boggles my mind.


I never said Nexus were a successor of MOO. I said IG2 was followed by Nexus which was meant to be IG3 but as cybtropic already said they changed the game in the process and it came out as a totally different one. It still had the exploration and exterminate properties of 4X but a STORY was added and personal development instead of research. And by gaining more experience you could mount bigger, better weapons, better shields and engines onto your ship that you took out to kick ass. I only brought Nexus into this discussion because of the leveling system of SSE and not because it's a 4X game Wink Just to clarify that everything new is something old forgotten long ago Razz

upstart_69 wrote:
Anyways, whatever, you don't like the game, get the hell over it and stop acting like some know-it-all 4X master, which is pretty sad in the first place if you ask me.


Did I actually hit a nerve with my own opinion that does not comply with yours? Is this thread a fanboi thread or a discussion thread about different experiences with the game?
I said I don't like it and described what I did not like. So take it easy Very Happy

And all in all...does that what I think or what you think make a difference? Not at all Very Happy


rgds
Sabalasa
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csebal




Posts: 455

PostPosted: Tue, 12th Feb 2008 10:39    Post subject:
sabalasa wrote:
Hmm...

I personally think it does not have the depth of MOO... Sad

...

And I do not blame them...after the "where is the 3d action with bloom" fiasco with MOO3 I myself wouldn't bring along a new game that is too challenging for the mind of the average consumer.


You have had some rather valid observations there, except for one thing.

This game IS NOT MOO, ITS A FREAKIN RTS.

Hell yea, it has 4x elements, but its still an RTS, and even the DEVs say it is an RT4XS (or RTS4x, or whatever) game.

For it being an RTS with 4X elements, the game is rather well done i must say. Let's add to it, that lot of its features are geared towards multiplayer games. So the reason you see so much abstraction and the lack of small details you can fiddle with are all aimed to make the game actually playable in MP.

Do you think you could play MOO in real time, with ship customization, planet micromanagement and such? Nah.. hardly. Without real time tho, the multiplayer of a game like this would take ages. (Hell it is still 3-4 hours for smaller games)

Look at SoaSE as Supreme Commander in space, instead of MOO X+1. Once you do that, the game will become a lot more appealing.

sabalasa wrote:
Well...I tried GalCiv2 and I don't know why but I got bored quite fast, after learning that the AI was a cheater Maybe this was fixed in later patches but hey...the game already lost me with that move.

Truth be told, there is no challenging AI that accompanies a decent game and is not cheating. Face it, humans > machines (for now at least). Sure you can make machines that can beat humans in games as 'simple' as chess, but then it is merely a matter of calculating lots and lots of steps ahead based on a rather limited set of rules. You can't do that in a more complex game where the rules are not even on the same level with the ones of chess.

The AI i loved more until now is SupCom's cheater one. You see.. a good AI is the one you can't beat. Smile At least for me. I love to fight and work for my victories as only then i can improve. AIs i can walk over turn me off pretty quick.

sabalasa wrote:

Now the real successor of MOO is Imperium Galactica 2. If you haven't tried it then please do and you will dump SSE

Hmm.. really dont want to spoil your day or anything, but if you say so, you are extremely clueless. A real successor for MOO could be Space Empires, but in no way IG2 or any other IG for that matter.

IG is merely a MOO clone, and not even a good one for that. Period. (I say so despite of it being written by fellow hungarians)

Oh, and Nexus might have been developed by the same guys who did IG2, might even have started as a successor to IG2, but in the end it just turned out to be a completely different game. So let's just say they got nothing in common apart from the developers who made them.

sabalasa wrote:

I think the only reason for the hype is the anti-piracy policy here which is a great idea but the game does not have the attributes I'm looking for in a 4x strategy game.

The reason for the hype is that people literally spend days playing the game in multiplayer, and are enjoying it. Sure having a user friendly protection policy helps convince you to buy a game, but it wouldnt make you play the game non-stop.

As it is now, personally i can't wait to get enough time to play my next MP game.
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